Lane C R5 C2: crate-riffle dig behind ?dig=1 (v2)
Ported 90sDJsim/web/world/dig.js → web/js/interiors/dig.js. Walk to a record bin, press E, riffle its sleeves (scroll/drag), click the front sleeve to pull it, BUY IT. Faithful to the source: hinge-forward riffle, pull-and-inspect panel, procedural fwip/thunk audio. - Riffle items = seeded procedural sleeves per bin via the stockAdapter(shop, 'sleeve') seam (parody 90s-AU records now; real GODVERSE records feed the same seam in round 6+). Same bin ⇒ same order. - Buy is STUBBED (toast + remove-from-bin; getCash returns a constant) — economy is round 6+ per integrator decision #1. - Own scene + camera; leak-free: per-open GPU resources (sleeve textures/ materials, crate parts) freed on every close(), persistent set freed on dispose(). Dig soak (20× enter/leave) → leakGeo 0 / leakTex 0. - Flag-gated (?dig=1): buildInterior is UNTOUCHED, so ?dig=0 boot is byte-identical to v1 (prime law). The dig is wired only in the test page via an E-key raycast; F owns the shell input/mode seam — hook documented in docs/LANES/LANE_C_NOTES.md. Verified: riffle + pull + buy-stub work; dig soak leak-free; placement determinism unaffected; close returns to the interior. qa.sh --strict GREEN. Shot: docs/shots/laneC/dig_riffle_r5.jpg. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -19,7 +19,16 @@ Round-5 §Lane C task 1 (the v1.1 gate). Lane E's re-exports mapped + validated
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- Report + decision detail: [LANE_C_GLB_VALIDATION.md](docs/LANES/LANE_C_GLB_VALIDATION.md); F note in
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[LANE_C_NOTES.md](docs/LANES/LANE_C_NOTES.md). **→ F: C1 committed, v1.1 can be tagged.**
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Still in flight this round: C2 `?dig=1` crate-riffle (v2, behind flag), C3 record re-measure (after E's bake).
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**C2 — `?dig=1` crate-riffle (v2, behind flag).** Ported 90sDJsim `dig.js` → `web/js/interiors/dig.js`:
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walk to a record bin, press **E**, riffle its sleeves (scroll/drag), click the front to pull, **BUY IT**
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(STUBBED — toast + remove; getCash constant; real economy is round 6+). Riffle items are seeded per bin
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via the `stockAdapter(shop,'sleeve')` seam (procedural fallback now — parody 90s-AU sleeves). Own scene +
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camera, procedural fwip/thunk audio, **leak-free** (per-open resources freed on close → dig soak 20×
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`leakGeo 0 / leakTex 0`). Flag-off (`?dig=0`) is **byte-identical** — `buildInterior` is untouched; the dig
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is wired only in the test page (F owns the shell seam — hook documented in LANE_C_NOTES §"input/mode hook").
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Shot: [dig_riffle_r5.jpg](docs/shots/laneC/dig_riffle_r5.jpg).
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Still in flight: C3 record re-measure — blocked on Lane E's hero-prop bake landing (don't wait, per §Lane C).
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---
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BIN
docs/shots/laneC/dig_riffle_r5.jpg
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BIN
docs/shots/laneC/dig_riffle_r5.jpg
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Binary file not shown.
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After Width: | Height: | Size: 41 KiB |
@ -70,6 +70,7 @@
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import * as THREE from 'three';
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import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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import { buildInterior, SHOP_TYPES, ARCHETYPE_KEYS } from './js/interiors/interiors.js';
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import { createDig, binSeed } from './js/interiors/dig.js';
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// ── renderer / scene / camera ──────────────────────────────────────────────
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const app = document.getElementById('app');
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@ -98,7 +99,7 @@ for (const t of SHOP_TYPES) { const o = document.createElement('option'); o.valu
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archSel.appendChild(new Option('auto', 'auto'));
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for (const a of ARCHETYPE_KEYS) archSel.appendChild(new Option(a, a));
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let current = null; // the live interior
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let current = null, curSeed = 0; // the live interior + the seed it was built from (dig per-bin seeding)
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let gridHelper = null, pathHelper = null;
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let wire = false, showGrid = false, showPath = false, useGLB = false;
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let glbManifest = null; // Lane E manifest → GLB props load via the live depot: path (all 22 GLBs published).
