RECORDANDRONCO/assets_src
type-two 8945a6a06b Creative direction: sound as territory, VISION.md, keyart, needle-drop launch
Signature mechanic — auras make sound physical:
 * In The Mix (MRP): allied units within 5 cells of an Amp Stack get +25%
   firepower, pink note decoration. Amp placement is now forward strategy.
 * Low Latency (Stream): allied units within 5 cells of an Edge Node move 30%
   faster, blue chevron decoration. The datacentre build-radius creep now has a
   combat identity to match the lore.
Pure YAML: ProximityExternalCondition -> ExternalCondition + multipliers.

Also: VISION.md (five pillars, one page), THE DROP/SHUFFLE launches now play a
procedural vinyl needle-drop crackle (33rpm rumble + dust pops), and generated
cinematic keyart wired into the loadscreen stripe.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:41:32 +10:00
..
audio Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
concepts VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
renders Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
renders_topdown Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
static_frames Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
terrain Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
contact_sheet.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
keyart_raw.png Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
living_buildings.gif Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
m02_outpost.png Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
m03_algorithm.png Mission 03: THE DROP — campaign finale 2026-07-25 23:19:43 +10:00
map_arena.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
map_detail.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
map_m02.png Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
map_m03.png Mission 03: THE DROP — campaign finale 2026-07-25 23:19:43 +10:00
map_m04.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
map_m05.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
map_m06.png SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
PROMPTS.md Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
round5_roster.png Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00