§0.1 — ground.js adopts Lane A's corridor law. The road quad narrows from the whole
corridor to the carriageway and the EXISTING merged footGeos class extends inward to
meet it, consuming `vergeBand(e)[0]` (not `roadWidth/2` — per A's mid-round correction,
so the geometry and A's corrected gate read the same number).
MEASURED, fresh boots, port-isolated no-store servers (:8178 = HEAD control, :8177 =
treatment), 2560x1440:
synthetic ground 5 draws / 224 tris -> 5 draws / 216 tris
walked spine, 102 steps @ 8 m: worst 276 draws BOTH; sum of draws
20,081 BOTH (identical at every step); 8 bookmarks identical draws
katoomba_real ground 4 draws / 9,932 tris -> 4 draws / 9,644 tris
walk 120 steps: worst 100 draws BOTH; sum 7,703 BOTH
+0 draws is proven, not asserted. Tris go DOWN (-8 / -288): the charter's "~2k tris" was
an estimate against a class that already existed. Honest number, stated loudly.
Surfaces verified by RAYCAST, not by reading the code (offset from centreline, topmost hit):
main@28 road 0-4.75 | kerb 5 | footpath 5.25-17.5 (band [5,14])
main@24 road 0-5 | footpath 5.25-15.25 (band [5,12], real)
side@12 road 0-3 | footpath 3.25-9.5 (band [3,6] — 72% of the corpus)
lane@8 road 0-4 | footpath 4.25-9 DEGENERATE band [4,4] => pre-ruling geometry
lane@4 road 0-1.75 | kerb 2 | footpath 2.25-5.25 (synthetic, also unchanged)
arcade footpath 0-6.5, NO road quad, NO kerbs (1,102 corpus edges)
RESIDENTIAL side@14 road 0-2.75 | kerb 3 | GRASS 3.25-6.75 | footpath 7-10.5
The lane case branches on `outer <= inner`, never on a band literal.
Posters: 14 of 14 stood inside painted bitumen before; 0 of 14 after. Not one poster moved
— the ground did.
ONE DEFECT FOUND AND FIXED IN THE ROUND. The first cut painted every intersection shut:
a 12.5 m footpath crosses the perpendicular CARRIAGEWAY where a 3.5 m one only ever
clipped a far corner. Screenshotted, rejected, and fixed by putting the carriageway on
top (ROAD_Y 0 -> 0.04 under the flag): roads run through junctions, footpaths stop at the
kerb they meet. Verified on the real graph's worst 4.3-degree junction.
?verge=0 ships permanently — the gate's falsifiability control. Proven EXACT, not merely
similar: ground vertex+uv hashes identical to the HEAD build (c4c72181 / c111d968 /
1a80ebcd / 12c1241b / fd0d3211), and the same detector goes RED on the default boot.
CLASSIC IS FENCED, NOT AMENDED (the R31 dig-flip pattern). ?classic=1 forces verge off, so
the covenanted town's render does not move on a render-side ruling. Proven twice: identical
ground geometry hashes AND identical ground-only rendered pixels at three poses
(79df268c / 91564001 / a09d1e52), while the default boot differs at all three. If Fable
wants classic to take the footpath too, that is an amendment ruling and a one-token change.
§0.4 — the chunk lifecycle seam. The producer has fired since R3 and Lane D's consumer has
existed since R3, but nothing could connect them: createChunkManager never handed `ctx`
back, so a consumer holding only PROCITY.chunks had nowhere to attach (measured on HEAD:
`!!chunks.ctx === false`). Now `chunks.onChunkBuilt(fn) -> unsubscribe()` for many
consumers plus `chunks.ctx` for the original single slot. Proven live: 136 build / 144
dispose events over a 40-step walk; payload {cx,cz,buildings,furniture,data} with
key === `${cx},${cz}`; a second consumer does not clobber the first; the ctx slot fires;
unsubscribe silences; a THROWING subscriber does not take the streamer down.
ZERO behaviour change when nobody subscribes: a 102-step walk recording
[draws, tris, chunks] per step hashes ceb1ec66 on BOTH builds.
Files: web/js/world/ground.js, web/js/world/chunks.js, docs/shots/laneB_r37_kerb/*,
docs/LANES/LANE_B_NOTES.md, B-progress.md. sim.js untouched (Lane D's).
The audit's claim against my lane, re-measured and CONFIRMED exactly: on the default
boot (synthetic 20261990, gigs default-ON) there are 14 posters, all 14 stand inside
e.width/2 — the bitumen ground.js paints — and 0 stand inside the ruled kerb
roadWidth/2. One refinement it did not make: 12 are spine posters at poleOffset=6m,
8m inside the paint (genuinely mid-road); 2 are frontage posters clipping the corridor
edge by 0.06m (FACADE_PROUD past their venue's facade plane).
WHY the gate was green: my placer seats posters via poleOffset, which is DERIVED FROM
roadWidth, and my selfcheck asserted clearance against roadWidth/2. Gate and subject
were the same function agreeing with itself — the R27 cross-convention trap recurring
inside the very file whose header explains it. It never read a number that came from
Lane B, so no change to where the road is painted could make it fail.
The correction (selfcheck.js, districtInvariants), three arms:
1. no poster on a carriageway — measured through vergeBand(e)[0], the published law
itself, the same call B's ground now consumes, so gate and renderer move together
2. every SPINE poster stands INSIDE some edge's vergeBand — the outer bound the old
check never had ("not on the road" also passed for a poster in a paddock).
Frontage exempt BY MEASUREMENT: 18/108 gig plans have a frontage poster past every
corridor edge (worst 3.98m, launceston_real) via plan_osm's lot setback.
Spine violations over the same corpus: 0/108.
3. THE CONTROL — count posters standing on bitumen under the PRE-RULING ground
(?verge=0, road quad = full e.width) and assert it is NOT ZERO on every gig plan
(min 3 / max 212 / never 0 across 510 plans), pinned at EXACTLY 14 on the default
boot. A control allowed to drift toward zero is how a gate goes vacuous.
