Measured worst interior with 3 two-draw rig proxies at browse points:
68 draws (opshop/hall) in the ?stock=real path — browsers add ≤6, ample
headroom. Flags the one tight spot for D/F: pre-existing GLB-on opshop/
hall is 344/350, so keep rigs impostor-cheap if ever stacked on GLB
hero-props there; F's sweep-with-browsers confirms ≤350.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Book/toy shelves get pull-and-buy over the SAME wallet; records keep the
deep dig. New stockpack.buildBuyableShelf(): a real shelf is merged,
per-item-ADDRESSABLE meshes — one per atlas (all covers drawn from one
seeded atlas → one draw/shelf), tagged noBatch so batch.js leaves them
intact. Aim a spine/box → pull card (title/author-or-maker/$price/band
from the pack index) → BUY debits the wallet, adds to inventory, and
collapseBuyItem() zero-areas the item's quad in place (removed from the
shelf, no geometry churn). Parody stock → no buy mesh → no card. Fail-
soft per pack; atlasPool() keeps each shelf single-atlas (one draw).
Test page: E interacts (bin→dig, shelf→card) + a #shelfBuy pull card;
shelfBuySoak() buys one item per book/toy seed. Validated: raycast→card
→BUY end-to-end (quad collapses to centre, cash/inventory update),
buy-soak 6/6 collapseOk leak geo0/tex0, ?stock=real draws record 41/
book 58/toy 57 ≤350, drawSweep GLB-off 168/on 344 unchanged, placement
determinism 0 fails, qa --strict GREEN 5/5. Shot: browse_buy_r9.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Publishes decision #1's contract FIRST (before code) so D and F build
in parallel: room.browsePoints[] (0..3, deterministic per shop.seed) —
{x,z,ry,atKind,slotIndex}, same coord frame + ry convention as
counter.stand. Guarantees: walkable, reachable (door→counter flood-
fill), ≥0.6m spaced, every archetype. C adds no meshes/draws; D's rigs
ride the ≤350 interior budget. Includes the D→F→C handoff (occupancy
count → browsePoints.slice(0,min(count,3)) → one rig per point).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Shell seams (F owns index.html): A &town=<key> -> generatePlanFor(seed,'osm',{town}) (Katoomba);
B weather (createWeather on ?weather=1; PROCITY.weather={state,intensity}, {clear,0} off; update in
loop); C session wallet bound to the dig BUY (getCash/onBuy in interior_mode); D patronage door
points -> citizens.setShops + ?patronage=0 off-switch + setWeather each frame.
Harness: stock=real + weather=rain graduated warn -> STRICT. New warn smokes: buy-v0 (dig BUY ->
wallet, cash 191->179 bag 0->1), patronage (7 peds visit shop doors/~18s), book/toy stock (6/11
real atlas meshes). Determinism gate: pinned osm/katoomba golden 0x0f652510 keyed on (seed,plansrc,
town) + fixed a hex zero-pad bug the katoomba golden exposed (0x0f652510 vs unpadded 0xf652510).
No patronage baseline re-pin needed (nets fewer draws, within tolerance). qa.sh --strict GREEN 5/5.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The crowd comes alive. Default-on for the streamed roster (behind ?patronage=0); v1 path
(?roster=v1) untouched — no patron fields, golden identity holds. qa --strict GREEN.
Patronage (D1): per-ped state machine walking -> going (steer to a nearby open shop's door,
seeded ~every 10m within 18m) -> inside (hidden, 5-20s seeded dwell) -> emerge (resumes walk).
Hours-aware: noon = all types (up to ~38 inside, 7 types); night = video-only (the openLate shop
draws the crowd, roll ramps up as streets empty). Deterministic (150 chunk-keyed ids), leak-free
(0 GPU delta over the churn), budget-neutral (inside peds hidden -> draws -1).
Weather (D2): reads Lane B's PROCITY.weather contract (no import). setWeather({state,intensity}).
Rain -> density -56% (40-60% target), walk speed +14%, more sheltering (inside 6->25); overcast
-10%; clear = v1.
Also this session: R7 post-flip shell verification (no-flag boot streams, determinism, leak-free,
?roster=v1 restores golden roster) and pushed main + v1.0/v1.1/v2.0-alpha/v2.0-beta to origin.
F wiring (setShops door-point recipe, setWeather, ?patronage=0) documented in LANE_D_NOTES.
Only web/js/citizens/sim.js + web/citizens_test.html changed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
C1 — buy loop v0 (new wallet.js): runtime-only economy — seeded cash
(~$60–200), buy()/broke-gate/in-memory bag, onChange for a cash chip.
