RECORDANDRONCO/assets_src
type-two 8e4d13b72b Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits
* All 17 buildings now RISE out of the ground behind a pink scan line when
  built (tools/make_anims.py generates 7-frame make sequences; WithMakeAnimation
  on the building template).
* Boombox Crates: neutral pickups spawn on a timer (max 4). 500 records usually,
  1500 jackpot sometimes, bass_ring feedback trap rarely. Locomotors crush
  crates to collect, classic style.
* Lobby faction flags are real now: MRP record, Stream play button, split '?'.
* MC 8-TRACK and ASSISTANT portraits generated for briefings/press kit.
* Balance ledger updated: first aura-era match went to Stream (runaway flag);
  full ledger M M M | S S | M | S — boundary variance, no knee-jerk tune.

Smoke-tested PASS on arena and m01 with everything live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:53:36 +10:00
..
audio Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
concepts VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
renders Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
renders_topdown Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
static_frames Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
terrain Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
contact_sheet.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
keyart_raw.png Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
living_buildings.gif Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
m02_outpost.png Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
m03_algorithm.png Mission 03: THE DROP — campaign finale 2026-07-25 23:19:43 +10:00
map_arena.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
map_detail.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
map_m02.png Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
map_m03.png Mission 03: THE DROP — campaign finale 2026-07-25 23:19:43 +10:00
map_m04.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
map_m05.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
map_m06.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
portrait_assistant.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
portrait_mc8track.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
PROMPTS.md Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
round5_roster.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00