Commit Graph

  • e0699d47b5 restyle_frames.py: --control edge uploads a canny-style map for comfyui_sd controlnet style-tiers type-two 2026-08-16 16:00:05 +1000
  • ecdaeda47e vesper frames@xray: 615-frame deterministic xray tier (restyle_frames.py pillow-xray) claude 2026-08-16 15:45:34 +1000
  • f96fbaeb06 restyle_frames.py: generate frames@<style> tiers (pillow-xray + farm engines); vesper gets 4th band 'xray' type-two 2026-08-16 15:43:29 +1000
  • c1eca9e1a0 hp_bands wardrobe mode: states as mini health bars + segmented HUD type-two 2026-08-16 15:11:36 +1000
  • 4e2004e740 Settings page, pause menu, menu navigation; fix packed-app portraits main m3ultra 2026-07-29 21:31:16 +1000
  • 58beabe4e8 Ignore build outputs m3ultra 2026-07-29 15:16:10 +1000
  • 12528b4de0 Title screen, FOITIN editor, pck-safe loaders, export presets m3ultra 2026-07-29 15:02:37 +1000
  • ab087659f0 MIRPAMO wave: SIREN + DAPHNE (fighters 17-18), roster grid 3rd size tier m3ultra 2026-07-29 14:44:28 +1000
  • b033879963 strip_skin: export GLB not FBX — Blender 5 FBX exporter flattens slotted actions m3ultra 2026-07-29 14:39:58 +1000
  • c3d682b7dd Finisher timing pass: measured impact windows for all batch fighters m3ultra 2026-07-29 14:31:13 +1000
  • e624bec379 MeshGod eight rebuilt at full scale; dizzy trims m3ultra 2026-07-29 13:58:05 +1000
  • 1005422053 Closed-loop camera calibration: pixel servo handles arbitrary rig conventions m3ultra 2026-07-29 13:37:58 +1000
  • 87f9b421bb MeshGod wave config: 8 fighters, wildcard tear filter for fused TRELLIS meshes m3ultra 2026-07-29 13:09:15 +1000
  • 5f2515d89f MIRPAMO integration groundwork: strip_skin converter, --self-anim render mode m3ultra 2026-07-29 12:24:41 +1000
  • cdafb83a33 Six new fighters: RAVER CHEF EXEC JINX ELVA UMBRA (batch-built, base+torn); trim dizzy to standing sway m3ultra 2026-07-29 00:07:43 +1000
  • 0f83637fcc Roster batch tooling: 6 new fighters from the asset library m3ultra 2026-07-28 23:38:16 +1000
  • d743216b54 Character select screen + fatality-style finisher system m3ultra 2026-07-28 23:27:51 +1000
  • 9f5a8a7de9 Retire stick-figure placeholders to characters/_placeholders — default roster is kachujin vs vesper m3ultra 2026-07-28 23:10:23 +1000
  • 347804135d Gear wardrobe state (Phase B): vesper geared with MODELBEAST boxing gloves + headgear m3ultra 2026-07-28 22:23:05 +1000
  • 54a54f2467 Torn-clothing wardrobe mechanic (Phase A) m3ultra 2026-07-28 21:09:06 +1000
  • 6c1c48c7c6 Phase 2: crouch/win/lose moves, vesper differentiated (bouncing idle + hurricane kick special) m3ultra 2026-07-28 19:53:44 +1000
  • da1cceadc2 Two real fighters: KACHUJIN and VESPER, 11 moves each from Mixamo combat clips m3ultra 2026-07-28 19:50:56 +1000
  • 8e58b88262 Blender render pipeline + first real character from asset library m3ultra 2026-07-28 19:02:39 +1000
  • b067bf7f0b Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline m3ultra 2026-07-28 18:45:44 +1000