JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps

Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
type-two 2026-08-31 13:20:57 +10:00
parent 81564ab226
commit c19bf48e5e
91 changed files with 1022 additions and 0 deletions

Binary file not shown.

Binary file not shown.

View File

@ -6,3 +6,7 @@ Cursors:
Start: 0
move-blocked:
Start: 0
attack:
Start: 0
attackoutsiderange:
Start: 0

Binary file not shown.

View File

@ -0,0 +1,203 @@
MapFormat: 12
RequiresMod: example
Title: Junktown
Author: RECORDANDRONCO
Tileset: DOOMSDAY
MapSize: 50,50
Bounds: 1,1,48,48
Visibility: Lobby
Categories: Maps
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: Random
PlayerReference@Creeps:
Name: Creeps
Faction: Random
Enemies: Multi0
PlayerReference@Multi0:
Name: Multi0
Playable: True
Faction: Random
Enemies: Creeps
Actors:
Actor0: mpspawn
Location: 8,25
Owner: Neutral
Actor1: swat
Location: 8,23
Owner: Multi0
Actor2: swat
Location: 9,24
Owner: Multi0
Actor3: swat
Location: 10,25
Owner: Multi0
Actor4: swat
Location: 9,26
Owner: Multi0
Actor5: warcar
Location: 6,23
Owner: Multi0
Actor6: hauler
Location: 6,27
Owner: Multi0
Actor7: mutantgunner
Location: 40,24
Owner: Creeps
Actor8: mutantgunner
Location: 42,26
Owner: Creeps
Actor9: mutantbrawler
Location: 41,25
Owner: Creeps
Actor10: hound
Location: 39,23
Owner: Creeps
Actor11: hound
Location: 43,27
Owner: Creeps
Actor12: android
Location: 40,27
Owner: Creeps
Actor13: mutantgunner
Location: 24,8
Owner: Creeps
Actor14: mutantbrawler
Location: 25,7
Owner: Creeps
Actor15: hound
Location: 23,9
Owner: Creeps
Actor16: biotitan
Location: 44,44
Owner: Creeps
Actor17: barrel2
Location: 31,42
Owner: Neutral
Actor18: barrel2
Location: 27,10
Owner: Neutral
Actor19: streetlight
Location: 30,36
Owner: Neutral
Actor20: barrel2
Location: 44,5
Owner: Neutral
Actor21: junk1
Location: 4,22
Owner: Neutral
Actor22: junk1
Location: 11,46
Owner: Neutral
Actor23: junk1
Location: 2,28
Owner: Neutral
Actor24: barrel
Location: 26,23
Owner: Neutral
Actor25: junk1
Location: 16,22
Owner: Neutral
Actor26: bookshelf
Location: 34,37
Owner: Neutral
Actor27: junk1
Location: 21,31
Owner: Neutral
Actor28: barrel2
Location: 8,38
Owner: Neutral
Actor29: bookshelf
Location: 23,16
Owner: Neutral
Actor30: bookshelf
Location: 4,23
Owner: Neutral
Actor31: barrel2
Location: 4,28
Owner: Neutral
Actor32: junk1
Location: 8,20
Owner: Neutral
Actor33: bookshelf
Location: 45,11
Owner: Neutral
Actor34: barrel2
Location: 19,26
Owner: Neutral
Actor35: bookshelf
Location: 21,43
Owner: Neutral
Actor36: junk1
Location: 13,20
Owner: Neutral
Actor37: bookshelf
Location: 20,41
Owner: Neutral
Actor38: junk1
Location: 46,23
Owner: Neutral
Actor39: streetlight
Location: 35,47
Owner: Neutral
Actor40: streetlight
Location: 43,18
Owner: Neutral
Actor41: streetlight
Location: 23,6
Owner: Neutral
Actor42: streetlight
Location: 31,9
Owner: Neutral
Actor43: barrel2
Location: 26,46
Owner: Neutral
Actor44: barrel
Location: 10,18
Owner: Neutral
Actor45: barrel
Location: 9,40
Owner: Neutral
Actor46: barrel2
Location: 43,47
Owner: Neutral
Actor47: bookshelf
Location: 28,46
Owner: Neutral
Actor48: streetlight
Location: 14,40
Owner: Neutral
Actor49: junk1
Location: 23,19
Owner: Neutral
Actor50: barrel2
Location: 21,44
Owner: Neutral
Actor51: streetlight
Location: 5,13
Owner: Neutral
Actor52: streetlight
Location: 3,15
Owner: Neutral
Actor53: streetlight
Location: 32,7
Owner: Neutral
Actor54: bookshelf
Location: 43,7
Owner: Neutral
Actor55: bookshelf
Location: 29,35
Owner: Neutral
Actor56: barrel2
Location: 47,27
Owner: Neutral
Actor57: streetlight
Location: 14,10
Owner: Neutral

