Two new production packs: THE MORPING HORROR (existential dread, canon from repo) + DEEP GROOVE (70s innuendo comedy, cutaway doctrine)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# DEEP GROOVE — production pack
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### A sexy funny 70s odyssey. One man. One envelope of cash. Eleven temptations.
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Leather Goddesses × Leisure Suit Larry × Austin Powers × the sleazy end of the
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record district, 1976. Shag carpet, lava lamps, smoking indoors, wood paneling,
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funny gorgeous women who are all smarter than the hero, and one prototype robot.
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## THE FINE LINE — the doctrine (read first, it is the whole tone)
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1. EVERYONE IS ALWAYS FULLY CLOTHED. The 70s did sexy with a collar and a
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zipper pull, not skin. Jumpsuits, fur, satin, feather boas.
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2. THE CUTAWAY IS THE JOKE. Anything actually racy happens OFF-SCREEN behind a
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metaphor: the camera pans to the lava lamp. This is a running formal gag —
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the lava lamp is this game's censor bar. The player learns to dread/love
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the pan.
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3. INNUENDO LIVES IN THE EDIT, NOT THE PROMPT. Every individual clip we
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generate is innocent on its own. The engine's sequencing makes the joke.
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(Also practical: Veo's filter will refuse explicit prompts and repeated
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refusals risk the abuse throttle. The artistic choice and the safe choice
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are the same choice.)
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4. The women are never victims or props — they are the competent ones. Duke is
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the himbo. That's the Austin Powers engine: HE is the joke.
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5. Smoke, incense, haze: everywhere, always. "Herbal" is as specific as we get.
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## SETUP
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New Flow project "DEEP GROOVE". Veo 3.1 Fast 16:9 1x, Confirm ALWAYS, agent
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panel closed, Auto-Pilot idle, 2 takes/shot, download everything, ⭐ = Quality.
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Deaths end HELD. Two "Something went wrong" in a row = stop 30 min.
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STYLE LINE (70s grade — ends EVERY prompt; [STYLE LINE] below = paste in full):
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"1980s hand-drawn cel animation, thick ink outlines, painterly gouache
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backgrounds, warm amber haze, wood paneling and harvest-gold-and-avocado 1970s
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palette, drifting indoor smoke, film grain. No text, no captions, no watermark;
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all signs, posters and record sleeves are blank or abstract designs with no
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lettering."
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## CAST
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### DUKE VELVET — the hero (himbo, record store owner)
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PORTRAIT — paste:
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1980s hand-drawn cel animation style, thick confident ink outlines, painterly
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gouache rendering, warm amber rim lighting, subtle film grain. Not
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photorealistic, not 3D, not CGI. A single character portrait, one person only,
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no text. A magnificently confident 1970s record store owner in his 30s: full
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chestnut mustache, feathered hair, burgundy crushed-velvet suit with flared
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trousers, wide-collar shirt open two buttons showing a gold medallion on chest
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hair, platform boots, a toothpick at the corner of a knowing smile that has
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never once been right about anything. Waist-up, plain warm brown background.
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BODY: Full body, same man, mid-strut with one thumb hooked in his belt,
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medallion swinging. Same style, plain background, no text.
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INFO box:
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Struts everywhere, even short distances. Finger-guns as punctuation. Unshakable
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confidence, constantly wrong. Genuinely kind under the polyester. His eyebrows
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do most of his acting. Every woman he meets is smarter than him and he is
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delighted about it.
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WATCH-LIST: mustache never becomes a beard; suit stays burgundy; two buttons
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open, never more; no cigarette in HIS mouth (toothpick only — he quit, it's
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his one discipline).
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### VIVIENNE LEATHER — the widow (owns the collection)
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PORTRAIT — paste:
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1980s hand-drawn cel animation style, thick ink outlines, painterly gouache
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rendering, warm amber rim lighting, subtle film grain. Not photorealistic, not
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3D, not CGI. A single character portrait, one person only, no text. A
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devastatingly glamorous widow in her 50s: silver-streaked updo, leopard-print
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wrap dress, long cigarette holder trailing a ribbon of smoke, oversized
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sunglasses pushed up into her hair, a martini glass held like a scepter,
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expression of amused appraisal. Waist-up, plain dark velvet background.
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INFO box:
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Owns her late husband's legendary record collection and the whole room. Speaks
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in slow, amused innuendo that goes entirely over Duke's head. Tests every
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visitor. Respects only sincerity about music. The smoke from her cigarette
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holder curls into shapes that comment on the scene.
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WATCH-LIST: elegant never grotesque; leopard print stays; the smoke ribbon is
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her signature — always present.
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### MISS CINNAMON RUSH — rival crate-digger
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PORTRAIT — paste:
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1980s hand-drawn cel animation style, thick ink outlines, painterly gouache
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rendering, warm amber rim lighting, subtle film grain. Not photorealistic, not
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3D, not CGI. A single character portrait, one person only, no text. A sharp
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glamorous 1970s crate-digger in her 20s: halo of feathered auburn hair, mirrored
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aviator sunglasses, tangerine jumpsuit zipped exactly high enough, driving
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gloves, a 45rpm record held like a throwing star, smirk of someone who arrived
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ten minutes ago. Waist-up, plain warm background.