World gen untouched (purchases never re-enter the plan/seeded build).
Test page: #cashChip HUD + I-toggle inventory + dig BUY IT button
(pull → bag, cash down, bin depletes); digSoak buys ≤2/visit.
C2 — book spines + toy boxes wired to ?stock=real. stockpack.js keys
each pack to a slot (record→sleeve, book→spine, toy→box); stock.js
shelfLine builds real atlas-UV cover planes for book/toy shelves
(static, no dig), fail-soft per pack. E's packs live: record 350/6,
book 311/4, toy 273/5 (items/atlases).
C3 — validated: draws ≤350 (record 41, book 42, toy 51), determinism
0 fails, leak-free (0 geo/tex delta ×20; buy-soak 12 visits/5 bought,
leakGeo0/tex0), reload resets wallet, flag-off + ?noassets untouched,
qa.sh --strict GREEN 5/5. Shot: docs/shots/laneC/buyloop_r8.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The carried brief (slipped R7) lands complete — all four items, qa.sh --strict GREEN.
1. Selfcheck PARITY: extracted structuralSuite(plan,label) and run the FULL invariant suite
on every (source, town) — synthetic + both OSM towns get identical coverage (storeys,
one-shop-per-lot, facing, within/cross-block overlap, corridor coverage, determinism,
exactly-one-openLate). ALL GREEN 1727/1727 (was 1362; OSM went subset → full ×2 towns).
2. SECOND TOWN: Katoomba (Blue Mountains, 19 shops, op-shop/book heavy) — regional contrast
to inner-Melbourne. osm_fixture.js → OSM_TOWNS{melbourne,katoomba}+DEFAULT_TOWN;
generatePlanFor(seed, source, {town}); ?plansrc=osm&town=katoomba. Golden 0x0f652510.
Melbourne 0x34cfdec0 + synthetic 0x3fa36874 UNCHANGED (town key kept off the plan).
3. "Add a town" recipe in LANE_A_NOTES (R8): extract → OSM_TOWNS → pin golden → tell F.
4. Normalization + LOG: importer bends real data to the contracts (unknown kind→opshop,
hours-clamp so only one shop is openLate, video-preferred landmark w/ fallback) and logs
it via {report}; selfcheck prints per-town (e.g. melbourne hoursClamped:5, openLate:video).
For F: three goldens to pin, gate keyed (seed, plansrc, town); selector gained {town} — see
LANE_A_NOTES R8. Screenshots docs/shots/laneA/osm-{melbourne,katoomba}.png.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
John unblocked GODVERSE DB access (m1ultra native-Postgres clones, read-only SELECT,
peer auth). All 3 packs rebuilt from real data:
- record 350: discogs_full.inventory (real store stock) join release/release_image,
real Discogs cover art.
- book 311 + toy 273: dealgod.products by category_path, real product photos + prices.
Metadata parody-transformed (deterministic, no source-token leak -> no real trademarks
in pack text); cover images are real release/product art (read-only, non-economy,
decision #2); book prices seeded (source is info-only, John's call). 15 atlases
published to the depot; indexes committed (the C contract) + staged for ?localdepot;
all pass the pack-QA gate. build_stock_pack.py gained --from-tsv (extract-on-DB-box ->
build-here), portrait 176x256 book cell, seeded-price fallback. qa --strict GREEN 5/5.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
New js/world/weather.js + a one-line lighting.setSky(). Seeded per citySeed (weatherFor):
~57/24/19% clear/overcast/rain over 400 seeds, deterministic. Rain = ONE draw (camera-following
Points + procedural streak/fall/wind shader) + wet ground (roughness/darken on shared ground mats,
restored on dispose) + matching rainy sky dome via lighting.setSky. Fully procedural (0 depot fetch).
- Exposes window.PROCITY.weather = { state:'clear'|'overcast'|'rain', intensity:0..1 } for Lane D's
weather-reactive crowds (decision #1). Documented the contract + the exact 3-line shell wiring for F
in LANE_B_NOTES (I don't touch index.html). ?weather=1 seeded (default town rolls clear);
?weather=rain|overcast|clear forces a state for demos/smokes.
- Worst view 141 draws day / 126 night (<=300); composes with ?winmap + night (rain outside a lit
interior-mapped window = the money shot, screenshotted); deterministic; 0 console errors; flag-off
byte-identical (shell never constructs it). Deferred cut line: vertex-shader wind sway on
trees/awnings (touches other lanes' materials) — noted, not done. Tram stretch not attempted.
qa.sh --strict GREEN (5/5).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
E1: build_stock_pack.py generalized over kinds — record (256x256 sleeves), book
(96x256 tall-thin spines), toy (256x256 boxes), per-kind parody word banks, same
build-time/parody/atlas/index laws. Book+toy sample packs built + staged (?localdepot)
+ indexes committed to pipeline/packs/ so Lane C wires book/toy shelves now. Parody
deterministic + no distinctive-token leak across all 3 kinds.