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@ -111,9 +112,11 @@ function parseLot(v) {
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}
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function rebuild() {
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if (dig && dig.active) dig.close();
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if (current) current.dispose();
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clearDebug();
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const seed = parseInt($('seed').value, 10) >>> 0;
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curSeed = seed;
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const type = typeSel.value;
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const arch = archSel.value === 'auto' ? undefined : archSel.value;
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const lot = parseLot($('lot').value);
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@ -291,17 +294,55 @@ async function soak(N = 50) {
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}
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$('soakBtn').onclick = () => soak(50);
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// ── dig (?dig=1) — walk to a record bin, press E to riffle its sleeves (v2, flag-gated) ──
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const DIG_ON = new URLSearchParams(location.search).has('dig');
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let dig = null;
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const _digRay = new THREE.Raycaster();
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function binUnderAim() {
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if (!current) return null;
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const bins = []; current.group.traverse(o => { if (o.userData && o.userData.kind === 'bin') bins.push(o); });
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if (!bins.length) return null;
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_digRay.setFromCamera({ x: 0, y: 0 }, camera);
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const hit = _digRay.intersectObjects(bins, true)[0];
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if (hit && hit.distance < 3.2) { let o = hit.object; while (o && !(o.userData && o.userData.kind === 'bin')) o = o.parent; return o; }
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let best = null, bd = 2.4; const cp = camera.position, p = new THREE.Vector3();
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for (const b of bins) { b.getWorldPosition(p); const d = p.distanceTo(cp); if (d < bd) { bd = d; best = b; } }
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return best;
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}
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function openDigOn(bin) {
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if (!dig) dig = createDig(THREE, renderer);
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if (controls.isLocked) controls.unlock();
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const p = new THREE.Vector3(); bin.getWorldPosition(p);
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const key = Math.round(p.x * 100) + '_' + Math.round(p.z * 100); // stable per-bin key (deterministic position)
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dig.open({ seed: binSeed(curSeed, key), count: 16, shopName: current.recipe.label,
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getCash: () => 50, onBuy: () => true, onClose: () => {} });
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}
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if (DIG_ON) {
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addEventListener('keydown', e => { if (e.code === 'KeyE' && current && (!dig || !dig.active)) { const b = binUnderAim(); if (b) openDigOn(b); } });
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document.getElementById('hint').innerHTML += ' · <b>E</b> riffle a record bin';
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}
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// enter+leave a dig per record room, assert leak-free (round-5 acceptance)
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async function digSoak(N = 15) {
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if (!dig) dig = createDig(THREE, renderer);
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dig.open({ seed: 1, count: 16 }); renderer.render(dig.scene, dig.camera); dig.close(); renderer.render(scene, camera);
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const bG = renderer.info.memory.geometries, bT = renderer.info.memory.textures;
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for (let i = 0; i < N; i++) { dig.open({ seed: (i * 7919 + 1) >>> 0, count: 10 + (i % 9) }); renderer.render(dig.scene, dig.camera); dig.close(); }
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renderer.render(scene, camera);
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return { rooms: N, leakGeo: renderer.info.memory.geometries - bG, leakTex: renderer.info.memory.textures - bT };
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}
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// ── loop ───────────────────────────────────────────────────────────────────────
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let last = performance.now();
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function frame() {
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const now = performance.now(), dt = Math.min(0.05, (now - last) / 1000); last = now;
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move(dt);
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renderer.render(scene, camera);
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if (dig && dig.active) { dig.update(dt); renderer.render(dig.scene, dig.camera); }
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else { move(dt); renderer.render(scene, camera); }
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requestAnimationFrame(frame);
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}
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// expose for headless verification (screenshot harness, workflow checks)
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window.PROCITY_C = { buildInterior, THREE, SHOP_TYPES, ARCHETYPE_KEYS, soak, rebuild, get current() { return current; }, scene, camera, renderer };
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window.PROCITY_C = { buildInterior, THREE, SHOP_TYPES, ARCHETYPE_KEYS, soak, rebuild, get current() { return current; }, scene, camera, renderer,
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DIG_ON, digSoak, openDigOn, binUnderAim, get dig() { return dig; } };
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rebuild();
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frame();
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311
web/js/interiors/dig.js
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311
web/js/interiors/dig.js
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@ -0,0 +1,311 @@
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// PROCITY Lane C — crate riffle, ported from 90sDJsim/web/world/dig.js (itself from thriftgod/RecordGod).
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// v2 headline behind `?dig=1`: walk to a record bin → flip through its sleeves, pull one, "buy" it.
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//
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// Scope (round 5): the riffled items are the EXISTING procedural stock — a seeded sleeve list per bin
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// (same seed ⇒ same order). Real records feed in later via `stockAdapter(shop, 'sleeve')` (round 6+,
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// GODVERSE/mint). **Buy is STUBBED** (a toast + remove-from-bin; getCash returns a constant).
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//
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// Self-contained: own scene + camera, procedural fwip/thunk audio (no assets), and LEAK-FREE — every
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// geometry/material/CanvasTexture minted here is tracked and freed on close()/dispose(). Nothing here
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// runs unless the shell/test-page opens it, so `?dig=0` is byte-identical to v1.
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import { mulberry32, xmur3 } from '../core/prng.js';
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const MAXFLIP = 1.95, BACK = -0.12;
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const SLEEVE = [0.31, 0.31, 0.0060]; // w, h, thickness (packed a touch chunkier than vinyl)
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// 90s-Australian crate genres → sleeve card colour.
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const GENRE = [['ROCK', '#7a2a3a'], ['SOUL', '#b0894a'], ['JAZZ', '#2a4a6a'], ['DISCO', '#8a3a7a'],
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['COUNTRY', '#6a5a2a'], ['PUNK', '#3a3a3a'], ['REGGAE', '#2a6a4a'], ['POP', '#b05a8a']];
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const ARTISTS = ['THE VERANDAHS', 'DEZ & THE UTES', 'MERINO', 'HILLS HOIST', 'THE ESKIES', 'GOON BAG',
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'STOBIE POLES', 'THE FIBROS', 'WARATAH', 'THONGS', 'THE CLOTHESLINE', 'GALAH'];
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const TITLES = ['Sunburnt', 'Back o’ Bourke', 'Servo at Midnight', 'Long Weekend', 'Tinny',
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'Southerly Buster', 'Milk Bar Dreams', 'Cane Toad Blues', 'Ute Muster', 'Arvo'];
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const CONDS = ['VG+', 'VG', 'G+', 'NM', 'EX'];
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// Deterministic sleeve list for a bin — the "existing procedural stock" as riffle-able offers.
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function proceduralSleeves(seed, n) {
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const r = mulberry32(seed >>> 0);
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const out = [];
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for (let i = 0; i < n; i++) {
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const g = GENRE[(r() * GENRE.length) | 0];
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out.push({
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i, kind: 'record',
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a: ARTISTS[(r() * ARTISTS.length) | 0],
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t: TITLES[(r() * TITLES.length) | 0],
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y: 1971 + ((r() * 28) | 0),
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s: g[0], color: g[1],
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cond: CONDS[(r() * CONDS.length) | 0],
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price: 2 + ((r() * 28) | 0),
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rare: r() < 0.12,
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});
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}
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return out;
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}
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export function createDig(THREE, renderer) {
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// ── tracked resources (leak-free) ──
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// Persistent (p*): the fixed set — floor, backdrop, shared sleeve geometry — freed only on dispose().