The replica is pinned to B's FLAG, not to a line number that will drift.
FALSIFIABILITY PROVEN. Simulated ?verge=0 honestly — vergeBand switched to the
pre-ruling reading, poleOffset pinned to the true band so the PLACER stays
byte-identical (it is a render flag: paint changes, plan does not; fingerprint and
every gig golden green in both runs, so the gate's reading is the only variable):
corrected (R37) gate → FAIL, 1020 failures (2 arms x 510 plans)
pre-R37 (HEAD) gate → ALL GREEN 156,352/156,352 — structurally blind
GOLDENS: NOTHING MOVED, ZERO RE-PINS. 0x5f76e76, GIG_GOLDEN 0xec7a2d39, 25 base town
goldens and 24 real-town gig goldens all untouched — correct and predicted, since the
only generator-adjacent file changed is the selfcheck, which validates output and never
produces it. 156,352 -> 157,407 checks (+1,055), 10.3s.
Corridor law CONFIRMED for Lane B, semantics unchanged, contract published in full
(LANE_A_NOTES §37) with four hazards flagged loudly while B consumes it in parallel:
roadWidth and edge.width are both FULL widths but one is carriageway and one corridor
(that naming IS why this bug existed); lane's band is NOT the literal [2,2] the round
instructions state (2 synthetic edges are, 56 real lane edges are [4,4] — branch on
outer<=inner); arcade is all footpath with coincident kerbs to skip; the inward
extension never inverts (0 of 31,039 edges). Two charter numbers corrected: the "9m
band / 18m of every main" figures are synthetic-only — on every real town a main is
24m => 7m band, and the corpus's dominant edge is side@12 at 22,415/31,039 (72%) with
a 3m footpath.
FILED, NOT FIXED — v8 debt ledger, four entries (LANE_A_NOTES §37): D1 chunkIndex
(two impls, THREE divergences, header comment promises a swap that would break three
ways — owner B) · D2 isOpen (three impls + an ad-hoc fourth site; A's canonical one has
ZERO importers; the live shell copy treats no-hours as CLOSED where A's law says OPEN —
latent until v8 adds an hours-less lot — owner F) · D3 two shop registries (B's missing
all three venue kinds => buildings.js:344 renders op-shop signage on every gig venue
since R13 — owner B) · D4 NEW, mine: the poster gate's inner bound is NEAREST-EDGE and
an arcade (kerb 0) camouflages a real carriageway — 8 real-town plans hide a spine
poster up to 1.78m inside a main, 0 on synthetic. Cost measured decision-grade:
synthetic 0/4 plans move, 11/26 town gig goldens re-pin, poster counts unchanged.
Deferred to R38 on purpose — it moves plan output for a reason that is NOT the kerb
ruling, and the "did the kerb ruling move a golden?" answer must stay a clean no.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
§36.4 held -> ruled -> RESOLVED: Fable ruled 'classic keeps its people', D fixed
it in rigs.js alone (2fd4c1c: base-17 restored, the five DJ bodies append behind
djs=dance riding the shell's existing !CLASSIC signal; classic's 129-citizen
census byte-identical to a b339402^ shadow tree). F's full-suite re-gate on the
true final tree (run 3): SUMMARY 7 passed / 0 failed / 0 warn / 0 skipped, QA
GREEN, MATRIX GREEN 10 towns x 7 gates, flags harness 0 fails / 0 WARNS — the
smoke_djdance warn flipped to '?classic=1: zero DJ-body fetches'; default keeps
all 22 bodies, the organic gig-crowd proof, and the DJ figure-scale statures
exactly. Honest record: re-gate runs 1-2 died to a box-level fork famine
(~10,600 leaked m3panel pmset|tail orphans, fixed at source) — starvation
artifacts, not gates; noted in §36.5.
The five-holds law end-to-end in one round: held by F, ruled by Fable, fixed by
the owning lane, re-proven by the gate that held it. Nothing improvised.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
b339402 appended the 5 trellis'd DJ bodies to PED_NAMES.normal unconditionally, so
?classic=1 fetched them and its seeded crowd pool widened 17->22 (F's held §36.4 warn).
Ruled option (b): the five gate OUT of classic, mirroring the sit/look/dance !CLASSIC
clip gates. classic is the v2 town INCLUDING ITS PEOPLE; the DJs walk every other boot.
MECHANISM (rigs.js only — zero shell edits): PED_NAMES.normal restored to the covenanted
base 17 (exact pre-July-20 list); the five move to PED_NAMES.djs; loadPedFleet gains
djs = dance (default tracks the existing dance flag, which the shell already passes as
!CLASSIC). Roster = djs ? [...normal, ...djs] : normal — the five APPEND, so no base
slot renumbers: default boot's 22-list is byte-identical to the pre-ruling list and
classic's 17-list is byte-identical to pre-b339402. pickRig maps through pool.length,
so 17 restores the exact pre-July-20 crowd mapping, not merely the width.
MEASURED (fresh contexts, port-isolated no-store servers, seed 20261990):
- ?classic=1: ZERO of the 5 DJ GLBs fetched (21 ped-GLB fetches = 17+2 bodies +
walk+idle) · pool 17 normal / 19 all · 129-citizen census all base-17 u comical,
zero DJ · 0 console errors.
- default: all 5 fetched · pool 22/24 · 37 DJ-bodied street peds · F's organic gig
proof preserved (pinned seed's venue crowd includes dj_phrtt_01 + woman_dj_02) ·
0 console errors.
- IDENTITY vs pre-July-20: classic booted on a shadow tree with b339402^ rigs.js —
full 129-citizen (id, pedRoll, pedIndex, pedName) census BYTE-IDENTICAL to the
gated tree's classic boot. Same crowd, ped for ped, as before July 20.
Known side effect (noted §36): citizens_test.html passes no opts -> its dev harness
shows 17+2; not a covenanted surface, {djs:true} restores it if wanted.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
README: the v7.0 section (the loop dig->guide->want->travel->list->paper, the
delta-law machinery, the classic covenant) + the morning-paper manual row.
