-
e11a201d75
Attract mode: 6-page cab loop using the idle attract + villain art
main
type-two
2026-07-25 23:23:54 +1000
-
2266e9feeb
Procgen: six Gauntlet II archetypes, depth-scaled size, solvability guarantee
type-two
2026-07-25 23:11:32 +1000
-
df25531893
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
type-two
2026-07-25 22:56:22 +1000
-
ea2bfd0eaa
Tier 3: bosses, warehouse+festival themes, portrait title screen
type-two
2026-07-16 19:27:34 +1000
-
7a37348d9a
Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab
type-two
2026-07-16 18:10:46 +1000
-
8e967407c1
Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
type-two
2026-07-16 17:35:42 +1000
-
a1f4588deb
Tier 2: the Trainspotter's Notebook — real records from discogs_full
type-two
2026-07-16 17:17:34 +1000
-
d903dd57ca
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
type-two
2026-07-16 16:58:25 +1000
-
2008668cb2
DESIGN.md: depth roadmap — classes, real-record trainspotting, bosses, art plan
type-two
2026-07-16 16:47:25 +1000
-
a4ec2e7dd4
Deploy to partly.party/vinylgauntlet
type-two
2026-07-15 00:08:27 +1000
-
8341bed22f
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
type-two
2026-07-14 23:52:08 +1000
-
9a42e0eaf8
Step 7: wire FLUX sprites into the game
type-two
2026-07-14 23:39:40 +1000
-
0a71e07078
Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue
type-two
2026-07-14 23:17:19 +1000