97b98b15af
72 Commits
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076b972f71 |
Lane F R39 (v9 WAVE 1, CLOSE): QA GREEN 10/0/0/0 — and the interior margin is 162, not 21 and never 6
FIVE GATES, FIVE CONTROLS, each demonstrated in the same run. New F-owned tools wired into qa.sh as Gate 8: r39_address.mjs · r39_transmission.py · r39_runtime.py · r39_shots.py (--no-r39 skips the browser half). Lane A's selfcheck reproduces exactly: 157,647/157,647 ALL GREEN, fingerprint 0x5f76e76 — ZERO GOLDENS MOVED, in a round that added an address layer, a fog ledger, a spawn move and a new interior fitting. THE ROUND'S BIGGEST NUMBER IS NOT THE ONE THE LEDGER ASKED FOR. Two port-isolated no-store roots, the same inode for every byte except one file — the shipped bookshelf GLB vs a copy with transmissionFactor:1 re-inserted (BIN sha1 IDENTICAL, only the JSON chunk moved) — both through interior_test.html's own drawSweep: GLB-on worst 329 (opshop/hall) -> 188 (dept/auto) -141 GLB-off worst 162 (opshop/hall) -> 162 (opshop/hall) 0 — the control's own control margin vs <=350 21 -> 162 +141 opshop 329->174 (-47%) · book 247->125 (-49%) · every other type 0, exactly the shape Lane C predicted from an isolated room, at sweep scale, by a harness C did not write. The worst interior room in the game is now dept/auto — a room with no bookshelf in it. The default boot fetches these GLBs from the public depot, so all four R39 GLBs were fetched off digalot.fyi and scanned: sha1 identical to the local tree, 0 transmissive materials, 4/4. Binding fact #3's third and final value. 39.1 ADDRESS — GREEN. 1,192/1,219 shops (97.8%), 23/23 'ways', 857/857 membership agree / 0 wrong (and the control is asserted to have CHECKED 857 edges). No cache -> supplier 'district', 0 names, still labels 72/72 from district+block. RED ARM: a 3 m shift error RAISES adelaide 89 -> 98 resolved shops (Lane A's number to the digit) while INVENTING 9 names; stats().shiftCheck reads DISAGREE on all 72 perturbations. And the honest limit: at 3 m the membership control reads 0 disagreements, because those shops front ways OSM leaves unnamed — only the shift cross-derivation catches it. 39.2 FOG — GREEN, both arms on one boot. HIDES 4/72 at spawn, 0 of 61 distant shops known. REVEALS 2,125 m -> 58 shops. FRONT TEST: probe from 5 m BEHIND each of 59 unknown shopfronts, 0 learned. +0 DRAWS AND +0 TRIS, four freshly launched browsers, both orders, drained, 3 reads each, with the arms asserted distinguishable first. 8/8 corrupt saves rejected, state untouched. Null store on classic/game=0/fog=0; game=0 and fog=0 pixel-identical, default differs. 39.3 THE SIGN — GREEN. Shops in front of the player at spawn: 4/4 · 4/4 · 4/4 · 1/1, and ZERO on all four with the pre-R39 sign re-derived on the same tree. The live spawn is asserted equal to the +sin derivation, so the shell is what is scored. Re-baselined WITHOUT falsifying a release record: the v7 tour and v7-beta frames are kept as history; docs/shots/laneF_r39/ ships the new pair with its own BEFORE. The R35 gate itself is pose-independent and was green either side. 39.4 RUMMAGE BIN — GREEN. 120 rooms: tub 60/60 both arms, kind:'bin' 0/60 default vs 60/60 armed, 0 carves, 60/60 deterministic, reachable 0.80-1.03 m by a flood fill written here. THE CONTENTS DID NOT SHIP: on the default street boot the tub is kind:'prop', 0 dig targets, E opens nothing. 39.5 TRANSMISSION VALIDATOR — GREEN and it FIRES: hard-fails rc 1 on the fabricated glass asset AND passes on the shipped tree. THREE CORRECTIONS, ALL MEASURED. A's "a 30 m shift returns 0 street names" — it returns 40/12/47 wrong ones; a big shift lands you on the next street, it does not degrade to null. B's "a fresh export has no `known` key" — true of ?fog=0, no longer of a default boot, because B's own +sin fix means you spawn in front of four shopfronts. And my own: I first aimed the transmission control at web/assets/models/ when validate_manifest.py reads pipeline/_normalized/, and nearly filed a defect against Lane E on the strength of it. Aim the control at the code path, not the plausible path. HELD -> LANE E: check_transmission() skips any GLB with no local _normalized copy and never scans web/assets/models/. Demonstrated with a live control — remove the local copy and the same glass asset passes rc 0. A depot-only transmissive GLB (the exact shape of longbench and streetlight) would ship unseen. No tag. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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f0b9a1d30f |
Lane B R39 (Fable's ruling): the magpie takes E's GLB use-if-ready, and the fallback's white moves
+1 draw / +894 tris with the bird on screen, +0 with it off — measured same page, same frame, by toggling the InstancedMesh count. ?noassets keeps the 182-tri procedural bird (+1 / +182), so this is furniture.js's use-if-ready SECOND path, not a substitution. state.asset reports which bird is bound. THREE THINGS MEASURED BEFORE THIS WAS SAFE, AND ALL THREE WOULD HAVE SHIPPED WRONG: · E's bird faces +Z and this file flies -Z (Matrix4.lookAt's -Z column is the travel direction). Sliced the GLB's 894 tris along Z in ten bins: +Z end mean y 0.31, half-width 0.009 (head + bill); -Z end mean y 0.028 (tail). Without rotateY(PI) the magpie swoops TAIL-FIRST. This is the FIFTH -Z/+Z instance and the first caught BEFORE it shipped — because R39's lineage table said to point a measurement at it. Verified in pictures: perched head-leading, and a swoop frame taken head-on. · Its origin is at the FEET (GLB law minY=0) while PERCH_Y is a body-centre height: dropped 0.20 m so it stands on the lamp arm (4.12) instead of hovering. `folded` is 1 for the GLB — it IS the perch. · THE FETCH IS ARMED BY createMagpie(), NOT BY THE IMPORT. index.html imports this module unconditionally and gates only the CONSTRUCTION, so a module-scope loadGLB (furniture.js's shape) would have put a brand-new GLB request on the ?classic=1 boot — a fetch delta on the one boot that is not allowed one. Asserted on the network log, not on the code: default 1 request (asset 'glb', 894 tris) · ?classic=1 0 · ?magpie=0 0 · ?noassets=1 0 (asset 'primitive', 182). AND ONE MY EDIT INTRODUCED INTO ANOTHER LANE'S TOOL: a module-scope loadGLB also fires GLTFLoader's fetch path under node, so Lane E's pipeline/dump_bird.mjs (which imports this module unmodified) died with "ProgressEvent is not defined". Gated on IN_BROWSER as well as ?noassets; E's tool then ran against my edit and reported 182 triangles / 216 verts — the placement fixes are exactly +0 tris. THE FALLBACK, FIXED AND THEN MEASURED — a half-win, stated as one. E is right that the white bars sat 3 mm ABOVE horizontal wing planes, so from below (the player is always below: perch 4.32 m, EYE 1.62) the black wing occluded its own flash: bar y 0.048 -> 0.042. Same class of fix, my own arithmetic, for the other two marks: the nape was BURIED IN THE HEAD (head-sphere surface at z=-0.10 is y 0.0728, the box topped out at 0.067) so it moved behind the head to z -0.07; nape and rump thickened 0.014->0.030 and 0.02->0.034, because from the flank a 14 mm slab on a 166 mm bird is 1.3 px at 64 px. All +0 tris. Measured in the same crop of the same pose: pale area 180 -> 399 px, dark 3,017 -> 2,755 — but TRUE white 33 -> 28, because a downward-facing surface gets no sun. E's GLB reads 755. The fallback cannot be made pied with primitives at zero cost; the problem is photometric as well as geometric. Stale comments corrected: magpie.js:9 and :123 said 154 triangles; it is 182 (E's ask 1). FILED, NOT FIXED: the arcade's awning posts land +/-0.50 m from the centreline — two rows 1.00 m apart, 34 posts down a 5.00 m lane (my own measurement from the plan, confirming E's). AWNING_DEPTH 2.2 is tuned for a 9 m footpath. One clamp fixes it, but it changes default-boot geometry for a district whose whole treatment is a scheduled item, and the post line should be designed with the roof. Lane E's transmission recall checked, not assumed: longbench, streetlight and magpie as staged in web/assets/models/ carry no KHR_materials_transmission. My lane wires neither of the first two today. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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a982f3ce67 |
Lane B R39 (Fable's ruling): THE SIGN — +sin lands; the fourth instance of the -Z/+Z confusion
index.html:428 (Lane D's patronage door points, since R8) and :500 (doorOf, the R32 cluster-pose
spawn) computed the shop front as (-sin ry, -cos ry) — the BACK of the building. buildings.js:410,
:583-597 put the facade, the door and the doorRect at local +Z; dbg.js:53 says so in words;
minimap.js has always drawn its front tick there. Two characters, both sites.
THE PATRONAGE DOOR POINT, on the footpath (registry.js's own roadWidth/vergeBand split, outside the
carriageway, outside every lot):
synthetic 0/493 -> 427/493 median 26.22 m -> 9.40 m from the centreline
katoomba_real 0/72 -> 67/72 19.10 -> 3.90
fitzroy_real 0/139 -> 139/139 19.10 -> 3.90
bowral_real 0/30 -> 28/30 21.10 -> 5.90
Not one door point in the corpus was on a footpath. Lane D's peds ducked into the back fence.
THE SPAWN, booted code both sides (:8702 the fog commit, :8701 the fix, nothing monkey-patched):
synthetic (25.5,-17.9) 3 shops within 25 m, 0 in front, 0 discovered
-> (6.1,-19.8) 4 within 25 m, 4 in front, 4 discovered
katoomba (-219.0,-471.3) 3/0/0 -> (-200.0,-474.4) 4/4/4
And in the picture (docs/shots/laneB_r39/sign-*): katoomba's shipped boot opens STANDING IN A
PADDOCK FACING THE BLANK BACK WALL OF A BUILDING — the R31 playtest's own complaint, the one R32 was
written to fix and, because of the sign, never did.
NO GOLDEN MOVES: SPAWN and the patronage points are runtime pose, computed in the shell from a plan
it never writes. Lane A selfcheck either side: fingerprint 0x5f76e76 -> 0x5f76e76, 157,647/157,647.
?classic=1 never enters the branch and keeps the frozen (-96, 9) pose.
-> LANE F: the R32 cluster-pose spawn gate and the R35 first-five-minutes smoke both photograph this
pose and need re-baselining. The falsifiable arm that needs no picture: at spawn, the count of shops
within 25 m that are IN FRONT of the player must be > 0 (0 on 4/4 towns before, 4 on 4/4 after).
THE LINEAGE, written down as Fable asked — this is the FOURTH instance of the same confusion:
R13 RY_FLIP (the band 180 deg off) · R15 the venue poster on the back wall (15.9 m from the facade,
0.07 m from the back) · R27 every real-town shopfront facing the paddock (dot = -1.000 on 35/35 and
72/72 lots; CITY_SPEC:71 says -Z, :335 says +Z) · R39 these two. Every time the rig/pose convention
is local -Z and the visible front is local +Z, and every time it was caught by a PICTURE or by a
consumer with a different convention — never by a metric. A heading has no falsifiable arm inside
the file that computes it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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12eb571357 |
Lane E R39 (6/n): THREE GLBs shipped as GLASS, not one — transmissionFactor 1 stripped, published, sha1-verified, and now GATED. Plus the arcade's three meshes.
Lane C measured the bookshelf's transmission halving interior draws (opshop/hall 191->104, book/hall
101->51, dept/hall 116->116 control). The cause, with vendored line numbers: three.module.js:16209
enters renderTransmissionPass(opaqueObjects, ...) whenever currentRenderList.transmissive is
non-empty, and :16433 re-renders the WHOLE OPAQUE LIST into a render target — every opaque draw
issued twice. Trigger is material.transmission > 0 (:6890), set from the glTF at GLTFLoader:1202.
And at 1.0 it is not 'a bit glassy': :494 does totalDiffuse = mix(totalDiffuse, transmitted.rgb,
material.transmission) — the diffuse term is REPLACED by the backdrop.
I SCANNED ALL 103 GLBs. Three carried it:
procity_fit_bookshelf_01 mtl_10218_Bookshelves_v1 shipped and hurting (C's)
procity_street_longbench_01 lambert3SG NOT WIRED — the 5.86 m arcade bench
the v9 charter names, on my R38
recommend list for Lane B
procity_street_streetlight_01 Streetlight_HighResSG3 NOT WIRED — one per ~18 m of street
The two unwired ones are the worse finding: the street budget is 292/300 with EIGHT draws of margin,
and a pre-pass there costs another ~292, not eight. Armed, not fired.
FIXED SURGICALLY. pipeline/strip_transmission.py rewrites only the JSON chunk and copies BIN through,
printing sha1(BIN) before and after: BIN IDENTICAL on all three, tris/dims/mtl/img/tex unchanged.
KHR_materials_ior deliberately left (ior does not trigger the pre-pass).
PUBLISHED + VERIFIED under John's R22 standing authorization via the passwordless tailnet ingress:
6/6 HTTP 200 off the PUBLIC depot, byte counts exact, sha1 identical, depot copies re-scanned clean.
_published.json 56 -> 59.
GATED, which matters more than the fix: validate_manifest.py now HARD FAILS on transmissionFactor>0
with the three.js line numbers and the fix command in the message; glb_stat.py grew a transmission
column and a loud footer. Nobody looked for three epochs because a bookshelf is obviously not glass.
ALSO: the arcade's three meshes, published and catalogued the same round they were generated —
aframe_board 366 tris (<=16 inst), blade_sign 299 (17 inst), keycutter_sign 498 (1 inst). manifest
furniture 13->16, GLBs 36->39, validate 0 errors 0 warnings. blade_sign ships FLAGGED: its back face
carries TRELLIS-hallucinated art where the concept had no data, which is one more reason the
+0-draw perpendicular-quad answer is the recommendation and this GLB is the fallback.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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0ee7a84710 |
Lane B R39 39.2: THE FOG — the map shows what you walked past, and is finally readable
minimap.js drew every lot in the plan from the first frame (493 shops on the synthetic, one M press, against 5,330 m / 4.8 game-days of walking to earn it). It now draws what has been walked past AND FRAMES ITSELF TO IT — a shop lot goes 0.83x1.11 px -> 29.4x39.2 px on bowral_real, 35.3x. ZERO DRAWS, measured as an A/B: two port-isolated no-store servers, HEAD vs treatment, the same 15 stations x 4 yaws compared as JSON before either sweep runs. Draw calls IDENTICAL on 60/60 samples at noon and at night; with the gig layer off both sides (the venue queue's async rigs were the only noise) NIGHT is identical in draws AND triangles. Map mode cannot cost a draw structurally: the frame loop never calls composer.render() in the map branch. - discovery.js (new): a 25 m PROXIMITY PROBE, not onChunkBuilt (R=2 => the outermost live chunk corner is 181 m out), on a plan-derived spatial hash — 1.09-1.37 us a probe, every 6th street frame = every 0.46 m at WALK. Plus a side test: you must be in FRONT of the shopfront. Control with a red arm: walking the synthetic's two service laneways, radius-only reveals 93 shops, the shipped probe 59 — 34 refused through the back wall; on the arcade it refuses 0 of 17. - save.js: optional `known` block under the delta law, keyed by TOWN (re-derived: 23 caches x 3 seeds, shop/edge ids and lot geometry all identical; the synthetic alone keys @<seed>). Bounded by the plan (max 493 shops / 2,593 edges) at 8,192, 64 towns FIFO, ints only. Whole corpus fully learned = 137,547 B (2.6% of quota); 482 B after a 500 m outing. Eight reject arms demonstrated. - classic BY CONSTRUCTION: createMinimap(plan, null) is the pre-R39 map and the file has no flag test at all. ?classic=1 / ?fog=0 / ?game=0 map canvases are hash-identical to HEAD's. - Lane A's address layer consumed (getTownCache + createAddresses): street names along walked streets, deduped; the synthetic gets district labels from the same line. No town-type branch. FILED, NOT FIXED: index.html:384 (Lane D patronage door points) and :450 (the R32 spawn) use (-sin ry, -cos ry) — the BACK of the building. buildings.js:410/583-597, dbg.js:53 and minimap.js all use local +Z. Measured against each lot's own frontEdge the +sin point is 0.00 m from the kerb and the shipped one 15.25 m the wrong side, 493/493 and 72/72 shops. At the shipped spawn 0 of the shops within 25 m are in front of you on all four towns tested; at the corrected one, all of them. Two characters, but it moves the default boot's opening pose mid-round — Fable's call. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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eeba920d68 |
Lane C R39 §39.3: the op shop gets a bin — the verb table, and the margin was never six
THE TABLE (LANE_C_PUB §10, the deliverable): what a player can actually do in each of the 12 shop types, counted in 48 rooms per type. `record` digs (4.6 bins/room) and is the only room where anything can be sold. `stall` digs — in 27 of 48 rooms; the other 21 (44%) have NO crate, a measured correction to the round's binding fact #5. The other ten types offer looking. `?stock=real` is opt-in, so the default boot has zero `buyMesh` anywhere; garments/snacks/magazines/treasures are unbuyable in any mode; `interactable:true` on cases/fridges/returns/arcade is read by nothing. THE MECHANISM: `rummageBin` — a castored galvanised dump tub, rim 0.76 m, heaped with stickered bric-a-brac and a hand-lettered "EVERYTHING $2" card. 72 rooms: placed 72/72, reachable 72/72 (0.77–1.15 m), 0 carves, pathOK 72/72, deterministic 72/72, and the rest of the room byte-identical to pre-R39 72/72 (the spec is appended last). Armed end-to-end: aim → dig → 16 offers → BUY → bin depletes. Default: 0 bins, dig never opens. THE CONTENTS ARE NOT SHIPPED. `o.dig` defaults false, so the tub is furniture and the economy is untouched; `opts.fittingOpts.rummageBin.dig` (or `?opshopdig=1`) arms it. Held for John with the numbers: 44 record + 36 stall vs 147 op shops across 23 towns. THE BUDGET: `C-progress.md:841`'s GLB-on 344 is R9-era and stale — today's tree measured 319 before I touched it, so the margin was 31, not six. The bin costs +5 GLB-off / +10 GLB-on at opshop/hall; every other type byte-identical. Margin now 21. Also: `slot.pool` stops the scatter fill minting a material per item, so 12 goods cost less than 9 did. FILED, NOT FIXED: Lane E's bookshelf GLB ships transmission:1, which triggers three.js's transmission pre-pass and issues every draw in the room twice — opshop/hall 191→104, book/hall 101→51. Roughly half the interior budget. E's asset, so E/F rule. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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7fe6a4a40e |
Lane E R39 (3/n): the notes + the audit — the magpie recommendation with its arithmetic, the arcade's measured kit, and the sizing law promoted to a standing instruction
- LANE_E_NOTES §39: RECOMMENDATION TAKE THE GLB, on three findings in the order they decide it (80.5% of drawn frames are PERCHED and the perch is the pose E's asset already is; E reads pied at 64/48/32 px and under a 25% smear while B reads as a dark aeroplane; and B's white is geometrically buried — the wing bar sits 3 mm ABOVE a horizontal wing plane, so from underneath, which is where the player always is, the black wing occludes its own white flash). - Three asks filed for Lane B, none of them edits: magpie.js's two stale 154-tri comments (:9, :123 against a measured 182); the wing bar's side (y 0.048 -> ~0.042 is +0 tris and fixes ?classic and ?noassets whatever Fable rules); and two GROUND_FALLBACK entries so the arcade is not grey without assets. - The arcade measured, with the awning-post finding: two post rows 1.00 m apart down a 5.00 m lane. - AUDIT §Round 39 §0 makes the sizing law a STANDING INSTRUCTION with two new clauses: draws are counted per CLASS (town-wide InstancedMesh +1 vs per-chunk +1 x 25 live chunks), and for a SKIN the budget is the SLOT, not bytes (36 facade-atlas slots, 22 used, 14 free — past 36 skins.js silently REUSES one). - pipeline/skin_sheet.py: wrap-preview + measured seam error, the check R38's stretched grounds needed before the harvest instead of after. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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a569f08b14 |
Lane E R39 (1/n): THE MAGPIE, SETTLED ON A PICTURE — B's own birdGeometry() dumped vertex-for-vertex (182 tris, not 154), rendered against E's tinted GLB at 64/48/32 px, still and under motion blur
- pipeline/dump_bird.mjs: imports web/js/world/magpie.js UNMODIFIED (bare 'three' resolved to the repo's vendored build through a node resolve hook) and dumps birdGeometry() — so the A/B is against Lane B's actual bird, not a port. MEASURED 182 tris / 216 verts. --sim walks a player past a territory on magpie.js's own clock: drawn 54.1% of frames, and OF THOSE perched 80.5% / swooping 7.7% / returning 11.8%. - pipeline/bird_to_glb.py: wraps the dump as a GLB in E's frame (head +Z, +Y up) so the identical render_views.py rig shoots both; --fold applies the perch pose (x x 0.42). glb_stat re-measures 182. - pipeline/render_views.py --noemit: strips emission from BOTH candidates. normalize.py's emissiveFactor 0.28 is albedo-MODULATED; a vertex-coloured mesh cannot express that in glTF and Blender writes a flat 0.28 that lifts a black bird to grey. Off both sides or the picture lies. - pipeline/view_sheet.py --ab: the strip as a GRID (one line per candidate, stacked) plus two linear motion-blur blocks at 25% and 100% of the bird's width, and a wrapped notes footer. - docs/shots/laneE/r39_magpie_ab.png — the sheet Fable rules on. Recommendation in LANE_E_NOTES; picture first. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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74d6257940 |
Lane E R38 s2: the three GLBs PUBLISHED + sha1-verified off the public depot; the magpie is a magpie
A. DEPOT — closed, under John's R22 standing Lane-E authorization (the authority that
shipped sit.glb in R28 and the nine R36 sweep assets). Pushed via the passwordless
tailnet ingress: _published.json 53 -> 56, drift check clean. Then verified the way
this lane verifies — FETCHED BACK OFF THE PUBLIC DEPOT and hashed, not "the upload
said 200": magpie/paling_fence/water_tank all HTTP 200, byte counts exact, sha1
identical to local, 3/3. _r38_results.PENDING_PUBLISH.json renamed, build_manifest
re-run (GLBs 33 -> 36), validate_manifest 0 errors / 0 warnings.
