Vite base=/vinylgauntlet/ and Phaser assets load from BASE_URL so they resolve
under the subpath. deploy.sh builds and ships dist/ into the forum-nginx
container (humanjing@100.71.119.27), same pattern as the other partly.party
games. Verified live: 200, game HTML + sprites serving, renders in-browser.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Regenerate textures at 48px (chars/walls), 96px floor, with an UnsharpMask to
counter the LANCZOS softening. Bump TILE to 48 so the whole world scales up and
sprites render bigger/crisper; scale movement + range constants x1.5 to keep the
same tiles-per-second feel, and collision bodies to 34px. Mechanics reverified.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>