View File

@ -12,6 +12,7 @@ Notifications:
Rules:
example|rules/example.yaml
example|rules/doomsday.yaml
example|rules/mpspawn.yaml
example|rules/palettes.yaml
example|rules/player.yaml
@ -19,14 +20,17 @@ Rules:
Sequences:
example|sequences/example.yaml
example|sequences/doomsday.yaml
example|sequences/mapeditor.yaml
example|sequences/mpspawn.yaml
TileSets:
example|tilesets/example.yaml
example|tilesets/doomsday.yaml
Voices:
example|voices/example.yaml
Weapons:
example|weapons/example.yaml
example|weapons/doomsday.yaml

View File

@ -0,0 +1,254 @@
mutantgunner:
AlwaysVisible:
Selectable:
Bounds: 1024, 1536, 0, -384
SelectionDecorations:
Targetable:
TargetTypes: Ground
Health:
HP: 8000
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: foot
Speed: 42
TurnSpeed: 512
RenderSprites:
Armament:
Weapon: mg
AttackFrontal:
AutoTarget:
AutoTargetPriority:
WithInfantryBody:
DefaultAttackSequence: attack
WithDeathAnimation:
DeathSequence: die
UseDeathTypeSuffix: false
MapEditorData:
Categories: Units
mutantbrawler:
AlwaysVisible:
Selectable:
Bounds: 1024, 1536, 0, -384
SelectionDecorations:
Targetable:
TargetTypes: Ground
Health:
HP: 12000
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: foot
Speed: 56
TurnSpeed: 512
RenderSprites:
Armament:
Weapon: claw
AttackFrontal:
AutoTarget:
AutoTargetPriority:
WithInfantryBody:
DefaultAttackSequence: attack
WithDeathAnimation:
DeathSequence: die
UseDeathTypeSuffix: false
MapEditorData:
Categories: Units
hound:
AlwaysVisible:
Selectable:
Bounds: 1024, 1536, 0, -384
SelectionDecorations:
Targetable:
TargetTypes: Ground
Health:
HP: 5000
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: foot
Speed: 85
TurnSpeed: 512
RenderSprites:
Armament:
Weapon: claw
AttackFrontal:
AutoTarget:
AutoTargetPriority:
WithInfantryBody:
DefaultAttackSequence: attack
WithDeathAnimation:
DeathSequence: die
UseDeathTypeSuffix: false
MapEditorData:
Categories: Units
android:
AlwaysVisible:
Selectable:
Bounds: 1024, 1536, 0, -384
SelectionDecorations:
Targetable:
TargetTypes: Ground
Health:
HP: 7000
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: foot
Speed: 50
TurnSpeed: 512
RenderSprites:
Armament:
Weapon: mg
AttackFrontal:
AutoTarget:
AutoTargetPriority:
WithInfantryBody:
DefaultAttackSequence: attack
WithDeathAnimation:
DeathSequence: die
UseDeathTypeSuffix: false
MapEditorData:
Categories: Units
biotitan:
AlwaysVisible:
Selectable:
Bounds: 1024, 1536, 0, -384
SelectionDecorations:
Targetable:
TargetTypes: Ground
Health:
HP: 40000
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: foot
Speed: 32
TurnSpeed: 512
RenderSprites:
Armament:
Weapon: titanslam
AttackFrontal:
AutoTarget:
AutoTargetPriority:
WithInfantryBody:
DefaultAttackSequence: attack
WithDeathAnimation:
DeathSequence: die
UseDeathTypeSuffix: false
MapEditorData:
Categories: Units
warcar:
AlwaysVisible:
Selectable:
Bounds: 1024, 1536, 0, -384
SelectionDecorations:
Targetable:
TargetTypes: Ground
Health:
HP: 15000
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: wheels
Speed: 128
TurnSpeed: 20
RenderSprites:
Armament:
Weapon: mg
AttackFrontal:
AutoTarget:
AutoTargetPriority:
WithFacingSpriteBody:
Sequence: stand
WithMoveAnimation:
MoveSequence: run
MapEditorData:
Categories: Units
hauler:
AlwaysVisible:
Selectable:
Bounds: 1024, 1536, 0, -384
SelectionDecorations:
Targetable:
TargetTypes: Ground
Health:
HP: 20000
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: wheels
Speed: 96
TurnSpeed: 20
RenderSprites:
WithFacingSpriteBody:
Sequence: stand
WithMoveAnimation:
MoveSequence: run
MapEditorData:
Categories: Units
barrel:
AlwaysVisible:
Immobile:
OccupiesSpace: true
WithSpriteBody:
RenderSprites:
MapEditorData:
Categories: Decorations
barrel2:
AlwaysVisible:
Immobile:
OccupiesSpace: true
WithSpriteBody:
RenderSprites:
MapEditorData:
Categories: Decorations
streetlight:
AlwaysVisible:
Immobile:
OccupiesSpace: true
WithSpriteBody:
RenderSprites:
MapEditorData:
Categories: Decorations
bookshelf:
AlwaysVisible:
Immobile:
OccupiesSpace: true
WithSpriteBody:
RenderSprites:
MapEditorData:
Categories: Decorations
junk1:
AlwaysVisible:
Immobile:
OccupiesSpace: true
WithSpriteBody:
RenderSprites:
MapEditorData:
Categories: Decorations