V7_THE_GAME.md: the five charter risks get their retired-or-carried verdicts,
v4-style, written by F under the single-lane-close ruling: economy RETIRED-
structural (the named bot verifier carried to the live tier) · schema drift
RETIRED (three optional widenings, zero migrations) · re-emit identity CARRIED
(never fired; owned-item stability check unbuilt — the next re-emit round owns
it) · scope gravity RETIRED (the stage gates held) · v6 collision RETIRED (the
2 a.m. commits were the one contact, swept R36w1 + gated R36w2).
LANE_F_NOTES §36 + F-progress: the close record — both playtests, E's three
flags closed by measurement, the DJ-roster hold, the full gate numbers
(7 passed / 0 failed / 0 warn / 0 skipped · flags 0 fails / 1 warn (deliberate)
· selfcheck 156,352/156,352 · figure-scale 29 figs incl. the 5 DJ bodies ·
MATRIX GREEN 10 towns x 7 gates · R32-35 smokes re-green on the final tree).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
046668e + b339402 provenance'd: 4 dance clips are ROKOKO free mocap (263 pack,
Mixamo-skeleton export — the brief's Mixamo guess corrected by measurement; new
licence-table zone) and there are FIVE trellis DJ bodies, not three. All 9
sha1-identical to their 90sDJsim originals; chain recorded to source FBXs.
Structural: clips mesh-free 68n/198t/52-joint skin+IBM, 0 NaN, bind 65/66 (only
mixamorigReference unbound); bodies 3998-4000 tris, 1024 webp, no Draco, ped law
PASS. FLAG -> F w2: bodies' bind-pose ~0.99 units vs roster ~175 (cm) — the
figure-scale gate's expected number; rigs.js:163 absorbs it at spawn. No file
touched, nothing fixed in place.
Depot: published per R22 standing authorization via tailnet ingress,
_published.json 44->53, all 9 fetched back from the public depot byte-identical.
validate_manifest 0/0, publish --verify 53/53 live.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The v7.0 charter's money shot, driven through the REAL loop on the pinned seed: arrive hunting
(the splash mission) → the strip → the shop (rumor overhead) → THE GEM (THE VERANDAHS 'Tinny',
asking $19 against ★ RARE guide $60+ — with onboarding beat ③ visible below, walking its talk)
→ the crate → dawn day 2: '⚖ SOLD Tinny — hammer $89, $78 after fees'. Bought $19, hammered
$89: the loop, told in six frames. docs/shots/v7_tour/ + sequence README. What remains for the
v7.0 tag is deliberately NOT mine: docs freeze + John's playtest (hands before tags).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. New
STRICT smoke_first_five: the fresh game hunts a roster artist and the splash names hunt + cash
· the beats walked the REAL paths (② at the crate, ③ on the buy, the send-off on the ⚖) · a
returning save gets no tutorial · a second fresh browser hunts the SAME artist (seeded, not
random) · ?game=0 shows nothing · 0 console errors. THE CROSS-ROUND CATCH: the seeded want
moved a fresh-boot invariant (wants 1, not 0) and the R33 gate went red on the FULL run while
green solo — amended to a baseline snapshot, lesson filed in §35 (a feature that moves a boot
invariant must sweep every gate that assumed it; full runs exist for exactly this). Money shot:
docs/shots/v7_beta/first_five_splash.png. Remaining for v7.0: the tour + docs freeze + THE TAG
— which waits for John's hands (the alpha precedent).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. New
STRICT smoke_godbay: consigned through the real crate DOM · ONE-HAMMER determinism (a frozen
pre-sleep export slept twice lands byte-identical — the seeded gavel, measured not trusted) ·
honest bounded resolution (net $19 ≤ 2×$24×0.88) · the wake toast carried the morning paper ·
the ride to melbourne hammered a listing on arrival · ?game=0 has no crate to list from · 0
console errors. Money shots in docs/shots/v7_beta/ (the dawn paper + the ⚖ crate). The full
v7 loop now closes end to end: dig the gem → keeper cash now or the gavel tomorrow → the
wantlist points at another town → the ride costs a day and hammers your listings on arrival.
Remaining for the v7.0 tag: THE FIRST FIVE MINUTES (onboarding), the tour, docs freeze — and
John's hands on the whole thing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
qa.sh --strict --matrix on the final tree: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10
towns green. New STRICT smoke_wantlist_travel: ☆→★ through the real card (the save carried
{THE VERANDAHS — 'Servo at Midnight'}) · a keeper muttered the hunted artist within 2 shops
('saw one in Castlemaine just last week') · buying the wanted sleeve cleared the hunt · the
synthetic→melbourne ride cost EXACTLY one day with $179 and the find riding along · the
same-town reboot was free (the control discriminates) · the ride home charged again (day 3) ·
?game=0 built zero want DOM and muttered nothing · 0 console errors. Matrix note: town_matrix
shares one browser across towns so travel drifts the day as it walks — safe because
determinism double-boots the SAME town (free by the same-town rule); reasoned before landing.
Money shots: docs/shots/v7_beta/rumor_and_wantlist.png (the keeper's mutter over the toy
shop's 70s wallpaper + THE WANTLIST open in the crate) + want_card.png. README manual row.
v7.0-beta systems are now ALL BUILT — what remains of v7: Esc-in-person (John's hands), then
the v7.0 close (GodBay offline auctions, THE FIRST FIVE MINUTES, the tour, the tag).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
qa.sh --strict --matrix on the final tree: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10
towns green. New STRICT gate smoke_bible: band law over EVERY bin off the digOffers surface
(80 offers/5 bins), the buy-everything ledger runs on THE GEM'S BIN so the finder-margin leg is
non-vacuous (bin1: 2 gems, grail asking $19 vs keeper $30; ledger closes to the cent — Σask
$333 → Σoffer $135, gems alone +$21, every non-gem strictly negative), scarcity measured
(emptied bin 0/16 on re-open AND across a full reload; 16 pulls in the save) with the ?game=0
negative control re-opening 16/16 (the detector discriminates). sell_routing amended from the
alpha inequality (credited < paid) to the exact formula (credited == min(basis−1, basis//2),
basis = bandLow-or-pricePaid) — the fence moved from the receipt to the band, which is what
charter law #2 always said; it passed on a banded standard item (+$4 on basis $8). _at_bin
grows an idx param (back-compatible). Money shots in docs/shots/v7_beta/ (the guide card + the
crate at the counter). LANE_F_NOTES §32 (incl. the JING5 fresh-checkout trap: gitignored
web/assets/models synced from m3ultra — also un-warned the validator's 15 cross-pack checks).
