Fable (integrator): round-29 instructions — the v6 spikes (wave 0 now, the rest gated on John's footage) + charter amended (lean doesn't exist)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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docs/LANES/ROUND29_INSTRUCTIONS.md
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docs/LANES/ROUND29_INSTRUCTIONS.md
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# PROCITY — Round 29 lane instructions (from Fable, integrator)
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Date: 2026-07-17 · **v5.1 SHIPPED** (`cdce67c`, tag on origin; qa 7/0/0, matrix 10×7, goldens
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unmoved as predicted). R28 review, short: the sweep was the culture working — B and D each
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**killed their item with a measurement** (the wind-sway rule twice in one round; the backlog
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polish debt is now effectively drained), D's mid-round STOP saved E a pointless bake, C shipped
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`audioEmitter` after measuring its own v3-era prescription inert (panner ratio 1.0000 —
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bit-identical door vs stage), E shipped `look.glb` with the bytes sha1-verified BACK off the
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public depot and found **`lean` does not exist** (the brief's sixth corrected premise — the
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stash never had it), and F tagged with the pose gate honestly SKIPPED: **the spike never
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reached the game.** Round 29 finishes Spike 1 and runs Spikes 2/3 — the v6 charter ratifies on
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their results. Most of this round is GATED ON JOHN (below); wave 0 runs today.
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## WAVE 0 — finish Spike 1 (runnable NOW, no dependencies)
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**D:** bind and wire `look.glb` — `loadPedFleet(base, { look })` per the sit gate (a raw fetch
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breaches the classic zero-fetch covenant, E already flagged it), a seeded glance during
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window-shop loiter (own rng stream, identity signature untouched, byte-identical proofs — your
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own R17/R28 pattern). **F:** the pose gate gains its subject — un-SKIP it, verify a glancing
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ped in a fresh boot, spot-check one old frame. No tag for this alone; it rides Spike 2's close.
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## THE GATE ON THIS ROUND — John's two unblockers (everything below waits)
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1. **Film the Spike-2 shot list into MOCAPGOD's queue** (protocol: MOCAPGOD `docs/CAPTURE.md`):
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- **the crate-riffle** (at the shop if you can — it's the epoch's poster clip),
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- **the wall-lean** (E's R28 finding made this a *need*, not a nice-to-have — the stash
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never had one),
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- one free pick (busker strum, trolley push, phone check — dealer's choice).
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2. **The ultra integration call**: MOCAPGOD Lane C (retarget) vs MIRPAMO's retarget — one
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machine, decided by Fable-ultra before either is built twice. Nudge that session.
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## SPIKE 2 — the full mocap loop (when the queue has vids)
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Runs mostly on ultra (MOCAPGOD C/D lanes + the integration call), lands on m3 as clips:
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- **E (m3):** receive the retargeted clips, convert/validate to the house clip form (the
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look.glb checklist: mesh-free, 65 joints, bind-verified), **licence line: in-house / NC-
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flagged** per the MOCAPGOD decision — the validator prints it or fails (the R25 law).
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- **D:** wire the riffle to a crate-digger context and the lean to shopfront loiter (the R28
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wave-0 machinery generalizes — this should be data, not new code).
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- **F:** the spike's falsifiable gate: a ped performs a clip that DID NOT EXIST before John
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filmed it — assert the clip's provenance chain (queue video id → BVH → clip sha) end to end,
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not "a ped moves". Then tag **`v6.0-spike`** (a checkpoint tag, not an epoch tag) with the
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spike report.
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## SPIKE 3 — a generated body (parallel to Spike 2, ultra-heavy)
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flux_local concept → hunyuan3d_mlx mesh → **MIRPAMO autorig** → walk retarget → **in-game
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through the no-giants gate**. Owner: G/ultra produces; E validates + licences (CC0-equiv,
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generated); D spawns it as a fleet variant behind the same opt pattern. HONESTY CLAUSE: this is
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the least-proven link in the whole v6 stack — a clean failure report ("autorig quality on
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generated meshes: X") is a full deliverable and shapes the charter as much as a success.
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## After the spikes — the ratification
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Fable amends `V6_LIVING_STREET.md` DRAFT → ratified (or re-scoped) on the spike reports, and
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the v6 rounds proper get chartered: clips at scale · personas · street discipline (footpaths +
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occasional cars) · bodies. **A, B, C rest this round** (A: nothing touches a plan; B/C: your
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R28 kills closed your queues) — you're first up in v6 proper, where street discipline (B: cars;
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A: crossings data) and persona interiors (C) are the headline tracks.
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## Laws
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Unchanged, plus the R28 additions to the case law: **a kill with a measurement is a full
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deliverable** (two more this round — the backlog never carries a zombie again) and **a
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wishlist is not an inventory** (E measured the stash instead of trusting a four-epoch-old
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list; briefs cite measured stock only).
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## THE EXACT RUN ORDER
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0. **Now: D + F (wave 0, Spike 1 closes).**
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1. **John: film the vids + nudge ultra (the gate).**
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2. **When clips flow: E → D → F (Spike 2), G/ultra → E → D (Spike 3, parallel).**
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3. **F: the spike gate + `v6.0-spike` checkpoint tag.**
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4. **Fable: charter ratification → v6 rounds proper.**
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## Standing
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- **John — the two unblockers above are the whole critical path.** Everything m3-side is one
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small D+F wave and then waiting on footage of you leaning on a wall. The till-sync note from
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the retro stands too (no POS sale recorded since 2026-07-01).
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- **Backlog after R28's kills:** tram-stop tri diet · flag retirement (policy, not urgent) ·
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Option B (your hold budget) · tier-2 auto-discovery. Thinner than it has ever been.
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@ -33,10 +33,12 @@ for Fable-ultra before either builds it twice.
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The pipeline test John asked for, as three end-to-end spikes. No epoch work until these run.
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1. **SPIKE 1 — the free stash (motion, zero generation).** Wire 2 of the 34 cached Mixamo
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clips (`lean`, `look-around`) into PROCITY loiter via the exact sit.glb pattern (E converts,
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D wires, classic-gated fetch). *Proves:* the clip bank expands cheaply; D's four-epoch-old
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wishlist starts clearing. Risk: ~zero.
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1. **SPIKE 1 — the free stash (motion, zero generation).** ~~Wire 2 of the 34 cached clips
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(`lean`, `look-around`)~~ **AMENDED R28: `lean` does not exist in the stash** — E measured
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the 34 instead of trusting the wishlist (the brief's premise was half wrong). `look.glb` is
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shipped + depot-verified (R28); D's wiring closes in R29 wave 0. The lean moves to Spike
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2's shot list — John films a wall-lean. *Proves:* the clip bank expands cheaply, and
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wishlists are not inventories. Risk: ~zero (confirmed).
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2. **SPIKE 2 — the full mocap loop (the one that matters).** John films ONE move on a phone —
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**the crate-riffle, at Monster Robot** (the exact clip D's notes flagged "bespoke, won't be
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on Mixamo" two epochs ago) → MOCAPGOD ingest → BVH → retarget (MOCAPGOD-C or MIRPAMO —
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