PROCITY/docs
type-two 25cef5983e Fable (integrator): ROUND 35 CLOSED — the first five minutes land; every v7.0 SYSTEM is built
qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. New
STRICT smoke_first_five: the fresh game hunts a roster artist and the splash names hunt + cash
· the beats walked the REAL paths (② at the crate, ③ on the buy, the send-off on the ⚖) · a
returning save gets no tutorial · a second fresh browser hunts the SAME artist (seeded, not
random) · ?game=0 shows nothing · 0 console errors. THE CROSS-ROUND CATCH: the seeded want
moved a fresh-boot invariant (wants 1, not 0) and the R33 gate went red on the FULL run while
green solo — amended to a baseline snapshot, lesson filed in §35 (a feature that moves a boot
invariant must sweep every gate that assumed it; full runs exist for exactly this). Money shot:
docs/shots/v7_beta/first_five_splash.png. Remaining for v7.0: the tour + docs freeze + THE TAG
— which waits for John's hands (the alpha precedent).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 20:13:02 +10:00
..
LANES Fable (integrator): ROUND 35 CLOSED — the first five minutes land; every v7.0 SYSTEM is built 2026-07-20 20:13:02 +10:00
shots Fable (integrator): ROUND 35 CLOSED — the first five minutes land; every v7.0 SYSTEM is built 2026-07-20 20:13:02 +10:00
A-progress.md Lane A R30 (v7.0-alpha ledger #6): THE ROTATION BOUNDARY VERIFY — HOLDS. F's day salt (207bcff) rides runtime streams only: stk-* stock-pick labels, dig binSeed, setWeekNight night-SELECTION over the plan-time week. Measured 3 ways: grep-zero over the proven citygen/** glob (8 files/2546 lines, pattern non-vacuous vs interior_mode.js); generatePlanFor consumes no day-shaped opt at any call site; day-inertness byte-measured (plan hash identical day-absent/1/37, 3 seeds x synthetic+osm, 6/6). Selfcheck ALL GREEN 156352/156352, fingerprint 0x5f76e76 frozen, all town pins green, zero re-pins. 2026-07-18 14:42:54 +10:00
CITY_SPEC.md Lane A R27 wave 5: THE FACADE FIX — it was every town, not just the real ones (the covenant amended) 2026-07-17 16:28:20 +10:00
G3_ECONOMY_DESIGN.md Lane G R27 (v5.0): tier 2 — the two read endpoints, the three fences, and the gate's missing subject 2026-07-17 13:56:02 +10:00
RESEARCH.md
RETRO_V4.md Fable (integrator): the v4 epoch retro — what worked, what cost us, the v4.x ledger, the v5 recommendation 2026-07-16 22:39:47 +10:00
RETRO_V5.md Fable (integrator): the v5 epoch retro — five holds, nine vacuous gates, the covenant amendment, the case law 2026-07-17 17:04:41 +10:00
THE_FRONTIER.md Fable: THE FRONTIER gains THE VERNACULAR KIT — John's building-variety idea, source corrected (OSM/Overture footprints + parametric archetypes, never Google 3D) 2026-07-18 22:43:57 +10:00
V2_IDEAS.md
V3_VENUES.md
V4_REAL_MAP.md Lane A round 22: CITY_SPEC v4 amendments final + charter risk-list retired-or-carried (ledger #6) 2026-07-16 22:01:31 +10:00
V5_REAL_SHOP.md Lane A round 27 (v5.0): the docs freeze — CITY_SPEC v5 + the risk list judged (ledger #6) 2026-07-17 13:52:47 +10:00
V6_LIVING_STREET.md Fable (integrator): round-29 instructions — the v6 spikes (wave 0 now, the rest gated on John's footage) + charter amended (lean doesn't exist) 2026-07-17 18:13:01 +10:00
V7_THE_GAME.md Fable (integrator): V7 RATIFIED + round-30 instructions (the save and the crate, wave 1) + README manual (measured controls) 2026-07-18 11:27:03 +10:00