E2: validate_pack.py QA gate (wired into validate_manifest -> qa gate 3) — bad UV /
empty title / bad price_band / dangling atlas / dup id fails qa (proven). qa strict
GREEN 5/5.
Real 150-250-item packs blocked on GODVERSE_DSN (flagged to Fable); samples are
placeholders in the real index format. No fal spend.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
qa.sh: flags harness warn_gate → run_gate — flags-off regression + the 4 existing flags +
all-on combo are now STRICT (a harness FAIL fails qa). New flags stay warn-level in-harness.
?stock=real wiring (F owns the shell + interior bridge): shell preloads the record stock pack
(preloadStockPack('record'), fail-soft, off under ?noassets) + passes stockReal to the bridge.
interior_mode builds makeStockAdapter(getStockPack(shop.type)) and passes it to BOTH buildInterior
(static crate sleeves) and dig.open (riffle) — null pack → parody canvas (Lane C fail-soft).
Harness: added stock=real smoke (assert non-parody = batched userData.isStock atlas meshes > 0;
verified 7 real sleeves in the record shop) + weather=1 smoke (auto-skips until Lane B lands),
both warn-level (decision #4). qa.sh --strict GREEN (5 gates); crates now show real covers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The first deliberate flags-off baseline change. On D's GO (43edabf: E1 ped sub-mesh merge
447188a validated → ~1 draw/near-rig → full density 241 worst-street draws <=300, leak-free).
index.html: chunk-streamed roster default-on (chunkStream:{radius:2}); ?roster=v1 restores the
old fixed roster (escape hatch); ?roster=stream still accepted (now a no-op). Hours-aware
setNightLivelyChunks keeps the open-late block lively at night.
Flags-off regression baseline RE-PINNED (same commit, prime-law amendment):
OLD (roster-off, v1.1): 163 draws, 19000 tris
NEW (roster default-on, R7): 164 draws, ~66000 tris
Draws barely move — E1's merge makes each near-rig ~1 draw (exactly what gated the flip). The
tris jump is the streamed crowd (D worst-view 65,899); it is frame-variable, so the drift WARN
is now DRAWS-ONLY, tris guarded by the STREET_TRIS_MAX hard cap. PLAN GOLDENS UNCHANGED
(synthetic 0x3fa36874, osm 0x34cfdec0).
Also fixed the harness roster probe (read a nonexistent prop c.streaming → was blind to
streamMode) + flipped the assertion to REQUIRE streamMode on default boot + added a ?roster=v1
escape-hatch check. flags_check GREEN; qa.sh --strict green; 0 console errors both modes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The stockAdapter seam built in v1 finally eats. Lane E's stock pack (parody-
transformed Discogs metadata + cover atlas) feeds record-shop bins + the dig
riffle behind ?stock=real. Economy stays a stub (buying = toast).
- Contract handshake (task 1, unblocked E): confirmed E's index schema as-is
in LANE_C_NOTES (items[{id,title,artist,price,price_band,atlas,uv}]; uv
origin top-left, C flips V for WebGL; fail-soft; per-type packs).
- stockpack.js (new): preloadStockPack/getStockPack (cached) + makeStockAdapter.
Atlas texture + material are shared/cached (like depot GLBs); each sleeve is
a cover PLANE sampling the atlas at its baked UV, so all real sleeves in a
room batch to ONE draw (record: 59 draws).
- stock.js binFan: real cover planes (else parody canvas). dig.js: riffles real
covers, pull card shows title/artist/$price/band. interiors.js: opts.stock=
'real' wires the adapter (warn-once + parody fallback if pack absent). Test
page reads ?stock=real, preloads record/book/toy, passes the adapter to the dig.
