type-two
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887039c289
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PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 19:45:35 +10:00 |
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type-two
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71416b3843
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RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions)
Trait chain learned: MapOptions + ResourceClaimLayer on world, StoresResources.Resources on harvester, QuantizedFacings 1 for buildings, FrozenActorLayer player-only
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 19:22:42 +10:00 |
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type-two
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c19bf48e5e
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JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps
Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 13:20:57 +10:00 |
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type-two
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5c73776376
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FIRST STRIKE: swat infantry — 8-facing PngSheet sprites baked from quaternius Swat via spritebake pipeline (idle/run/shoot/die), Locomotor, starting support squad
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 01:38:34 +10:00 |
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penev92
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b6f4adc3e4
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Ran the update rules on the example mod
Running a second time actually fixed a duplucate Filename: on the sequences that the first run created!
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2023-11-03 16:54:35 +02:00 |
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IceReaper
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98eec41578
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Modernized the SDK.
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2023-03-27 20:24:23 +02:00 |
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