FIRST STRIKE: swat infantry — 8-facing PngSheet sprites baked from quaternius Swat via spritebake pipeline (idle/run/shoot/die), Locomotor, starting support squad

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
type-two 2026-08-31 01:38:34 +10:00
parent df103939c7
commit 5c73776376
7 changed files with 43 additions and 0 deletions

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@ -15,3 +15,17 @@ example.colorpicker:
Image: example
Palette: colorpicker
-MapEditorData:
swat:
Interactable:
Selectable:
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Mobile:
Locomotor: foot
Speed: 56
RenderSprites:
WithInfantryBody:
MapEditorData:
Categories: Actors

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@ -20,6 +20,10 @@
world:
Inherits: ^baseworld
Locomotor@foot:
Name: foot
TerrainSpeeds:
Clear: 100
ColorPickerManager:
PreviewActor: example.colorpicker
CreateMapPlayers:
@ -30,11 +34,18 @@ world:
SpawnStartingUnits:
StartingUnits@Example:
BaseActor: example
SupportActors: swat, swat, swat
InnerSupportRadius: 3
OuterSupportRadius: 5
Factions: example
ClassName: options-starting-units.unlabeled
editorworld:
Inherits: ^baseworld
Locomotor@foot:
Name: foot
TerrainSpeeds:
Clear: 100
BuildableTerrainOverlay:
AllowedTerrainTypes:
Palette:

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@ -1,3 +1,21 @@
example:
idle:
Filename: sequences/assets/example.png
swat:
stand:
Filename: sequences/assets/swat_idle.png
Facings: 8
Length: 8
run:
Filename: sequences/assets/swat_run.png
Facings: 8
Length: 8
shoot:
Filename: sequences/assets/swat_shoot.png
Facings: 8
Length: 8
die:
Filename: sequences/assets/swat_die.png
Facings: 8
Length: 8