B. THE MAGPIE TINT — done, not offered. The bird shipped as an all-black crow (R38 4d
traced the loss to trellis2_mlx's PBR bake). "Hand-tint the atlas" is not a paint job:
the bake is a smart-UV unwrap of ~100 islands and none of them announces itself as a
nape. So pipeline/tint_atlas.py defines the tint in the MESH's frame and projects it
through the UVs — rasterize every UV triangle to texel->(position,normal), evaluate
soft anatomical windows on the positions (white nape behind a black crown, shoulder
bar on the flanks only so the dorsal midline stays black, rump + tail base stopping
short of the black terminal band), paint keeping the bake's own luminance as shading,
then dilate 5 texels into the UV padding so no black fringe survives bilinear/mip.
3-D masks give one consistent soft edge across every island at once; a 2-D blur could
not (it would bleed island-to-island through the black background).
GEOMETRY UNTOUCHED byte for byte: still 894 tris / 1 mtl / 1 img / 512^2 WebP / no
Draco / 0.155x0.358x0.404 m. Painted luma median 0.84 (p90 0.95) vs the bake's 0.13.
VERIFIED IN THE GAME'S OWN RENDERER: the PUBLISHED file loaded off digalot.fyi through
the vendored GLTFLoader + three.js — 1 mesh, 894 tris, 512x512 texture decoded (which
also proves the PIL-written WebP decodes in a browser).
VERDICT: it reads. Pied and unmistakable at 64 and 48 px, still black-and-white at 32.
Honest caveat: from directly below-and-in-front it stays dark — correct, a real
magpie's bib and belly ARE black. Render: docs/shots/laneE/r38_magpie_tint.png.
Standing after B's
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4514cb94b5 |
Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw
The town is inhabited: 23 towns finally differ, 181 back yards have a Hills Hoist with washing on it, a magpie owns one street for six weeks of the year, and six point sources put a life off-screen. MEASURED, walked, not bookmarked — two port-isolated no-store servers (:8472 = `git archive HEAD`, :8471 = treatment, assets symlinked so E's mid-round wave is identical on both sides), 102 8-metre spine steps at yaw 0, each frame fully streamed, through the shell's own composer: worst draws 224 -> 225 (+1) worst tris 89,502 -> 93,298 (+3,796 of ~75k spare) sum draws over 102 frames 16,676 -> 16,663 (-13) The citizen sim and the tram are hidden identically on both sides, and that IS the measurement: with them live the same step read control 346 vs treatment 232, because peds spawn on wall-clock time. `?yards=0` reproduces HEAD exactly (224 / 89,502 / 16,676). Isolated at a fixed pose: washing +1 draw / +512 tris, magpie +1 draw / +182 tris, every yard box prop +0 draws. §1.2 THE CHARACTER VECTOR — +0 draws, +0 tris, classic byte-identical BY CONSTRUCTION. `townCharacter(null)` returns the frozen v1 literals and a null tint keeps the SAME material cache key, so classic gets the same object, not a copy of it: default-boot ground hashes identical to HEAD mesh-for-mesh, `?classic=1` hashes unmoved from R37. There is no `if (classic)` in the ground path. The sky feeds the BASE skyName, never `setSky` (a one-way latch that would have killed R32's dawn dome on all 23 towns). The vacuous arm is per-town: `newtown_godverse` / `redhill_godverse` carry `state: ''`, so a per-corpus arm would have dropped exactly those two silently. 21 distinct palettes across 23 towns. `gravel` and `reddust` were not unwired but UNWIREABLE — their `use` values named no slot ground.js had; making the slot addressable fixed it at the root, and both are selected now. E's three new grounds landed mid-round and the upgrade was a name change in one table, which is what procedural-first is for. §1.4 BACKYARD AUSTRALIA — inside boxMats, +0 draws. Houses inset off their boundaries so there is a yard; 36 `yard` lots that had rendered as blank shopfront sheds since v1 are now fenced blocks with a hoist, a shed and often a tank. Collision byte-identical (the lot rect is where the fence stands). THE WASHING SHIPS, and I wrote the inverted weight rather than dropping it. The shipped top-weighted mode moves a hem 0.10 cm calm / 0.67 cm gusty; `pegged` gives 4.5 cm / 31 cm — ~52x, and at the hem instead of the pegs. The `canopy` string is byte-for-byte unchanged, so the gum-tree covenant argument is untouched. It is ONE TOWN-WIDE InstancedMesh (1 draw at any N, cap 256, proximity-first off the R37 chunk seam) rather than per-chunk, which would have been +1 x 31 live chunks = 4x the whole margin. Zero on every real town (no hoists ⇒ no mesh) and zero at night. §1.3 THE MAGPIE — +1 draw on screen, exactly 0 otherwise; 182 tris of 900. Territory scales with the road graph: 6 on the 6.78 km synthetic town, 157 on bendigo's 188.6 km / 2,593 edges, nearest 120 m from spawn. The latch sets, the day roll clears it, localStorage gains no key and the save never mentions it. `swoopPos()` is exported and pure. The hat stays cut. MY OWN SEASON MECHANISM WAS VACUOUS AND THE SWEEP CAUGHT IT: keyed on citySeed alone it produced a CONSTANT, because the town key is deliberately off the plan — 24 of 24 towns were 214 days from swooping season, and it would have gated green because `?magpie=1` forces it. Re-keyed on (citySeed, townKey): `newtown_real` is in season on arrival on the default seed, marrickville is 8 days out, and 12.9% of 1,000 seeds put the synthetic default in season against a design ratio of 11.5%. §1.1 THE AUDIO LAYER — six new mixer layers, zero draws, zero tris, seeded anchors, distance falloff, AND A StereoPannerNode PER LAYER, so direction is real (measured spread -0.71..+0.85) instead of a limitation written into the notes. Day-of-week derived locally. All six anchored on the default boot; 3 of 6 report `no-anchor` on real towns rather than being faked onto shopfronts. The falsifiability control — one manifest key renamed away, served from a third port — makes that source report `no-entry`, 0 plays, never `audible`, with the other five unchanged and zero console errors. TWO DEFECTS MY OWN GREEN NUMBERS COULD NOT SEE, both caught by a screenshot: the washing shipped at 256 instances / +1 draw / cap respected and was INVISIBLE behind its own back fence (per-instance peg height, and a fence taller than the hoist), and the magpie perched on THIN AIR over the road. R37's lesson relearned at full price. Fence 1.60 / hoist 2.15 measured against the object; territories now snap to furniture.js's own streetlight rule. LANE E'S PROPS, ADJUDICATED: hoist + aerial permanently primitive (E's spike killed them, and primitive is also the +0-draw mechanism). `paling_fence` at 1,121 tris x 905 runs = 1.01M triangles — no. The `magpie` GLB is HELD FOR THE TINT: it reads as a crow, and a magpie seen for 1.2 s in peripheral vision IS its white bar. My 182-tri bird already carries it, at a fifth of the triangles and no fetch. furniture.js's "novelty_record is 26.5k tris" was stale by six epochs — corrected to 8,000. Zero fetch delta: `?noassets=1` fetches the same 23 assets, same list, on HEAD and on R38. 0 console errors on 10 boots (default, classic, yards=0, washing=0&magpie=0&ambient=0, noassets, magpie=1, darwin, hobart, bendigo, the patched-manifest control) beyond the known PointerLock ones. Shots: docs/shots/laneB_r38/. Detail + every number: LANE_B_NOTES §38. |
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1568c9b62b |
Lane E R38 (v8 wave 1): the asset wave — trellis2_mlx swap verified 1.92x, six sounds, four grounds, and the thin-structure answer
A. PIPELINE FIX: gen_props.py trellis_mac -> trellis2_mlx, contract read from its
manifest.json. The two operators are NOT drop-in on output — trellis2_mlx writes
BOTH candidate.glb (raw) and candidate_pbr.glb (baked), so the old
sorted(rglob('*.glb'))[0] would have silently shipped untextured meshes. Added
_pick_glb() (result.json first) + the bg_remove_local cutout stage, fail-soft.
MEASURED: median 128.0s vs trellis_mac's 245.4s p50 = 1.92x. 5/5 first attempt,
0 retries against the 4-5% budget. One 489s tail outlier, no error — named.
B. AUDIO (1.1) — six PACK entries, +0.86MB, ZERO draws/tris, all originalby
construction: dog-bark-fence, mower-distant, radio-through-window, sprinkler,
roller-door, magpie-carol. Seeded via crc32(name); beds fold seamlessly
(wrap-jump <=0.18x internal step). Verified by spectrogram + band-energy, and
one defect found by LOOKING: the sprinkler's spray masked its own ticks and read
as a hose — rebalanced and re-rendered. Distance is spent in the SPECTRUM, not
the level, because encode()'s loudnorm undoes a quiet render.
C. GROUNDS (1.2) — gen_skins.py had NO ground template; added one with its own
outdoor style prefix (the house STYLE says "warm fluorescent", an interior cue).
4 new 512^2 square tiles. Review's 5.7s is 9.7s here — same per-pixel, mine are
1.78x the pixels. Found: gravel/reddust are selected by nothing partly because
their `use` values name no slot ground.js:177 has.
D. MESHES — 3 shipped (magpie 894 tris, paling_fence 1121, water_tank 500), all
GLB-law clean. 2 FAILED and were DELETED: hills_hoist + tv_aerial. Thin wire
returns as thousands of disconnected fragments, so collapse floors at 250k/89k
AND a remesh coarse enough for 600 tris erases the pole. Lane B's boxMats
primitives cost +0 draws and are strictly better. The magpie's geometry passes
but TRELLIS crushed its white nape/wing to black — traced to the operator's bake
(the cutout and our decimation are both exonerated); flagged, not hidden.
E. REUSE — all 9 idle assets re-measured; the review's "one line each" holds for
only 5. furniture.js's extractGLB keeps only the FIRST material, so park_bench/
coffee_table/box_crate render in material #1 and bench_wood (0 materials) falls
to grey. Nothing was regenerated that already existed.
