Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
93 lines
1.7 KiB
YAML
93 lines
1.7 KiB
YAML
^baseworld:
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Inherits: ^palettes
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ActorMap:
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AlwaysVisible:
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ControlGroups:
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Faction@Random:
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InternalName: Random
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Name: faction-random.name
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RandomFactionMembers: example
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Description: faction-random.description
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Faction@example:
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InternalName: example
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Name: faction-example.name
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Description: faction-example.description
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LoadWidgetAtGameStart:
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MusicPlaylist:
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ScreenMap:
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Selection:
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TerrainRenderer:
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world:
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Inherits: ^baseworld
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PathFinder:
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BuildingInfluence:
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ResourceLayer:
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ResourceTypes:
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Records:
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ResourceIndex: 1
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TerrainType: Records
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AllowedTerrainTypes: Clear
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MaxDensity: 4
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ResourceRenderer:
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ResourceTypes:
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Records:
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Image: records
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Sequences: idle
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Palette: effect
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Name: Records
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Locomotor@foot:
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Name: foot
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TerrainSpeeds:
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Clear: 100
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Rough: 90
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Road: 125
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Records: 80
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Locomotor@wheels:
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Name: wheels
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TerrainSpeeds:
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Clear: 100
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Rough: 85
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Road: 150
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Records: 70
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ColorPickerManager:
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PreviewActor: example.colorpicker
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CreateMapPlayers:
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CustomTerrainDebugOverlay:
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DebugVisualizations:
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MapStartingLocations:
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SpawnMapActors:
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SpawnStartingUnits:
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StartingUnits@Example:
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BaseActor: example
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SupportActors: swat, swat, swat
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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Factions: example
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ClassName: options-starting-units.unlabeled
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editorworld:
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Inherits: ^baseworld
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Locomotor@foot:
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Name: foot
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TerrainSpeeds:
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Clear: 100
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Rough: 90
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Road: 125
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Records: 80
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Locomotor@wheels:
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Name: wheels
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TerrainSpeeds:
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Clear: 100
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Rough: 85
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Road: 150
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Records: 70
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BuildableTerrainOverlay:
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AllowedTerrainTypes:
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Palette:
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EditorActionManager:
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EditorActorLayer:
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EditorCursorLayer:
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MarkerLayerOverlay:
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TerrainGeometryOverlay:
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