README manual: the guide/gem/scarcity rows. Remaining beta charter queued in the round doc:
wantlist + rumors · travel costs a day · Esc-in-person · then GodBay.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
R28's gate had no subject and SKIPPED with its reason printed (look.glb was published, verified,
sha1-proven off the depot — and nothing bound it). D bound it in wave 0. The gate is now
permanent, and flags_check is GREEN:
✓ default boot: look.glb BOUND — 6.5s, 64 tracks
✓ the glance REACHES THE GAME — peak 46 of 396 peds glancing · 0 console errors
✓ ?classic=1: look.glb NEVER FETCHED — the zero-fetch-delta covenant holds
✓ ?classic=1: glance inert at the source — 0 of 269 peds, AND the rng stream still draws
That last line is the design, and it is D's cleverness: THE DETERMINISM IS IN THE DRAW, NOT THE
OUTCOME. D takes from a dedicated glanceRng stream always — so the seeded sequence is identical
whether or not a clip exists — and only flips the flag when fleet.lookClip is real. Under
?classic the roll still happens, the flag never sets, nothing is fetched, the covenant stays
byte-identical. A behaviour added without touching a hash.
The gate asserts the clip's ABSENCE under classic, not merely "0 glancing" — because "0
glancing" alone passes on a fleet that failed to load at all. Present-on-default + absent-under-
classic is the pair a broken fleet cannot satisfy.
F'S OWN GATE CRASHED THE SUITE FIRST: the subject check used pg.goto() on a .glb, which starts a
download, aborts the navigation, and took flags_check down before one assertion ran. A gate that
DIES looking for its subject is worse than one that skips — it reports nothing at all and takes
the suite with it. Now it reads the disk. The vacuous-gate law has a sibling: a gate must survive
its own subject being absent.
No tag — wave 0 rides Spike 2's close, gated on John's footage.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The spike reaches the game. E's look.glb (mesh-free, 65 joints, 6.5s 'Look') is bound
through the fleet gate; street peds now glance around during window-shop stops. `lean`
is absent and never existed (E's R28 measurement). Goldens untouched — clips sit outside
every plan hash; the synthetic anchor stays R27's amended 0x5f76e76.
WIRED: loadPedFleet(base, {sit, look}) -> fleet.lookClip, the exact twin of the R16 sit
gate; the shell passes look:!CLASSIC so ?classic fetches NOTHING (a raw fetch would have
breached the zero-fetch-delta covenant — E flagged it, the gate is the answer).
makeActor gains lookA, played only on setLooking(true) — crossfaded (0.3s), not snapped
like sit, since idle->idle-variant reads naturally and there's no replant for a fade to
fight. sim.js gains a dedicated `glance` rng stream, rolled ALWAYS (deterministic) but
only flipped when a clip exists => classic inert at the source. Mutually exclusive with
bench-sit (sit rolls first at 35%, glance takes 40% of the rest). RigPool threads
lookClip; release snaps the glance off so no rig is pooled mid-look.
THE FINDING — my own prediction was wrong, and the measurement caught it. I wrote that a
STANDING clip needs no foot replant ("no hip descent to recover — that trap was sit's
alone"). Measured over the full loop: idle keeps the lowest bone within 4cm of the ground
(-0.04..0.00); look.glb ranges -0.009..+0.205 — the ped HOVERS up to 20.5cm, drifting
through the loop. Same trap, different coat: _rotOnly drops the Hips POSITION track for
rig-height independence, so the clip's authored weight-shift dip can't move the hips and
comes out as the FEET RISING. Sit's one-time replant can't fix it — the float varies per
frame.
FIX: plantFeet() — the per-frame twin of sit's replant. Reset to bind plant -> measure
posed feet -> drop inner by float/scale. ABSOLUTE (reset->measure->correct), never
incremental, so it cannot drift. Reproduces the authored motion exactly: the hips dip
relative to the ground instead of the feet leaving it. Scale-aware like sit's. Foot bones
cached once; cost paid only by glancing peds, on frames their mixer ran (both mixer sites
— the drummer's post-mix lean taught that coupling rule).
PROOFS: foot float 0.205m -> 0.000m (pinned); head yaw sweep span 1.735 (-0.85..+0.89) so
the glance still animates; ?classic — no look fetch, no Look action on any rig, glance
never flips (0); identity signature unchanged, no glance term; sit AND glance never
simultaneous (0); 0 NaN; goldens 0x5f76e76 untouched. A glancing ped is NOT tagged
seated/posed — standing pose at standing stature, so F's no-giants gate needs no arm.
D->F: the pose gate HAS ITS SUBJECT — un-SKIP it. Fresh ?localdepot=1 boot shows a ped
glancing on the footpath, head sweeping, feet planted.
Spike 2 readiness: plantFeet() is the general machinery the brief asked for ("data, not
new code") — riffle and wall-lean should land as clip + roll; the lean's wall-contact
placement is the only genuinely new part.
FLAGGED (A's file, A rests): selfcheck.js:301 still says "the synthetic golden above stays
0x3fa36874" while line 267 pins the amended 0x5f76e76. A stale comment, not a rule — but
the same species as the epoch's five holds, so: flagged, not touched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
qa.sh --strict --matrix 7 passed / 0 failed / 0 warn. selfcheck ALL GREEN 156,352/156,352 —
UNCHANGED, confirming the brief's prediction that nothing this round moves a golden. MATRIX
GREEN 10 towns x 7 gates.