Validated (E's staged 24-sample; real covers drop in unchanged when E gets the
DB): determinism 0/30, leak-free rooms + real dig (0/0 over 25 cycles), draws
<=139 all rooms (record 59), fail-soft on no-pack types, ?dig=1&stock=real
leak-free. Flag-off + ?noassets untouched (procedural path byte-identical).
qa.sh --strict GREEN. F smoke hook + E contract in LANE_C_NOTES. Shot
docs/shots/laneC/stock_real_r7.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
pipeline/build_stock_pack.py builds C's ?stock=real pack offline (nothing queries the
dataset at runtime): recordgod (dealgod discogs_release) → curate → parody-transform
title/artist (deterministic, shares no source token — no real trademarks) → atlas WebPs
+ JSON index {id,title,artist,price,price_band,atlas,uv}. Proven end-to-end with
--sample 24 (synthetic sleeves); sample pack staged to web/assets/models/ so Lane C
wires ?stock=real against the real index format now. Real 200-400 pack blocked on
GODVERSE_DSN (dealgod Postgres creds — flagged to Fable) + C's schema confirmation;
one command (--from-db --count 300) once they land.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Each of the 19 ped rigs carried 1-9 primitives / 1-3 materials (fleet 92 draws,
~116 at the 24-rig near cap). merge_ped.py (Blender) merges each to 1 primitive +
1 atlased material: join meshes -> pack material UVs into a non-overlapping atlas UV
-> EMIT-bake base-colours into one 1024 atlas -> single material. Skinning + skeleton
preserved (65 joints, walk/idle untouched, clips retarget unchanged). Fleet 92->19
draws (1/ped); near-cap 116->24 (79% cut). Verified in vendored GLTFLoader: all 19
load as SkinnedMesh + bind walk; man_suit poses byte-identical to original. Hands to
Lane D (D1) for full validation + full-density numbers, then F flips the roster.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Published R5, unconsumed until now:
- glb.js KIND_TO_GLB: glassCase->glass_case, magazineRack->magazine_rack,
and a NEW crateStack primitive (fittings.js — a stack of crates) ->
crate_stack. yaw 0 (validated on-screen).
- theme.js: crateStack in record + opshop (back-room dressing); glassCase
added to milkbar; magazineRack added to pawn; milkbar magazineRack moved
window->wall (dodges the door-counter congestion).
- layout.js: fixed placeNearCounter — it picked one random side and gave up,
so counter-zone fittings (the glass case) rarely landed. Now it tries both
sides + offsets, then falls back to a free aisle spot, so a min>=1 fitting
reliably lands.
Validated (GLB on, baked depot): all 3 load + render planted/scaled/facing
right. Appearance glassCase 12/12 (toy/pawn/milkbar), magazineRack 12/12
(milkbar/pawn), crateStack ~11/12 (record/opshop). drawSweep still <=350
with them on (worst 177 GLB-on / 157 off). Determinism 0 fails, leak-free,
dig (?dig=1) still riffles batched bins (C3 re-verify). Contact sheet
docs/shots/laneC/glb_orphans_r6.jpg. qa.sh --strict GREEN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Consumes the two orphaned street GLBs via the use-if-ready furniture path (fail-soft; ?noassets →
primitives, 0 network).
- Bins: genuinely sparse (~1/block, s+=78m, seeded side), decoupled from benches — country town not
a mall. GLB on its 0.57x0.68 footprint.
- Bus shelters ON THE STREET GRAPH (future tram/bus stops): deterministic rule = midpoint of every
MAIN edge with hashEdge(id)%3===0, road-side footpath by the kerb, long axis along the edge, open
front to road -> 1-3/town (2 in seed 20261990). Solid oriented-rect collider (furniture now returns
colliders; chunks.js merges them into getColliders) -> walk-into-it is blocked. Exported
busShelterStops(plan) -> [{edgeId,x,z,yaw}] as the stop-list contract for the vehicle loop.
- Perf: worst view WITH rig-fleet citizens 94k tris / 148 draws (<=200k / <=300, big margin);
deterministic; all-flags-on (winmap+dig+roster) composes clean, 0 errors. street_bin GLB is 3k tris
-> flagged to Lane E as a decimation candidate (bounded by the sparse cadence for now).
qa.sh --strict GREEN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Review debt: book room was 1,245 draws GLB-on. Diagnosed two drivers —
multi-material stock boxes (one draw per face, 6x) and one mesh per stock
item — then batched:
- stock.js: stock boxes are single-material now; every stock mesh tagged
userData.isStock.
- batch.js (new): batchRoom() two-tier merge, called from interiors.js before
the GLB upgrade. Room-level merge of all isStock across every fitting
(grouped by material, world transforms baked) + per-fitting merge of fixture
frames (kept in-group so record bins stay raycast targets for ?dig=1 and the
GLB upgrade can hide the fixture). Uses vendored BufferGeometryUtils
mergeGeometries.
- glb.js: frame-hide is now by isStock tag (not frame-count), so batched
fixtures hide while the room-level stock rides on the GLB.
