RECORDANDRONCO/mods/example/sequences
2026-08-31 13:20:57 +10:00
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assets JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps 2026-08-31 13:20:57 +10:00
doomsday.yaml JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps 2026-08-31 13:20:57 +10:00
example.yaml FIRST STRIKE: swat infantry — 8-facing PngSheet sprites baked from quaternius Swat via spritebake pipeline (idle/run/shoot/die), Locomotor, starting support squad 2026-08-31 01:38:34 +10:00
mapeditor.yaml Ran the update rules on the example mod 2023-11-03 16:54:35 +02:00
mpspawn.yaml Ran the update rules on the example mod 2023-11-03 16:54:35 +02:00