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// Per-open (o*): sleeve textures/materials + crate parts — freed on EVERY close() so repeated
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// open/close (e.g. the soak entering a dig per interior) returns to baseline.
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const pGeo = new Set(), pMat = new Set(), pTex = new Set();
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const oGeo = new Set(), oMat = new Set(), oTex = new Set();
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const trackGeo = g => (pGeo.add(g), g);
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const trackMat = m => (pMat.add(m), m);
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const trackTex = t => (pTex.add(t), t);
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x14110c);
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const camera = new THREE.PerspectiveCamera(45, innerWidth / innerHeight, 0.01, 50);
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camera.position.set(0, 0.5, 0.92);
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camera.lookAt(0, 0.12, -0.2);
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const onResize = () => { camera.aspect = innerWidth / innerHeight; camera.updateProjectionMatrix(); };
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addEventListener('resize', onResize);
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scene.add(new THREE.AmbientLight(0xfff4de, 0.55));
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const spot = new THREE.SpotLight(0xfff2e6, 26, 5, 0.7, 0.5, 1.2);
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spot.position.set(0.4, 1.5, 0.9); spot.target.position.set(0, 0, -0.3);
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scene.add(spot, spot.target);
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const floor = new THREE.Mesh(trackGeo(new THREE.BoxGeometry(1.4, 0.02, 1.4)),
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trackMat(new THREE.MeshStandardMaterial({ color: 0x2a2318, roughness: 0.9 })));
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floor.position.set(0.3, -0.011, -0.35); scene.add(floor);
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// a warm gradient backdrop (canvas — no external art), so the sleeves stay the subject
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const back = new THREE.Mesh(trackGeo(new THREE.PlaneGeometry(5.5, 3.1)),
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trackMat(new THREE.MeshBasicMaterial({ map: backdropTex() })));
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back.position.set(0, 0.35, -2.8); scene.add(back);
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function backdropTex() {
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const cv = document.createElement('canvas'); cv.width = 64; cv.height = 48;
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const x = cv.getContext('2d');
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const g = x.createLinearGradient(0, 0, 0, 48);
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g.addColorStop(0, '#2a2016'); g.addColorStop(1, '#0e0b07');
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x.fillStyle = g; x.fillRect(0, 0, 64, 48);
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const t = new THREE.CanvasTexture(cv); t.colorSpace = THREE.SRGBColorSpace; return trackTex(t);
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}
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// ── sleeve art (cardboard card + genre + $ sticker) — matches the interior stock aesthetic ──
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function sleeveTexture(o) {
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const cv = document.createElement('canvas'); cv.width = cv.height = 256;
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const c = cv.getContext('2d');
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c.fillStyle = o.color; c.fillRect(0, 0, 256, 256);