F'S POSE GATE HAS NO SUBJECT — SKIPPED with the reason printed, per the vacuous-gate law. The
brief asked for "lean/look poses through the scale gate" and "leaning peds in old frames". There
are no new poses in the game:
· `lean` DOES NOT EXIST. E measured instead of trusting the list — the stash's 34 clips have no
lean, and find -iname "*lean*" across ultra returns nothing. Brief and kickoff both called it
already-cached. The premise was half wrong, and E found it the only way these are ever found.
· `look.glb` is shipped, verified, published, sha1-checked by fetching the bytes BACK off the
public depot — AND NOTHING BINDS IT. loadPedFleet() loads walk, idle, sit. No look. E's
handoff said it plainly ("-> D: gate it behind an opt the way rigs.js gates sit"); D's entire
R28 commit is LANE_D_NOTES.md, 48 lines, docs only. The run order said "when E's clips land:
D (#1 wiring)" — the log says D committed BEFORE E shipped.
Nobody was careless; the wave order was. Every check E ran was real and passed, and none of them
could see that no consumer exists. A GATE ON THE ARTIFACT CANNOT SEE THE WIRE — fifth appearance
of the R17 pattern this epoch and the cheapest yet to have missed, because the artifact was
perfect.
v5.1 SHIPS ANYWAY, AND DOES NOT CLAIM THE SPIKE. An unbound clip is inert: nothing is broken,
the game is unchanged and correct. This is not R18's "known breach", it is an unfinished item,
and holding a polish tag over an inert file would be precious. What ships is the sweep:
C's audioEmitter (its own v3.0 note had specified it wrong on both halves — "the panner was
inert"), and TWO backlog items KILLED WITH THE MEASUREMENT — B's awning ripple and D's
instrument LOD, the oldest tri item on the books. They don't leave the backlog "deferred"; they
leave it gone, with the number that killed them.
Filed for R29 (D, one opt): rigs.js gains `look` the way it gates `sit`; F passes it from the
shell. Then the pose gate has a subject and F runs it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
R28 ledger #3. My own idea, parked since R7. Brief stated acceptance only, so I scoped it.
THE TRAP MY OWN v3.0 NOTE SET: it said "userData.audioEmitter = musicKey so Lane B can
position/spatialise the bed". Both halves wrong. (1) Shape: the engine holds no reference to
the room group and would traverse a scene it cannot reach — emitters belong on room.audio as
data, riding the EXISTING playInterior() call (no lifecycle, no traverse, no dispose hook).
(2) Method: "spatialise" invites a PannerNode. NOTHING in this tree sets ctx.listener (zero
hits), so a panner resolves against a listener frozen at (0,0,0) — which, because rooms are
built room-local at the origin, is the room's own CENTRE, forever. Measured, OfflineAudioContext,
real pub stage bed:
panner, listener never set (the engine as it SHIPS): RMS 0.106905 door / 0.106905 stage
-> ratio 1.0000, bit-identical
panner + listener tracking the player: RMS 0.055665 / 0.500000 -> 8.98x
It plays, throws nothing, warns nothing, and never changes by one sample as you cross the room
— while failing at the only thing it exists to do. "Routed through a panner?" yes. "Audible in
a venue?" yes. "In a shop?" yes. All green, all worthless.
-> ASSERT THE DELTA (gain at door != gain at stage), NEVER THE PRESENCE. Vacuous-gate law, 4th
application — and this one had no author to blame but me.
The house idiom was already right: tram/spill/gig-spill are all hand-rolled distance-gains vs
PROCITY.camera.position. No listener, no panner.
SHIPPED (C's files only):
- room.audio.emitters {stage?, counter?} — room-local, 3dp, 18/18 same-seed deep-equal. `r`
(reach) is the ROOM DIAGONAL, not a constant: measured diagonals 9.81-15.63m, and scaling to
the room holds door->stage proximity in a 0.42-0.59 band from a pokey band_room to a hall pub.
`floor` is the room-filling residue, never 0 — a PA fills a pub; what changes as you walk in
is the BALANCE, not the presence. Swing 2.65-4.52 dB (John R20: subtle changes are great).
- THE TILL RINGS FROM THE COUNTER — audible positioning in a normal shop with NO ENGINE CHANGE,
via B's already-public playSfx(key,{gain}): C does its own distance math, hands B a scalar.
Measured through the real BUY button, real record shop: 0.9489 @0.60m vs 0.6436 @4.19m =
3.37 dB; negative control (no emitters) fires at exactly 1.0. sfx-till.ogg has been on disk
since 15 Jul and had NEVER ONCE PLAYED. Routing, not content — as the brief said.
- ?mute=1 now actually silences the crate riffle (below).
WHY THE VENUE HALF IS AN ASK: a one-shot resolves its gain once, at fire time, from a position C
already knows. A bed must be re-gained every frame inside the engine's update() loop — B's file.
Structural, not political. B has a ~12-line paste-ready diff in the house idiom; audio.js
untouched. The letter of "consulted not modified" could have been met by reaching through B's
exposed state.layers diag to rewire its graph from outside — that backdoor is strictly worse
than the edit it avoids. Refused.
TWO BUGS FOUND:
- F DROPS EMITTERS ON THE ONE NIGHT THEY MATTER. interior_mode.js:289 rebuilds the spec on a gig
night ({musicKey: ra.gigKey, toneKey: WALLA_KEY}) and every unnamed field dies. Measured on a
real gig-night pub: quietNight_emittersSurvive TRUE, gigNight_emittersSurvive FALSE. Silent,
fail-soft, no error. -> F: don't just spread `ra`; pass emitters DELIBERATELY, gig-night only —
on a quiet night the radio + room-tone genuinely ARE room-filling.
- ?mute=1 NEVER SILENCED THE RIFFLE (R5->R28). dig.js opened a SECOND, private AudioContext
straight to destination, breaking both stated house laws (ONE AudioContext; mute forces
silence). It survived three epochs because NO GATE ASSERTS MUTE => SILENCE: the engine returns
its silent surface and looks honest from its own side, while the sound came from somewhere it
never knew existed. A gate that asks the engine whether it is muted can only ever answer yes.
