first strike fixes: PathFinder + move cursors, AlwaysVisible, QuantizeFacingsFromSequence stand, swat squad on the shellmap — boots clean, zero yaml errors
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -2,3 +2,7 @@ Cursors:
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cursors/assets/default.png:
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default:
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Start: 0
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move:
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Start: 0
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move-blocked:
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Start: 0
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@ -28,3 +28,15 @@ Players:
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Faction: Random
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Actors:
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Actor1: swat
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Location: 14,16
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Owner: Neutral
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Actor2: swat
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Location: 17,15
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Owner: Neutral
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Actor3: swat
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Location: 19,18
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Owner: Neutral
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Actor4: swat
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Location: 16,19
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Owner: Neutral
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@ -17,11 +17,12 @@ example.colorpicker:
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-MapEditorData:
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swat:
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Interactable:
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AlwaysVisible:
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Selectable:
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HitShape:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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Sequence: stand
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Mobile:
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Locomotor: foot
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Speed: 56
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@ -20,6 +20,7 @@
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world:
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Inherits: ^baseworld
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PathFinder:
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Locomotor@foot:
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Name: foot
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TerrainSpeeds:
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@ -42,6 +43,7 @@ world:
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editorworld:
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Inherits: ^baseworld
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PathFinder:
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Locomotor@foot:
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Name: foot
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TerrainSpeeds:
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