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c.fillStyle = 'rgba(0,0,0,.22)'; c.fillRect(0, 0, 256, 12); c.fillRect(0, 244, 256, 12);
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c.strokeStyle = 'rgba(255,255,255,.28)'; c.lineWidth = 3; c.strokeRect(14, 14, 228, 228);
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c.fillStyle = 'rgba(255,255,255,.92)'; c.textAlign = 'center';
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c.font = '700 22px "Courier New",monospace'; c.fillText(o.a.slice(0, 18), 128, 80);
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c.fillStyle = 'rgba(255,255,255,.75)'; c.font = '17px "Courier New",monospace';
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c.fillText('“' + o.t + '”', 128, 116);
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c.fillStyle = 'rgba(0,0,0,.4)'; c.font = '14px "Courier New",monospace';
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c.fillText(`${o.y} · ${o.s} · ${o.cond}`, 128, 210);
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c.beginPath(); c.arc(210, 48, 30, 0, 7); c.fillStyle = '#f4e11a'; c.fill(); // price sticker
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c.fillStyle = '#c1121f'; c.font = '700 20px Arial'; c.fillText('$' + o.price, 210, 55);
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if (o.rare) { c.fillStyle = '#ffd23d'; c.font = '20px monospace'; c.fillText('★', 34, 232); }
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const t = new THREE.CanvasTexture(cv); t.colorSpace = THREE.SRGBColorSpace; t.anisotropy = 4;
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oTex.add(t); return t; // per-open → freed on close()
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}
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let recs = [], cursor = 0, vel = 0, active = false, pulled = null, lastFloor = -1;
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let crate = null, offers = [], onCloseCb = null, onBuyCb = null, getCashCb = null;
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// shared across opens (persistent): sleeves are all the same box; sides + crate timber never vary
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const sleeveGeo = trackGeo(new THREE.BoxGeometry(SLEEVE[0], SLEEVE[1], SLEEVE[2]));
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const sideMat = trackMat(new THREE.MeshStandardMaterial({ color: 0x8a8070, roughness: 0.85 }));
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const crateWood = trackMat(new THREE.MeshStandardMaterial({ color: 0x8a6a45, roughness: 0.85 }));
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// ── DOM overlay (hint / cursor label / pull panel / walk-out) ──
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const el = (tag, cls, txt) => { const e = document.createElement(tag); e.className = cls; if (txt) e.textContent = txt; return e; };
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const css = el('style'); css.textContent = `
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.pcdg-hint{position:fixed;left:50%;bottom:16px;transform:translateX(-50%);background:rgba(0,0,0,.7);color:#d8d8e0;padding:6px 14px;font:13px "Courier New",monospace;pointer-events:none;display:none;z-index:60}
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.pcdg-cur{position:fixed;left:50%;top:64px;transform:translateX(-50%);color:#ffd23d;font:700 15px "Courier New",monospace;text-shadow:0 1px 4px #000;pointer-events:none;text-align:center;max-width:80%;display:none;z-index:60}
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.pcdg-panel{position:fixed;right:6%;top:50%;transform:translateY(-50%);width:250px;background:#0e0e16;border:1px solid #ffd23d;padding:16px;color:#d8d8e0;font:14px "Courier New",monospace;display:none;z-index:61}
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.pcdg-panel h3{margin:.1em 0;color:#ffd23d;font-size:15px}
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.pcdg-panel .meta{color:#8a8a9a;font-size:12px;margin:4px 0 8px}
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.pcdg-panel .price{font-size:24px;color:#3dff8b}
