Lane F R36 w2 (v7.0 close): THE FREEZE — README v7 section, charter risk verdicts, notes §36
README: the v7.0 section (the loop dig->guide->want->travel->list->paper, the delta-law machinery, the classic covenant) + the morning-paper manual row. V7_THE_GAME.md: the five charter risks get their retired-or-carried verdicts, v4-style, written by F under the single-lane-close ruling: economy RETIRED- structural (the named bot verifier carried to the live tier) · schema drift RETIRED (three optional widenings, zero migrations) · re-emit identity CARRIED (never fired; owned-item stability check unbuilt — the next re-emit round owns it) · scope gravity RETIRED (the stage gates held) · v6 collision RETIRED (the 2 a.m. commits were the one contact, swept R36w1 + gated R36w2). LANE_F_NOTES §36 + F-progress: the close record — both playtests, E's three flags closed by measurement, the DJ-roster hold, the full gate numbers (7 passed / 0 failed / 0 warn / 0 skipped · flags 0 fails / 1 warn (deliberate) · selfcheck 156,352/156,352 · figure-scale 29 figs incl. the 5 DJ bodies · MATRIX GREEN 10 towns x 7 gates · R32-35 smokes re-green on the final tree). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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---
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## Round 36 (THE v7.0 CLOSE, wave 2) — the gate, the freeze, the tag
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**Zero alpha-blockers stood** (Fable's wave-0 naked-boot playtest walked the whole loop by hand),
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so wave 2 was pure close: E's three flags measured shut, the full gate over the final tree, docs
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frozen, **tag `v7.0` (annotated, LOCAL — Fable pushes)**.
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**E's 2 a.m.-asset flags, closed by measurement:** (a) the 5 trellis DJ bodies' bind skeletons
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measure **0.984–0.989 units** vs the legacy roster's 173.46 (cm) — the figure-scale gate grew a
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DJ-body leg that spawns all five BY NAME through the real browse path: statures **1.64–1.89 m**,
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all in [1.4,2.0], feet planted, rig-kind verified (the old sample's `(i*7)%19` could never reach
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indices 17–21). (b) New STRICT `smoke_djdance`: the 4 Rokoko clips bind **64/65 tracks, sole
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unbound `mixamorigReference`** (gate on binds + NaN, never node counts — no template pin); a
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gig-night dancer's live action IS a dance clip (identity by duration, mixer advancing,
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`position.y` flat = the clip moves the body); `?classic` fetches **zero dance clips** (positive
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control: default fetched 4); `?noassets` procedural sway ALIVE (placeholder dancers bounce
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0.07 m — the inverse pair proves the branch). (c) Rokoko zone = E's w1 provenance, nothing
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runtime.
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**THE HOLD (the round's one warn, machine-recorded in smoke_djdance): `?classic=1` fetches the
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5 DJ body GLBs** — unconditional `PED_NAMES.normal` members (rigs.js, D's file, `b339402`),
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which also widened classic's crowd pool 17→22 ungated. Fable blesses or bounces; F did not
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improvise in D's file during the close.
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**The gate (final tree, :8946 port-isolated): `qa.sh --strict --matrix` 7 passed · 0 failed ·
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0 warn · 0 skipped; flags harness 0 fails / 1 warn (the held finding, deliberate); selfcheck
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156,352/156,352; figure-scale 29 figs / 6 shops; MATRIX GREEN 10 towns × 7 gates.** The R32–35
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smokes all re-green on the final tree: bible (ledger Σask $333 → Σoffer $135, scarcity across
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reload, ?game=0 control) · hunt (rumor + auto-clear + travel day 1→2→3, same-town free) ·
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godbay (one-hammer byte-identical, SOLD net $19 bounded, the paper on the wake toast) ·
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first-five (HILLS HOIST $191 splash, beats on the real path, seeded across browsers). Classic
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covenant fp `0x5f76e76`, gig golden `0xec7a2d39`, world fp `0xb1c7843e` unmoved.
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**The freeze:** README v7.0 section (the loop + the morning-paper manual row) · V7 charter risks
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retired-or-carried v4-style (economy RETIRED-structural, bot verifier carried to the live tier ·
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schema RETIRED · re-emit identity CARRIED, never fired · scope RETIRED · v6 collision RETIRED) ·
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LANE_F_NOTES §36. Full record: LANE_F_NOTES §36.
