first strike fixes: PathFinder + move cursors, AlwaysVisible, QuantizeFacingsFromSequence stand, swat squad on the shellmap — boots clean, zero yaml errors

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
type-two 2026-08-31 01:47:14 +10:00
parent 5c73776376
commit e4b88dd464
4 changed files with 20 additions and 1 deletions

View File

@ -2,3 +2,7 @@ Cursors:
cursors/assets/default.png:
default:
Start: 0
move:
Start: 0
move-blocked:
Start: 0

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@ -28,3 +28,15 @@ Players:
Faction: Random
Actors:
Actor1: swat
Location: 14,16
Owner: Neutral
Actor2: swat
Location: 17,15
Owner: Neutral
Actor3: swat
Location: 19,18
Owner: Neutral
Actor4: swat
Location: 16,19
Owner: Neutral

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@ -17,11 +17,12 @@ example.colorpicker:
-MapEditorData:
swat:
Interactable:
AlwaysVisible:
Selectable:
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: foot
Speed: 56

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@ -20,6 +20,7 @@
world:
Inherits: ^baseworld
PathFinder:
Locomotor@foot:
Name: foot
TerrainSpeeds:
@ -42,6 +43,7 @@ world:
editorworld:
Inherits: ^baseworld
PathFinder:
Locomotor@foot:
Name: foot
TerrainSpeeds: