RECORDANDRONCO/assets_src
type-two 9bca0f99c2 Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs
* All 19 structures now breathe: procedural pulse-glow animation generated from
  each sprite's own lit pixels (tools/animate_sprites.py), 6 frames at 130ms.
  WithSpriteBody PlayRepeating()s multi-frame idles, so no trait changes needed.
* Big explosions leave scorch smudges on the ground (SmudgeLayer + LeaveSmudge
  on bass_ring, both superweapon impacts, and building deaths).
* Buildings shake the screen when they die (ScreenShaker + ShakeOnDeath).
* The main menu is alive again: shellmap split into two lua-driven sides that
  skirmish forever. No Bot: players, so no order-manager stall.
* Stream buffs owed by telemetry: bufferbot HP 3500->5000 (survives a second
  seven-inch), drmwalker 750, scraper capacity 18.

Verified: arena smoketest PASS with all changes, shellmap lua confirmed live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 18:45:51 +10:00
..
audio Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
concepts VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
renders Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
renders_topdown Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
static_frames Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
terrain Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
contact_sheet.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
living_buildings.gif Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
m02_outpost.png Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
m03_algorithm.png Mission 03: THE DROP — campaign finale 2026-07-25 23:19:43 +10:00
map_arena.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
map_detail.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
map_m02.png Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
map_m03.png Mission 03: THE DROP — campaign finale 2026-07-25 23:19:43 +10:00
map_m04.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
map_m05.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
map_m06.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
PROMPTS.md Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
round5_roster.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00