Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
12 lines
143 B
YAML
12 lines
143 B
YAML
^baseplayer:
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AlwaysVisible:
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Shroud:
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FrozenActorLayer:
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player:
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Inherits: ^baseplayer
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DeveloperMode:
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editorplayer:
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Inherits: ^baseplayer
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