Commit Graph

  • e11a201d75 Attract mode: 6-page cab loop using the idle attract + villain art main type-two 2026-07-25 23:23:54 +1000
  • 2266e9feeb Procgen: six Gauntlet II archetypes, depth-scaled size, solvability guarantee type-two 2026-07-25 23:11:32 +1000
  • df25531893 Art pass: wall variants, floor decals, per-class sprites, 2 idle villains type-two 2026-07-25 22:56:22 +1000
  • ea2bfd0eaa Tier 3: bosses, warehouse+festival themes, portrait title screen type-two 2026-07-16 19:27:34 +1000
  • 7a37348d9a Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab type-two 2026-07-16 18:10:46 +1000
  • 8e967407c1 Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes type-two 2026-07-16 17:35:42 +1000
  • a1f4588deb Tier 2: the Trainspotter's Notebook — real records from discogs_full type-two 2026-07-16 17:17:34 +1000
  • d903dd57ca Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch type-two 2026-07-16 16:58:25 +1000
  • 2008668cb2 DESIGN.md: depth roadmap — classes, real-record trainspotting, bosses, art plan type-two 2026-07-16 16:47:25 +1000
  • a4ec2e7dd4 Deploy to partly.party/vinylgauntlet type-two 2026-07-15 00:08:27 +1000
  • 8341bed22f Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass type-two 2026-07-14 23:52:08 +1000
  • 9a42e0eaf8 Step 7: wire FLUX sprites into the game type-two 2026-07-14 23:39:40 +1000
  • 0a71e07078 Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue type-two 2026-07-14 23:17:19 +1000