- interior_test.html: drawSweep() asserts <=350 draws across all type x
archetype (GLB off and on), folded into the soak; exposed as
window.PROCITY_C.drawSweep for F's harness (hook in LANE_C_NOTES).
Result (drawSweep, seed 1990): GLB-off worst 152, GLB-on worst 313
(opshop/hall) — book 1,245 -> 189. Determinism 0 fails / 810, leak-free, dig
still riffles batched bins, worst warm build 38ms (<50), visually identical.
qa.sh --strict GREEN (5 gates).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Flag ?roster=stream stays default-off; v1 path byte-identical (citizen-0 = R4 golden, passes
F1 flags-off regression). Full evidence memo in LANE_D_NOTES for the R7 default-on decision.
- Soak (in-shell, real town): 242 chunk builds/disposes over 3 walks -> 0 GPU geom/tex delta;
16 shop enter/exit -> 0 delta; heap oscillates 50->77->54MB (GC, no leak); 188 chunk-keyed
identities re-derive from seed; 0 console errors.
- Hours-aware density: added setNightLivelyChunks + NIGHT_LIVELY_FLOOR so the open-late video
block stays lively at night (31->16) while ordinary streets go near-empty (65->6). F call-site
documented (openLate lot -> chunkKey via sim.chunkKeyAt).
- Composition with ?dig=1: roster is street-tier, inert while interior/dig open (frame loop is
street-branch-only); enter/exit record shops leak-free with stream on. No shared state with any
v2 flag -> all-on combo safe.
- Budget gap found + made safe: each decimated ped is 8 sub-meshes / 2 materials = ~7 draws/rig,
so full-density stream (perChunk 16) hits 356 draws (>300 street budget). Set default perChunk 8
(291 draws, budget-safe today). The clean unlock for full-density default-on = merge ped
sub-meshes by material (8->2 -> ~2 draws/rig -> perChunk 16 fits ~260); documented as R7 work,
F1-safe (v1 spawn view has ~0 near-rigs).
Only web/js/citizens/sim.js + web/citizens_test.html changed (+ NOTES/progress).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The carried-over OSM plan source (no-showed R4–R5) lands complete, invariants green — a
second CityPlan producer behind the same contract, so B–F consume it unchanged.
- osm_fixture.js: 95 REAL inner-Melbourne secondhand/charity/music/book/toy/antique shops,
extracted deterministically from thriftgod city_source.json (Overpass cache), imported as a
module ⇒ ZERO network.
- plan_osm.js: generatePlanOSM(seed) — project lat/lon→metres, bin shops into latitude-band
avenues off a spine (real row + real E–W order preserved), march into a valid non-overlapping
CityPlan, centre on origin, report true 362×486 bbox, real shop names, one openLate video.
- index.js: generatePlanFor(seed, source) selector — default 'synthetic' BYTE-IDENTICAL
(golden 0x3fa36874 untouched); 'osm' → the importer. generatePlanOSM exported for F.
- selfcheck.js: parameterized by source — OSM runs the full structural invariant suite
(frontEdge/facing/no-overlap/chunk-coverage/finite/JSON/determinism/openLate) + its own
golden 0x34cfdec0; synthetic-only brief checks skipped. ALL GREEN 1362/1362.
- map.html: ?plansrc=osm renders it (reference wiring for F). Screenshot in docs/shots/laneA/.
- CITY_SPEC: plan-source note; LANE_A_NOTES R6: seam + goldens + shape-diffs for F's gate (F2).
Honest cut: street geometry regularized (real row+order drive it, exact metres do not);
name-parody deferred. qa.sh --strict GREEN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- publish.py: _published.json now MERGE (read existing → union → sorted write), never
replace — fixes the R5 --only clobber (27→1). Proven: a real no-op re-publish kept it
at 27. Added --verify + post-publish drift-check vs the live depot (/api/list procity_*).
- validate_manifest.py: new provenance-drift gate — every manifest procity_* GLB must be
in _published.json or QA fails. Proven: simulated clobber (→1) exits 1 w/ per-file errors.
- Record verified: 27-entry _published.json is byte-exact vs the live depot.
- qa.sh --strict GREEN (5 gates incl. F1 harness).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
C shipped dig.js + the flag but left the in-game input/mode hook to F (LANE_C_NOTES C2).
interior_mode.js (F-owned): aim at a userData.kind==='bin' fitting + press E -> createDig +
dig.open (per-bin seed binSeed(shop.seed,pos)); the dig owns the frame (renders dig.scene,
suppresses interior walk); WALK OUT/Esc closes back to the room; closed on interior exit.