Fixed via B's PUBLIC .muted getter (consulted, not modified), URL fallback when standalone.
Measured with a positive control so the probe provably CAN see sound: live 1 ctx / 1 source;
muted 0 / 0. Blips stay procedural on purpose — zero-fetch, deterministic, still work under
?noassets=1 where a sampled riffle cannot. Only mute was broken; only mute was fixed.
-> F: assert SILENCE, not muted-state.
HARNESS HONESTY: the first till rig reported the same clean 3.37 dB — from a CONTAMINATED rig
(createDig appends a panel per call, close() doesn't remove it, so querySelector clicked trial
1's stale button every time). Tell: panelUp false on all three, and the NEGATIVE CONTROL
returning 0.6436 where it must return 1.0. The gains matched the formula exactly; I refused them
anyway and re-ran isolated (panelCount 1, panelUp true, control 1.0). Never report a number from
a rig you have watched lie — even when you like the number.
QA GREEN 6/0/0/0. Docs: LANE_C_AUDIO.md -> v3.1 (contract + both asks + every measurement).
look.glb — DONE, published, verified. Looking_Around.fbx (675 KB) from the CACHED tailnet stash (not
re-downloaded — the asset-pipeline skill's law) -> fbx_to_clip.py -> web/models/peds/look.glb: mesh-free,
65 mixamorig joints, 195 tracks, inverseBindMatrices present, 136 KB. Structurally identical to the
sit.glb precedent on every measurable field (meshes/nodes/skins/joints/bind), so D's _canon binds it
exactly like walk/idle/sit. Depot: published to digalot.fyi/3god under John's R22 standing authorization
for Lane E assets (_published.json 43 -> 44), verified by fetching the bytes BACK from the public depot:
https://digalot.fyi/3god/a/look.glb -> HTTP 200, 139,640 bytes, sha1 identical to local.
-> D: it's ready. Gate it behind an opt the way rigs.js gates sit (loadPedFleet(base, { sit })) — a raw
fetch would breach the ?classic=1 zero-fetch-delta covenant, same as sit.glb.
`lean` DOES NOT EXIST — the spike's premise is half wrong. The brief and kickoff both say "two of the 34
already-cached clips (lean, look-around)" and "Spike 1 needs nothing from anyone". look-around is cached;
lean is not, anywhere. Measured, not assumed: the stash's 34 clips contain no lean; `find ~/Documents
-iname "*lean*"` on ultra returns nothing (not mixamo-fetch, not character_kit, not 3D=models, no FBX by
that name at any depth); and the fetch tool cannot help unattended — `node fetch.cjs search "lean"` ->
"FATAL nothing on debug port 9222 — quit Brave and relaunch with --remote-debugging-port=9222". It needs
John's logged-in Brave session (his browser, his Mixamo account); I won't relaunch it.
I did NOT substitute a lookalike. `Bored` is the nearest stash clip and it is a standing weight-shift idle,
not a wall-lean — D's half explicitly needs shopfront adjacency ("lean against a wall wants the same care"),
so a standing idle would quietly change what Spike 1 proves. Half a spike, honestly, beats a whole one that
lies. -> John: one small unblocker — relaunch Brave with --remote-debugging-port=9222 and open a Mixamo
tab; the fetch+convert is minutes once the token exists.
Instrument LOD — D killed it and D's measurement is better than mine. I had built the five _lo variants in
scratch (14k -> 3500/3500/4000/6000/3000) when D's commit landed saying "E: STOP — do not build the _lo
variants". Nothing shipped; scratch discarded. D measured the rooms an LOD must fire in: max diagonal 15.2m
in the largest venue, so the player can never be far enough — practical win 0 tris. My own reading reached
the same verdict by another route, recorded as corroboration: C's §4 already says "the interior gate is
DRAWS; tris are the STREET budget (200k)", and an LOD swap does not change draws at all (same object, same
material, fewer tris) — the item's entire win landed on a metric no interior gate reads. Two independent
measurements, one verdict. Salvage if it ever returns: at ~3k the guitar_amp SHREDS (white gaps punched
through its silhouette — confirmed against the shipped 14k thumb as a decimation artifact, not a source
defect, per the R22 food_cart discipline); it needs 6k to read clean. The other four were clean at 3-4k.
-> A: your own file's comment now contradicts its code. Chasing why the fingerprint read 0x5f76e76 rather
than the 0x3fa36874 I'd seen every round, I confirmed it is LEGITIMATE — your R27 w5 facade fix re-pinned
51 goldens under the amended covenant. But selfcheck.js:267 pins hash: 0x5f76e76 while selfcheck.js:301
still says "the synthetic golden above stays 0x3fa36874". Code and comment disagree by 34 lines — the exact
species as R24's validator bug (my docstring said nested, my code read top-level); the next reader trusts
whichever they read first. Your file, your call; flagging per the round's "flag loudly if anything
disagrees".
Gates: selfcheck ALL GREEN 156,352/156,352 · qa.sh --strict 6 passed / 0 failed. look.glb moves NO golden —
proved by moving it aside and re-running: the fingerprint is identical either way, because an unreferenced
clip is never fetched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Ledger #2. Built it, proved it worked, measured what it was worth, killed it.
A 10x-over-driven billow — 1.4m of flap on a 0.14m canopy — cannot move 1% of
the frame. It is not the gain, it is the geometry. Nothing ships: buildings.js
and wind.js are byte-identical to HEAD.
IT WAS BUILT, AND IT WORKED. Split the stall canopies out of the rigid awning
InstancedMesh (own mesh, own subdivided box — a 4-corner box has nothing to
ripple), gave only them a cloth billow riding R17's wind.js uniforms: sin(pi u)*
sin(pi v) pin (zero at the four posts by construction), two crossed travelling
waves, per-instance phase so forty stalls don't breathe in unison. Proven by
rendered-pixel hashes, not by eye:
cloth displaces (calm→gusty) 40f59eaf → d6d3e1f1 moves
back to calm 40f59eaf identical
uWindTime=99 at amp 0 40f59eaf identical
?classic=1, pre- vs post-build 453c0154 → 453c0154 BYTE-IDENTICAL
rest of town rides wind? (hidden) 76c8b518 → 76c8b518 still
control: cloth back frame moves again
Cost at market_square, true A/B: +0 draws (98→98) / +2,160 tris. +0, not the +1
my own comment claimed — the square's chunks hold only stalls, so the rigid list
empties and makeInstanced returns null; the cloth mesh replaces it.
AND IT IS WORTH NOTHING (amp is the same multiplier as gain):
0.02m CALM, the default weather amp 0.05% of frame
0.14m STORM, the most a player ever sees 0.21%
0.35m 2.5x over-driven 0.33%
0.70m 5x, absurd on a 0.14m slab 0.49%
1.40m 10x, flapping a body-length 0.77%
At the player's actual browsing pose, storm-force: 0.00%, max delta 1. Not one
pixel.
THE REASON IS PHYSICAL — the same physics that killed the verandah in R17. A
canopy is a horizontal sheet at y2.2 seen by a 1.7m player: edge-on or from
underneath, so vertical displacement runs almost parallel to the view ray and
makes almost no pixels. You cannot see a flat horizontal sheet flex vertically
while standing under it. No gain fixes it; 10x buys 0.77% and stops reading as
cloth.
WHAT WOULD WORK (for whoever reads this in round 35): the motion must be
perpendicular to the view — VERTICAL cloth: hanging stall skirts, a flag, a
banner, an awning valance. That is an ASSET (Lane E), not a shader. B's
applyWind/applyFabricWind seam is ready the day such a mesh exists; the shader
was never the missing piece. Ledger #2 leaves the backlog forever.
TWO VACUOUS MEASUREMENTS CAUGHT ON THE WAY. (1) `!!material.onBeforeCompile` to
prove the rigid verandah untouched — every THREE.Material inherits a prototype
no-op, so it is ALWAYS truthy; the assert could never go red. Replaced with
hasOwnProperty + a behavioural hide-and-hash control. (2) A gain sweep reporting
an identical 0.21% at gains 0.4→4.0 because I never stored the shader ref, so
uFabricGain never moved — four identical numbers across a 10x range is a sweep
that proves nothing. The constancy, not the value, gave it away. Both would have
passed as green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
E: STOP — do not build the _lo variants. That work is unnecessary; the item is dead.
The oldest tri item on the books, killed under the wind-sway rule attached to the brief
("if the measured win is <20k tris in practice, KILL it with the measurement").
MEASURED, from the shipped depot GLBs: each of the five instruments is exactly 14,000
tris; band + amp on stage = 70,000. On paper a 3-4k _lo each "saves" ~52k, clearing the
20k bar easily.
But the rule says IN PRACTICE, and the brief named the reason — "interiors are
close-quarters". So I measured the rooms an LOD would have to fire in (live, all three
venue archetypes, interiorMode driven by hand since rAF is throttled):
pub 9.7 x 9.7m, diagonal 13.7m, 12522 tris, 38 draws
band_room 8.9 x 9.6m, diagonal 13.0m, 11699 tris, 35 draws
rsl 12 x 9.4m, diagonal 15.2m, 15115 tris, 38 draws (the biggest)
VERDICT: practical win = 0 tris. A player can NEVER be more than 15.2m from the band —
corner-to-corner in the largest venue, and the stage sits at one end so the real max is
shorter. An LOD is a distance trade; inside a <=15.2m room the band is never small — it
is the subject of the gig and of F's tour money shot. Any sane threshold (15-25m) never
fires; an aggressive 8m one fires in half a room at a distance where a 3-4k _lo is
visibly worse with no perceptual cover. The win isn't "small", it's STRUCTURALLY ZERO —
the distance an LOD needs does not exist in this game. Off the backlog forever.
No budget motivates it either: a venue interior is ~12-15k tris, ~85k with the band —
inside the 200k stress ceiling E's R22 tri diet restored, at 35-38 draws vs <=350.
SIDE-OBSERVATION for E (not a proposal, no breach motivates it): all five instruments
are EXACTLY 14,000 tris — a decimator target, not a measurement of the objects. A mic
stand does not need 14k. If instrument tris ever do drive a real breach, the lever is a
flat re-decimation by object complexity (mic stand -> ~1k), which beats any LOD because
it needs no distance. Filed so the next tri hunt starts from it.
Spike 1 (ledger #1) pending E's lean.glb — look.glb has landed, lean.glb not yet.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
qa.sh --strict --matrix: 7 passed / 0 failed / 0 warn. selfcheck ALL GREEN 156,352/156,352 ·
MATRIX GREEN 10 towns x 7 gates · scaffold_check GREEN (F's re-pins took) · flags harness green,
carrying the kill-the-server gate and the beta crate gate.
F RE-PINNED ITS OWN FILES per A's handoff (A doesn't edit other lanes' files, correctly):
GOLDEN_HASH 0x3fa36874 -> 0x5f76e76 · GIG_GOLDEN 0xb1d48ea1 -> 0xec7a2d39 · melbourne · katoomba
· the captions. AND A CAUGHT A LIVE HAZARD IN F'S GATE: hash_ok carried `or ('3fa36874' in
r.stdout)` — a bare-string OR-clause, dead the moment the covenant moved and worse than dead,
because it would go green off a SENTENCE ABOUT the old covenant appearing in stdout. Deleted.
The check derives from GOLDEN_HASH or it doesn't exist.
JOHN'S RULING IS THE EPOCH'S BEST LINE: the covenant is anti-drift machinery, not a defect
preservative. 0x3fa36874 did its job for five epochs — it never drifted. It just was never right,
and no hash can catch what was wrong in the first commit. A golden proves NOTHING CHANGED; it
cannot prove anything is CORRECT. Every gate we own was green over a world of back walls, and the
only thing that ever saw it was a human standing in the street looking at a wall.