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INFO box:
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Always one step ahead of Duke and enjoys letting him notice. Flips records like
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playing cards. Drives a lime-green muscle car heard before it is seen. Not a
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villain — a professional. Would sooner die than overpay.
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WATCH-LIST: jumpsuit tangerine, zip stays put; gloves on; competence never
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becomes cruelty.
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### BIG MAURICE — the kingpin of the strip
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PORTRAIT — paste:
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1980s hand-drawn cel animation style, thick ink outlines, painterly gouache
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rendering, warm amber rim lighting, subtle film grain. Not photorealistic, not
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3D, not CGI. A single character portrait, one person only, no text. An enormous
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serene 1970s nightlife kingpin: floor-length white fur coat over a lilac suit,
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rings on every finger, a cane topped with a crystal globe containing a tiny
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lava lamp, half-closed eyes of a man who has seen everything and approved of
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most of it. Waist-up, plain deep purple background.
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INFO box:
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Owns every establishment on the strip. Moves at one quarter speed. Grants and
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revokes passage with a single raised finger. Collects favors, repays them
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scrupulously. His fur coat has its own weather.
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WATCH-LIST: white fur immaculate; lilac suit; serene never threatening; the
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lava-lamp cane is canon.
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### PROFESSOR NORBERT TESLAWAX — the mad inventor
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PORTRAIT — paste:
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1980s hand-drawn cel animation style, thick ink outlines, painterly gouache
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rendering, warm amber rim lighting, subtle film grain. Not photorealistic, not
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3D, not CGI. A single character portrait, one person only, no text. A jittery
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brilliant 1970s inventor in his 60s: gray hair in electrified tufts, jeweler's
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goggles on his forehead, a paisley lab coat over a turtleneck, seven pens in
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the coat pocket, holding a soldering iron in one hand and a cocktail in the
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other. Waist-up, workshop background softly blurred with drifting solder smoke.
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INFO box:
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Runs the hi-fi repair shop on the strip. Builds things the world is not ready
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for and knows it. Fiercely protective of his prototype, whom he treats as a
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daughter and a masterpiece and has completely failed to notice is a person.
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WATCH-LIST: paisley lab coat; goggles UP; cocktail hand never spills; benign
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mad, never sinister.
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### CHASSIS — the prototype (the arc)
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PORTRAIT — paste:
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1980s hand-drawn cel animation style, thick ink outlines, painterly gouache
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rendering, warm amber rim lighting, subtle film grain. Not photorealistic, not
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3D, not CGI. A single character portrait, one person only, no text. A 1970s
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prototype domestic robot with an hourglass chrome chassis, brushed-steel
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curves with riveted seams, a glass-domed head containing a softly pulsing
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amber vacuum tube, articulated gloved hands holding a feather duster like a
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scepter, a printed maid-apron decal across the torso, one hip panel slightly
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ajar venting a wisp of steam. Standing with unmistakable poise. Waist-up,
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workshop background softly blurred.
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BODY: Full body, same robot, weight on one hip, feather duster at rest like a
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cane. Same style, no text.
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INFO box:
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Prototype domestic unit, decades ahead of her spec sheet. Dusts things that
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are already clean when thinking. Communicates in vacuum-tube glow, steam
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vents, and precisely timed pauses. Is beginning to want things and has not
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told the Professor. Finds Duke ridiculous. Correct. Finds him endearing.
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Also correct.
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WATCH-LIST: chrome hourglass but always clearly a ROBOT — never humanoid
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skin; the amber tube glow is her face/mood; steam wisps = feelings; apron
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decal printed on, not fabric.
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## STORY ARC — one night on the strip
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ACT 1 — THE CALL: Vivienne phones the shop: her late husband's collection
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sells TONIGHT, first sincere buyer wins, Cinnamon is already en route. Duke
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empties the register into one envelope and steps out into the strip.
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ACT 2 — THE GAUNTLET: every establishment between shop and penthouse is a
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temptation with a timer: the head shop haze, the disco floor, the waterbed
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showroom, the fur emporium, Maurice's toll, and Teslawax's repair shop —
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where Duke first meets CHASSIS (she repairs his dropped turntable cartridge
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in four seconds; their eyes/tube meet). The CHASSIS arc threads beats 2a/2b
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between scenes: small rescues, a guard-down moment on the fire escape.
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ACT 3 — THE PENTHOUSE: Vivienne's test, Cinnamon's counter-bid, the sincerity
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gambit, the crate haul home by dolly at dawn — and the docking sequence.
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FIVE COLLECTIBLES (engine's label system): matchbooks from each establishment.
