F last: five landed lanes → one Friday night. Seed 20261990 → The Thornbury Hotel,
tonight SCREAMING UTES, $10 on the door. qa.sh --strict GREEN 6/6.
- gig_state.js (new, F-owned): quiet → doors (DUSK) → on (NIGHT) → done (DAWN) → quiet.
Rides lighting's procity:segment event (a poll only sees the segments it samples, and
missed the night roll entirely); `state` is a getter because B's audio reads it from its
own rAF while the player is inside a shop.
- ?gigs=1 seam: custom_bands.json fetched in the bootstrap (no fetch flag-off or ?noassets)
→ generatePlanFor(seed, src, {gigs:true, customBands}). 7 of John's 10 names fill the week.
- Cover charge on the R8 buy seam, zero new UI: paid debits once with a toast, re-entry the
same night is free, broke → polite knockback, free nights walk straight in.
- interior_mode: opts.gig → C's gigKey; D's GigCrew (band 3 + crowd 8, 3 dancing) at C's
stage/watch points; both disposed with the room (leak-free over 4 cycles).
- Cross-lane fix at the glue: C emits gigKey 'gig-pubrock', E shipped the bed as
'pubrock-live' — unresolved the pub plays to a silent room and nothing errors. Bridged
here; C/E/Fable owe CITY_SPEC a contract line. Details + 2 more findings in LANE_F_NOTES §12.
- smoke_gigs (16 gates): schedule determinism, band==3, crowd ≤ watchPoints, dance mix, bed
resolves, ≤350 draws (47 rig / 171 placeholder), no-giants by STATURE (the band stands on a
0.32m deck, so world-crown fails a correct band), cover ruling, ?noassets+?gigs.
Flags-off regression gains a v3 arm: no state machine, no plan.gigs, no pub, no venue geo.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
|
||
|---|---|---|
| .. | ||
| before | ||
| laneA | ||
| laneB | ||
| laneB_r4 | ||
| laneC | ||
| laneD | ||
| laneE | ||
| laneF | ||
| references | ||
| v1_tour | ||
| v2_tour | ||
| contact.html | ||
| README.md | ||
| v2_contact.html | ||
docs/shots — visual regression + devlog reference tree
Owned by Lane F (each lane also drops its own acceptance screenshots here).
docs/shots/
laneA/ … laneE/ … per-lane acceptance screenshots (each lane owns its dir)
v1_tour/ … F: the v1 beauty shots (tools/shots.py) — frozen devlog set
v2_tour/ … F: the v2 tour (tools/v2_tour.py) — the CURRENT canonical set (see below)
before/ … F: last known-good capture, for side-by-side regression
references/ … real-world reference photos named per shot
v2_contact.html … generated contact sheet for the v2 tour
v2 tour — stable filenames (do not rename; the v3 site links these)
cd web && python3 -m http.server 8130 then tools/.venv/bin/python tools/v2_tour.py
→ 1280×720 PNGs in v2_tour/ + docs/shots/v2_contact.html.
| file | what it documents |
|---|---|
street_noon.png |
main strip at midday |
crossroads_busy.png |
busiest intersection, peds about |
shopfront_detail.png |
verandah + sign + window up close |
patronage_door.png |
streamed peds at an open shop's door (Lane D patronage) |
rain_verandah.png |
rain outside a lit ?winmap video-shop window |
rain_street.png |
wet strip, rain down the street |
tram_stop.png |
the v2 tram paused at a shelter (?tram=1) |
night_crowd.png |
VIDEO REGAL glowing amid CLOSED neighbours at night — the §3.5 hours story (clean-night boot). NB: no visible street crowd — see the note below. |
browsers.png |
an occupied shop's interior life — a browser at the rack + the keeper at the counter, both human-sized (R10 giant-rig fix). figures human-sized vs door/fittings: yes. |
dig_real.png |
riffling a real-cover record bin (?dig=1&stock=real) |
katoomba_main.png |
plan-agnostic main strip (?plansrc=osm&town=katoomba) |
Note on night_crowd (Lane F, R10)
Re-framed to the tighter, readable "one lit shop in a closed town" composition. It does not show a
standing street crowd, and that is not a framing bug: Lane D's night patronage parks ducked-in patrons
hidden inside the shop (they become the interior browsers seen in browsers.png), and seed 20261990's
video shop sits on a low-traffic corner, so none gather visibly outside (tested: 0 patronage / 0 visible
at night). The town's night life is the interior presence + the neon-vs-CLOSED mood. A visible outdoor
night queue would need a new Lane-D mechanic (loiter-outside-the-openLate-shop) — parked for v3. The
~20 fps in night captures is a headless-chromium software-GL artifact (the scene is light, ~128
draws / 65k tris); on real hardware the night scene is not a perf concern.
Regression workflow
Before a risky change, snapshot the good state into before/, then re-run v2_tour.py and eyeball
v2_contact.html. Process rule (R10): any shot containing a humanoid gets an explicit
"figures human-sized relative to doors/fittings: yes" line in the progress note — actually look.