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---
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## Round 35 (v7.0 close, wave 2) — THE FIRST FIVE MINUTES (Fable, solo, JING5)
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A fresh game arrives HUNTING: one seeded artist want (`rng(citySeed,'firstwant',0)` × the
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29
README.md
29
README.md
@ -27,6 +27,7 @@ Click **START** to lock the mouse. Then:
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| read the **guide** stamp on every price card | the 90s price-guide band ("guide $8–24"). An item **asking under its band is a gem** — buy it, sell it to a keeper, pocket the margin. Bought slots stay gone for the day (the bin remembers) |
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| **☆ WANT IT** on a pull card | start hunting it — keepers gossip ("saw one in Castlemaine"), and buying one clears the hunt. **Switching towns costs a day** — the 23 towns are a map now, not a dropdown |
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| **⚖ LIST** in the crate | consign a find to **GodBay** — the auction hammers overnight (sleep or ride somewhere). One hammer per item, ever: keeper cash now, or the gavel tomorrow |
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| wake up (sleep or arrive) | **the morning paper** rides the wake/arrival toast: "⚖ SOLD 'Milk Bar Dreams' — hammer $8, $7 after fees" (or "PASSED IN — it comes home"). The news is a toast, never saved — the ledger is your cash and crate |
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| click a book spine / toy box | pull-and-buy card (real price stickers in godverse shops) |
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| walk out the door / **Esc** | leave the shop (Esc also frees the mouse anywhere) |
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| **M** | 2D town map (street only) |
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@ -162,3 +163,31 @@ economy design: [`docs/G3_ECONOMY_DESIGN.md`](docs/G3_ECONOMY_DESIGN.md).
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the default boot, plus a `?classic=1` before/after. **QA:** `tools/qa.sh --strict` (classic regression +
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default-boot gate + smokes + no-giants) `--soak` (the full-week soak); the seated drummer passes the
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no-giants gate at the seated stature band `[0.9,1.5] m`.
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## v7.0 — THE GAME: you're a crate-digger in 90s Australia
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v4 made the towns real, v5 made the shops real — **v7 makes it a game.** Boot the plain URL on a
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fresh browser and you arrive HUNTING: the splash names a seeded first want and your pocket money
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("You're hunting HILLS HOIST — $191 in your pocket"), three toast-beats walk you through the first
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dig, and from there the loop is live:
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**dig** (E at a record bin — the crate riffle) → **read the guide** (every price card carries a 90s
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price-guide band; an item asking *under* its band is a gem, and spotting one is the whole skill) →
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**☆ WANT** what you're hunting (keepers gossip seeded rumors — "saw one in Castlemaine") →
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**travel** (switching towns costs a day; the 23 towns are a strategy map) → sell to the **keeper**
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(instant cash, always under guide — the no-pump law) or **⚖ LIST on GodBay** (a seeded offline
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auction that hammers overnight; one hammer per item, ever — no retry farm) → **SLEEP** (= save; the
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day advances, parody/mint stock rotates per (shop, day), bought slots come back) → wake to **the
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morning paper** ("⚖ SOLD — hammer $22, $19 after fees"). Repeat, richer and one gem wiser.
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The machinery under it: a versioned localStorage save carrying THE DELTA ONLY (cash · collection ·
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day · town · wants · pulls · listings — the world always regenerates from seed, so a corrupt save
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can cost you your stuff, never the town), JSON export/import for moving machines, and an economy
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fenced by gates: sell < guide-band structurally, auction EV ≈ 0.8×mid (random flips bleed; only
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finds profit), save/load byte-determinism, rotation seeded by (citySeed, shop, day).
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**`?classic=1` still boots the pure v2 town — zero save, zero game DOM, zero Storage calls,
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instrumented every run** — and `?game=0` opts out of the layer on any boot. Charter:
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[`docs/V7_THE_GAME.md`](docs/V7_THE_GAME.md) (ratified 2026-07-17, risk verdicts appended at the
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close) · economy: [`docs/G3_ECONOMY_DESIGN.md`](docs/G3_ECONOMY_DESIGN.md) · the tour (day one to
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first gem, 6 frames, no staging): [`docs/shots/v7_tour/`](docs/shots/v7_tour/).
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@ -1888,3 +1888,119 @@ tag gated on John's playtest.
