Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
468 B
YAML
28 lines
468 B
YAML
mg:
|
|
ReloadDelay: 10
|
|
Range: 5c0
|
|
Report: audio/A_WW2_MachineGun_Fire_001.WAV
|
|
Projectile: InstantHit
|
|
Warhead@dmg: SpreadDamage
|
|
Spread: 128
|
|
Damage: 2500
|
|
ValidTargets: Ground
|
|
|
|
claw:
|
|
ReloadDelay: 30
|
|
Range: 1c256
|
|
Projectile: InstantHit
|
|
Warhead@dmg: SpreadDamage
|
|
Spread: 64
|
|
Damage: 4000
|
|
ValidTargets: Ground
|
|
|
|
titanslam:
|
|
ReloadDelay: 50
|
|
Range: 1c512
|
|
Projectile: InstantHit
|
|
Warhead@dmg: SpreadDamage
|
|
Spread: 256
|
|
Damage: 12000
|
|
ValidTargets: Ground
|