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## SHOT LIST — 34 shots (~780cr Fast + 4⭐ ≈ +800cr)
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dg_title ⭐ [no characters]
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A neon-soaked 1970s city strip at night in the rain, every sign an abstract
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glowing shape, reflections smearing across a wet street as a lone lava lamp
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glows in a shop window; the camera cranes slowly down from the rooftops to
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street level as smoke drifts from doorways. Sweeping crane shot. [STYLE LINE]
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dg_intro [Duke]
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A cozy cluttered 1970s record store at night, wood paneling, amber lamps. Duke
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answers a rotary phone, listens, slowly straightens as the toothpick migrates
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across his mouth, then empties the cash register into a single manila envelope
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and holds it up to the light like a dueling pistol. Slow push-in. [STYLE LINE]
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dg1_action [Duke] (stepping onto the strip)
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A neon 1970s strip at night, abstract glowing signs, doorway smoke, scattered
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strutting nightlife silhouettes. Duke steps out of his shop, squares his
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shoulders, and struts down the sidewalk in glorious slow motion, medallion
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swinging in rhythm, as every neon sign he passes flickers appreciatively.
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Tracking shot alongside. [STYLE LINE]
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dg1_death [Duke]
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A neon strip at night. Duke's slow-motion strut carries him directly into a
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lamppost; he folds around it with dignity, slides down it to a seated
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position, and the toothpick drops. The clip ends held on him seated against
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the post, envelope safe in his raised hand. Static shot. [STYLE LINE]
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dg2_action [Duke] (the head shop — matchbook 1)
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Inside a 1970s head shop dense with drifting incense haze, beaded curtains,
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shelves of glassware, posters that are abstract swirls. Duke wades through
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smoke thick as soup, holding the envelope above his head like a river
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crossing, eyes watering, navigating by squint toward the glowing rear door.
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Hazy tracking shot. [STYLE LINE]
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dg2_death [Duke]
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Inside the incense-hazed head shop. Duke inhales to sneeze, holds it heroically
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with a finger under his nose, loses — and the sneeze blows the haze into a
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perfect mushroom cloud that settles over him, leaving a Duke-shaped statue of
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serenity sitting cross-legged on the floor, smiling faintly, going nowhere
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ever again. The clip ends held on the serene statue. Static shot. [STYLE LINE]
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dg3_action [Duke] (the disco floor)
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A packed 1970s disco with an illuminated checkerboard dance floor pulsing in
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sequence, mirror ball constellations. Duke crosses the floor timing his
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strides to the lit tiles, pointing finger-guns left and right in rhythm, as
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dancers spin around him in feathered silhouette. Rhythmic wide shot.
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[STYLE LINE]
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dg3_death [Duke]
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A packed disco, pulsing floor. Duke missteps onto an unlit tile; the entire
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floor freezes, the music needle-scratches to silence, every dancer turns to
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look at him, and the mirror ball's spotlight finds him alone and stays there
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as he slowly finger-guns in apology to a silent room. The clip ends held in
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the spotlight. Static wide. [STYLE LINE]
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dg4_action [Duke] (the waterbed showroom — matchbook 2)
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A 1970s waterbed showroom, rows of undulating beds under swagged velvet
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canopies, mirror tiles on the ceiling. Duke crosses the room by stepping from
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waterbed to waterbed, riding each slow wave like a surfer, arms out, envelope
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in his teeth. Bouncing tracking shot. [STYLE LINE]
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dg4_death [Duke]
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A waterbed showroom. One overloaded waterbed ruptures in majestic slow motion
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and the wave carries Duke on its crest across the showroom and out the front
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door onto the sidewalk, where he comes to rest perfectly dry-haired in the
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gutter, envelope held aloft, one shoe gone. The clip ends held on the raised
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envelope. Slow-motion wide. [STYLE LINE]
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dg5_action ⑂ [Duke + Big Maurice] (the toll)
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A velvet-roped doorway on the neon strip. Big Maurice occupies the entire
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doorframe in his white fur; Duke produces, with escalating desperation: a
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handshake, a finger-gun, a business card, and finally a mint 45rpm record
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from inside his jacket — and Maurice's single raised finger slowly transforms
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into a beckoning one. Two-shot, low angle on Maurice. [STYLE LINE]
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dg5_death [Duke]
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A velvet-roped doorway. Duke attempts to duck under the velvet rope itself;
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the rope, apparently sentient, tangles him with the efficiency of a bolas
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until he hangs cocooned in velvet at knee height, swaying gently, envelope
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still gripped in one protruding hand. The clip ends held on the slow sway.
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Static shot. [STYLE LINE]
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dg6_action ⑂ [Duke + Professor Teslawax] (the repair shop)
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A cluttered 1970s hi-fi repair workshop, oscilloscope glow, solder smoke.
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Duke's dropped turntable cartridge is snatched mid-fall by a gloved chrome
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hand from off-frame and returned to him repaired in four seconds; the
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Professor beams with paternal pride toward the off-screen helper while Duke
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stares past him, toothpick falling from his open mouth. Two-shot.
