glytch/fktry
LANE-SIM dfd1860d09 [sim] round 2 NOTES
Reference factory holds: melt at tick 1247, still shipping at 20,000,
demuxer never jams. Heat curve and scram/throttle decisions documented.

Main thing for the orchestrator: data/ has none of the v2 fields, so heat
and buffer tanks are implemented and tested but inert in the real game --
the software decoder cannot overheat until DATA gives it a heatPerTick.
Suggested starting values included. One contract request: coolPerTick.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:28:42 +10:00
..
data [data] art direction, heat economy, container + bloom lines 2026-07-17 17:20:36 +10:00
lanes [sim] round 2 NOTES 2026-07-17 17:28:42 +10:00
src [sim] splitters, buffer tanks, heat, commission queue, starved, item ids 2026-07-17 17:28:25 +10:00
CONTRACTS.md Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
MASTERPLAN.md [orchestrator] round 1 review + contracts v2 + round 2 orders 2026-07-17 16:42:58 +10:00
package-lock.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
package.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
tsconfig.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00