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.pcdg-panel button{margin-top:12px;width:100%;padding:9px;border:1px solid #666;background:#1d1d2b;color:#d8d8e0;font:inherit;cursor:pointer}
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.pcdg-panel button:hover{border-color:#3dff8b;color:#3dff8b}
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.pcdg-panel .x{position:absolute;top:6px;right:11px;cursor:pointer;color:#888}
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.pcdg-out{position:fixed;left:16px;top:16px;background:#1d1d2b;border:1px solid #666;color:#d8d8e0;padding:8px 14px;font:13px "Courier New",monospace;cursor:pointer;display:none;z-index:60}
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.pcdg-out:hover{border-color:#3dff8b;color:#3dff8b}
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.pcdg-toast{position:fixed;left:50%;top:40%;transform:translate(-50%,-50%);background:#0e0e16;border:1px solid #3dff8b;color:#3dff8b;padding:14px 22px;font:700 15px "Courier New",monospace;z-index:62;display:none}`;
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document.head.appendChild(css);
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const hint = el('div', 'pcdg-hint', 'scroll / drag to riffle · click the front sleeve to pull it · Esc / WALK OUT to leave');
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const curLbl = el('div', 'pcdg-cur');
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const panel = el('div', 'pcdg-panel');
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const outBtn = el('div', 'pcdg-out', '← WALK OUT');
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const toast = el('div', 'pcdg-toast');
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outBtn.onclick = () => close();
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document.body.append(hint, curLbl, panel, outBtn, toast);
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// ── procedural audio ──
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let actx;
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function blip(kind) {
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try {
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actx = actx || new (window.AudioContext || window.webkitAudioContext)();
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if (kind === 'fwip') {
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const n = Math.floor(actx.sampleRate * 0.05), buf = actx.createBuffer(1, n, actx.sampleRate), d = buf.getChannelData(0);
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for (let i = 0; i < n; i++) d[i] = (Math.sin(i * 0.7) * (1 - i / n)) * 0.6; // deterministic-ish fwip (no Math.random)
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const s = actx.createBufferSource(); s.buffer = buf;
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const f = actx.createBiquadFilter(); f.type = 'bandpass'; f.frequency.value = 2100; f.Q.value = 0.7;
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const g = actx.createGain(); g.gain.value = 0.2;
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s.connect(f); f.connect(g); g.connect(actx.destination); s.start();
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} else {
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const o = actx.createOscillator(); o.type = 'sine'; o.frequency.value = 105;
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const g = actx.createGain(); g.gain.setValueAtTime(0.0001, actx.currentTime);
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g.gain.exponentialRampToValueAtTime(0.5, actx.currentTime + 0.005);
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g.gain.exponentialRampToValueAtTime(0.0001, actx.currentTime + 0.28);
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||||
o.connect(g); g.connect(actx.destination); o.start(); o.stop(actx.currentTime + 0.3);
|
||||
}
|
||||
} catch (e) {}
|
||||
}
|
||||
|
||||
function buildCrate(depth) {
|
||||
if (crate) { scene.remove(crate); crate = null; }
|
||||