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baseline snapshot (base = wants at boot; card adds base+1; the rumor may name ANY live want;
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buying clears ITS want back to base). A feature that moves a boot invariant must sweep every
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gate that assumed it — grep the harness for the invariant before calling a round closed.
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## §36 — R36: THE v7.0 CLOSE (wave 2 — the gate, the freeze, the tag)
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### §36.1 The two playtests (the tag's precondition, both on record)
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- **Fable, wave 0 (fresh naked boot, in person): ZERO alpha-blockers.** The whole loop by hand:
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splash hook → strip spawn → onboarding beats → BIBLE guide on the cards → ☆ WANT (the
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splash-seeded HILLS HOIST, add + auto-clear-on-find) → ⚖ LIST → sleep → the morning paper
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("SOLD Milk Bar Dreams — hammer $8, $7 after fees") → travel Boolarra→Katoomba costing a day,
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the save riding along. The v7.x queue (filed, NOT fixed, per the five-holds law):
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⚖ discoverability · LIST confirm-click · the paper as a bigger artifact · keeper-rumor
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untested-by-hand. Fable's verdict line, kept for the tag: *"zero alpha-blockers; the game
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charged me $12 tuition for ignoring its own advice."*
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- **R31's alpha playtest** stands as the precedent that found the dig default-off blocker; this
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one found none — the explicit-flag blindfold lesson (harness #4) held: the wave-0 boot was
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NAKED, and the R31/R35 flag-absent gates had kept the default boot the game.
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### §36.2 E's wave-1 flags, closed by measurement (the 2 a.m. assets)
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E's R36 w1 sweep (`83bce93`) regularized `046668e`+`b339402` (9 assets, not the brief's 7:
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4 Rokoko dance clips + **5** trellis DJ bodies) and flagged three things at F's gate. All three
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measured on the final tree:
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1. **Flag (a) — the bind-scale seam.** The DJ bodies' bind skeletons measure **0.9835–0.9893
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units** vs the legacy roster's ~173.46 (cm convention) — E's "~0.95–0.99" confirmed at
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runtime. `rigs.js:163` span-normalise absorbs it at spawn: the figure-scale gate grew a
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**DJ-body leg** (interior_scale_check.py) that spawns all five BY NAME through the real
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browse-spawn path and asserts stature — **woman_dj_01 0.986u→1.64 m · woman_dj_02
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0.987u→1.71 m · woman_dj_03 0.984u→1.81 m · dj_techno_01 0.986u→1.87 m · dj_phrtt_01
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0.989u→1.89 m**, all in [1.4,2.0], feet planted, rig-kind verified (not placeholder — the
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subject provably exercised; the old browse sample's `(i*7)%19` could never reach fleet
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indices 17–21). Bonus contact: the pinned seed's own gig crowd contains dj_phrtt_01 and
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woman_dj_02 organically.
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2. **Flag (b) — gate on binds + NaN, never node counts.** New STRICT `smoke_djdance`: runtime
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bind census post `_canon`/`_rotOnly` — every clip binds **64/65 tracks, sole unbound =
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`mixamorigReference`** (Rokoko's root; matches E's node-side 65/66 census and 90sDJsim's
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in-game measurement). No structural-template pin anywhere in F's suite — the 68-node/52-joint
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Rokoko shape passes because nothing wrongly asserts the sit/look 66/65 template.
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3. **Flag (c) — ROKOKO zone** — E's provenance/licence row verified in w1; nothing for the
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runtime gate beyond (b).
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### §36.3 `smoke_djdance` — what the 2 a.m. commit claimed, now proven (STRICT)
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The commit verified "page boots" only. The gate now proves: **4 dance clips load and
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canonicalise** on the default boot · a gig-night **dancer's live action IS a dance clip**
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(identity by duration — 30.5–52.4 s is unambiguous vs idle; mixer provably advancing;
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`fig.position.y` FLAT, so the clip moves the body, not the fallback) · **`?classic=1` fetches
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ZERO dance clips** (positive control: the default boot fetched all 4 — the detector
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discriminates) · **`?noassets=1`**: zero GLB fetches, dancers exist as placeholders, and the
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**procedural sway fallback is ALIVE** — bounce amplitude 0.07 m vs the clip-driven 0.00 (the
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inverse pair proves which branch moved the body). 0 console errors on every boot.