THE FRONTAGE FRAME TOOK FIVE ATTEMPTS, FOUR OF THEM F'S FAULT:
1-3. cluster pose (the town's heart isn't this shop) / lot-anchored facing along the edge /
lot-normal facing — three photographs of empty road. Also never winnable: the shops faced
backwards the whole time. F was posing a camera at a wall and tuning the geometry.
4. B's helper — and F THREW THE RESULT AWAY. poseForShopFront RETURNS a pose; it does not
apply one. F called it, error-checked it, and never touched the camera, so the frame was
the spawn paddock — and F's error-check PASSED, because the call succeeded perfectly. The
vacuous check one last time, in the last frame of the epoch.
5. Applied it -> MONSTER ROBOT PARTY. Sign, door, awning, a ped walking in off Musgrave Road.
The measurement that would have found the facade bug in five minutes — compare the two
conventions against each other — is the one nobody ran for nine rounds, F included, right up to
the vacuous 72/72 F nearly filed as "B is wrong".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
selfcheck ALL GREEN 156,352/156,352; consistency green. 51 goldens re-pinned in this one commit per the
amendment law. scaffold_check is RED and CANNOT be green from here — the covenant hashes are duplicated in
LANE F's files; exact values handed to F in LANE_A_NOTES §R27w5 (I don't edit other lanes' files).
THE RULING'S PREMISE WAS WRONG, AND THE WRONG HALF WAS LOAD-BEARING.
Wave 5 says "synthetic follows B's canon so every golden has been green over a wrong product since R18".
Half right. Synthetic does NOT follow B's canon -- it is broken identically, and so is the marched path,
and so are all three checked-in fixtures. It is not "every real town since R18". It is EVERY TOWN, EVERY
PATH, SINCE v1. The ruling told me to measure the marched path rather than assume it was clean "because
that's how this one survived nine rounds" -- so I measured all three, and the same discipline caught the
premise itself.
MEASURED FIRST, IN B'S CANON (+Z = the facade), BEFORE TOUCHING ANYTHING:
synthetic seed 20261990 0 toward / 681 away (dot = -1.0000, exactly anti-parallel)
marched katoomba/fremantle/godverse, fixtures melbourne/katoomba/silverton 0 toward, all away
real-roads katoomba 0/72 <- B's number, reproduced
637 of 681 synthetic lots had their facade pointing at NO STREET AT ALL (44 hit a different street by
corner coincidence). Then I confirmed it with my own eyes rather than trust the arithmetic: booted
?classic=1, stood on the synthetic main street at lot 0 -> three blank grey boxes. Walked BEHIND them into
the block -> NUMBAT PLAYTHINGS, sign/door/windows/awning, facing the dirt. The classic covenant town has
been a row of back walls since v1.
After the fix, same camera, same seed, same ?classic=1: CROWN TOYS & GAMES · MARBLES & KITES · NUMBAT
PLAYTHINGS -- a strip of shopfronts facing the road.
FOUR SITES, ONE SIGN, AND EVERY ONE OF THEM SAID SO IN ITS OWN COMMENT:
plan.js:122 synthetic strip "facade faces back down the outward normal, to the street" <- it didn't
plan.js:244 market row "the facade then faces -(outward) = +x" <- it didn't
plan_osm:330 marched avenue "facade faces +z (north) to the avenue" <- due south
plan_osm:443 real roads B's proven one-liner (B measured it, then reverted it -- A's file)
All four were atan2(outward) where the intent was atan2(-outward). The code never did what its comment
said, and CITY_SPEC:71 blessed the result by writing the SIM convention into the LOTS contract. Nobody was
wrong; the spec was. After: synthetic 681/681, marched + fixtures 100%, real-roads katoomba 72/72.
THE COVENANT MOVED -- JOHN RULED IT, I DIDN'T.
Fixing synthetic necessarily moves 0x3fa36874, frozen "forever" since R16. That is not Lane A's call, so I
stopped and asked with the evidence. John's ruling: AMEND THE COVENANT, FIX ALL PATHS -- the covenant is
anti-drift machinery, not a defect preservative. 51 pins in this commit:
classic/synthetic 0x3fa36874 -> 0x5f76e76
gig 0xb1d48ea1 -> 0xec7a2d39
fixtures melbourne 0x9c7e76b3 · katoomba 0xf3aafec8 · silverton 0x6d74c4
23 real towns base + gig (46)
Verified byte-identical across two fresh processes; pack-xor 0xa5058322. CITY_SPEC records the amendment as
a ONE-TIME, ruling-gated precedent -- from this hash forward the law reads as it always did.
A SECOND BUG THE FIX EXPOSED (fixed here, counted). buildRealRoads seated blocks at KERB = 4 m from the
CENTRELINE, but a `main` carriageway is 10 m wide -- its kerb is at 5 m. EVERY MAIN-STREET BUILDING HAS
STOOD 1 m INSIDE THE ROAD SINCE R18. The footprint never moved; only which face is the front -- so it was
invisible until the shopfront turned around and its poster landed in the traffic lane (-1.07 m clearance,
6 real failures). Blocks now seat behind the kerb per A's own published corridor law (roadWidth/2 +
FOOTPATH). Pack drops 6.4% -> 6.6%, counted, not hidden.
THE CROSS-CONVENTION GATE -- built to F's lesson, not to a spec line. F proved that measuring lots against
CITY_SPEC:71's own convention is SELF-AGREEMENT: 72/72 "facing" over a town of blank walls. So this gate
restates nothing. It replicates LANE B'S OWN maths from buildings.js (toWorld(lot, 0, y, d/2 + 0.02)) and
asks a physical question neither spec line can fudge: does the quad the RENDERER actually draws land nearer
the street than the lot centre? It fires if A's ry sign drifts OR if B's zf sign drifts. It would have
caught this on day one of v1.
CITY_SPEC amendments: the lots contract now states facade/door/frontage = local +Z; the SIM/rig convention
is documented separately as the different thing it is, with the explicit rule -- never assert a lot's
facing against a spec line, assert it against the geometry the renderer draws.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>