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type-two 8341bed22f Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
Regenerate textures at 48px (chars/walls), 96px floor, with an UnsharpMask to
counter the LANCZOS softening. Bump TILE to 48 so the whole world scales up and
sprites render bigger/crisper; scale movement + range constants x1.5 to keep the
same tiles-per-second feel, and collision bodies to 34px. Mechanics reverified.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:52:08 +10:00
.claude Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
assets Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
public/sprites Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
src Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
.gitignore Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
index.html Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
package-lock.json Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
package.json Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
plan.md Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00