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[STYLE LINE]
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dg6b_beat ⑂⭐ [Duke + Chassis] (first sight — the tension begins)
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The repair workshop, amber tube-glow. CHASSIS polishes an already-immaculate
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amplifier, sees Duke, and pauses mid-circle; her dome tube pulses once,
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brighter; a single wisp of steam escapes her hip vent; Duke attempts to lean
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casually on a shelf that is farther away than he thought and recovers almost
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instantly. Neither looks away. Slow mutual push-in. [STYLE LINE]
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dg6_death [Duke]
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The repair workshop. Duke, showing off, plugs two cables together to help;
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every device in the workshop powers on at once at full volume, and the
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combined blast of twelve speakers pins him flat against the corkboard wall
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like a poster of himself, where he remains, fluttering slightly. The clip
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ends held on the Duke poster. Static wide. [STYLE LINE]
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dg7_action [Duke] (the fur emporium — matchbook 3)
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A 1970s fur emporium, racks of enormous coats forming plush canyons. Duke
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squeezes sideways through the fur racks holding the envelope overhead; the
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coats close in behind him like soft surf as he spelunks toward the glowing
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exit sign shape. Claustrophobic plush tracking shot. [STYLE LINE]
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dg7_death [Duke]
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A fur emporium. The rack Duke brushes shivers, then avalanches: a slow soft
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tsunami of fur coats engulfs him completely; the pile settles, luxurious and
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still, with one hand emerging from the plush holding the envelope, medallion
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draped over the wrist. The clip ends held on the hand. Static wide.
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[STYLE LINE]
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dg8_beat ⑂⭐ [Duke + Chassis] (the fire escape — guard down)
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A rusty fire escape above the neon strip at night, city glow below. CHASSIS
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sits with surprising grace on the steps, feather duster idle; Duke sits one
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step down, jacket around his shoulders; her dome tube dims to a low candle
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warmth as she turns it toward the skyline, and one gloved chrome finger
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absently polishes a single bolt on the railing, over and over; Duke, for
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once, says nothing at all. Held two-shot, gentle push-in. [STYLE LINE]
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dg9_action ⑂ [Duke + Miss Cinnamon Rush] (the rival arrives)
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The neon strip at night. A lime-green muscle car slides to the curb in a
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whisper of tire smoke; Cinnamon steps out without breaking stride, flipping a
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45 record across her knuckles, and blows past Duke into the building lobby,
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patting his cheek once in passing; Duke stands revolving slowly like a
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turntable. Tracking shot. [STYLE LINE]
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dg9_death [Duke]
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A building lobby with a brass elevator. Duke sprints for the closing elevator
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containing a smirking unseen occupant, dives, and the doors close precisely
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on his outstretched envelope hand; the dial above ticks up floor by floor
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with his arm still in the doors, Duke dangling from it with immense dignity.
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The clip ends held mid-dangle. Static shot. [STYLE LINE]
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dg10_action ⑂⭐ [Duke + Vivienne Leather] (the penthouse test)
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A 1970s penthouse: white shag carpet deep as snow, conversation pit, a wall
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of thousands of records, smoke ribbons. Vivienne circles Duke with her
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cigarette holder trailing script in the air; Duke, sinking to his shins in
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shag with each step, ignores the martini offered to him and instead kneels
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reverently at the record wall, pulling one sleeve and holding it like
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scripture. Vivienne's eyebrow rises one millimeter: the test is passed.
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Elegant orbiting shot. [STYLE LINE]
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dg10_death [Duke]
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A penthouse with deep white shag carpet. Duke takes one over-confident stride
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into the DEEP end of the shag and sinks smoothly to his chest as into
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quicksand, continuing to make relaxed conversation with perfect confidence
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until only the medallion, one hand, and the envelope remain above the pile.
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The clip ends held on the medallion resting on the carpet surface. Static
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wide. [STYLE LINE]
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dg11_action ⑂ [Duke + Miss Cinnamon Rush] (the bidding duel)
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The penthouse conversation pit. Duke and Cinnamon face off across a marble
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coffee table, slapping down escalating offers: her banded cash, his envelope,
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her car keys, his shop keys, her sunglasses — until Duke, cornered, slaps
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down the mint 45 from his jacket and his own medallion, and the room goes
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still. Cinnamon studies him, then slow-claps once. Intercut close-ups.
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[STYLE LINE]
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dg_docking ⭐ [no characters — THE CUTAWAY MONTAGE, the legend itself]
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Generate as SIX separate 3-4s clips, edited in sequence by the engine. Each
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prompt is innocent alone; the audience's mind is the twelfth man:
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d1: A gleaming retro spacecraft aligns with a rotating space station and
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docks gently, in stately slow motion, to swelling imaginary waltz
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music, warm light flooding the connection point. [STYLE LINE]
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d2: A 1970s steam train enters a mountain tunnel at confident speed;
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the tunnel mouth puffs one perfect smoke ring. [STYLE LINE]
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d3: A champagne cork eases from a bottle in extreme slow motion, pauses,
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then departs with jubilant foam. [STYLE LINE]
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d4: Two lava lamp blobs, amber and rose, drift toward each other inside
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one lamp, merge into a single larger blob, and pulse contentedly.
