Commit Graph

10 Commits

Author SHA1 Message Date
type-two
6847a47fea SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale)
Adds tools/gen_sideb.py — one data-driven builder replacing the copy-pasted
gen_missionN.py pattern — and tools/smoketest.sh, which reports
PASS/FAIL/DISPLAY_UNAVAILABLE instead of the process-is-alive check that has
produced false passes twice now.

NOT verified in-game: the display went to sleep mid-session. Static checks all
pass (luac, check-yaml 0 errors, map refresh, check_assets, make) and the
already-verified m03 hangs identically, confirming it is environmental.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 23:35:15 +10:00
type-two
ef432e4182 Mission 03: THE DROP — campaign finale
Full base-building map against a live Stream bot holding The Algorithm behind a
defended base. Building the Mastering Studio triggers a scripted all-in
counterattack; silencing The Algorithm wins. Tick scan throttled to 1Hz.

SIDE A is now three missions.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 23:19:43 +10:00
type-two
c09da56dbe Mission 02: CRATE DIGGERS — timed raid with no base building
Strike force + The Selector against a Stream transcoder outpost; 6-minute
countdown shown via SetMissionText, master lacquer is cut (killed) if the timer
beats you. Adds the lacquer prop (deliberately untargetable) and ScriptTriggers
on all actor templates, without which Trigger.OnKilled throws at map load.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 23:11:20 +10:00
type-two
e11ec402ff Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family
Replaces the single flat grey tile. Adds tools/build_tiles.py (atlas builder
with edge-blending + tone matching), paint_terrain.py (surgical tile-plane
repaint: asphalt base, concrete pads, dirt blobs, groove patches near wax,
rubble clumps), jitter_wax.py, render_map.py (offline map preview), and
check_assets.py.

Also fixes the arena harness being rigged: both wax fields sat ~12 cells from
BotA and ~18 from BotB, so BotB starved for map reasons, not balance reasons.
Arena wax is now mirrored (7.1/18/18/19.8 from both starts). Seep interval
90 -> 20 after telemetry showed the slower rate still drained both economies.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 22:37:38 +10:00
type-two
5255aeeb1f Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
Wax seeps fix the economy flatline the arena telemetry exposed: both bots hit
cash=0/stored=0 from tick 6250 with no way to recover.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:08:13 +10:00
type-two
20c83ee3f0 Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
Some checks are pending
Continuous Integration / Linux (.NET 6.0) (push) Waiting to run
Continuous Integration / Linux (mono) (push) Waiting to run
Continuous Integration / Windows (.NET 6.0) (push) Waiting to run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:07:00 +10:00
type-two
a870c4a2a6 Defense turrets: Horn Pit (MRP) and Ad Tower (Stream), AI builds them
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:51:19 +10:00
type-two
7a02ca19fd Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:48:13 +10:00
type-two
2362a04605 Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:51:31 +10:00
type-two
030b3f2698 VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:38:52 +10:00