Fable: round-5 update — fal.ai spend authorized (John topped up $22); Lane E runs glass-case/bus-shelter fallbacks

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
m3ultra 2026-07-14 20:38:25 +10:00
parent fd8b0bfcfc
commit 039c179c0e

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@ -42,7 +42,10 @@ land-blocker.
3. **OSM plan import uses cached/fixture data ONLY.** Lane A builds the second plan source
against thriftgod's `city_source.json` cache (or a checked-in fixture extract). NO live
Overpass/network calls from the repo — the asset-free/zero-network law extends to citygen.
4. **fal.ai spend (glass-case/bus-shelter) stays parked; pushing stays John's.** Audio stays
4. **fal.ai spend is AUTHORIZED (John, 2026-07-14: account topped up to $22).** Lane E runs
the fallback gens — glass-case + bus-shelter, plus one optional magazine-rack attempt —
at Hunyuan v2 ~1417¢/gen, ≤2 attempts each (expected total well under $1). Nothing else
on fal without a per-item reason logged in AUDIT.md. Pushing stays John's. Audio stays
greenfield-parked (needs an asset-sourcing decision from John).
5. **v1.1 tag**: Lane F tags after C1 (re-map) and E1 (bake) land and the tour still looks
right. v2 flags do NOT need to be done for v1.1.
@ -196,11 +199,19 @@ qa green.
(metres, +Y up, base origin, ≤5k where they're not focal), thumbs, manifest, publish,
AUDIT provenance. Do NOT add manifest entries no lane consumes — check the other lanes'
round-5 notes or ask in yours.
3. **Not doing** (still parked): fal.ai spend, MESHGOD_BATCH full run, audio assets.
3. **fal.ai fallback run (NOW AUTHORIZED — decision #4).** Generate `glass-case` and
`bus-shelter` via fal Hunyuan v2 (the two TRELLIS glass rejects), plus ONE optional
magazine-rack attempt if the first two go well. ≤2 attempts per prop; expected total
<$1 of the $22 balance. Then the normal funnel: normalize (bake-to-lowpoly if heavy per
task 1) → eyeball thumbnails (no melted glass/legible branding) → publish → manifest.
Log every paid gen + cost in AUDIT.md provenance. If a prop fails both attempts, it keeps
its primitive — do not burn extra attempts.
4. **Not doing** (still parked): MESHGOD_BATCH re-runs beyond the above, audio assets.
**Acceptance**: 6 hero props ≤8k tris with baked textures live on the depot, visually clean,
C's interior re-measure confirms the drop; new shortlist normalized + published with
consumers identified; validate --depot 0 errors; qa green.
C's interior re-measure confirms the drop; glass-case/bus-shelter resolved (shipped or
documented-failed at ≤2 attempts) with costs logged; new shortlist normalized + published
with consumers identified; validate --depot 0 errors; qa green.
## Lane F (Integration) — v1.1 tag, v2 seams, gates that grow