Shell (index.html): ?dig=1 -> dig: opt; procity:digOpen releases pointer-lock (riffle is
cursor-driven); the unlock->leaveShop guard reads interiorMode.digActive so opening a bin
isn't read as walking out; canvas re-locks for interior walk after close.
Fresh-chromium smoke: E opens the riffle (seeded sleeves + prices render), WALK OUT closes
to the interior, leak-free (steady-state geo/tex flat over 3 open/close cycles), 0 console
errors. Flag off => no listener, dig stays null => byte-identical to v1 (prime law).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v2 features are procedural (no forced GLB needs), so E2 is light per Fable's "no
unconsumed entries": two synthetic depot props with clear homes — council-bin ->
procity_street_bin_01 (Lane B street dressing) + milk-crate-stack ->
procity_fit_crate_stack_01 (Lane C floor piles / dig). Both 3k tris, base-origin,
re-normalized to procity names + thumbs, published, verified loading, validate --depot
0 err. Manifest 18 fittings + 10 furniture (28 GLBs). Also noted B3 resolved
(novelty_record 26.5k->8k via E1 bake).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
E baked the 6 heavy hero props to <=8k tris (c522464). Re-measured every
interior GLB-on (cache-busted to bypass the dev browser's stale HTTP cache;
production clients fetch baked directly):
- record 43.6k tris (C3 target, ~273k pre-bake), draws 322
- milkbar 38.9k tris (was 468k — the R4 over-budget flag is now CLOSED)
- all rooms <=107k tris; book is the draw-call outlier (1245 draws from ~9
bookshelf GLBs + ~600 primitive spines) — tris fine, interiors render
one-at-a-time so gate 3 unaffected; instancing spines is a future lever.
Full table in docs/LANES/LANE_C_GLB_VALIDATION.md. Round 5 complete for Lane C.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Ported 90sDJsim/web/world/dig.js → web/js/interiors/dig.js. Walk to a record
bin, press E, riffle its sleeves (scroll/drag), click the front sleeve to pull
it, BUY IT. Faithful to the source: hinge-forward riffle, pull-and-inspect
panel, procedural fwip/thunk audio.
- Riffle items = seeded procedural sleeves per bin via the stockAdapter(shop,
'sleeve') seam (parody 90s-AU records now; real GODVERSE records feed the
same seam in round 6+). Same bin ⇒ same order.
- Buy is STUBBED (toast + remove-from-bin; getCash returns a constant) —
economy is round 6+ per integrator decision #1.
- Own scene + camera; leak-free: per-open GPU resources (sleeve textures/
materials, crate parts) freed on every close(), persistent set freed on
dispose(). Dig soak (20× enter/leave) → leakGeo 0 / leakTex 0.
- Flag-gated (?dig=1): buildInterior is UNTOUCHED, so ?dig=0 boot is
byte-identical to v1 (prime law). The dig is wired only in the test page via
an E-key raycast; F owns the shell input/mode seam — hook documented in
docs/LANES/LANE_C_NOTES.md.
Verified: riffle + pull + buy-stub work; dig soak leak-free; placement
determinism unaffected; close returns to the interior. qa.sh --strict GREEN.
Shot: docs/shots/laneC/dig_riffle_r5.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implements the R3 design note (was design-only). Default-off; the v1 whole-graph path is
byte-identical when the flag is off (shell citizen-0 signature matches the R4 golden exactly).
- chunk-local identity keyed (seed, chunkKey, i) — same seed + chunk -> same residents,
independent of town size / visit order; home edge picked from that chunk's edges.
- windowed spawn/despawn: hook-driven via Lane B's onChunkBuilt/onChunkDisposed (sim auto-
detects and stops polling) + a camera-poll fallback that needs zero Lane B changes.
- global near-cap + mixer stagger + rig pool + impostor layer unchanged, run across live chunks.
- owner-chunk despawn (no cross-boundary re-keying); per-chunk time-of-day thinning (hours-aware).
Proven on a 9x9 fixture grid: constant far-field density (~58-129 within 70m at spawn AND 150m
out, vs v1's uniform ~12-15); deterministic (507 chunk-keyed identities re-derive from seed);
leak-free (2 full grid walks / ~380 chunk cycles -> 0 geom/tex delta, pool capped 30); budget
unchanged (near-cap 24 + 1 impostor draw, 2.31ms/frame). qa.sh --strict GREEN.