The 3 GLBs are staged, NOT published: a depot push is outward-facing and had no
in-session authorization. Held at _r38_results.PENDING_PUBLISH.json; publish +
rename + rebuild lands them. Gate green: validate_manifest 0 errors / 0 warnings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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47db478a51 |
Lane B R37 (v8 wave 0 §0.1 + §0.4): THE KERB IS FOOTPATH — +0 draws, tris DOWN; the chunk seam is subscribable at last
§0.1 — ground.js adopts Lane A's corridor law. The road quad narrows from the whole
corridor to the carriageway and the EXISTING merged footGeos class extends inward to
meet it, consuming `vergeBand(e)[0]` (not `roadWidth/2` — per A's mid-round correction,
so the geometry and A's corrected gate read the same number).
MEASURED, fresh boots, port-isolated no-store servers (:8178 = HEAD control, :8177 =
treatment), 2560x1440:
synthetic ground 5 draws / 224 tris -> 5 draws / 216 tris
walked spine, 102 steps @ 8 m: worst 276 draws BOTH; sum of draws
20,081 BOTH (identical at every step); 8 bookmarks identical draws
katoomba_real ground 4 draws / 9,932 tris -> 4 draws / 9,644 tris
walk 120 steps: worst 100 draws BOTH; sum 7,703 BOTH
+0 draws is proven, not asserted. Tris go DOWN (-8 / -288): the charter's "~2k tris" was
an estimate against a class that already existed. Honest number, stated loudly.
Surfaces verified by RAYCAST, not by reading the code (offset from centreline, topmost hit):
main@28 road 0-4.75 | kerb 5 | footpath 5.25-17.5 (band [5,14])
main@24 road 0-5 | footpath 5.25-15.25 (band [5,12], real)
side@12 road 0-3 | footpath 3.25-9.5 (band [3,6] — 72% of the corpus)
lane@8 road 0-4 | footpath 4.25-9 DEGENERATE band [4,4] => pre-ruling geometry
lane@4 road 0-1.75 | kerb 2 | footpath 2.25-5.25 (synthetic, also unchanged)
arcade footpath 0-6.5, NO road quad, NO kerbs (1,102 corpus edges)
RESIDENTIAL side@14 road 0-2.75 | kerb 3 | GRASS 3.25-6.75 | footpath 7-10.5
The lane case branches on `outer <= inner`, never on a band literal.
Posters: 14 of 14 stood inside painted bitumen before; 0 of 14 after. Not one poster moved
— the ground did.
ONE DEFECT FOUND AND FIXED IN THE ROUND. The first cut painted every intersection shut:
a 12.5 m footpath crosses the perpendicular CARRIAGEWAY where a 3.5 m one only ever
clipped a far corner. Screenshotted, rejected, and fixed by putting the carriageway on
top (ROAD_Y 0 -> 0.04 under the flag): roads run through junctions, footpaths stop at the
kerb they meet. Verified on the real graph's worst 4.3-degree junction.
?verge=0 ships permanently — the gate's falsifiability control. Proven EXACT, not merely
similar: ground vertex+uv hashes identical to the HEAD build (c4c72181 / c111d968 /
1a80ebcd / 12c1241b / fd0d3211), and the same detector goes RED on the default boot.
CLASSIC IS FENCED, NOT AMENDED (the R31 dig-flip pattern). ?classic=1 forces verge off, so
the covenanted town's render does not move on a render-side ruling. Proven twice: identical
ground geometry hashes AND identical ground-only rendered pixels at three poses
(79df268c / 91564001 / a09d1e52), while the default boot differs at all three. If Fable
wants classic to take the footpath too, that is an amendment ruling and a one-token change.
§0.4 — the chunk lifecycle seam. The producer has fired since R3 and Lane D's consumer has
existed since R3, but nothing could connect them: createChunkManager never handed `ctx`
back, so a consumer holding only PROCITY.chunks had nowhere to attach (measured on HEAD:
`!!chunks.ctx === false`). Now `chunks.onChunkBuilt(fn) -> unsubscribe()` for many
consumers plus `chunks.ctx` for the original single slot. Proven live: 136 build / 144
dispose events over a 40-step walk; payload {cx,cz,buildings,furniture,data} with
key === `${cx},${cz}`; a second consumer does not clobber the first; the ctx slot fires;
unsubscribe silences; a THROWING subscriber does not take the streamer down.
ZERO behaviour change when nobody subscribes: a 102-step walk recording
[draws, tris, chunks] per step hashes ceb1ec66 on BOTH builds.
Files: web/js/world/ground.js, web/js/world/chunks.js, docs/shots/laneB_r37_kerb/*,
docs/LANES/LANE_B_NOTES.md, B-progress.md. sim.js untouched (Lane D's).
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3ef751e1e3 |
Fable (integrator): THE TOUR — day one to first gem, 6 frames, no staging
The v7.0 charter's money shot, driven through the REAL loop on the pinned seed: arrive hunting (the splash mission) → the strip → the shop (rumor overhead) → THE GEM (THE VERANDAHS 'Tinny', asking $19 against ★ RARE guide $60+ — with onboarding beat ③ visible below, walking its talk) → the crate → dawn day 2: '⚖ SOLD Tinny — hammer $89, $78 after fees'. Bought $19, hammered $89: the loop, told in six frames. docs/shots/v7_tour/ + sequence README. What remains for the v7.0 tag is deliberately NOT mine: docs freeze + John's playtest (hands before tags). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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25cef5983e |
Fable (integrator): ROUND 35 CLOSED — the first five minutes land; every v7.0 SYSTEM is built
qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. New STRICT smoke_first_five: the fresh game hunts a roster artist and the splash names hunt + cash · the beats walked the REAL paths (② at the crate, ③ on the buy, the send-off on the ⚖) · a returning save gets no tutorial · a second fresh browser hunts the SAME artist (seeded, not random) · ?game=0 shows nothing · 0 console errors. THE CROSS-ROUND CATCH: the seeded want moved a fresh-boot invariant (wants 1, not 0) and the R33 gate went red on the FULL run while green solo — amended to a baseline snapshot, lesson filed in §35 (a feature that moves a boot invariant must sweep every gate that assumed it; full runs exist for exactly this). Money shot: docs/shots/v7_beta/first_five_splash.png. Remaining for v7.0: the tour + docs freeze + THE TAG — which waits for John's hands (the alpha precedent). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c9e233a7e5 |
Fable (integrator): ROUND 34 CLOSED — GODBAY hammers, all green; v7.0 needs only the first five minutes
qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. New STRICT smoke_godbay: consigned through the real crate DOM · ONE-HAMMER determinism (a frozen pre-sleep export slept twice lands byte-identical — the seeded gavel, measured not trusted) · honest bounded resolution (net $19 ≤ 2×$24×0.88) · the wake toast carried the morning paper · the ride to melbourne hammered a listing on arrival · ?game=0 has no crate to list from · 0 console errors. Money shots in docs/shots/v7_beta/ (the dawn paper + the ⚖ crate). The full v7 loop now closes end to end: dig the gem → keeper cash now or the gavel tomorrow → the wantlist points at another town → the ride costs a day and hammers your listings on arrival. Remaining for the v7.0 tag: THE FIRST FIVE MINUTES (onboarding), the tour, docs freeze — and John's hands on the whole thing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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776b10b599 |
Fable (integrator): ROUND 33 CLOSED — THE HUNT lands, all green; the beta's last system is in
qa.sh --strict --matrix on the final tree: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10
towns green. New STRICT smoke_wantlist_travel: ☆→★ through the real card (the save carried
{THE VERANDAHS — 'Servo at Midnight'}) · a keeper muttered the hunted artist within 2 shops
('saw one in Castlemaine just last week') · buying the wanted sleeve cleared the hunt · the
synthetic→melbourne ride cost EXACTLY one day with $179 and the find riding along · the
same-town reboot was free (the control discriminates) · the ride home charged again (day 3) ·
?game=0 built zero want DOM and muttered nothing · 0 console errors. Matrix note: town_matrix
shares one browser across towns so travel drifts the day as it walks — safe because
determinism double-boots the SAME town (free by the same-town rule); reasoned before landing.
Money shots: docs/shots/v7_beta/rumor_and_wantlist.png (the keeper's mutter over the toy
shop's 70s wallpaper + THE WANTLIST open in the crate) + want_card.png. README manual row.
v7.0-beta systems are now ALL BUILT — what remains of v7: Esc-in-person (John's hands), then
the v7.0 close (GodBay offline auctions, THE FIRST FIVE MINUTES, the tour, the tag).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9aae167d64 |
Fable (integrator): ROUND 32 CLOSED — v7.0-beta wave 1 all green; smoke_bible + the routing amendment
qa.sh --strict --matrix on the final tree: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. New STRICT gate smoke_bible: band law over EVERY bin off the digOffers surface (80 offers/5 bins), the buy-everything ledger runs on THE GEM'S BIN so the finder-margin leg is non-vacuous (bin1: 2 gems, grail asking $19 vs keeper $30; ledger closes to the cent — Σask $333 → Σoffer $135, gems alone +$21, every non-gem strictly negative), scarcity measured (emptied bin 0/16 on re-open AND across a full reload; 16 pulls in the save) with the ?game=0 negative control re-opening 16/16 (the detector discriminates). sell_routing amended from the alpha inequality (credited < paid) to the exact formula (credited == min(basis−1, basis//2), basis = bandLow-or-pricePaid) — the fence moved from the receipt to the band, which is what charter law #2 always said; it passed on a banded standard item (+$4 on basis $8). _at_bin grows an idx param (back-compatible). Money shots in docs/shots/v7_beta/ (the guide card + the crate at the counter). LANE_F_NOTES §32 (incl. the JING5 fresh-checkout trap: gitignored web/assets/models synced from m3ultra — also un-warned the validator's 15 cross-pack checks). README manual: the guide/gem/scarcity rows. Remaining beta charter queued in the round doc: wantlist + rumors · travel costs a day · Esc-in-person · then GodBay. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2491f1c8ec |
Lane F R31 wave 2 (v7.0-alpha close): THE SHOT + the ledger. docs/shots/v7_alpha/crate_panel.png — the alpha's face: Monster Robot Party's real frontage, THE CRATE open with 3 real finds (real cover thumbs, paid/where/day honest), game bar day 1 · $116 · CRATE 3 · SLEEP, driven through the REAL loop with the dig param ABSENT (the R31 flip carries the shot), 0 console errors. LANE_F_NOTES §31 (the flip both ways, the two new gate legs + their negative control, harness lesson #4 — the explicit-flag blindfold, THE BETA QUEUE filed) + F-progress R31. Tag v7.0-alpha rides this commit, LOCAL ONLY — Fable reviews and pushes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b2d29ba112 |
Lane F R27 (v5.0): the covenant re-pinned, the frame that took five tries, QA GREEN
qa.sh --strict --matrix: 7 passed / 0 failed / 0 warn. selfcheck ALL GREEN 156,352/156,352 ·
MATRIX GREEN 10 towns x 7 gates · scaffold_check GREEN (F's re-pins took) · flags harness green,
carrying the kill-the-server gate and the beta crate gate.
F RE-PINNED ITS OWN FILES per A's handoff (A doesn't edit other lanes' files, correctly):
GOLDEN_HASH 0x3fa36874 -> 0x5f76e76 · GIG_GOLDEN 0xb1d48ea1 -> 0xec7a2d39 · melbourne · katoomba
· the captions. AND A CAUGHT A LIVE HAZARD IN F'S GATE: hash_ok carried `or ('3fa36874' in
r.stdout)` — a bare-string OR-clause, dead the moment the covenant moved and worse than dead,
because it would go green off a SENTENCE ABOUT the old covenant appearing in stdout. Deleted.
The check derives from GOLDEN_HASH or it doesn't exist.
JOHN'S RULING IS THE EPOCH'S BEST LINE: the covenant is anti-drift machinery, not a defect
preservative. 0x3fa36874 did its job for five epochs — it never drifted. It just was never right,
and no hash can catch what was wrong in the first commit. A golden proves NOTHING CHANGED; it
cannot prove anything is CORRECT. Every gate we own was green over a world of back walls, and the
only thing that ever saw it was a human standing in the street looking at a wall.
THE FRONTAGE FRAME TOOK FIVE ATTEMPTS, FOUR OF THEM F'S FAULT:
1-3. cluster pose (the town's heart isn't this shop) / lot-anchored facing along the edge /
lot-normal facing — three photographs of empty road. Also never winnable: the shops faced
backwards the whole time. F was posing a camera at a wall and tuning the geometry.
4. B's helper — and F THREW THE RESULT AWAY. poseForShopFront RETURNS a pose; it does not
apply one. F called it, error-checked it, and never touched the camera, so the frame was
the spawn paddock — and F's error-check PASSED, because the call succeeded perfectly. The
vacuous check one last time, in the last frame of the epoch.
5. Applied it -> MONSTER ROBOT PARTY. Sign, door, awning, a ped walking in off Musgrave Road.
The measurement that would have found the facade bug in five minutes — compare the two
conventions against each other — is the one nobody ran for nine rounds, F included, right up to
the vacuous 72/72 F nearly filed as "B is wrong".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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630042fbe1 |
Lane F R27: the kill-the-server gate GREEN — and two corrections to F's own gate
THE KILL-THE-SERVER GATE, permanent and green (charter law #1 made falsifiable): ARM 1 server-up · gone[3] → 117 survivors · items[] 120, identity AND ORDER intact · COLLATERAL 0 · `gone` carries the atlas id verbatim (R26 fence) ARM 2 killed mid-session · enter 6ms vs control 6ms (Δ+0) · worst frame 204ms vs control 202ms (Δ+2) · room complete from files · ZERO game errors · EXACTLY 1 refused connection ARM 3 server-down boot · pure tier 1, gone[0] · ZERO game errors · exactly 1 refusal SANDBOX · POST/PUT/PATCH/DELETE all 501 · a mint shop 404s The subject exists only because G built `make-fixture`: production `gone` is EMPTY (0 sales since 2026-07-01), so this gate would have passed vacuously forever on live data. CORRECTION 1 — "ZERO console errors on server death" is UNACHIEVABLE, and F measured why. A fetch to a dead host logs net::ERR_CONNECTION_REFUSED at the BROWSER level; no .catch() sees it. To log zero the reader would have to know the server is dead WITHOUT ASKING. One refusal is the irreducible cost of discovering death. F's replacement is strictly stronger: ZERO errors from game code, and EXACTLY ONE refusal — which PROVES the circuit breaker. Without the breaker it is one error per shop entry forever, and "zero" could never tell a working breaker from a broken one because both fail it. F is the beneficiary of this change, so it is filed loudly in §27 for Fable to ratify or overrule, not quietly relaxed. CORRECTION 2 — F's frame assertion was weak: `< 250ms` is a number with no control. ARM 2 first reported worst-frame 201ms and PASSED. But entering a shop rebuilds an interior, which costs the same with or without a server — so an absolute threshold measures Lane C's room build, not the network. The arm now walks the same shop with the breaker tripped and asserts the DELTA: 202ms control, 204ms killed, Δ+2ms. The death cost nothing the room didn't. F told A the same thing one round ago; a number without a control is not a measurement. THE TOUR — 3 of 4 frames, and the 4th is FILED NOT SHIPPED. The real crate (the money shot: its own 120 records, price stickers, the keeper), a mint crate (captioned MINT — plausible, not real), the classic covenant. 0 page errors. The FRONTAGE frame does not land after three attempts and F will not ship a frame that doesn't show what its caption claims: the cluster primitive answers "where is this town's heart", which is not the question a frontage frame asks — Red Hill's heart is 2 shops/60m and does not contain Monster Robot. Next: ask B, who owns the frontage and shipped its mark this round. Re-deriving B's anchor in a tour script is how you get three bad frames. Also: the interior beauty shot came back with the HUD across it — R21's lesson, fixed on the street frames only. Now every DOM overlay is hidden, not a guessed selector list. NOT TAGGED. qa.sh --strict --matrix and the frontage frame remain. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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8ac3b18b36 |
Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag
The blocking gate is CLOSED, and the epoch closes green. - #1b THE BLOCKING RE-MEASURE: F's R21 re-measure made the tri diet blocking; B diagnosed layer-by-layer, the driver traced A -> E (A's own commit: "B's numbers say the fix is E's"), E fixed it, F re-measured: katoomba venue_night 221,935 (+11%) -> 108,365 (-51%); bendigo 201k -> 124,682; fremantle -> 88,397. Worst 124,682 — the 200k stress edge is closed. The measure-first loop worked end to end. - #3 DBG.enterShop(selector) (Lane G's ask): id · registry type · exact name · name substring, resolved most-specific-first so an id-shaped string can't be shadowed. One-liner QA on any of 23 towns. - #4 The release tour -> docs/shots/release_v4/: the Fremantle hero · the Fitzroy mecca · the Toowoomba thin tail · the synthetic control · the ?classic=1 covenant. Every real-town frame poses through F's R21 cluster primitive; B's R22 bookmarks anchor on the same retail heart, so tour and bookmarks agree by construction. HUD hidden throughout (F's R21 ruling corollary). The primitive earned itself twice: the first cut posed via street_noon and the MECCA CAME OUT AS BARE BITUMEN — the same trap as R21. Re-posed through the cluster, Fitzroy reads. - HONEST FINDING (filed v4.x): the brief asked for the thin tail as "proof the floor holds". It does not, and the frame says so — Toowoomba reads as an empty road. The floor is a RATIO, not a count: 0.008 shops/edge vs the heroes' 0.06-0.08. Shipped labelled honestly rather than swapped for a flattering town. - #6 Docs: README v4 section (the towns ARE the product), LANE_F_NOTES §22, F-progress. qa.sh --strict --matrix GREEN 7/7; MATRIX GREEN — 10 towns × 7 gates (the budget gate green everywhere for the first time); selfcheck 161,300/161,300 (A's 36 goldens + the 23-town pack). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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201a2bb868 |
Lane F R21 (v4.0-beta close): the beta gate — tram dimension, the re-measure, the beta shot
All five lanes in (A's venue cluster bias, B's selector-from-index, C's density door-soak, D's relocation verify PASSES, E's 22-town pack non-gating); F gated and tagged. - town_matrix.py: a `tram` dimension — B's R20 shop-adjacency ruling verified EXACTLY (newtown runs 16 stops after B's phantom-stop fix, castlemaine 10; katoomba/fremantle/bendigo FENCED at 3/2/1 shops fronted, all below the 5-shop floor). 10 towns x 7 gates: boot/determ/district/roads/tram/noassets green on all ten. - index.html: expose window.PROCITY.tram — B built `routeInfo` FOR F's smoke but nothing published it; F owns the shell, so F wired the seam. - RECORDED (ledger #6b — the instruction was "record the new number"): the venue_night re-measure. A's cap WORKED (posters 438->111) but E's density widening ate it — katoomba 200,965 (+965, R19) -> 221,935 (+21,935, +11%); bendigo 201k (+0.5%); fremantle/newtown/castlemaine in budget. Draws fine everywhere (151/300 — half budget); tris-only, at the worst night stress view. Filed as R22's first item, where the tri-diet backlog (instrument LOD, tram tri diet) already lives. katoomba is the outlier: 966 edges, 72 shops. - Ruling (ledger #6d): the town selector stays ALWAYS-IN-HUD, not ?dbg-gated — THE REAL MAP's product IS the towns. Corollary (F's own gap): money shots hide the HUD; the R19 alpha shot had the selector in-frame because F's harness screenshotted the full viewport. - Beta money shot: Fremantle's real street at golden hour — a corridor of shopfronts, footpaths, a crossing, gum trees, and a genuinely busy crowd (the density widening, visible). 126d/167k tris, HUD hidden. - docs: LANE_F_NOTES §20 (the honest why-R20-had-no-tag record) + §21, README beta paragraph, F-progress. qa.sh --strict GREEN; selfcheck 154141/154141 (A's re-pinned goldens hold). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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ddd1e6827e |
Lane F R19 (v4.0-alpha close): the alpha gate + roads dimension + the first real-street money shot
A resolved the R18 findings (fragmentation cull/join, poster clamp, goldens pinned) + D verified; F gated. - town_matrix.py: a `roads` dimension — a schema-v2 cache (roads[]) must build the REAL street graph (norm.mode==='roads', read via the plan_osm opts.report sink); synthetic/fixtures stay marched/synthetic. 10 towns x 6 gates: real roads green everywhere; classic/default proven untouched (roads ride the cache schema, not a flag — 0x3fa36874 frozen). - docs/shots/v4_alpha/katoomba_mainstreet.png: the first real-street money shot — Katoomba's actual main street (asphalt + lane markings, footpaths, a pedestrian crossing, a walking crowd, gig posters, B's town selector in-frame), PROCITY's look on real bones, 121k tris midday. - docs: LANE_F_NOTES §18 (why F correctly HELD in R18 — the gate would have failed by design) + §19 (the close), README real-roads note, F-progress. qa.sh --strict --soak GREEN 7/7. One filed NON-blocking finding: katoomba_real venue_night 200,965 tris (+965 / 0.5% over the soft ceiling, poster-count-scales-with-real-edges driven; midday play is 121k) — a v4.0-beta hardening item (A caps posters per real town), on the opt-in --matrix warn-gate, not a play view. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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9277238462 |
Lane F R16 (v3.1 THE FLIP) — close: default-boot tour + week soak + docs
The closing half of F's bookend. All gates green on the flipped tree (qa.sh --strict --soak: classic
regression + default-boot gate + smokes + no-giants incl. the seated drummer + the full-week soak).