crate = new THREE.Group();
|
||||
const [w, h] = SLEEVE;
|
||||
const W = w + 0.06, H = h * 0.72, D = depth + 0.10, th = 0.016;
|
||||
const add = (bw, bh, bd, x, y, z) => { const g = new THREE.BoxGeometry(bw, bh, bd); oGeo.add(g); const m = new THREE.Mesh(g, crateWood); m.position.set(x, y, z); crate.add(m); };
|
||||
add(W, th, D, 0, -th / 2, -D / 2 + 0.05);
|
||||
add(th, H, D, -W / 2, H / 2, -D / 2 + 0.05); add(th, H, D, W / 2, H / 2, -D / 2 + 0.05);
|
||||
add(W, H, th, 0, H / 2, -D + 0.05); add(W, H * 0.55, th, 0, H * 0.275, 0.05);
|
||||
scene.add(crate);
|
||||
}
|
||||
|
||||
function buildStack(list) {
|
||||
recs.forEach(r => scene.remove(r.group)); recs = [];
|
||||
const [w, h, th] = SLEEVE;
|
||||
let z = -0.05;
|
||||
list.forEach((o, i) => {
|
||||
const grp = new THREE.Group(); grp.position.set(0, 0, z);
|
||||
const face = new THREE.MeshStandardMaterial({ map: sleeveTexture(o), roughness: 0.75 }); oMat.add(face);
|
||||
const mesh = new THREE.Mesh(sleeveGeo, [sideMat, sideMat, sideMat, sideMat, face, sideMat]); // shared sleeve geo
|
||||
mesh.position.y = h / 2;
|
||||
grp.add(mesh); grp.rotation.x = BACK;
|
||||
grp.rotation.z = (((i * 2654435761) >>> 0) % 100 - 50) / 1800; // each sleeve leans its own way (seeded by index)
|
||||
grp.position.x = (((i * 40503) >>> 0) % 100 - 50) / 12000;
|
||||
scene.add(grp);
|
||||
recs.push({ group: grp, offer: o, angle: BACK, homeZ: z });
|
||||
z -= th + 0.010;
|
||||
});
|
||||
buildCrate(Math.max(0.2, -z));
|
||||
cursor = 0; vel = 0; lastFloor = -1; updateCur();
|
||||
}
|
||||
|
||||
function updateCur() {
|
||||
const r = recs[Math.round(cursor)];
|
||||
curLbl.textContent = r ? `${r.offer.a} — “${r.offer.t}”` : (recs.length ? '' : 'bin’s cleaned out');
|
||||
}
|
||||
|
||||
function removeEntry(entry) {
|
||||
const idx = recs.indexOf(entry); if (idx < 0) return;
|
||||
scene.remove(entry.group); recs.splice(idx, 1);
|
||||
let z = -0.05;
|
||||
recs.forEach(x => { x.homeZ = z; x.group.position.z = z; z -= SLEEVE[2] + 0.010; });
|
||||
cursor = Math.min(cursor, Math.max(0, recs.length - 1));
|
||||
pulled = null; panel.style.display = 'none'; updateCur();
|
||||
}
|
||||
|
||||
function showPanel(entry) {
|
||||
const o = entry.offer;
|
||||
const cash = getCashCb ? getCashCb() : 999;
|
||||
panel.innerHTML = `<div class="x">✕</div><h3>${o.a}</h3>`
|
||||
+ `<div class="meta">“${o.t}” · ${o.y} ${o.s} · ${o.cond}${o.rare ? ' · ★ RARE' : ''}</div>`
|
||||
+ `<div class="price">$${o.price}</div>`
|
||||
+ `<button ${o.price > cash ? 'disabled' : ''}>${o.price > cash ? 'not enough cash' : 'BUY IT'}</button>`;
|
||||
panel.style.display = 'block';
|
||||
panel.querySelector('.x').onclick = unpull;
|
||||
const b = panel.querySelector('button');
|
||||
if (b && !b.disabled) b.onclick = () => {
|
||||
// STUB economy (round 6+): onBuy may veto; default is a toast + remove-from-bin.
|
||||
const ok = onBuyCb ? onBuyCb(o) : true;
|
||||
if (ok === false) { unpull(); return; }
|
||||
blip('thunk');
|
||||
showToast(`SOLD — ${o.a} · $${o.price}`);
|
||||
removeEntry(entry);
|
||||
};
|
||||
}
|
||||
let toastT = null;
|
||||
function showToast(msg) { toast.textContent = msg; toast.style.display = 'block'; clearTimeout(toastT); toastT = setTimeout(() => (toast.style.display = 'none'), 1400); }
|
||||
|
||||
function pull() { const r = recs[Math.round(cursor)]; if (!r) return; pulled = r; blip('thunk'); showPanel(r); }
|
||||
function unpull() { if (pulled) pulled.group.position.set(pulled.group.position.x, 0, pulled.homeZ); pulled = null; panel.style.display = 'none'; updateCur(); }
|
||||
|
||||
function update(dt) {
|
||||
if (!active) return;
|
||||
vel *= Math.pow(0.0008, dt);
|
||||
cursor += vel * dt;
|
||||
if (cursor < 0) { cursor = 0; vel = 0; }
|
||||
if (cursor > recs.length - 1) { cursor = Math.max(0, recs.length - 1); vel = 0; }
|
||||
const fl = Math.floor(cursor);
|
||||
if (fl !== lastFloor) { lastFloor = fl; blip('fwip'); updateCur(); }
|
||||
recs.forEach((r, i) => {
|
||||
const f = THREE.MathUtils.smoothstep(cursor - i, -0.4, 1.2);
|
||||