View File

@ -1,6 +1,8 @@
^palettes:
PaletteFromGrayscale@greyscale:
Name: greyscale
PaletteFromGrayscale@effect:
Name: effect
PlayerColorPalette@player:
BasePalette: greyscale
PlayerColorShift:

View File

@ -1,6 +1,7 @@
^baseplayer:
AlwaysVisible:
Shroud:
FrozenActorLayer:
player:
Inherits: ^baseplayer

View File

@ -21,10 +21,35 @@
world:
Inherits: ^baseworld
PathFinder:
BuildingInfluence:
ResourceLayer:
ResourceTypes:
Records:
ResourceIndex: 1
TerrainType: Records
AllowedTerrainTypes: Clear
MaxDensity: 4
ResourceRenderer:
ResourceTypes:
Records:
Image: records
Sequences: idle
Palette: effect
Name: Records
Locomotor@foot:
Name: foot
TerrainSpeeds:
Clear: 100
Rough: 90
Road: 125
Records: 80
Locomotor@wheels:
Name: wheels
TerrainSpeeds:
Clear: 100
Rough: 85
Road: 150
Records: 70
ColorPickerManager:
PreviewActor: example.colorpicker
CreateMapPlayers:
@ -47,6 +72,16 @@ editorworld:
Name: foot
TerrainSpeeds:
Clear: 100
Rough: 90
Road: 125
Records: 80
Locomotor@wheels:
Name: wheels
TerrainSpeeds:
Clear: 100
Rough: 85
Road: 150
Records: 70
BuildableTerrainOverlay:
AllowedTerrainTypes:
Palette:

Binary file not shown.

After

Width:  |  Height:  |  Size: 171 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 171 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 397 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 225 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 232 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 230 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 536 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 329 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 264 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 250 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 142 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 416 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 234 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 212 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 212 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 476 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 293 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 220 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 468 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 290 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 945 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 370 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 360 KiB

View File

@ -0,0 +1,139 @@
mutantgunner:
stand:
Filename: sequences/assets/mutantgunner_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/mutantgunner_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/mutantgunner_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/mutantgunner_die.png
Facings: 8
Length: 3
Tick: 140
mutantbrawler:
stand:
Filename: sequences/assets/mutantbrawler_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/mutantbrawler_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/mutantbrawler_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/mutantbrawler_die.png
Facings: 8
Length: 3
Tick: 140
hound:
stand:
Filename: sequences/assets/hound_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/hound_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/hound_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/hound_die.png
Facings: 8
Length: 3
Tick: 140
android:
stand:
Filename: sequences/assets/android_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/android_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/android_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/android_die.png
Facings: 8
Length: 3
Tick: 140
biotitan:
stand:
Filename: sequences/assets/biotitan_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/biotitan_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/biotitan_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/biotitan_die.png
Facings: 8
Length: 3
Tick: 140
warcar:
stand:
Filename: sequences/assets/warcar_stand.png
Facings: 16
Length: 1
Stride: 5
run:
Filename: sequences/assets/warcar_run.png
Facings: 16
Length: 5
hauler:
stand:
Filename: sequences/assets/hauler_stand.png
Facings: 16
Length: 1
Stride: 5
run:
Filename: sequences/assets/hauler_run.png
Facings: 16
Length: 5
barrel:
idle:
Filename: sequences/assets/d_barrel.png
barrel2:
idle:
Filename: sequences/assets/d_barrel2.png
streetlight:
idle:
Filename: sequences/assets/d_streetlight.png
bookshelf:
idle:
Filename: sequences/assets/d_bookshelf.png
junk1:
idle:
Filename: sequences/assets/d_junk1.png
records:
idle:
Filename: sequences/assets/records.png
Length: 4