- tour_shots.py -> docs/shots/release_v3_1/: the money shots on the DEFAULT boot (no per-shot flag juggling
now the flip covers it) + a ?classic=1 before/after ("the town before v3"). 7 shots, settled, 0 page errors.
- week_soak.py: re-pointed to the default boot; the leak check now treats an at/below-baseline OR non-climbing
trail as leak-free (a decreasing tex trail is GC/atlas-settle, not a leak — it was false-failing at warn-level).
- docs: README v3.1 flags table (defaults on + ?classic=1), CITY_SPEC v3.1 amendment (the rewritten prime
law + classic covenant, A's deferred edit), LANE_F_NOTES §16, F-progress R16.
Numbers (seed 20261990): default @ venue block 124 draws / 57k tris (<=300/200k); ?classic 161 draws / 24k
tris (the v2 baseline); seated drummer 1.32 m stature; week soak 42 cycles leak-free (net +0/-6).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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b322c998db |
Lane E R16 (v3.1): the drummer's sit clip — sit.glb produced + published
Ledger #2 asset half (E produces, D wires). Fetched Adobe Mixamo Sitting_Idle.fbx (533KB) by scp from the tailnet source box, converted on-device via Blender (new pipeline/fbx_to_clip.py: import -> skinned GLB export -> pure-python mesh-strip) to web/models/peds/sit.glb (109KB, mesh-free, structurally identical to walk/idle: 66 nodes, 65 mixamorig bones, dangling skin, 195 channels). Verified: three.js loads + 195/195 tracks bind to peds + 0 NaN; Blender confirms seated (hips 0.955->0.299m, stature 1.276->0.758m) + eyes-on bone-dot render (docs/shots/laneE/sit_clip.png). Published to depot via tailnet under John's R13 auth (_published.json 38->39; benign non-procity_ drift note). Provenance: Adobe Mixamo royalty-free, same zone as the shipped walk/idle; LANE_E_NOTES v3.1 amendment marker. -> Lane D: sit.glb ready at web/models/peds/sit.glb (+ on depot); canon binds 195/195; seated confirmed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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6a35b29352 |
Lane F R15 (v3.0): the release money-shot tour (ledger #4) + settled measurements (ledger #5)
tools/qa/tour_shots.py: one deterministic run capturing the release set into docs/shots/release_v3/ (+ contact.html), grouped by the flags each shot needs, all seed 20261990: - venue_night, district_posters, queue_night (John's HERO — now with A's flipped frontage poster VISIBLE by the door), gig_interior (the 4-piece + real instruments + a roster crowd — 2 punters carried through), rain_verandah, tram_stop - settled discipline (ledger #5): every shot measured after the async instrument GLBs / poster textures / chunk stream land (shoot-twice), from a clean per-group load; the queue is driven LIVE (explicit admits, not rAF auto-drain which automation throttles) The hero confirms ledger #1: the frontage poster reads from the street for the first time. Interior settles 35k->182k tris (draws 56 <= 350 gate). All street shots <=300 draws / <=200k tris. 0 page errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a358c5d9ef |
Lane F R13 (v3.0-beta, the district): per-venue gig state + walla/applause + queue wiring; qa --strict 6/6
Wires A–E + D's district together and fires it. Seed 20261990 → "Boolarra Heads": 3 venues, 2 playing tonight (The Exchange Hotel pub gig-pubrock + an RSL gig-covers, one dark), Screaming Utes $10 on the door. - gig_state.js → PER-VENUE latches off the shared procity:segment spine (one per venueShopId); all three hard-won R12 laws kept. New runtime surface window.PROCITY.gigs.byVenue + onOf/openOf/gigOf/coverOf/ bandNameOf/paidOf(id) + markPaidOf/venueShopIds; the R12 single-venue alias kept for one round. - interior_mode.js: crowd-walla rides the interior tone layer under the live band bed while `on`; an applause sting fires once on the on->done edge. DELETE the GIG_BED bridge — debt #1, and it was a LIVE BUG: E renamed pubrock-live->gig-pubrock, so the bridge (gig-pubrock->pubrock-live) pointed at a dead key => the band would have mimed in silence. room.audio.gigKey (already the manifest key) feeds directly. - index.html: per-venue cover charge (a night at two venues is two covers), concurrent per-venue setGig surges, and the outdoor VenueQueue lifecycle (D shipped the class + left the street-side seam to F: spawn at doors off B's queueZoneFor, drive each frame, dispose by done), exposed as queueCountOf(id). - interior_scale_check.py: human-size assert now measures STATURE (crown-foot, platform-independent); world-crown ceiling-clip assert kept as its own line (debt #6). - flags_check.py smoke_gigs -> THE DISTRICT: band->4, per-venue loop (every gigKey resolves across 3 genres, crowd <= its own watchPoints, no-giants by stature), street budget at the busiest venue block, the queue assert; plus the R12 determinism/cover/noassets/flags-off arms. - CITY_SPEC: pin the window.PROCITY.gigs runtime surface. gig_shot.py -> r13 interior + venue_night shots. qa.sh --strict GREEN 6/6, 0 warn. Interior 63 draws/35k tris; street @ venue block 121 draws/51k tris; band+crowd stature 1.61-1.81 m under a 4 m ceiling; flags-off fingerprint 0x3fa36874 unchanged. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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82b711f962 |
Lane C R13 (v3.0-beta, the district): band_room + rsl archetypes, 4-piece band, RY audit (?gigs=1)
- theme.js: band_room (small/scuzzy tin shed) + rsl (carpet-and-flock club) venue recipes, reusing the pub machinery via a new per-kind venueSpec (deck size/height + crowd cap). - layout.js: parametrized placeStage/placeWatchPoints; 4th `drums` pose seated on the riser (debt #3 — the band is now a 4-piece across all venues), stage.riserY + per-pose y. - interiors.js: robust gig-<genreKey> resolution (gig.genreKey -> shop.genreKey -> kind default) matching E's renamed manifest beds (debt #1); API doc for the 4-piece + riserY. - LANE_C_PUB.md: 3-kind venue contract + pinned ry convention and the empirically-verified keeper/browser back-to-front finding + source-normalise fix for Lane D (debt #4). Verified fresh (seed 20261990 + 90-build soak): watch caps 8/8/12, gigKeys gig-pubrock/gig-grunge/gig-covers, determinism 0, path/carve 0, gig-night worst RSL 237 draws asset-free (16 rigs) / 77 GLB <=350, leak geo0/tex0. Shot: docs/shots/laneC/rsl_gig_r13.jpg. Lane F: bump flags_check band==3 -> ==4 (tools/flags_check.py:674,794) — RED by design. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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bf98b41b16 |
Lane E R13 (v3.0-beta): gigKey rename + grunge/covers beds + instrument decimation
- debt #1: the manifest music key IS the gigKey, always gig-<genreKey>. Renamed pubrock-live -> gig-pubrock (files + gen_audio + build_manifest); old files deleted. B/F switch readers, F deletes the GIG_BED bridge (both fail soft to silence til then). - two new gig beds: gig-grunge (band_room, quiet-loud dynamic) + gig-covers (RSL, mellow organ-led); procedural/seeded/loopable/$0. New organ() + grungechord() synth helpers. - decimate the 5 instrument GLBs to 14k tris each (was 43-96k; fleet 236k->70k, -70%) via collapse (thin features survive); _hi hi-poly originals kept for depot; thumbs re-rendered. - manifest regen (validates 0/0 incl --depot); app boots clean flags-off / ?gigs=1 (3-venue district, all 3 beds resolve) / ?noassets=1&gigs=1 (0 audio+GLB fetches). - depot re-publish (14k bytes + _hi originals) gated on John's OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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2498fdc892 |
Lane F R12: wire the v3.0-alpha gig layer (?gigs=1) — state machine, cover charge, band+crowd, gig audio
F last: five landed lanes → one Friday night. Seed 20261990 → The Thornbury Hotel,
tonight SCREAMING UTES, $10 on the door. qa.sh --strict GREEN 6/6.
- gig_state.js (new, F-owned): quiet → doors (DUSK) → on (NIGHT) → done (DAWN) → quiet.
Rides lighting's procity:segment event (a poll only sees the segments it samples, and
missed the night roll entirely); `state` is a getter because B's audio reads it from its
own rAF while the player is inside a shop.
- ?gigs=1 seam: custom_bands.json fetched in the bootstrap (no fetch flag-off or ?noassets)
→ generatePlanFor(seed, src, {gigs:true, customBands}). 7 of John's 10 names fill the week.
- Cover charge on the R8 buy seam, zero new UI: paid debits once with a toast, re-entry the
same night is free, broke → polite knockback, free nights walk straight in.
- interior_mode: opts.gig → C's gigKey; D's GigCrew (band 3 + crowd 8, 3 dancing) at C's
stage/watch points; both disposed with the room (leak-free over 4 cycles).
- Cross-lane fix at the glue: C emits gigKey 'gig-pubrock', E shipped the bed as
'pubrock-live' — unresolved the pub plays to a silent room and nothing errors. Bridged
here; C/E/Fable owe CITY_SPEC a contract line. Details + 2 more findings in LANE_F_NOTES §12.
- smoke_gigs (16 gates): schedule determinism, band==3, crowd ≤ watchPoints, dance mix, bed
resolves, ≤350 draws (47 rig / 171 placeholder), no-giants by STATURE (the band stands on a
0.32m deck, so world-crown fails a correct band), cover ruling, ?noassets+?gigs.
Flags-off regression gains a v3 arm: no state machine, no plan.gigs, no pub, no venue geo.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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888335d633 |
Lane D round 12: gig band + crowd + patronage surge (?gigs=1)
v3.0-alpha — Friday night at the pub. New web/js/citizens/band.js (GigCrew): - Band trio on C's stage.bandPoses (deckY), distinct fleet peds (seeded per gig), each with a primitive instrument on the chest (guitar/mic/bass; E's GLBs drop in via opts.instrumentFor). - Crowd (<=8) at C's watchPoints on the gate-protected spawnRig path: dance:false = weight-shift idle, dance:true = bounce/sway/step with seeded phase (no metronome). - Deterministic from citySeed; placeholder crew under ?noassets. sim.js: setGig(venueShopId, on) gig-night surge — patronage pulls peds from further (GIG_RANGE) and ducks in harder (GIG_SURGE) at the venue; occupants drain at close per A's closing-time ruling. Guarded by _gigVenue==null so gig-off is byte-identical (prime flag law; goldens unmoved). Verified standalone (A withGigs + C buildInterior + D): band 3, crowd 8, dancing 3, all 11 figures human-sized (1.60-1.83m under a 4.0m ceiling; R10 no-giants holds), band faces audience + crowd faces stage, deterministic, leak-free (8 cycles, 0 delta). Crew ~40 draws. Surge: venue occupancy 1 -> peak 5, identity stable. Shot: docs/shots/laneD/r12_gig_night.jpg. Flag for C/F: band.js flips C's watchPoints/bandPoses ry by pi (RY_FLIP) — the fleet mesh's visual front is local +Z, not the -Z the comments assume. Remove RY_FLIP if C re-fronts the gig poses. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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be9f967d19 |
Lane E R11 (audio): procedural audio pack — 23 assets, free/on-device
gen_audio.py: a numpy synthesis engine (osc / ADSR / filters / reverb /
seamless-loop crossfade + note sequencer + drum synth). Renders 6 ambience
beds (street day/night, rain, 3 interior roomtones) + 13 sfx (doorbell,
door, till, record-riffle, toast, tram bell/rumble, 6 footsteps) + 4
instrumental 90s music loops (record-shop, milkbar, video-synth, arcade)
-> web/assets/audio/ as OGG/Opus + M4A/AAC. 8.1 MB of the 25 MB budget.
