You name your model at incorporation and release versions 1/1.5/2/3, shipping each in mini/pro/MAX grades from the training bank (volume vs margin vs prestige). Compute now splits three ways: slop, training, and API hosting. A rotating market of third-party models (DeepSlop-236B, Kimi-Chi-7B, SloPangu-Air...) offers hosting margins that crater ~28% every time a hot new model drops. Hosting your own grades pays premium margin and +10% views for MAX — but rolls distillation: a rival lab clones your weights and guts that grade's margin until you re-ship it on a newer version. Scraping ops cash ladder (puppeteer scripts → proxy pool → residential botnet → captcha farm) buys training-rate bonuses and immunity against escalating IP-ban outages. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .claude | ||
| public/assets | ||
| src | ||
| tools | ||
| .gitignore | ||
| CLAUDE.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
GigaSlop: Compute Tycoon
Factorio meets Software Inc., wrapped in a satirical sim of the AI slop economy. Start with a budget PC in your bedroom generating $0.40/day of AI spam videos; end up draining the county grid to feed slop-generation clusters.
Stack: TypeScript + Vite + PixiJS v8. The simulation (src/sim/) is a
deterministic fixed-tick (10 Hz) module with zero renderer dependencies — the
Pixi layer (src/render/) and DOM HUD (src/ui/) just read state.
Run
npm install
npm run dev # http://localhost:5173
Play (Tier 1 slice)
- You start with a PC, desk, and router. Press W, click the PC, then the router to wire them — slop production starts.
- Watch the breaker (1400 W bedroom circuit): trip it and your training checkpoint corrupts.
- Heat is spatial. Hot PCs throttle at 85°C; fans spread heat around, the window AC deletes it.
- Uplink caps monetizable tokens — saturated cables mean dropped slop.
- The TRAIN/INFER slider trades cash now (inference → videos → ad revenue) for model tiers later (higher revenue multipliers).
Art pipeline
All art is generated on the local MODELBEAST farm (tools/mb_gen.py):
FLUX for the room shell + hardware sprites (bg-removed, autocropped), and the
in-game slop thumbnails are genuine SD/FLUX slop — the game about AI slop is
made of actual AI slop. Titles baked to src/data/sloptitles.json.
Layout
src/sim/ balance.ts (all tunables) · catalog.ts (hardware defs)
state.ts · sim.ts (step, place/wire/sell commands)
src/render/ iso.ts (grid↔screen mapping) · scene.ts (Pixi world)
src/ui/ hud.ts + hud.css (DOM dashboards, shop, SlopTube feed)
tools/ mb_gen.py (MODELBEAST batch art generation)