1334eb8344terrain palette alias — placement preview clean, zero yaml errors
master
type-two
2026-08-31 19:46:13 +1000
887039c289PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
type-two
2026-08-31 19:45:35 +1000
71416b3843RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions)
type-two
2026-08-31 19:22:42 +1000
c19bf48e5eJUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps
type-two
2026-08-31 13:20:57 +1000
98a2fbbffbSelectionDecorations on swat, PathFinder off editorworld (substring-replace casualty), Launch.Map=example is the dev loop
type-two
2026-08-31 01:54:35 +1000
e4b88dd464first strike fixes: PathFinder + move cursors, AlwaysVisible, QuantizeFacingsFromSequence stand, swat squad on the shellmap — boots clean, zero yaml errors
type-two
2026-08-31 01:47:14 +1000
5c73776376FIRST STRIKE: swat infantry — 8-facing PngSheet sprites baked from quaternius Swat via spritebake pipeline (idle/run/shoot/die), Locomotor, starting support squad
type-two
2026-08-31 01:38:34 +1000
8e4d13b72bDecree two: construction buildup anims, Boombox Crates, real faction flags, character portraits
vinylgod
type-two
2026-07-26 19:53:36 +1000
6847a47feaSIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale)
type-two
2026-07-25 23:35:15 +1000
ef432e4182Mission 03: THE DROP — campaign finale
type-two
2026-07-25 23:19:43 +1000
c09da56dbeMission 02: CRATE DIGGERS — timed raid with no base building
type-two
2026-07-25 23:11:20 +1000
e11ec402ffTerrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family
type-two
2026-07-25 22:37:38 +1000
bffe4e088aFix two runtime-only bugs found on first live run: missing sidebar icons for the 4 facing-sheet units, and waxseed needing QuantizeFacingsFromSequence
type-two
2026-07-25 22:20:38 +1000
f1984c16eaDocument the display dependency: no display = silent hang at mod load, process-alive is not proof
type-two
2026-07-25 19:13:31 +1000
93ad888c32Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry
type-two
2026-07-25 19:12:35 +1000
5255aeeb1fRound 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
type-two
2026-07-25 19:08:13 +1000
1939f868b0Fix AutoTarget null crash: add FrozenActorLayer to player, FrozenUnderFog on buildings
type-two
2026-07-25 18:42:50 +1000
4761245c61Unit voices: MRP and Stream acknowledgment lines on all units
type-two
2026-07-20 17:24:09 +1000
33826f0755Weapon SFX (procedural synth), VINYLGOD README for the fresh repo
type-two
2026-07-20 17:20:42 +1000
20c83ee3f0Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
type-two
2026-07-20 17:07:00 +1000
a870c4a2a6Defense turrets: Horn Pit (MRP) and Ad Tower (Stream), AI builds them
type-two
2026-07-20 16:51:19 +1000
7a02ca19fdRound 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map
type-two
2026-07-20 16:48:13 +1000
2362a04605Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding
type-two
2026-07-20 04:51:31 +1000
7bb6e649f7Phase E: The Stream faction (9 actors), Wax AI bot for both factions, bot-vs-bot shellmap battle
type-two
2026-07-20 04:40:06 +1000