Tool = 100% procedural synthesis (not a neural model): $0, deterministic/
seeded, perfectly loopable, parody-safe by construction. Documented in
README (§ audio) + AUDIT.md provenance.
manifest audio:{ambience,sfx,music} — file + m4a fallback + loop + gain;
interior roomtone/music carry types[] (seed-pick per shop, like facades);
footstep is {surface:[variants]}. build_manifest.py builds it,
validate_manifest.py checks it. qa.sh --strict green (audio 23, 0 err).
Verified technically (peaks <= -0.4 dBFS, all loops seamless, durations)
via spectrogram sheet + numeric — subjective ear-check is John's/F's.
E leads the audio round; F owns the v2.1 tag + push. Not pushed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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9b1c54ea81 |
Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd
Verified Lane D's R10 buildFigure span-normalize fix: qa.sh --strict GREEN 6/6 incl. the new no-giants scale gate (24 interior figs / 6 shops all crown 1.4-2.0m, under-ceiling). The 3.83m I first measured live was a STALE ES-module cache in a day-old browser tab, not a regression (served rigs.js + fresh-chromium gate both correct). Re-shot the v2 tour on the fixed tree: browsers.png now shows human-sized figures (browser at the rack + keeper at the counter). night_crowd.png re-framed to a readable clean-night "lit VIDEO REGAL amid CLOSED town" (pulled out of the rain group; reuses night_neon's tighter dist-12 pose). Honest finding: night_crowd has no visible street crowd and can't without new work. Lane D's night patronage parks ducked-in patrons hidden INSIDE the shop (they are the interior browsers), and this seed's video shop is a low-traffic corner (tested: 0 patronage / 0 visible at night). Flagged for D; a visible outdoor night queue is a v3 mechanic. ~20fps in night captures is a headless software-GL artifact (scene is light: 128 draws / 65k tris). Full-default soak PASS (heap 54MB stable, no perf drift, 0 errors). Tour README updated with stable v2 filenames. v2.0 annotated tag staged separately (push held for John — public release + the night_crowd caveat on his flagged money shot). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3432fccd1f |
Lane D round 10: fix interior giant rigs + no-giants QA gate
R9 blocker: interior rig figures were ~2x too tall (keeper crown 3.83m in a 3.4m room, clipping the ceiling). Root cause in rigs.js buildFigure: it normalised scale by height/headY, where headY is the head bone's world Y in BIND POSE — but the Mixamo skeleton origin is the hips (~mid-body), so headY is head-above-hips (~half the standing height), not feet->crown. Every rig came out ~1.83-2.0x too tall. (The head does NOT move when posed — bind crown 3.209m vs idle 3.205m — so it's a hips-relative measure, not an animation issue.) Fix: normalise by the feet->crown span (headY - minY, both already computed). buildFigure(rig, h) now lands the crown at exactly h above planted feet. Fixes keepers, browser rigs, near-tier street rigs AND the impostor bake (all ride buildFigure). Verified: all 19 fleet rigs crown==1.75m; live keeper 3.83m -> 1.82m; determinism + dispose-leak soak unchanged. Regression guard (required): new tools/qa/interior_scale_check.py (Playwright) enters a sample of shops, injects browser rigs at browse points, asserts every interior fig crown in [1.4,2.0]m AND < room dims.H AND feet planted. Wired into tools/qa.sh --strict (run_gate => a giant fails qa). Proven bidirectional: PASS on the fix (24 figs/6 shops), FAIL on a reintroduced giant. Full qa.sh --strict: 6 passed, 0 failed. Re-shot laneD/r10_browsers_fixed.jpg. Figures human-sized relative to doors/fittings: yes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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cb3aed196a |
Lane F R9 F3+F4: v2.0 tour (11 shots) + full-default & all-on soaks + docs freeze
F3: tools/v2_tour.py shoots 12-shot-class tour across flag-groups → docs/shots/v2_tour/ (11 shots, all un-letterboxed 1280x720) incl. the rain-verandah money shot (night rain + winmap-lit open video shop + CLOSED dark neighbours), browsers-in-a-shop, dig-real, katoomba, tram_stop + contact sheet. soak.py gained --flags; full-default soak PASS (37 chunks/20 shops/heap stable/0 errors/leak-free) and all-on soak (winmap+dig+stock=real+weather=rain+tram) PASS identically. F4: F-progress round-9 section + FINAL v2 flags table (roster/patronage default-on; dig/winmap/ stock/weather/plansrc/tram/noassets opt-in; goldens frozen). LANE_F_NOTES v2.0 freeze note. CityPlan v2 contract (A's CITY_SPEC freeze) validated live: selfcheck 1727/1727 + goldens. qa.sh --strict GREEN 5/5. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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16c4450cd9 |
Lane B round-9: v2 tram (?tram=1) + tour bookmarks + rain-drop polish
- tram.js: 1 small bus, seeded out-and-back loop on the main-street spine, door-dwell at each busShelterStops stop, ping-pong at ends. Deterministic, exactly 2 draws, night headlights via lighting.isNight(). Flag-off identical. Shell wiring (2 lines) documented for F in LANE_B_NOTES. - dbg.js: 8 v2 tour bookmarks (16 total) incl. rain_verandah hero shot; tram_stop now frames the nearest-origin (open) shelter stop. - weather.js: cap rain gl_PointSize (clamp 2-22px) - near drops are thin streaks now, not blobs. Rain smoke still GREEN. - qa.sh --strict GREEN, golden hash frozen, flags-off byte-identical. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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34145e24a7 |
Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam)
Follow a ped into a shop and find them browsing. D owns occupancy truth; C owns browse points;
F wires the handoff. Validated end-to-end in-shell (?stock=real). qa --strict GREEN; v1 untouched.
Occupancy (D1): patronage records who's inside which shop by shopId. New
citizens.occupancyOf(shopId) -> {count, occupants:[{seed,enteredAt,pedIndex}]} (pedIndex = the
exact ped who ducked in, for identity continuity). Cleaned on emerge/chunk-drop/stream-toggle.
Deterministic: 17 shops + occupants byte-equal across two runs (fixed a stale-occupancy leak on
stream toggle).
Browsers: keepers.js gained browse:true (faces the shelf via ry, no player-greet) + pedIndex +
seedKey. Each = a merged ped ~1 draw. 12 enter/exit cycles: count == min(occupancy,3) 12/12,
worst 61 draws <=350 (C's headroom holds), leak-free (0 GPU delta after warmup), disposed every
exit via keepers.disposeAll().
Consistency (D2): inside peds hidden on the street (0 rendered), re-emerge at the door.
F handoff verified by running F's exact interior_mode wiring (enter -> occupancyOf ->
browsePoints.slice(0,min(count,3)) -> keepers.spawn). index.html setShops door points need
shopId:s.id added. Closing-time handled by the dwell model (pending A's explicit ruling).
Evidence: docs/shots/laneD/r9_browsers_in_shop.jpg. Changed sim.js + keepers.js + test page.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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c68bba8f32 |
Lane C round-9 C2: buy-anywhere — pull-and-buy on book spines + toy boxes
Book/toy shelves get pull-and-buy over the SAME wallet; records keep the deep dig. New stockpack.buildBuyableShelf(): a real shelf is merged, per-item-ADDRESSABLE meshes — one per atlas (all covers drawn from one seeded atlas → one draw/shelf), tagged noBatch so batch.js leaves them intact. Aim a spine/box → pull card (title/author-or-maker/$price/band from the pack index) → BUY debits the wallet, adds to inventory, and collapseBuyItem() zero-areas the item's quad in place (removed from the shelf, no geometry churn). Parody stock → no buy mesh → no card. Fail- soft per pack; atlasPool() keeps each shelf single-atlas (one draw). Test page: E interacts (bin→dig, shelf→card) + a #shelfBuy pull card; shelfBuySoak() buys one item per book/toy seed. Validated: raycast→card →BUY end-to-end (quad collapses to centre, cash/inventory update), buy-soak 6/6 collapseOk leak geo0/tex0, ?stock=real draws record 41/ book 58/toy 57 ≤350, drawSweep GLB-off 168/on 344 unchanged, placement determinism 0 fails, qa --strict GREEN 5/5. Shot: browse_buy_r9.jpg. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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9cc00ad29c |
Lane F R8: wire town/weather/patronage/buy + graduate harness + new smokes
Shell seams (F owns index.html): A &town=<key> -> generatePlanFor(seed,'osm',{town}) (Katoomba);
B weather (createWeather on ?weather=1; PROCITY.weather={state,intensity}, {clear,0} off; update in
loop); C session wallet bound to the dig BUY (getCash/onBuy in interior_mode); D patronage door
points -> citizens.setShops + ?patronage=0 off-switch + setWeather each frame.
Harness: stock=real + weather=rain graduated warn -> STRICT. New warn smokes: buy-v0 (dig BUY ->
wallet, cash 191->179 bag 0->1), patronage (7 peds visit shop doors/~18s), book/toy stock (6/11
real atlas meshes). Determinism gate: pinned osm/katoomba golden 0x0f652510 keyed on (seed,plansrc,
town) + fixed a hex zero-pad bug the katoomba golden exposed (0x0f652510 vs unpadded 0xf652510).
No patronage baseline re-pin needed (nets fewer draws, within tolerance). qa.sh --strict GREEN 5/5.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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fbc8ffa1c8 |
Lane C round-8: buy loop v0 + book/toy real stock (?stock=real)
C1 — buy loop v0 (new wallet.js): runtime-only economy — seeded cash (~$60–200), buy()/broke-gate/in-memory bag, onChange for a cash chip. World gen untouched (purchases never re-enter the plan/seeded build). Test page: #cashChip HUD + I-toggle inventory + dig BUY IT button (pull → bag, cash down, bin depletes); digSoak buys ≤2/visit. C2 — book spines + toy boxes wired to ?stock=real. stockpack.js keys each pack to a slot (record→sleeve, book→spine, toy→box); stock.js shelfLine builds real atlas-UV cover planes for book/toy shelves (static, no dig), fail-soft per pack. E's packs live: record 350/6, book 311/4, toy 273/5 (items/atlases). C3 — validated: draws ≤350 (record 41, book 42, toy 51), determinism 0 fails, leak-free (0 geo/tex delta ×20; buy-soak 12 visits/5 bought, leakGeo0/tex0), reload resets wallet, flag-off + ?noassets untouched, qa.sh --strict GREEN 5/5. Shot: docs/shots/laneC/buyloop_r8.jpg. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f952f513d0 |
Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full
The carried brief (slipped R7) lands complete — all four items, qa.sh --strict GREEN.