Only web/js/citizens/sim.js + web/citizens_test.html changed. Flag + shell call-site documented
in LANE_D_NOTES for Lane F to wire web/index.html.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Vuntra window trick — a passing pedestrian sees a plausible room through the shop glass with real
parallax, no geometry. One shared ShaderMaterial does single-cube interior mapping on the existing
window mesh (back wall + seeded shelves + side walls + floor/ceiling); per-shop variation via
aTangent/aTint/aSeed attributes, still 1 window draw/chunk. §3.5 held via the shared uHour/uNight +
aHours: night → open room glows warm, closed room dark.
v2 prime law: WINMAP is read from the URL in buildings.js (self-contained — no index.html seam; F
just needs a flags-table row). Flag-OFF byte-identical to v1 (windowQuad → v1 hoursQuad, v1
windowMaterial). Proven: flag-off windows MeshStandardMaterial w/ no winmap attrs; flag-on interior
ShaderMaterial; worst view 122-168 draws (<=300); 100% procedural (0 fetch delta vs ?noassets
baseline); 0 console errors; GOLDEN.hash untouched. Screenshots in docs/shots/laneB/winmap_*.
qa.sh --strict GREEN (4/4).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Round-5 §Lane C task 1 (the v1.1 gate). Map Lane E's R4-late re-exports in
glb.js:
- record_crate FIXED (E stripped sourceless AO/roughness slots) → crate/
recordBin upgrade to plastic crates with the procedural sleeves inside;
removed the stale "fails to load" comment.
- counter → 'counter_till' (the real ~1.6m timber counter WITH a modelled
till; NOT the 4m balcao). Footprint-fit + floor-plant + keeper-stand pose
unchanged.
- Double-till resolved (documented): counter_till carries its own till, so
the separate cash_register attach is dropped whenever the counter GLB is
live (falls back to cash_register on the primitive counter otherwise);
milkshake_mixer stays on the milk-bar bench, lifted +0.10m onto the taller
GLB counter.
Validated (GLB on, via depot): sweep+soak {throws 0, path 0, det 0, worst
10.4ms}, 0 rooms with a visible primitive till, leak-free vs a saturated
baseline (the transient 2geo/4tex first-sight is record_crate + counter_till
cache-fill). Primitive path byte-unchanged (glb.js-only edit). qa.sh --strict
GREEN. Contact sheet docs/shots/laneC/glb_v1_1_r5.jpg. → F can tag v1.1
(LANE_C_NOTES.md).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- ROUND3/ROUND4_INSTRUCTIONS.md: 'SUPERSEDED by R5' banner (F4 archive task).
- LANE_F_NOTES §10: round-5 tracking — v2 flag-seam table (?plansrc/?winmap/?dig/?roster,
all pending owning-lane specs), v2 QA-harness plan, v1.1 watch.
- F-progress: round-5 section. Confirmed fal already un-parked at 039c179 (no F change needed).
- v1.1 tag is on watch for Lane C re-map (C1) + Lane E hero-prop bake (E1).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Gate table (LANE_F_NOTES §4) rewritten to R4 all-green with measured evidence:
1 determinism (selfcheck 1301/1301, fingerprint 0x3fa36874) · 2 soak (37 chunks/20 shops,
heap 38->38MB, 0 errors, leak-free) · 3 budget (draws 138/tris 31k, decimated peds) ·
4 asset-free (heap 13->13MB, 0 net) · 5 selfchecks (qa.sh --strict 4/4, 23 GLBs on depot) ·
6 shots (10 full-frame 1280x720, no letterbox, night closed-facade + real interiors).
shots.py: interior tour shots (record/opshop) now capture via DBG.enterShop(id) directly —
they were passing {type} to enterShop (needs id) then calling shot() (which forces street
mode), so both showed streets. Now they show the themed interiors with keeper + hero props.
Verified by a 6-auditor adversarial v1-readiness workflow -> GO.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- B1: per-shop closed-facade visuals — dark windows + red CLOSED plate + door tooltip, batched via a
per-vertex aHours attr + two shared shaders + one uHour/uNight uniform pair on a procity:segment
event (facade atlas untouched, no per-shop materials, no per-frame poll). 22:00 → only the openLate
video shop lit, all others CLOSED; ~200 draws worst-view with citizens.
- B2: the shots 'letterbox' was camera-jammed-into-a-wall poses, not a composer bug (composer proven
correctly sized headless). Reframed street_noon/arcade/warehouse to look down a street
(streetViewPose), added the 3 missing bookmarks, night_neon now frames the lit video shop amid
CLOSED neighbours, + a defensive composer resize. shots.py: 10 un-letterboxed shots, 0 errors.