View File

@ -0,0 +1,353 @@
General:
Name: Doomsday
Id: DOOMSDAY
EditorTemplateOrder: Dirt, Asphalt, Road
Palette:
Terrain:
TerrainType@Clear:
Type: Clear
TerrainType@Rough:
Type: Rough
TerrainType@Road:
Type: Road
TerrainType@Records:
Type: Records
Templates:
Template@0:
Id: 0
Images: tilesets/doomsday/t_dirt00.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@1:
Id: 1
Images: tilesets/doomsday/t_dirt01.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@2:
Id: 2
Images: tilesets/doomsday/t_dirt02.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@3:
Id: 3
Images: tilesets/doomsday/t_dirt03.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@4:
Id: 4
Images: tilesets/doomsday/t_dirt04.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@5:
Id: 5
Images: tilesets/doomsday/t_dirt05.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@6:
Id: 6
Images: tilesets/doomsday/t_dirt06.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@7:
Id: 7
Images: tilesets/doomsday/t_dirt07.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@8:
Id: 8
Images: tilesets/doomsday/t_dirt08.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@9:
Id: 9
Images: tilesets/doomsday/t_dirt09.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@10:
Id: 10
Images: tilesets/doomsday/t_dirt10.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@11:
Id: 11
Images: tilesets/doomsday/t_dirt11.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@12:
Id: 12
Images: tilesets/doomsday/t_dirt12.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@13:
Id: 13
Images: tilesets/doomsday/t_dirt13.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@14:
Id: 14
Images: tilesets/doomsday/t_dirt14.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@15:
Id: 15
Images: tilesets/doomsday/t_dirt15.png
Size: 1,1
Categories: Dirt
Tiles:
0: Clear
Template@16:
Id: 16
Images: tilesets/doomsday/t_asphalt00.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@17:
Id: 17
Images: tilesets/doomsday/t_asphalt01.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@18:
Id: 18
Images: tilesets/doomsday/t_asphalt02.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@19:
Id: 19
Images: tilesets/doomsday/t_asphalt03.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@20:
Id: 20
Images: tilesets/doomsday/t_asphalt04.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@21:
Id: 21
Images: tilesets/doomsday/t_asphalt05.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@22:
Id: 22
Images: tilesets/doomsday/t_asphalt06.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@23:
Id: 23
Images: tilesets/doomsday/t_asphalt07.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@24:
Id: 24
Images: tilesets/doomsday/t_asphalt08.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@25:
Id: 25
Images: tilesets/doomsday/t_asphalt09.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@26:
Id: 26
Images: tilesets/doomsday/t_asphalt10.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@27:
Id: 27
Images: tilesets/doomsday/t_asphalt11.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@28:
Id: 28
Images: tilesets/doomsday/t_asphalt12.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@29:
Id: 29
Images: tilesets/doomsday/t_asphalt13.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@30:
Id: 30
Images: tilesets/doomsday/t_asphalt14.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@31:
Id: 31
Images: tilesets/doomsday/t_asphalt15.png
Size: 1,1
Categories: Asphalt
Tiles:
0: Rough
Template@32:
Id: 32
Images: tilesets/doomsday/t_road00.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@33:
Id: 33
Images: tilesets/doomsday/t_road01.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@34:
Id: 34
Images: tilesets/doomsday/t_road02.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@35:
Id: 35
Images: tilesets/doomsday/t_road03.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@36:
Id: 36
Images: tilesets/doomsday/t_road04.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@37:
Id: 37
Images: tilesets/doomsday/t_road05.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@38:
Id: 38
Images: tilesets/doomsday/t_road06.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@39:
Id: 39
Images: tilesets/doomsday/t_road07.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@40:
Id: 40
Images: tilesets/doomsday/t_road08.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@41:
Id: 41
Images: tilesets/doomsday/t_road09.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@42:
Id: 42
Images: tilesets/doomsday/t_road10.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@43:
Id: 43
Images: tilesets/doomsday/t_road11.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@44:
Id: 44
Images: tilesets/doomsday/t_road12.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@45:
Id: 45
Images: tilesets/doomsday/t_road13.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@46:
Id: 46
Images: tilesets/doomsday/t_road14.png
Size: 1,1
Categories: Road
Tiles:
0: Road
Template@47:
Id: 47
Images: tilesets/doomsday/t_road15.png
Size: 1,1
Categories: Road
Tiles:
0: Road

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

View File

@ -0,0 +1,27 @@
mg:
ReloadDelay: 10
Range: 5c0
Report: audio/A_WW2_MachineGun_Fire_001.WAV
Projectile: InstantHit
Warhead@dmg: SpreadDamage
Spread: 128
Damage: 2500
ValidTargets: Ground
claw:
ReloadDelay: 30
Range: 1c256
Projectile: InstantHit
Warhead@dmg: SpreadDamage
Spread: 64
Damage: 4000
ValidTargets: Ground
titanslam:
ReloadDelay: 50
Range: 1c512
Projectile: InstantHit
Warhead@dmg: SpreadDamage
Spread: 256
Damage: 12000
ValidTargets: Ground