Commit Graph

  • bd979cadff THE BIG SORT: 167 clips classified by 14-agent workflow, 74 slots wired + 4 legacy remaps — game fully filmed main m3ultra 2026-07-21 23:52:28 +1000
  • 903c30dfec Sort-session handoff: 167-clip archive triage plan m3ultra 2026-07-21 23:00:46 +1000
  • 4bc5a43f87 Console harvester: bulk-download all project videos, bypassing DL Mode's broken flyout m3ultra 2026-07-21 21:29:29 +1000
  • 489f190273 Beyond Morp cast prompts + pilot shot list (the game of the book of the movie of the game) m3ultra 2026-07-20 19:41:42 +1000
  • 6a5d5c99cf Runbook v3: debugger-conflict fix, verified attach dance, version-gated server type-two 2026-07-20 17:29:34 +1000
  • 9b22a24b75 Auto-attach production: banks carry characters + embedded visual locks type-two 2026-07-20 17:00:33 +1000
  • 6a7abe1c50 enqueue_all.py: load full video shot list into flowrinse queue, char descriptions embedded m3ultra 2026-07-20 14:55:41 +1000
  • 91930f820b Flow Auto-Pilot banks: compile sheets into 11 attach-grouped prompt banks + runbook type-two 2026-07-20 05:07:22 +1000
  • 4f7d21df2b Engine v2 + full 45-scene graph: choices, random, endurance, hold, needledrop, white labels, replay queue, stinger type-two 2026-07-20 04:40:41 +1000
  • 7de1612998 Complete production sheets: Tracks 2-7, Shifts, extras — every scene/death/alt as paste-ready prompts m3ultra 2026-07-20 02:22:54 +1000
  • 23086be3b7 Intro cinematic + attract video + filing scene (s00/s04), scenes v3, looping attract player m3ultra 2026-07-20 01:58:44 +1000
  • 9ab4b2e285 Track 1 production sheet + revised spend-it-all credit doctrine m3ultra 2026-07-19 23:53:09 +1000
  • 30dcf11401 Cache-bust clip URLs with meta.version; bump to v2 for real footage m3ultra 2026-07-19 23:49:17 +1000
  • 7f829241a9 Wire first real Flow clips into engine: s01-s03 actions + s01 death, tuned windows m3ultra 2026-07-19 23:39:42 +1000
  • 9c8ec0d02e Flow character cards v2 vault — full rebuilt cast, canon ids m3ultra 2026-07-19 23:15:30 +1000
  • 9de820ef10 CHARACTERS.md: v2 rebuild kit notes after Flow wiped project characters m3ultra 2026-07-19 21:08:08 +1000
  • bfbc692cb4 Concept batch 2: human cast portraits + lava/space/grid/runout world sets m3ultra 2026-07-19 20:16:21 +1000
  • d6ca3b8cde Flow character mega-prompts + Auto-Pilot localhost:8017 bridge noted in editor spec m3ultra 2026-07-19 20:01:23 +1000
  • 29ecbd7209 Phase 2: first FLUX concept batch — hero, Dead Wax, cat, sets, style frames m3ultra 2026-07-19 19:11:26 +1000
  • 11e4c557b2 DESIGN.md: full cast/map/scene table/puzzle spec + laserdisc research; ENGINE v2 mechanics m3ultra 2026-07-19 19:02:11 +1000
  • 7710c3a830 THE SHIFT: tedium-as-mortal-peril scenes + choice/branch window spec m3ultra 2026-07-19 18:35:21 +1000
  • ebdbe6db9a EDITOR.md: Pressing Plant editor/assembler spec + BEYONDMORP.md concept m3ultra 2026-07-19 18:09:25 +1000
  • 17a0bb07ed Phase 1: playable engine shell — QTE player, debug mode, placeholder clip generator m3ultra 2026-07-19 16:59:59 +1000
  • c4ec145455 Style-swap prompt system: blocks.json + 4 looks + promptc compiler m3ultra 2026-07-19 16:45:30 +1000
  • 9a5ed2d02b Record Store Guy: master plan, worlds design, engine spec, production bible m3ultra 2026-07-19 16:39:11 +1000