1. Selfcheck PARITY: extracted structuralSuite(plan,label) and run the FULL invariant suite
on every (source, town) — synthetic + both OSM towns get identical coverage (storeys,
one-shop-per-lot, facing, within/cross-block overlap, corridor coverage, determinism,
exactly-one-openLate). ALL GREEN 1727/1727 (was 1362; OSM went subset → full ×2 towns).
2. SECOND TOWN: Katoomba (Blue Mountains, 19 shops, op-shop/book heavy) — regional contrast
to inner-Melbourne. osm_fixture.js → OSM_TOWNS{melbourne,katoomba}+DEFAULT_TOWN;
generatePlanFor(seed, source, {town}); ?plansrc=osm&town=katoomba. Golden 0x0f652510.
Melbourne 0x34cfdec0 + synthetic 0x3fa36874 UNCHANGED (town key kept off the plan).
3. "Add a town" recipe in LANE_A_NOTES (R8): extract → OSM_TOWNS → pin golden → tell F.
4. Normalization + LOG: importer bends real data to the contracts (unknown kind→opshop,
hours-clamp so only one shop is openLate, video-preferred landmark w/ fallback) and logs
it via {report}; selfcheck prints per-town (e.g. melbourne hoursClamped:5, openLate:video).
For F: three goldens to pin, gate keyed (seed, plansrc, town); selector gained {town} — see
LANE_A_NOTES R8. Screenshots docs/shots/laneA/osm-{melbourne,katoomba}.png.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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900b274a9a |
Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D
New js/world/weather.js + a one-line lighting.setSky(). Seeded per citySeed (weatherFor):
~57/24/19% clear/overcast/rain over 400 seeds, deterministic. Rain = ONE draw (camera-following
Points + procedural streak/fall/wind shader) + wet ground (roughness/darken on shared ground mats,
restored on dispose) + matching rainy sky dome via lighting.setSky. Fully procedural (0 depot fetch).
- Exposes window.PROCITY.weather = { state:'clear'|'overcast'|'rain', intensity:0..1 } for Lane D's
weather-reactive crowds (decision #1). Documented the contract + the exact 3-line shell wiring for F
in LANE_B_NOTES (I don't touch index.html). ?weather=1 seeded (default town rolls clear);
?weather=rain|overcast|clear forces a state for demos/smokes.
- Worst view 141 draws day / 126 night (<=300); composes with ?winmap + night (rain outside a lit
interior-mapped window = the money shot, screenshotted); deterministic; 0 console errors; flag-off
byte-identical (shell never constructs it). Deferred cut line: vertex-shader wind sway on
trees/awnings (touches other lanes' materials) — noted, not done. Tram stretch not attempted.
qa.sh --strict GREEN (5/5).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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b94f86b49f |
Lane F R7 F2: harness → strict + wire ?stock=real (real GODVERSE covers in the crates)
qa.sh: flags harness warn_gate → run_gate — flags-off regression + the 4 existing flags +
all-on combo are now STRICT (a harness FAIL fails qa). New flags stay warn-level in-harness.
?stock=real wiring (F owns the shell + interior bridge): shell preloads the record stock pack
(preloadStockPack('record'), fail-soft, off under ?noassets) + passes stockReal to the bridge.
interior_mode builds makeStockAdapter(getStockPack(shop.type)) and passes it to BOTH buildInterior
(static crate sleeves) and dig.open (riffle) — null pack → parody canvas (Lane C fail-soft).
Harness: added stock=real smoke (assert non-parody = batched userData.isStock atlas meshes > 0;
verified 7 real sleeves in the record shop) + weather=1 smoke (auto-skips until Lane B lands),
both warn-level (decision #4). qa.sh --strict GREEN (5 gates); crates now show real covers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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0b84560457 |
Lane F R7 F1: roster flip — streamed roster is now the DEFAULT (prime-law amendment)
The first deliberate flags-off baseline change. On D's GO ( |
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3724a65505 |
Lane C R7 C1: ?stock=real — real GODVERSE sleeves in the crates
The stockAdapter seam built in v1 finally eats. Lane E's stock pack (parody-
transformed Discogs metadata + cover atlas) feeds record-shop bins + the dig
riffle behind ?stock=real. Economy stays a stub (buying = toast).
- Contract handshake (task 1, unblocked E): confirmed E's index schema as-is
in LANE_C_NOTES (items[{id,title,artist,price,price_band,atlas,uv}]; uv
origin top-left, C flips V for WebGL; fail-soft; per-type packs).
- stockpack.js (new): preloadStockPack/getStockPack (cached) + makeStockAdapter.
Atlas texture + material are shared/cached (like depot GLBs); each sleeve is
a cover PLANE sampling the atlas at its baked UV, so all real sleeves in a
room batch to ONE draw (record: 59 draws).
- stock.js binFan: real cover planes (else parody canvas). dig.js: riffles real
covers, pull card shows title/artist/$price/band. interiors.js: opts.stock=
'real' wires the adapter (warn-once + parody fallback if pack absent). Test
page reads ?stock=real, preloads record/book/toy, passes the adapter to the dig.
Validated (E's staged 24-sample; real covers drop in unchanged when E gets the
DB): determinism 0/30, leak-free rooms + real dig (0/0 over 25 cycles), draws
<=139 all rooms (record 59), fail-soft on no-pack types, ?dig=1&stock=real
leak-free. Flag-off + ?noassets untouched (procedural path byte-identical).
qa.sh --strict GREEN. F smoke hook + E contract in LANE_C_NOTES. Shot
docs/shots/laneC/stock_real_r7.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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6948372f86 |
Fable R6 review: land F's refreshed dig shots (re-rendered during harness runs)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c88d8906a2 |
Lane C R6 C2: map the 3 orphaned fittings (glass_case/magazine_rack/crate_stack)
Published R5, unconsumed until now: - glb.js KIND_TO_GLB: glassCase->glass_case, magazineRack->magazine_rack, and a NEW crateStack primitive (fittings.js — a stack of crates) -> crate_stack. yaw 0 (validated on-screen). - theme.js: crateStack in record + opshop (back-room dressing); glassCase added to milkbar; magazineRack added to pawn; milkbar magazineRack moved window->wall (dodges the door-counter congestion). - layout.js: fixed placeNearCounter — it picked one random side and gave up, so counter-zone fittings (the glass case) rarely landed. Now it tries both sides + offsets, then falls back to a free aisle spot, so a min>=1 fitting reliably lands. Validated (GLB on, baked depot): all 3 load + render planted/scaled/facing right. Appearance glassCase 12/12 (toy/pawn/milkbar), magazineRack 12/12 (milkbar/pawn), crateStack ~11/12 (record/opshop). drawSweep still <=350 with them on (worst 177 GLB-on / 157 off). Determinism 0 fails, leak-free, dig (?dig=1) still riffles batched bins (C3 re-verify). Contact sheet docs/shots/laneC/glb_orphans_r6.jpg. qa.sh --strict GREEN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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24cef5a7bb |
Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified)
Consumes the two orphaned street GLBs via the use-if-ready furniture path (fail-soft; ?noassets →
primitives, 0 network).
- Bins: genuinely sparse (~1/block, s+=78m, seeded side), decoupled from benches — country town not
a mall. GLB on its 0.57x0.68 footprint.
- Bus shelters ON THE STREET GRAPH (future tram/bus stops): deterministic rule = midpoint of every
MAIN edge with hashEdge(id)%3===0, road-side footpath by the kerb, long axis along the edge, open
front to road -> 1-3/town (2 in seed 20261990). Solid oriented-rect collider (furniture now returns
colliders; chunks.js merges them into getColliders) -> walk-into-it is blocked. Exported
busShelterStops(plan) -> [{edgeId,x,z,yaw}] as the stop-list contract for the vehicle loop.
- Perf: worst view WITH rig-fleet citizens 94k tris / 148 draws (<=200k / <=300, big margin);
deterministic; all-flags-on (winmap+dig+roster) composes clean, 0 errors. street_bin GLB is 3k tris
-> flagged to Lane E as a decimation candidate (bounded by the sparse cadence for now).
qa.sh --strict GREEN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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52eb1090ef |
Lane A round 6: second plan source ?plansrc=osm (real-data OSM import) — full seam
The carried-over OSM plan source (no-showed R4–R5) lands complete, invariants green — a second CityPlan producer behind the same contract, so B–F consume it unchanged. - osm_fixture.js: 95 REAL inner-Melbourne secondhand/charity/music/book/toy/antique shops, extracted deterministically from thriftgod city_source.json (Overpass cache), imported as a module ⇒ ZERO network. - plan_osm.js: generatePlanOSM(seed) — project lat/lon→metres, bin shops into latitude-band avenues off a spine (real row + real E–W order preserved), march into a valid non-overlapping CityPlan, centre on origin, report true 362×486 bbox, real shop names, one openLate video. - index.js: generatePlanFor(seed, source) selector — default 'synthetic' BYTE-IDENTICAL (golden 0x3fa36874 untouched); 'osm' → the importer. generatePlanOSM exported for F. - selfcheck.js: parameterized by source — OSM runs the full structural invariant suite (frontEdge/facing/no-overlap/chunk-coverage/finite/JSON/determinism/openLate) + its own golden 0x34cfdec0; synthetic-only brief checks skipped. ALL GREEN 1362/1362. - map.html: ?plansrc=osm renders it (reference wiring for F). Screenshot in docs/shots/laneA/. - CITY_SPEC: plan-source note; LANE_A_NOTES R6: seam + goldens + shape-diffs for F's gate (F2). Honest cut: street geometry regularized (real row+order drive it, exact metres do not); name-parody deferred. qa.sh --strict GREEN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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26d68cdb4f |
Lane F R5 F2: wire ?dig=1 crate-riffle into interior mode
C shipped dig.js + the flag but left the in-game input/mode hook to F (LANE_C_NOTES C2). interior_mode.js (F-owned): aim at a userData.kind==='bin' fitting + press E -> createDig + dig.open (per-bin seed binSeed(shop.seed,pos)); the dig owns the frame (renders dig.scene, suppresses interior walk); WALK OUT/Esc closes back to the room; closed on interior exit. Shell (index.html): ?dig=1 -> dig: opt; procity:digOpen releases pointer-lock (riffle is cursor-driven); the unlock->leaveShop guard reads interiorMode.digActive so opening a bin isn't read as walking out; canvas re-locks for interior walk after close. Fresh-chromium smoke: E opens the riffle (seeded sleeves + prices render), WALK OUT closes to the interior, leak-free (steady-state geo/tex flat over 3 open/close cycles), 0 console errors. Flag off => no listener, dig stays null => byte-identical to v1 (prime law). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |