Commit Graph

14 Commits

Author SHA1 Message Date
type-two
cdb8fa59f8 Theme system: Midnight, Hi-Contrast, Paper, CRT
Palette fully variable-driven (chips, cards, bars, inputs, toasts,
tutorial) with a cycling theme chip, persisted choice, and per-theme
canvas brightness lift so the scene itself reads better. Hi-Contrast
bumps the most-read font sizes; Paper is a true light mode; CRT is
phosphor green with a glow, because of course it is.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 21:58:53 +10:00
type-two
50298b8932 Art glow-up: all 23 hardware sprites regenerated on CF flux-1-schnell
1024px, heavily detailed component prompts (greebles, braided cables,
status LEDs, dust and scratches, neon rim light on dark charcoal) with
a shared style tail for consistency, cut with MB bg_remove_local and
autocropped. Manifest in tools/sprites.tsv, pipeline in tools/cf_cut.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 21:29:44 +10:00
type-two
3a29e08195 Fix live deploy: runtime asset URLs must be relative under /games/gigaslop/
Vite base covered the bundle but Assets.load/img srcs used absolute
/assets/ paths that 404'd on the arcade subpath — the game rendered
placeholder squares in production. All runtime asset references are
now relative.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 21:19:56 +10:00
type-two
85b81982b0 Tutorial: goal-driven quest cards, optional and persistent
Nine-step tutorial card that watches sim state and advances itself:
wire the PC, first video, cooling, the ALGO HEAT treadmill, releasing
a model version, the VC deal, building a rig, shipping + hosting, and
a graduation card. Steps the save has already accomplished are skipped
automatically;  chip toggles it off/on (persisted), New Game resets
it. No text dumps — each card is one goal and why it matters.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 18:16:30 +10:00
type-two
014054e19a Deploy config: relative base for monsterrobot.games/games/gigaslop/ + cover art
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 17:01:11 +10:00
type-two
0309f578a1 M8: warehouse tier, immersion cooling, SaaS subscribers
The move ladder continues: garage -> 20x20 warehouse with 8kW
three-phase. Immersion tank answers the fire era — eight rack-class
slots under mineral oil, 85% heat reduction, cannot ignite (verified:
8x H100 flat-out at 82C, zero fires). CRAC unit and AIO liquid loop
fill out the cooling ladder. New recurring revenue: SaaS subscribers
funnel in from live view rates and churn on latency (serving consumes
inference tokens before the video pipeline — overselling your compute
bleeds customers), on model collapse, and on outages (breaker trips
instantly cost 15% of subscribers).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 16:24:19 +10:00
type-two
e4f0ddf0f2 M7: garage expansion, thermal runaway fires, flaky cards, ad tools
Rooms are data now: geometry per backdrop, sim and renderer both
room-aware. First expansion beat: Move HQ to the garage ($3k) — 14x14
of concrete and 2.4kW of service, MODELBEAST-generated backdrop.
Heat got teeth: packed carriers choke airflow (+15% heat per extra
card) and throttling no longer self-regulates temps, so a crammed rig
sustained over 95C ignites — device and cards destroyed, fire spreads
heat and can cascade; click flames to beat them out with a hoodie, or
a CO2 extinguisher within 3 tiles sacrifices itself automatically.
Used cards (P106, MTT S80, RX 580) now die under load. Attention
tools: ad-spend slider with log-diminishing hype, and the email Spam
Blast — instant catalog-wide views on a 60s cooldown with a 15%
blacklist gamble.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 14:09:16 +10:00
type-two
5d5bc7dcfb M6: GPU card catalog, carriers, switches, storage, VRAM economy
Compute is componentized: 11 parody GPU cards (Ex-Mining P106, GFX 1060
Dumpster, Radish VII Furnace, RTX 4090 Gigachonk, H100 'The Vault',
B200 BigChungus...) install into carrier slots — Budget PC takes one,
the milk-crate rig four, the half rack eight with rack-only datacenter
cards. Cards carry tok/watts/VRAM/heat individually; total cluster VRAM
must hold the running model version or all token output starves.