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[STYLE LINE]
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d5: A vintage toaster trembles with rising intensity, then launches two
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slices of toast into the air in triumphant slow motion; butter
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applauds. [STYLE LINE]
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d6: Fireworks bloom over a 1970s city skyline, reflected in the glass of
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an apartment window with the curtains drawn and one warm lamp glowing
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behind them. [STYLE LINE]
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dg_morningafter ⑂ [Duke + Chassis]
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A workshop at soft dawn light. Duke's velvet suit is immaculate but his
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medallion chain is inexplicably knotted; CHASSIS's chrome is polished to
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mirror finish and her dome tube glows a steady sunrise amber; she vents one
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perfect steam ring, which drifts across frame; Duke watches it go with the
|
||||
expression of a man rethinking his entire cosmology. The clip ends held on
|
||||
the drifting ring. Static two-shot. [STYLE LINE]
|
||||
|
||||
dg_win ⭐ [Duke]
|
||||
The neon strip at dawn, lights going out one by one. Duke wheels a hand
|
||||
dolly stacked six crates high of records down the middle of the empty street
|
||||
in triumphant slow motion, medallion restored, as the establishments' signs
|
||||
dim behind him and the sun crests between buildings, gilding the crates like
|
||||
treasure. The clip ends held on the silhouette. Wide tracking shot.
|
||||
[STYLE LINE]
|
||||
|
||||
dg_gameover [Duke]
|
||||
The record store interior at dawn, lights off. The rotary phone rings and
|
||||
rings; the shop stands empty; through the front window, out on the strip, a
|
||||
lime-green muscle car cruises past with six crates of records strapped to
|
||||
the roof, a tangerine-sleeved arm giving the store a small gracious wave.
|
||||
The clip ends held on the ringing phone. Static interior shot. [STYLE LINE]
|
||||
|
||||
dg_stinger ⑂ [Professor Teslawax + Chassis]
|
||||
The repair workshop at dawn. The Professor examines CHASSIS's diagnostics on
|
||||
an oscilloscope, taps the screen, frowns at readings he has never seen, and
|
||||
turns to her; she stands at the window watching the strip below with her
|
||||
tube glowing that steady sunrise amber, absently dusting a moonbeam. He
|
||||
looks at his clipboard, writes one long note, and underlines it twice. The
|
||||
clip ends held on the underline motion. Static two-shot. [STYLE LINE]
|
||||
|
||||
dg_attract [no characters]
|
||||
Loopable: the neon strip at night in light rain, abstract signs pulsing
|
||||
slowly, one shop window glowing warm with a lava lamp and a spinning record
|
||||
visible inside, smoke drifting across from a doorway. Nothing else happens.
|
||||
Static shot. [STYLE LINE]
|
||||
|
||||
dg_needleskip [no characters]
|
||||
The neon strip scene judders violently sideways twice like a skipping
|
||||
record, tearing and repeating, then snaps to black. One-second transition,
|
||||
no people. [STYLE LINE]
|
||||
|
||||
## THE CHASSIS ARC — engine mapping (build later)
|
||||
dg6b (first sight) → dg8 (fire escape, guard down) → post-dg11: choice window
|
||||
"return to the workshop / go straight home" — the workshop path plays
|
||||
dg_docking (the six-clip montage with waltz audio) → dg_morningafter → then
|
||||
dg_win with Chassis riding the top crate (re-shoot variant when we next have
|
||||
credits). The montage clips double as needle-skip-grade transitions
|
||||
elsewhere. Matchbook collectibles use the engine label system unchanged.
|
||||
249
production/flow/MORPINGHORROR_PRODUCTION_PACK.md
Normal file
249
production/flow/MORPINGHORROR_PRODUCTION_PACK.md
Normal file
@ -0,0 +1,249 @@
|
||||
# THE MORPING HORROR — production pack (FMV existential horror, played straight)
|
||||
### The sequel that sucked, remade as the game it always should have been.
|
||||
|
||||
Premise (from the real repo, themorpinghorror/DESIGN.md on ultra — this is canon):
|
||||
The deadest Tuesday of the year. The boss is away, the shop is yours, and there
|
||||
is only one rule: NEVER LET THE SIDE RUN OUT. Mid-morning the shop record runs
|
||||
out — click, click, click — and the shop floor stops pretending to be a retail
|
||||
layout. The aisles loop. A dead mastering engineer (Wal) has been etching
|
||||
messages into the dead wax since 1977. The white label (MP-003, pressed 1977,
|
||||
never played) reads different every time you look. And the thing in the
|
||||
listening booth wearing your face is a take of YOU that got pressed and never
|
||||
released. Deadstock. Still a comedy. Morp is not cruel; Morp is accurate.
|
||||
|
||||
Tone: existential dread with deadpan comedy — Kentucky Route Zero meets a
|
||||
closing shift. NOT jump-scare gore. The horror is repetition, fluorescent hum,
|
||||
and being sealed mint. Deaths are quiet and awful and slightly funny.