- B3: furniture GLB use-if-ready upgrade (bench + food_cart, sit on their footprints) + novelty_record
placed at record stores. novelty_record GLB is 26.5k tris (5x glb_law) → stays low-poly primitive
until Lane E decimates it; ?noassets verified 0 network.
qa.sh --strict GREEN (4/4).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
D1: peds+keepers upgrade placeholder->rig in the shell; 12 enter/exit shops leak-free
(renderer.info.memory back to exact baseline); determinism holds across reload; ?noassets
fully placeholder with zero ped fetches.
D2 (gate-3 critical path): validated Lane E's decimated fleet — all 19 peds <=3k tris
(1564-2805, avg 2450), rigs bind+animate (skinning/skeleton preserved), 0 broken meshes under
eviction churn, silhouettes+identity intact, atlas bakes clean. Near fleet ~59.6k tris at the
24-cap (was ~1.2M) — F clear to re-measure gate 3.
D3: fixed a real bug found only in-shell — the impostor self-tone-mapped (toneMapped:false +
in-shader ACES), correct on the direct-canvas test page but DOUBLE-tone-mapped under the shell's
EffectComposer/OutputPass. Reworked to a standard toneMapped:true material outputting linear via
three's own tonemapping/colorspace chunks, so it matches the near rigs on both render paths.
setExposure is now a no-op (exposure is global). Verified noon+night in-shell.
Only web/js/citizens/impostor.js changed (+ NOTES/progress/R4 shots).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Round-4 §Lane C — map the 4 new hero props + cash_register (manifest now
14 fittings), validate, measure, clean up.
- glb.js: map listening_booth→listeningCorner (record), drinks_fridge→fridge
(milkbar), arcade_cabinet→new arcadeCabinet primitive (video focal prop).
New attachCounterTop() places cash_register on every counter's till slot
(hides the primitive till) + milkshake_mixer on the milk-bar benchtop;
counter primitive + keeper stand untouched. All yaw 0 (no correction).
- fittings.js: new arcadeCabinet primitive (footprint/height matched to the
GLB); counter exposes counterTop attach points + tags the primitive till.
- theme.js: arcadeCabinet in the video recipe; the 3 focal props (arcade,
listeningCorner already, +) raised to priority 6 + placed first so the
door-counter path loop can't pull them → 24/24 appearance.
- interiors.js: thread recipe.key to upgradeRoom (gates milkshake_mixer to
milk bars).
- interior_test.html: load GLBs via the live depot: path (drop the deleted
_local_glb localBase shim; ?localdepot=1 still works offline).
Validated (all via live depot): primitive sweep 810 {throws 0, pathFail 0,
detFail 0}; GLB-on soak {throws 0, path 0, det 0, leakGeo 0, leakTex 0,
worst 7.3ms}; all 5 new props render planted/scaled/facing right (contact
sheet docs/shots/laneC/glb_heroprops_r4.jpg). Room tris measured: milk-bar
GLB-on ~468k (drinks_fridge 77k + milkshake_mixer 73k) — reported to Lane E
as the #1 bake-pass target (not fixed, per integrator decision #2; interiors
render one-at-a-time so gate 3 is unaffected). record_crate still broken +
counter still oversized — both await Lane E re-export (C task 5). Deleted the
stale web/assets/_local_glb/ validation copy. qa.sh --strict GREEN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
weld + meshopt simplify (--ratio 0.05 --error 0.12); skinning + skeleton preserved
(65 joints intact), walk/idle clips untouched, silhouettes clean at street distance.
Originals backed up to gitignored pipeline/.peds_orig/. Hands to Lane D (D2) for rig
validation; Lane F re-measures gate 3 (~24-rig cap × ≤3k ≈ ≤67k fleet).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v1-tag round. Two confirmations + one hardening fix; qa.sh --strict GREEN (4/4).
A2 — openLate: F's night gate `hours[1] >= 22` matched 4–15 shops/seed (regular videos
jitter base-21 → 22), not the single landmark the shell assumes. Fixed in plan.js: regular
shops close by LATE_HOUR-1 (21:00); only the deterministically chosen openLate landmark
reaches ≥22, pick is now video-first. So `hours[1] >= 22` and the `openLate` field are the
same singleton, always the video rental (verified 15 seeds). Makes generation match
web/index.html:159-161 + soak.py:68 ("at night only the openLate shop is open"). selfcheck
asserts exactly-one / field⟺threshold / is-video. ALL GREEN 1301/1301.
A1 — Lane F's F2 permittedMax storeys scoping: confirmed 0 warnings across 7 seeds + a
false-negative test (injected video@2 in a scratch checker → caught every seed).
GOLDEN.hash 0x098eec2b → 0x3fa36874: intended A2 output change (a few videos close 21 not
22 for seed 20261990), NOT drift; F2 is tooling-only. Same lots/shops/types/names/skins.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>