Reference factory holds: melt at tick 1247, still shipping at 20,000, demuxer never jams. Heat curve and scram/throttle decisions documented. Main thing for the orchestrator: data/ has none of the v2 fields, so heat and buffer tanks are implemented and tested but inert in the real game -- the software decoder cannot overheat until DATA gives it a heatPerTick. Suggested starting values included. One contract request: coolPerTick. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| LANE-DATA.md | ||
| LANE-RENDER.md | ||
| LANE-SCREEN.md | ||
| LANE-SIM.md | ||
| LANE-UI.md | ||