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LANE-SIM dfd1860d09 [sim] round 2 NOTES
Reference factory holds: melt at tick 1247, still shipping at 20,000,
demuxer never jams. Heat curve and scram/throttle decisions documented.

Main thing for the orchestrator: data/ has none of the v2 fields, so heat
and buffer tanks are implemented and tested but inert in the real game --
the software decoder cannot overheat until DATA gives it a heatPerTick.
Suggested starting values included. One contract request: coolPerTick.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:28:42 +10:00
docs Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
fktry [sim] round 2 NOTES 2026-07-17 17:28:42 +10:00
.gitignore Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
package-lock.json [orchestrator] round 1 review + contracts v2 + round 2 orders 2026-07-17 16:42:58 +10:00
package.json [orchestrator] round 1 review + contracts v2 + round 2 orders 2026-07-17 16:42:58 +10:00