Regenerate textures at 48px (chars/walls), 96px floor, with an UnsharpMask to counter the LANCZOS softening. Bump TILE to 48 so the whole world scales up and sprites render bigger/crisper; scale movement + range constants x1.5 to keep the same tiles-per-second feel, and collision bodies to 34px. Mechanics reverified. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .claude | ||
| assets | ||
| public/sprites | ||
| src | ||
| .gitignore | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| plan.md | ||