BM pack addendum: car chase + Barry death-read recovered from concept, engine notes

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -594,3 +594,58 @@ No text, no captions, no watermark; all signs are blank.
6. Tomorrow: I sort the haul (the 14-agent workflow is reusable as-is), the
engine gets a second scenes.json, and Beyond Morp becomes game #19 on the
arcade next to its own ancestor. Barry will have notes.
---
## 5. CONCEPT CROSS-CHECK ADDENDUM (vs BEYONDMORP.md — 3 recovered items)
### RECOVERED SHOT: the car chase (concept marquee — shoot in Act 1, after a1s1)
a1s2b_action [The Guy] (the cat-food run IS a car chase)
A beige hatchback drives sensibly through quiet suburban streets at golden hour,
filmed like a blockbuster car chase: screaming low angles on the hubcaps, The
Guy's steely eyes in the mirror, a three-point turn shot like a handbrake
drift with orchestral gravity, and an indicator blinking on in triumphant slow
motion. Sweeping chase-camera coverage. 1980s hand-drawn cel animation, thick
ink outlines, painterly gouache backgrounds, film grain. No text, no captions,
no watermark; all signs, posters and record sleeves are blank or abstract
designs with no lettering.
a1s2b_death [The Guy]
A beige hatchback attempts a heroic parallel park at blockbuster speed and
gently kisses the kerb; the hubcap pops off and rolls away in an endless
tragic circle as The Guy grips the wheel, staring into the distance, a single
bead of sweat falling. The clip ends held on the rolling hubcap. Low static
shot. 1980s hand-drawn cel animation, thick ink outlines, painterly gouache
backgrounds, film grain. No text, no captions, no watermark; all signs, posters
and record sleeves are blank or abstract designs with no lettering.
### RECOVERED SHOT: Barry's death-read (the Barry-QTE fail state)
Concept rule: Barry interruptions ARE QTEs — press the input before his rant
ends for a bonus; fail, and he reads the original room description aloud in
full while you die. That fail needs its own clip:
barry_deathread [Barry]
Flat dark charcoal background, even lighting. Barry pointedly opens a blank
vintage game manual, adjusts his glasses, and reads aloud from it with slow
relentless scholarly relish, occasionally glancing up at camera to make sure
you are still listening, settling in for the long haul. The clip ends held on
him wetting a finger to turn the page. Static medium shot, waist-up. 1980s
hand-drawn cel animation, thick ink outlines, painterly gouache backgrounds,
film grain. No text, no captions, no watermark; all signs, posters and record
sleeves are blank or abstract designs with no lettering.
### ENGINE NOTES (no gens needed — for the build phase, not tonight)
- Barry-QTE mechanic: PiP window opens with a rant clip + action-input window;
pass = bonus + un-pause; fail = barry_deathread composites over the frozen
scene, THEN the scene's death plays. Engine v2's PiP is a CSS overlay video.
- Canon-error death cards: on canon-error deaths (a2s3 vine, etc.) the engine
overlays a wiki-citation card: "[disputed — source: rooms/room6.json]" as
HTML text (free, no gen, always crisp).
- Morp deviation, deliberate: concept said "CGI explosion-god"; the pack's Morp
is serene-and-disappointed instead — funnier, and stable to generate (fire
drifts ugly). Barry is furious the movie changed Morp. This is now canon.
- "morpinghorror" bonus look (gritty 2000s reboot grade) = post-ship alt-look
remaster via the promptc look system, not tonight's problem.
Revised totals: 49 shots (~920cr Fast + ~1000 Quality). Run a1s2b right after
a1s1; barry_deathread with the Barry pack.