PROCITY/docs
m3ultra 2698b402d1 Lane F R4 finalize: gate table all-6-green + v1 tour shots + interior-shot fix
Gate table (LANE_F_NOTES §4) rewritten to R4 all-green with measured evidence:
 1 determinism (selfcheck 1301/1301, fingerprint 0x3fa36874) · 2 soak (37 chunks/20 shops,
 heap 38->38MB, 0 errors, leak-free) · 3 budget (draws 138/tris 31k, decimated peds) ·
 4 asset-free (heap 13->13MB, 0 net) · 5 selfchecks (qa.sh --strict 4/4, 23 GLBs on depot) ·
 6 shots (10 full-frame 1280x720, no letterbox, night closed-facade + real interiors).

shots.py: interior tour shots (record/opshop) now capture via DBG.enterShop(id) directly —
they were passing {type} to enterShop (needs id) then calling shot() (which forces street
mode), so both showed streets. Now they show the themed interiors with keeper + hero props.

Verified by a 6-auditor adversarial v1-readiness workflow -> GO.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 20:22:23 +10:00
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LANES Lane F R4 finalize: gate table all-6-green + v1 tour shots + interior-shot fix 2026-07-14 20:22:23 +10:00
shots Lane F R4 finalize: gate table all-6-green + v1 tour shots + interior-shot fix 2026-07-14 20:22:23 +10:00
A-progress.md Lane A round 4: harden openLate contract (hours>=22 ⟺ openLate == the video), confirm F2 2026-07-14 18:26:30 +10:00
CITY_SPEC.md Lane A round 3: verify F finding #5 (storeys) stale, harden selfcheck + document corner-anchor rule 2026-07-14 15:52:30 +10:00
RESEARCH.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
V2_IDEAS.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00