Storage devices (SSD shoebox / NVMe hoard / NAS tower) gate training:
no checkpoint space, no progress. Network grows a switch layer with
per-switch throughput caps between devices and uplinks. Shop grouped
by category. Old saves migrate with equivalent card loadouts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 11:25:15 +10:00
type-two
bd8b84b332 M5: named model line, API hosting market, distillation, scraping ops
You name your model at incorporation and release versions 1/1.5/2/3,
shipping each in mini/pro/MAX grades from the training bank (volume vs
margin vs prestige). Compute now splits three ways: slop, training, and
API hosting. A rotating market of third-party models (DeepSlop-236B,
Kimi-Chi-7B, SloPangu-Air...) offers hosting margins that crater ~28%
every time a hot new model drops. Hosting your own grades pays premium
margin and +10% views for MAX — but rolls distillation: a rival lab
clones your weights and guts that grade's margin until you re-ship it
on a newer version. Scraping ops cash ladder (puppeteer scripts →
proxy pool → residential botnet → captcha farm) buys training-rate
bonuses and immunity against escalating IP-ban outages.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 11:12:17 +10:00
type-two
c3d57e09b3 M4: Model Lab, Corporate R&D, and hardware sockets
Three progression structures, three currencies. Model Lab (training
tokens): generation ladder bought from the bank, modality branch
(voice/image/video/AV — richer slop earns more but costs tokens,
bandwidth, watts), one exclusive fine-tune per generation, and a data
source choice: own slop trains 30% faster with a 35% model-collapse
gamble, scraped draws copyright lawsuits, licensed bills per token.
Corporate R&D (perk points from closed VC rounds + cash): Ops, Growth,
Legal branches with capstones Diesel Backup, THE CONVEYOR (burns 10%
of gross income for +50% views forever), Regulatory Capture. Sockets:
device inspector panel with on/off, sell, and two upgrade slots.
All effects flow through a single computeMods() bundle in research.ts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 10:51:08 +10:00
type-two
03bb13aff9 M3: VC mandates and rival CEO events
Raise Seed through Series C for cash against views-delta mandates with
deadlines; success advances the round ladder, failure burns 25% of cash
and permanently dilutes income 15%. Four fictional rival archetypes fire
on a seeded timer: Doomsworth congressional panics (ALGO HEAT spikes),
Hypeman fake demos and Poogle algo tweaks (view debuffs), Freeman Weights
clone drops (API price crash) — with a paid 60/40 CLAP BACK gamble.
HUD: mandate progress banner, rival effect badges, total views stat.
Fix: scene texture list now derives from the catalog (new sprites were
rendering as purple placeholders).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 10:30:55 +10:00
type-two
b9e45d5cf7 Ignore __pycache__
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 10:05:45 +10:00
type-two
32a2d3a248 M2: platform-decay treadmill, infra tier, Cash Furnace
Platforms adapt to your slop (ALGO HEAT): each publish raises spam-filter
wariness which throttles all view rates up to 85%; training a new model
tier slips past the filters. Verified loop: publish -> squeeze -> train ->
relief. New hardware: 20A sub-panel (+1500W), fiber uplink (1Gbps, 8
ports), Cash Furnace (burns $1.50/s for +40% views, breaker-immune).
Fix: New Game wipe no longer clobbered by the beforeunload autosave.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 10:05:30 +10:00
type-two
d2bdffaa16 Tier 1 playable slice: bedroom slop empire
Deterministic 10Hz sim (power/breaker, spatial heat, uplink bandwidth,
train-vs-infer economy), Pixi isometric renderer over MODELBEAST-generated
room + sprites, DOM HUD with SlopTube feed, save/load, company naming,
WebAudio SFX. Slop thumbnails are genuine diffusion slop; low model tiers
publish deranged qwen-7B titles, training buys coherence.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 09:55:55 +10:00