|
||||
|
||||
STAR: DEZ (import both RSG cards — dez_portrait, dez_body — as "Dez").
|
||||
Continuity is the point: this is what happened to him on a Tuesday.
|
||||
Also import MILDRED's card. The cat is the one rule of humanity that remains.
|
||||
|
||||
## SETUP (same as every shoot)
|
||||
New Flow project "THE MORPING HORROR". Veo 3.1 Fast 16:9 1x, Confirm ALWAYS,
|
||||
agent panel closed, Auto-Pilot idle, 2 takes per shot, download everything,
|
||||
⭐ = Veo Quality. Deaths end HELD. Two consecutive "Something went wrong" =
|
||||
stop 30 min (abuse throttle).
|
||||
|
||||
STYLE LINE (horror variant — ends EVERY prompt, never abbreviate):
|
||||
"1980s hand-drawn cel animation, thick ink outlines, painterly gouache
|
||||
backgrounds, cold flickering fluorescent light, drained desaturated palette
|
||||
with sickly green shadows, heavy film grain. No text, no captions, no
|
||||
watermark; all signs, posters and record sleeves are blank or abstract designs
|
||||
with no lettering."
|
||||
|
||||
## NEW CAST (2 cards + 2 imports)
|
||||
|
||||
### WAL — the dead mastering engineer
|
||||
PORTRAIT — paste:
|
||||
1980s hand-drawn cel animation style, thick ink outlines, painterly gouache
|
||||
rendering, cold flickering fluorescent light, drained desaturated palette,
|
||||
heavy film grain. Not photorealistic, not 3D, not CGI. A single character
|
||||
portrait, one person only, no text. The ghost of a 1970s mastering engineer:
|
||||
a stooped older man in a brown cardigan and safety glasses, magnifying loupe
|
||||
pushed up on his forehead, faintly translucent at the edges like a double
|
||||
exposure, lit from below by the glow of a record lathe, expression of patient
|
||||
unfinished business. Waist-up, dark workshop background softly blurred.
|
||||
INFO box:
|
||||
Has been etching messages into the dead wax since 1977. Never hurries, never
|
||||
blinks, points at grooves with a worn stylus. Not malevolent — he has a note
|
||||
for you, and eternity to deliver it. Appears reflected in vinyl before he
|
||||
appears in rooms.
|
||||
WATCH-LIST: translucent DOUBLE-EXPOSURE edges, never a white bedsheet ghost;
|
||||
cardigan brown; loupe stays on forehead; kindly-tired, never menacing.
|
||||
|
||||
### THE DEADSTOCK DOUBLE — the take of Dez that was never released
|
||||
CARD — paste (attach dez_portrait as image reference when generating):
|
||||
1980s hand-drawn cel animation style, thick ink outlines, painterly gouache
|
||||
rendering, cold flickering fluorescent light, drained desaturated palette,
|
||||
heavy film grain. Not photorealistic, not 3D, not CGI. A single character
|
||||
portrait, one person only, no text. A lanky 20-something record store clerk
|
||||
with a tall messy black quiff, open red flannel shirt, black t-shirt and
|
||||
silver headphones around his neck — but WRONG: colors slightly faded like a
|
||||
second-generation dub, posture too still, head tilted two degrees, a smile
|
||||
that arrives a half-second late, eyes that do not track together. Standing
|
||||
inside a dim listening booth behind glass. Waist-up.
|
||||
INFO box:
|
||||
A take that got pressed and never released. Mimics Dez with a half-second
|
||||
delay. Wants to be the released version. Never blinks when Dez blinks. Its
|
||||
booth glass fogs from the inside.
|
||||
WATCH-LIST: identical wardrobe to Dez but FADED; the wrongness is timing and
|
||||
stillness, never gore/monster features; always behind or near glass.
|
||||
|
||||
## SHOT LIST — 30 shots (~700cr Fast + 4⭐ ≈ +800cr)
|
||||
|
||||
mh_title ⭐ [no characters]
|
||||
A dead suburban shopping strip at dawn, one record shop lit inside, absolute
|
||||
stillness, a single fluorescent tube flickering in rhythm like a slow
|
||||
heartbeat; the camera pushes toward the shop door for a long unbroken moment
|
||||
and the door drifts open on its own an inch. The clip ends held on the ajar
|
||||
door. Slow push-in. 1980s hand-drawn cel animation, thick ink outlines,
|
||||
painterly gouache backgrounds, cold flickering fluorescent light, drained
|
||||
desaturated palette with sickly green shadows, heavy film grain. No text, no
|
||||
captions, no watermark; all signs, posters and record sleeves are blank or
|
||||
abstract designs with no lettering.
|
||||
|
||||
mh_intro ⭐ [Dez]
|
||||
Inside a cluttered record store on a dead morning, drained colorless light.
|
||||
Dez lounges bored behind the counter as a record spins on the shop turntable;
|
||||
the record reaches its end and the needle clicks in the runout — click, click,
|
||||
click — and with each click the store's colors drain further and the aisles
|
||||
in the background quietly rearrange. Dez slowly looks up. Static wide,
|
||||
imperceptibly pushing in. [STYLE LINE]
|
||||
|
||||
mh1_action [Dez] (the first loop)
|
||||
Inside the drained record store, aisles stretching too long. Dez walks
|
||||
briskly down an aisle toward the back door, passes the same handwritten sale
|
||||
divider twice, stops, backs up, looks at it, and RUNS — the aisle scrolling
|
||||
past him repeating like a looped background. Tracking shot alongside.
|
||||
[STYLE LINE]
|
||||
|
||||
mh1_death [Dez]
|
||||
Inside the drained record store. Dez keeps running down the looping aisle as
|
||||
it repeats faster and faster until he is running in place like a locked
|
||||
groove, slowing, winding down like a turntable losing power, coming to rest
|
||||
mid-stride, a still frame of a man. The clip ends held on his stopped frame.
|
||||
Static shot. [STYLE LINE]
|
||||
|
||||
mh2_action [Dez] (the hum)
|
||||
Inside the drained store, the overhead fluorescent tubes flicker in sequence
|
||||
down the aisle toward Dez like something approaching along the ceiling; he
|
||||
ducks behind a record crate and clamps both hands over his mouth as the
|
||||
flicker passes over him, dust falling in the strobing light. Low tense shot.
|
||||
[STYLE LINE]
|
||||
|
||||
mh2_death [Dez]
|
||||
Inside the drained store. The traveling fluorescent flicker stops directly
|
||||
above Dez's hiding spot; his shadow on the floor stands up by itself and
|
||||
walks away without him, and Dez stares at the empty floor where it was. The
|
||||
clip ends held on his shadowless feet. Static shot. [STYLE LINE]
|
||||
|
||||
mh3_action [Dez] (the white label lies)
|
||||
Close on Dez's hands holding a pure white-sleeved record under the counter
|
||||
lamp; he slides the record out, examines the runout groove, tilts it against
|
||||
the light, and the etched scratches in the dead wax visibly REARRANGE
|
||||
themselves as abstract marks while he watches, his reflection in the vinyl
|
||||
lagging behind his movement. Macro close-up. [STYLE LINE]
|
||||
|
||||
mh3_death [Dez]
|
||||
Close on the spinning white label record on the turntable; Dez leans in to
|
||||
read the runout and his reflection in the black vinyl reaches up out of the
|
||||
disc, takes hold of his collar, and draws him gently down INTO the groove
|
||||
spiral; the platter keeps turning, unbothered. The clip ends held on the
|
||||
spinning record. Macro shot. [STYLE LINE]
|
||||
|
||||
mh4_action [Dez + Wal] ⑂(Omni Flash) (first contact)
|
||||
The drained record store's repair bench. In the reflection on a stack of
|
||||
shrink-wrapped records, Wal the translucent engineer stands beside Dez,
|
||||
pointing patiently at a groove with a worn stylus; Dez wheels around to an
|
||||
empty room, turns back, and Wal is now on BOTH sides of the reflection.
|
||||
Static uneasy shot. [STYLE LINE]
|
||||
|
||||
mh4_death [Dez]
|
||||
The repair bench. Dez leans so close to the reflective shrink-wrap that his
|
||||
breath fogs it; the fog does not fade — it spreads over the whole frame like
|
||||
shrink film tightening, wrapping the entire image with Dez inside it, and the
|
||||
scene becomes a sealed mint record of itself. The clip ends held on the
|
||||
sealed image. Static shot. [STYLE LINE]
|
||||
|
||||
mh5_action [Dez] (the side must not run out)
|
||||
The shop turntable in drained light, the tonearm nearing the runout; Dez
|
||||
vaults the counter in desperate silence, drops to his knees, and drops the
|
||||
needle back to the outer groove with surgical care as color briefly floods
|
||||
back into the store around him like a held breath released. Slow-motion dive,
|
||||
then stillness. [STYLE LINE]
|
||||
|
||||
mh5_death [Dez]
|
||||
The shop turntable. Dez lunges for the tonearm and misses; the needle enters
|
||||
the runout — click — and on each click the store JUMPS one frame darker, Dez
|
||||
frozen mid-lunge in successively darker exposures like film frames burning
|
||||
down, until only the turntable is lit. The clip ends held on the click-lit
|
||||
turntable. Static strobing shot. [STYLE LINE]
|
||||
|
||||
mh6_action [Dez + Mildred] ⑂(Omni Flash) (the one rule of humanity)
|
||||
The drained store's back room. Mildred the fat gray tabby sits precisely
|
||||
where her bowl should be, staring at Dez; he searches empty shelves in rising
|
||||
panic, finds one dented tin rolled under a crate, and pours it out; as she
|
||||
eats, warm color spreads outward from the cat in a soft circle like a
|
||||
campfire. Warm-centered wide shot. [STYLE LINE]
|
||||
|
||||
mh6_death [Dez + Mildred] ⑂
|
||||
The drained back room. Dez reaches for the cat food tin but the shelf
|
||||
recedes from his hand, the room stretching longer with each grab; Mildred
|
||||
watches him recede down the endless room, slow-blinks once, and looks away.
|
||||
The clip ends held on Mildred's turned head, Dez tiny in the distance.
|
||||
Static shot from behind the cat. [STYLE LINE]
|
||||
|
||||
mh7_action [Dez + The Deadstock Double] ⑂⭐ (the booth)
|
||||
The listening booth in the drained store, fogged glass. Dez wipes the fog
|
||||
and finds himself already inside, wearing his face a half-second late; the
|
||||
Double raises its hand exactly as Dez raises his, palm to palm through the
|
||||
glass, and then the Double's smile arrives after Dez has stopped smiling.
|
||||
Slow push-in over Dez's shoulder into the reflection. [STYLE LINE]
|
||||
|
||||
mh7_death [The Deadstock Double]
|
||||
The listening booth from inside, looking out through fogged glass. The
|
||||
Double, wearing Dez's clothes crisply now in full color, adjusts the
|
||||
headphones around ITS neck, gives the glass a courteous nod, and walks off
|
||||
into the shop leaving the viewer behind in the booth as the fog closes over
|
||||
the glass. The clip ends held on the fogged glass. Static POV shot.
|
||||
[STYLE LINE]
|
||||
|
||||
mh8_action [Dez + Wal] ⑂⭐ (the message, the word to cut)
|
||||
Wal's workshop, materialized in the store's back room: a record lathe glowing
|
||||
warm amber in the drained world. Translucent Wal guides Dez's hand to the
|
||||
cutting head, and together they cut ONE deliberate abstract mark into the
|
||||
dead wax of the white label as sparks of light lift off the groove like
|
||||
fireflies. Reverent close-up. [STYLE LINE]
|
||||
|
||||
mh8_death [Dez]
|
||||
The lathe workshop. Dez cuts the mark alone, without waiting, and the
|
||||
cutting head skates — the whole room SKIPS like a scratched record, three
|
||||
frames of the room stuttering back and forth with Dez caught mid-motion in
|
||||
each, then settles on an empty room, the lathe still turning. The clip ends
|
||||
held on the empty room. Stuttering static shot. [STYLE LINE]
|
||||
|
||||
mh9_win ⭐ [Dez + Mildred] ⑂
|
||||
The record store as the etched white label plays: with each revolution color
|
||||
pours back aisle by aisle, the fluorescents steady, the aisles walk back
|
||||
into place ashamed of themselves, and Dez slides down the counter to the
|
||||
floor as Mildred climbs onto his lap uninvited; through the window,
|
||||
Tuesday's light finally moves. Long-held warm wide shot. The clip ends held
|
||||
on the two of them. [STYLE LINE]
|
||||
|
||||
mh_gameover [The Deadstock Double]
|
||||
A bright, fully-colored, cheerful record store. The Double, crisp and
|
||||
saturated, serves an unseen customer with a perfect smile that arrives
|
||||
exactly on time now; only in the fogged listening-booth glass behind it is
|
||||
there the faint outline of a figure with both palms on the inside of the
|
||||
glass. The clip ends held with the smile in front and the palms behind.
|
||||
Static wide shot. [STYLE LINE]
|
||||
|
||||
mh_stinger [Mildred]
|
||||
The restored colorful store at closing, warm light. Mildred sits on the
|
||||
counter beside the white-labeled record, staring at the listening booth in
|
||||
the background for a long moment, then turns to the camera and does not
|
||||
blink for the entire remainder of the clip. The clip ends held on her stare.
|
||||
Slow imperceptible push-in. [STYLE LINE]
|
||||
|
||||
mh_attract [no characters]
|
||||
Loopable: the drained record store at rest, one fluorescent tube flickering
|
||||
in slow heartbeat rhythm, a record spinning silently on the shop turntable
|
||||
with the tonearm hovering just above the runout, dust motes hanging
|
||||
motionless. Nothing else happens. Static shot. [STYLE LINE]
|
||||
|
||||
mh_needleskip [no characters]
|
||||
The drained store scene judders violently sideways twice like a skipping
|
||||
record, tearing and repeating with horizontal displacement, then snaps to
|
||||
black. One-second transition, no people. [STYLE LINE]
|
||||
|
||||
NOTE: [STYLE LINE] above = paste the full horror style line from the top of
|
||||
this doc every time. It is written out once to keep this file printable; when
|
||||
pasting into Flow, ALWAYS replace [STYLE LINE] with the complete sentence.
|
||||
|
||||
## ENGINE MAPPING (build phase, later)
|
||||
Loops = the replay-queue + mirrorOk systems reskinned as the maze; the "side
|
||||
running out" = a global timer that forces a return-to-turntable scene every N
|
||||
scenes (new mechanic, small); the word-to-cut = white-label collect chain;
|
||||
mh_gameover replaces the standard game-over. Deaths here are quiet — DEATH_HOLD
|
||||
doubles to 1.2s for this title.
|
||||
Loading…
Reference in New Issue
Block a user