Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
140 lines
2.5 KiB
YAML
140 lines
2.5 KiB
YAML
mutantgunner:
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stand:
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Filename: sequences/assets/mutantgunner_stand.png
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Facings: 8
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Length: 5
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Tick: 120
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run:
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Filename: sequences/assets/mutantgunner_run.png
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Facings: 8
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Length: 8
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attack:
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Filename: sequences/assets/mutantgunner_attack.png
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Facings: 8
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Length: 3
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Tick: 100
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die:
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Filename: sequences/assets/mutantgunner_die.png
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Facings: 8
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Length: 3
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Tick: 140
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mutantbrawler:
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stand:
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Filename: sequences/assets/mutantbrawler_stand.png
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Facings: 8
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Length: 5
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Tick: 120
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run:
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Filename: sequences/assets/mutantbrawler_run.png
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Facings: 8
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Length: 8
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attack:
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Filename: sequences/assets/mutantbrawler_attack.png
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Facings: 8
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Length: 3
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Tick: 100
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die:
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Filename: sequences/assets/mutantbrawler_die.png
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Facings: 8
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Length: 3
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Tick: 140
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hound:
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stand:
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Filename: sequences/assets/hound_stand.png
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Facings: 8
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Length: 5
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Tick: 120
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run:
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Filename: sequences/assets/hound_run.png
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Facings: 8
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Length: 8
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attack:
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Filename: sequences/assets/hound_attack.png
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Facings: 8
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Length: 3
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Tick: 100
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die:
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Filename: sequences/assets/hound_die.png
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Facings: 8
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Length: 3
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Tick: 140
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android:
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stand:
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Filename: sequences/assets/android_stand.png
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Facings: 8
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Length: 5
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Tick: 120
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run:
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Filename: sequences/assets/android_run.png
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Facings: 8
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Length: 8
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attack:
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Filename: sequences/assets/android_attack.png
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Facings: 8
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Length: 3
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Tick: 100
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die:
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Filename: sequences/assets/android_die.png
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Facings: 8
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Length: 3
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Tick: 140
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biotitan:
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stand:
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Filename: sequences/assets/biotitan_stand.png
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Facings: 8
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Length: 5
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Tick: 120
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run:
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Filename: sequences/assets/biotitan_run.png
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Facings: 8
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Length: 8
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attack:
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Filename: sequences/assets/biotitan_attack.png
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Facings: 8
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Length: 3
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Tick: 100
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die:
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Filename: sequences/assets/biotitan_die.png
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Facings: 8
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Length: 3
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Tick: 140
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warcar:
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stand:
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Filename: sequences/assets/warcar_stand.png
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Facings: 16
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Length: 1
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Stride: 5
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run:
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Filename: sequences/assets/warcar_run.png
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Facings: 16
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Length: 5
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hauler:
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stand:
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Filename: sequences/assets/hauler_stand.png
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Facings: 16
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Length: 1
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Stride: 5
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run:
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Filename: sequences/assets/hauler_run.png
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Facings: 16
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Length: 5
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barrel:
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idle:
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Filename: sequences/assets/d_barrel.png
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barrel2:
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idle:
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Filename: sequences/assets/d_barrel2.png
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streetlight:
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idle:
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Filename: sequences/assets/d_streetlight.png
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bookshelf:
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idle:
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Filename: sequences/assets/d_bookshelf.png
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junk1:
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idle:
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Filename: sequences/assets/d_junk1.png
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records:
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idle:
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Filename: sequences/assets/records.png
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Length: 4
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