PROCITY/docs/shots
m3ultra f952f513d0 Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full
The carried brief (slipped R7) lands complete — all four items, qa.sh --strict GREEN.

1. Selfcheck PARITY: extracted structuralSuite(plan,label) and run the FULL invariant suite
   on every (source, town) — synthetic + both OSM towns get identical coverage (storeys,
   one-shop-per-lot, facing, within/cross-block overlap, corridor coverage, determinism,
   exactly-one-openLate). ALL GREEN 1727/1727 (was 1362; OSM went subset → full ×2 towns).
2. SECOND TOWN: Katoomba (Blue Mountains, 19 shops, op-shop/book heavy) — regional contrast
   to inner-Melbourne. osm_fixture.js → OSM_TOWNS{melbourne,katoomba}+DEFAULT_TOWN;
   generatePlanFor(seed, source, {town}); ?plansrc=osm&town=katoomba. Golden 0x0f652510.
   Melbourne 0x34cfdec0 + synthetic 0x3fa36874 UNCHANGED (town key kept off the plan).
3. "Add a town" recipe in LANE_A_NOTES (R8): extract → OSM_TOWNS → pin golden → tell F.
4. Normalization + LOG: importer bends real data to the contracts (unknown kind→opshop,
   hours-clamp so only one shop is openLate, video-preferred landmark w/ fallback) and logs
   it via {report}; selfcheck prints per-town (e.g. melbourne hoursClamped:5, openLate:video).

For F: three goldens to pin, gate keyed (seed, plansrc, town); selector gained {town} — see
LANE_A_NOTES R8. Screenshots docs/shots/laneA/osm-{melbourne,katoomba}.png.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 04:15:12 +10:00
..
before Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
laneA Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full 2026-07-15 04:15:12 +10:00
laneB Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D 2026-07-15 02:34:14 +10:00
laneB_r4 Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record 2026-07-14 19:59:27 +10:00
laneC Lane C R7 C1: ?stock=real — real GODVERSE sleeves in the crates 2026-07-15 01:23:23 +10:00
laneD Lane D round-5: chunk-streamed roster (v2) behind ?roster=stream 2026-07-14 21:07:10 +10:00
laneE Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64) 2026-07-14 21:20:44 +10:00
laneF Lane F R7 F2: harness → strict + wire ?stock=real (real GODVERSE covers in the crates) 2026-07-15 01:56:14 +10:00
references Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
v1_tour Lane F R5 F1: v1.1 — re-capture interior shots on C1 re-map + E1 bake 2026-07-14 21:05:11 +10:00
contact.html Lane F R3: hours/closed-shops + manifest/rig-fleet/?noassets + --depot + QA harness fixes 2026-07-14 17:19:11 +10:00
README.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00

docs/shots — visual regression + devlog reference tree

Owned by Lane F (each lane also drops its own acceptance screenshots here).

docs/shots/
  laneA/   … A: 5 seeds rendered in map.html (spine, arcade, market, milkbars)
  laneB/   … B: 3 fixed street cameras (P-key shot harness)
  laneC/   … C: 9 types × 5 archetypes interior grid
  laneD/   … D: near / mid tiers + busy main street
  laneE/   … E: skin contact sheets (new skins vs originals)
  v1_tour/ … F: the 10 beauty shots (see tools/shots.py TOUR) — the devlog set
  before/  … F: last known-good capture, for side-by-side regression
  references/ … real-world reference photos named per shot (street_noon.jpg, arcade.png, …)
  contact.html … generated by tools/shots.py — this-run | before | reference

Capture (Lane F, once Lane B's shell + window.DBG hook land)

cd web && python3 -m http.server 8130            # terminal 1
python3 -m venv tools/.venv                        # once
tools/.venv/bin/pip install playwright
tools/.venv/bin/python -m playwright install chromium
tools/.venv/bin/python tools/shots.py v1_tour --seed 20261990   # terminal 2
open docs/shots/contact.html

Before a risky change, snapshot the good state into before/ (tools/.venv/bin/python tools/shots.py before), then re-run and eyeball contact.html.

The v1 tour list (LANE_F_INTEGRATION §Shots): main-street noon, arcade, market square, milkbar dusk, night neon, warehouse fringe, residential collar, record interior, opshop interior, busy crossroads. Adjust TOUR in tools/shots.py as the town evolves.