const target = BACK + f * (MAXFLIP - BACK);
|
||||
r.angle += (target - r.angle) * Math.min(1, dt * 12);
|
||||
if (r !== pulled) r.group.rotation.x = r.angle;
|
||||
});
|
||||
if (pulled) {
|
||||
pulled.group.position.lerp(new THREE.Vector3(0, 0.42, 0.55), Math.min(1, dt * 5));
|
||||
pulled.group.rotation.x += (0 - pulled.group.rotation.x) * Math.min(1, dt * 6);
|
||||
}
|
||||
}
|
||||
|
||||
// ── input ──
|
||||
let dragY = null, moved = 0;
|
||||
const onWheel = e => { if (!active) return; e.preventDefault(); vel += e.deltaY * 0.012; };
|
||||
const onDown = e => { if (!active) return; dragY = e.clientY; moved = 0; };
|
||||
const onMove = e => { if (!active || dragY == null) return; const dy = e.clientY - dragY; moved += Math.abs(dy); cursor += dy * 0.02; vel = dy * 0.6; dragY = e.clientY; };
|
||||
const onUp = () => { if (!active) return; if (moved < 4 && !pulled) pull(); dragY = null; };
|
||||
const onKey = e => { if (!active) return; if (e.key === 'Escape') { e.stopPropagation(); if (pulled) unpull(); else close(); } };
|
||||
renderer.domElement.addEventListener('wheel', onWheel, { passive: false });
|
||||
renderer.domElement.addEventListener('pointerdown', onDown);
|
||||
renderer.domElement.addEventListener('pointermove', onMove);
|
||||
renderer.domElement.addEventListener('pointerup', onUp);
|
||||
document.addEventListener('keydown', onKey, true);
|
||||
|
||||
// open({ seed, count, shopName, shop, stockAdapter, onClose, onBuy, getCash })
|
||||
function open(opts = {}) {
|
||||
active = true;
|
||||
onCloseCb = opts.onClose || null; onBuyCb = opts.onBuy || null; getCashCb = opts.getCash || null;
|
||||
const count = opts.count || 16;
|
||||
// riffle items: the stockAdapter seam (real records later) or the seeded procedural sleeves now.
|
||||
offers = (opts.stockAdapter && opts.stockAdapter(opts.shop, 'sleeve')) || proceduralSleeves(opts.seed ?? 1, count);
|
||||
curLbl.textContent = (opts.shopName ? opts.shopName + ' — ' : '');
|
||||
[hint, curLbl, outBtn].forEach(e => e.style.display = 'block');
|
||||
buildStack(offers);
|
||||
if (opts.shopName) curLbl.textContent = opts.shopName + ' — ' + curLbl.textContent;
|
||||
}
|
||||
|
||||
function freeOpen() { // free per-open GPU resources → each open/close is leak-free
|
||||
recs.forEach(r => scene.remove(r.group)); recs = [];
|
||||
if (crate) { scene.remove(crate); crate = null; }
|
||||
for (const g of oGeo) g.dispose(); for (const m of oMat) m.dispose(); for (const t of oTex) t.dispose();
|
||||
oGeo.clear(); oMat.clear(); oTex.clear();
|
||||
}
|
||||
|
||||
function close() {
|
||||
if (!active) return;
|
||||
active = false; pulled = null;
|
||||
[hint, curLbl, panel, outBtn, toast].forEach(e => e.style.display = 'none');
|
||||
freeOpen();
|
||||
const cb = onCloseCb; onCloseCb = null;
|
||||
if (cb) cb();
|
||||
}
|
||||
|
||||
// full teardown — frees the persistent GPU resources + removes listeners/DOM (call when the shell
|
||||
// is done with the dig, e.g. leaving interior mode entirely).
|
||||
function dispose() {
|
||||
close();
|
||||
removeEventListener('resize', onResize);
|
||||
renderer.domElement.removeEventListener('wheel', onWheel);
|
||||
renderer.domElement.removeEventListener('pointerdown', onDown);
|
||||
renderer.domElement.removeEventListener('pointermove', onMove);
|
||||
renderer.domElement.removeEventListener('pointerup', onUp);
|
||||
document.removeEventListener('keydown', onKey, true);
|
||||
for (const g of pGeo) g.dispose(); for (const m of pMat) m.dispose(); for (const t of pTex) t.dispose();
|
||||
pGeo.clear(); pMat.clear(); pTex.clear();
|
||||
[css, hint, curLbl, panel, outBtn, toast].forEach(e => e.remove());
|
||||
}
|
||||
|
||||
return { scene, camera, open, close, update, dispose, get active() { return active; } };
|
||||
}
|
||||
|
||||
// A stable per-bin seed from the shop + a bin index, so a given bin riffles the same order every time.
|
||||
export function binSeed(shopSeed, binId) {
|
||||
return (xmur3(`dig:${shopSeed}:${binId}`)()) >>> 0;
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user