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### §36.4 THE HOLD (the round's one warn — not F's to fix)
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**`?classic=1` fetches the 5 trellis DJ body GLBs.** They are unconditional `PED_NAMES.normal`
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roster members (rigs.js:22, Lane D's file, landed in `b339402`) — which also widened classic's
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seeded crowd pool 17→22 normal on July 20. The plan fingerprint is plan-side so the covenant
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gates stayed green, and draws are in tolerance — but the classic FETCH SURFACE and crowd
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identity moved without a ruling, six epochs after the covenant froze. Fable's brief expected
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"?classic fetches NO dance/DJ GLBs"; measurement says the clips comply and the bodies don't.
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Per the five-holds law this is **WARNED in the suite** (`smoke_djdance`, the machine record)
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and **held**: Fable either blesses the roster change (the fetch surface was never covenanted;
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man_dj_streetwear_01 set the DJ-in-roster precedent in v2) or directs D to gate the five out of
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classic's pool. F did not improvise in D's file during the close.
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### §36.5 The gate — full `qa.sh --strict --matrix` on the final tree (:8946, port-isolated)
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**SUMMARY: 7 passed · 0 failed · 0 warn · 0 skipped — QA GREEN.** The per-gate record:
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- **scaffold + consistency + citygen selfcheck**: ALL GREEN **156,352/156,352** checks.
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- **manifest validator**: OK — 0 errors, 0 warnings (48 facades · 85 skin groups · 33 GLBs ·
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28 audio; atlas-QA 15 per-shop atlases valid, 15 licence lines SHOWN; depot live).
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- **flags harness: 0 fails / 1 warn** (the warn is §36.4's held DJ-roster finding, by design).
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- classic covenant: fp `0x5f76e76` holds · dig INERT at the bin · gig layer wholly absent ·
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162 draws / 16,642 tris (baseline 164) · 0 errors.
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- default boot: all four flags ON · 14 gigs / 14 posters / venue geo / tram · gig golden
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`0xec7a2d39` · 131 draws / 23,390 tris @ venue block · **dig REACHABLE naked** (R31's fence).
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- R30 gates re-green: sell routing ($12 buy → +$4 == min(basis−1, basis/2), HUD follows) ·
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save determinism (byte-equal import, 255 B state / 316 B export, world fp `0xb1c7843e`
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unmoved, weekNight 2 == (3−1)%7) · no-pump (5/5 strictly negative, Σ −$59, both controls
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discriminate) · classic purity (ZERO Storage calls classic AND game=0; positive control
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sees the save + all 7 game DOM ids) · rotation (day fps `0x50edd91b → 0x2121f187 →
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0x2f4a9b93`, re-entry + cross-boot byte-identical, ?game=0 == day 1, 88,320 bytes hashed).
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- **R32 bible**: 80 offers / 5 bins in-band-or-gem · bin1 holds 2 gems (grail asking $19 vs
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keeper $30) · ledger closes Σask $333 → Σoffer $135 (gems +$21) · emptied bin 0/16 across
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reload · ?game=0 re-opens 16/16.
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- **R33 hunt**: ☆→★ through the real card (save carries 2 wants) · keeper muttered the rumor
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("THE VERANDAHS? saw one in Castlemaine") · buy cleared ITS want · travel synthetic→melbourne
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day 1→2 with $179 + 1 find riding · same-town free · return fare day 3 · ?game=0 zero DOM.
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- **R34 godbay**: consign through the crate (collection 2→1) · ONE HAMMER byte-identical
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across a double sleep · SOLD net $19 ≤ 2×$24×0.88 · the paper rode the wake toast
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("⚖ SOLD Cane Toad Blues — hammer $22, $19 after fees") · travel hammered on arrival ·
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?game=0 no auction house.
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- **R35 first-five**: fresh game hunts HILLS HOIST with $191 on the splash · beats ②③ + the
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send-off on the real path · returning save gets no tutorial · second fresh browser hunts the
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SAME want (seeded) · ?game=0 control.
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- **R36 smoke_djdance**: all green per §36.3 (binds 64/65 · dancers clip-driven · classic zero
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dance fetch · noassets sway 0.067 m).
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- **figure-scale gate**: **29 figs / 6 shops** all human-sized incl. the new DJ leg (§36.2's
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five, 0.984–0.989 u → 1.64–1.89 m).
