PROCITY/docs/shots
m3ultra 0b84560457 Lane F R7 F1: roster flip — streamed roster is now the DEFAULT (prime-law amendment)
The first deliberate flags-off baseline change. On D's GO (43edabf: E1 ped sub-mesh merge
447188a validated → ~1 draw/near-rig → full density 241 worst-street draws <=300, leak-free).

index.html: chunk-streamed roster default-on (chunkStream:{radius:2}); ?roster=v1 restores the
old fixed roster (escape hatch); ?roster=stream still accepted (now a no-op). Hours-aware
setNightLivelyChunks keeps the open-late block lively at night.

Flags-off regression baseline RE-PINNED (same commit, prime-law amendment):
  OLD (roster-off, v1.1):        163 draws, 19000 tris
  NEW (roster default-on, R7):   164 draws, ~66000 tris
Draws barely move — E1's merge makes each near-rig ~1 draw (exactly what gated the flip). The
tris jump is the streamed crowd (D worst-view 65,899); it is frame-variable, so the drift WARN
is now DRAWS-ONLY, tris guarded by the STREET_TRIS_MAX hard cap. PLAN GOLDENS UNCHANGED
(synthetic 0x3fa36874, osm 0x34cfdec0).

Also fixed the harness roster probe (read a nonexistent prop c.streaming → was blind to
streamMode) + flipped the assertion to REQUIRE streamMode on default boot + added a ?roster=v1
escape-hatch check. flags_check GREEN; qa.sh --strict green; 0 console errors both modes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 01:41:27 +10:00
..
before Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
laneA Lane A round 6: second plan source ?plansrc=osm (real-data OSM import) — full seam 2026-07-14 22:47:38 +10:00
laneB Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified) 2026-07-14 23:04:14 +10:00
laneB_r4 Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record 2026-07-14 19:59:27 +10:00
laneC Lane C R7 C1: ?stock=real — real GODVERSE sleeves in the crates 2026-07-15 01:23:23 +10:00
laneD Lane D round-5: chunk-streamed roster (v2) behind ?roster=stream 2026-07-14 21:07:10 +10:00
laneE Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64) 2026-07-14 21:20:44 +10:00
laneF Lane F R7 F1: roster flip — streamed roster is now the DEFAULT (prime-law amendment) 2026-07-15 01:41:27 +10:00
references Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
v1_tour Lane F R5 F1: v1.1 — re-capture interior shots on C1 re-map + E1 bake 2026-07-14 21:05:11 +10:00
contact.html Lane F R3: hours/closed-shops + manifest/rig-fleet/?noassets + --depot + QA harness fixes 2026-07-14 17:19:11 +10:00
README.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00

docs/shots — visual regression + devlog reference tree

Owned by Lane F (each lane also drops its own acceptance screenshots here).

docs/shots/
  laneA/   … A: 5 seeds rendered in map.html (spine, arcade, market, milkbars)
  laneB/   … B: 3 fixed street cameras (P-key shot harness)
  laneC/   … C: 9 types × 5 archetypes interior grid
  laneD/   … D: near / mid tiers + busy main street
  laneE/   … E: skin contact sheets (new skins vs originals)
  v1_tour/ … F: the 10 beauty shots (see tools/shots.py TOUR) — the devlog set
  before/  … F: last known-good capture, for side-by-side regression
  references/ … real-world reference photos named per shot (street_noon.jpg, arcade.png, …)
  contact.html … generated by tools/shots.py — this-run | before | reference

Capture (Lane F, once Lane B's shell + window.DBG hook land)

cd web && python3 -m http.server 8130            # terminal 1
python3 -m venv tools/.venv                        # once
tools/.venv/bin/pip install playwright
tools/.venv/bin/python -m playwright install chromium
tools/.venv/bin/python tools/shots.py v1_tour --seed 20261990   # terminal 2
open docs/shots/contact.html

Before a risky change, snapshot the good state into before/ (tools/.venv/bin/python tools/shots.py before), then re-run and eyeball contact.html.

The v1 tour list (LANE_F_INTEGRATION §Shots): main-street noon, arcade, market square, milkbar dusk, night neon, warehouse fringe, residential collar, record interior, opshop interior, busy crossroads. Adjust TOUR in tools/shots.py as the town evolves.