Sort-session handoff: 167-clip archive triage plan
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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production/SORT_SESSION.md
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# NEXT SESSION: the big sort — 167 harvested clips → full game
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State: flow-vids-RSG/flowvid_001..193.mp4 (167 after exact-dedupe) = the ENTIRE
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Flow project video archive, harvested via tools/flow_console_harvest.js at 720p.
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Sample review (11 spread samples) showed ~100% on-model keep-rate across all
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worlds: sea/lava/space/grid/runout/store/altar all present, Dead Wax moves
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correctly, two-shots hold.
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Job (fresh context, heavy image review — consider a Workflow fan-out):
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1. Frame-rip all 167 into labeled contact sheets (4 frames each, batches of ~14).
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2. Classify each: shot id from DESIGN.md/scenes.json (sets are visually
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unmistakable; grid order ≈ newest-first so reverse task-serve order in
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/tmp/flowrinse.log + results.jsonl helps disambiguate takes).
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3. Pick best take per slot (criteria: on-model Dez, action reads, holdable
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ending for deaths); normalize (1280x720/24fps/crf20/aac/faststart) into
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engine/clips/<id>.mp4 per scenes.json names.
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4. Requeue only true gaps (no footage found): strip their failed lines from
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results.jsonl. NEVER requeue ids that have footage (double-spend).
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5. Bot-playtest full graph, tune windows in ?debug=1, commit, push.
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Also pending: Quality-tier finale shots (t7/win/stinger/postage) may not be
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generated yet — check results.jsonl; they're the 14 Quality tasks at queue end.
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