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- **MATRIX GREEN — 10 towns × 7 gates** (boot · determinism · budget · district · roads · tram ·
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noassets): 2 synthetic + 3 fixtures + 5 real caches, budgets 66–161 draws, every town
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byte-equal on re-boot, 0 fetches under ?noassets across all ten.
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### §36.6 The freeze + the tag
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- **README**: v7.0 section (the loop dig→guide→want→travel→list→paper, the delta-law machinery,
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the classic covenant) + manual row for the morning paper (☆ WANT and ⚖ LIST rows landed with
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their rounds).
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- **V7_THE_GAME.md**: the five charter risks get their retired-or-carried verdicts, v4-style
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(written by F under the single-lane-close ruling): economy RETIRED-structural (bot verifier
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carried to the live tier) · schema drift RETIRED · re-emit identity CARRIED (never fired;
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owned-item stability check still unbuilt — next re-emit round owns it) · scope gravity
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RETIRED · v6 collision RETIRED (the 2 a.m. commits were the one contact, now swept + gated).
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- **Tag `v7.0`** — annotated, **LOCAL ONLY** (the R35 close law: the tag waited for hands, and
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the hands played twice). Fable reviews, pushes main + tag, writes the epoch retro.
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@ -104,3 +104,38 @@ v7.0-alpha can start **now** — it's unblocked (v6 waits on footage; the two do
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Recommended: R30 = v7.0-alpha wave 1 (F save core + B collection UI + C sell counter contracts
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first). John ratifies this charter (or amends the fantasy — it's your shop, your era, your
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game) and says go.
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## Risk verdicts at the close (R36, v7.0 — written by F per the single-lane-close ruling)
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1. **Economy balance — RETIRED (structurally fenced).** The no-pump gate is STRICT since R30
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(5 real UI round trips all strictly negative + C's broke-player negative control); R32 moved
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the fence from the receipt to the band (`credited == min(bandLow−1, ⌊bandLow/2⌋)`, the exact
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formula, not an inequality); R34's GodBay holds EV ≈ 0.8×mid under the ONE-HAMMER law (item-
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identity-seeded — a passed-in item re-lists to the same result forever, so there is no retry
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farm), bounded above at 2×high×0.88. Both hand playtests confirmed the shape — Fable's wave-0
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line: the game charged $12 tuition for ignoring its own advice. *Honest residue:* the named
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adversarial verifier (a greedy N-day arbitrage bot) was never built as an agent — the
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structural gates + two hand playtests stood in for it. It goes live again with G's live tier
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(v7.x), where structure alone won't be enough.
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2. **Save schema drift — RETIRED.** `procity-save/1` versioned from day one; corrupted/foreign
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blobs loud-reject + stash raw + boot fresh (gated since R30). The schema widened three times
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in-epoch (`pulls` R32 · `wants` R33 · `listings` R34), every field optional,
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validated-exact-and-loud when present, absent-compatible — zero migrations, zero silent
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rejections, alpha saves still load at the close.
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3. **Item identity across re-emits — CARRIED (narrowed, never fired).** The sku IS the identity
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(the R25/R26 fences); real-sourced pulls/listings key by `sku:<id>`, parody by seeded slot
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identity. No atlas was re-emitted during v7, so the risk never had a chance to fire — and
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E's validator still lacks the chartered owned-item stability check. Carried to whichever
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round next re-bakes an atlas: that round must add the check BEFORE the re-emit.
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4. **Scope gravity — RETIRED (the stage gates held).** Alpha shipped one town playing complete
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(R30–31), beta opened the 23 (R32–33), v7.0 closed with the auction + onboarding (R34–35).
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Every mid-epoch want was FILED, not built: the §31.6 beta queue, then the v7.x queue
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(⚖ discoverability · LIST confirm · the paper as artifact · keeper-rumor by hand · walkable
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home room). No housing, no romance, no phone.
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5. **v6 collision — RETIRED (none, by design).** The epochs interleaved without a merge
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conflict or a contract collision. The one contact was the July-20 2 a.m. commits
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(`046668e`/`b339402`: 4 Rokoko dance clips + 5 trellis DJ bodies, v6-flavoured assets landing
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mid-v7 outside the round system) — swept into provenance/licence/depot by E (R36 w1) and
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gated by F (R36 w2: figure-scale spawn proof, runtime bind census, classic zero-fetch for the
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clips). One hold from that sweep rides the R36 record: the DJ bodies joined `?classic`'s
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roster ungated — Fable to bless or bounce.
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