Roster batch tooling: 6 new fighters from the asset library

- pipeline/batch_roster.py: model + clip-kit per fighter, renders
  base+torn, packs, hitboxes, tunes, portraits — sequential batch
- --strip flag (mesh removal) added; Mixamo pack models turn out hollow
  under clothes, so this batch ships base+torn; true clothes-off waits
  on rigging the wardrobegod nude bases (phrtt2, daphne)
- tune_fighters: manifests + default finisher timing for raver/chef/
  exec/jinx/elva/umbra; getup move tuned
- select screen wraps to a 4-per-row grid

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
m3ultra 2026-07-28 23:38:16 +10:00
parent d743216b54
commit 0f83637fcc
5 changed files with 182 additions and 2 deletions

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@ -42,11 +42,13 @@ func _ready() -> void:
entry.portrait = ImageTexture.create_from_image(img)
roster.append(entry)
var total_w: int = roster.size() * (CARD_W + 40) - 40
var per_row: int = mini(roster.size(), 4)
var total_w: int = per_row * (CARD_W + 40) - 40
var x0: float = 640.0 - total_w / 2.0
for i in roster.size():
var card := Node2D.new()
card.position = Vector2(x0 + i * (CARD_W + 40), 220)
card.position = Vector2(x0 + (i % per_row) * (CARD_W + 40),
170 + int(i / float(per_row)) * (CARD_H + 60) as float)
add_child(card)
var frame := ColorRect.new()
frame.color = Color("#22252e")

110
pipeline/batch_roster.py Normal file
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@ -0,0 +1,110 @@
#!/usr/bin/env python3
"""Batch-build roster fighters: render (base + torn) -> pack -> hitbox -> tune.
Each fighter = model + clip kit. Runs sequentially; a fighter appears on the
select screen as soon as its pack+tune completes. Heartbeat: ~/.jobs/foitin-roster.hb
"""
import json
import os
import shutil
import subprocess
import sys
import time
from pathlib import Path
REPO = Path(__file__).resolve().parent.parent
BLENDER = "/Applications/Blender.app/Contents/MacOS/Blender"
M = Path.home() / "Documents/mixamo-animations"
R = Path.home() / "Documents/foitin_assets/roster"
HB = Path.home() / ".jobs/foitin-roster.hb"
HB.parent.mkdir(exist_ok=True)
SHARED = {
"walk_f": "Walk Forward Left", "walk_b": "Stepping Backward",
"jump": "Jump Up", "block": "Standing Block", "crouch": "Standing To Crouch",
"hit": "Taking Punch", "knockdown": "Death From Right", "dizzy": "Stunned",
"death": "Standing Death Backward 01", "getup": "Crouch To Stand",
}
FIGHTERS = {
"raver": dict(model="woman_raver_01.fbx", torn="Ch03",
kit={"idle": "Ready Idle", "jab": "Elbow Punch",
"straight": "Cross Punch", "kick": "Kicking (1)",
"special": "Spin Flip Kick", "finisher": "Grab And Slam"}),
"chef": dict(model="woman_chef_01.fbx", torn="Shirt,Pants",
kit={"idle": "Bouncing Fight Idle", "jab": "Punching (1)",
"straight": "Hook Punch", "kick": "Standing Melee Kick",
"special": "Drop Kick", "finisher": "Standing Melee Attack Downward"}),
"exec": dict(model="woman_business_01.fbx", torn="Suit,Pants",
kit={"idle": "Ready Idle", "jab": "Punching",
"straight": "Hook Punch", "kick": "Roundhouse Kick",
"special": "Flying Kick", "finisher": "Stabbing"}),
"jinx": dict(model="woman_casual_02.fbx", torn="Shirt,Pants",
kit={"idle": "Bouncing Fight Idle", "jab": "Boxing (1)",
"straight": "Boxing (2)", "kick": "Kicking (3)",
"special": "Flying Knee Punch Combo", "finisher": "Double Dagger Stab"}),
"elva": dict(model="monster_elf_01.fbx", torn="Ch34",
kit={"idle": "Ready Idle", "jab": "Elbow Punching",
"straight": "Cross Punch", "kick": "Kicking (4)",
"special": "Butterfly Twirl", "finisher": "Brutal Assassination (1)"}),
"umbra": dict(model="monster_shadow_f_01.fbx", torn="Ch47",
kit={"idle": "Bouncing Fight Idle", "jab": "Punching (1)",
"straight": "Hook Punch", "kick": "Kicking (5)",
"special": "Armada", "finisher": "Standing Melee Attack Horizontal"}),
}
def hb(msg: str) -> None:
HB.write_text(f"{time.strftime('%H:%M:%S')} {msg}\n")
print(msg, flush=True)
def render(char: Path, clips: str, out: Path, torn: str | None) -> None:
cmd = [BLENDER, "-b", "--python", str(REPO / "pipeline/render_moves.py"), "--",
"--char", str(char), "--clips", clips, "--out", str(out),
"--step", "3", "--rotz", "155", "--max-frames", "160"]
if torn:
cmd += ["--torn", torn]
subprocess.run(cmd, capture_output=True, text=True, check=False)
def build(cid: str, cfg: dict) -> None:
moves = dict(SHARED)
moves.update(cfg["kit"])
clips = ",".join(str(M / f"{c}.fbx") for c in moves.values())
out = REPO / "renders" / cid
if out.exists():
shutil.rmtree(out)
hb(f"{cid}: render base ({len(moves)} clips)")
render(R / cfg["model"], clips, out, None)
hb(f"{cid}: render torn")
render(R / cfg["model"], clips, out, cfg["torn"])
# clip-name dirs -> move-name dirs (both states)
stem_to_move = {c.lower(): m for m, c in moves.items()}
for d in sorted(os.listdir(out)):
base, _, state = d.partition("@")
if base in stem_to_move:
new = stem_to_move[base] + (("@" + state) if state else "")
os.rename(out / d, out / new)
hb(f"{cid}: pack + hitbox + tune")
subprocess.run([str(REPO / ".venv/bin/python"), str(REPO / "pipeline/pack_character.py"),
str(out)], capture_output=True, check=False)
subprocess.run([str(REPO / ".venv/bin/python"), str(REPO / "pipeline/autohitbox.py"),
str(REPO / "characters" / cid)], capture_output=True, check=False)
subprocess.run([str(REPO / ".venv/bin/python"), str(REPO / "tools/tune_fighters.py"),
cid], capture_output=True, check=False)
# portrait from idle frame 0 (alpha-bbox head crop)
subprocess.run([str(REPO / ".venv/bin/python"), str(REPO / "tools/make_portrait.py"),
cid], capture_output=True, check=False)
hb(f"{cid}: DONE")
if __name__ == "__main__":
targets = sys.argv[1:] or list(FIGHTERS)
for cid in targets:
build(cid, FIGHTERS[cid])
hb("ALL DONE")

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@ -42,6 +42,9 @@ def parse_args():
help="comma list of mesh-name substrings to tear (punch alpha "
"holes in their textures); output dirs get an @torn suffix")
ap.add_argument("--torn-seed", type=int, default=7)
ap.add_argument("--strip", default="",
help="comma list of mesh-name substrings to REMOVE (clothes "
"knocked off); output dirs get an @stripped suffix")
ap.add_argument("--attach", default="",
help="gear to bone-attach, ';'-separated entries of "
"glb|Bone|scale|dx,dy,dz|rx,ry,rz (offsets in bone space, "
@ -286,6 +289,14 @@ def main():
if args.torn:
tear_clothing(objs, args.torn, args.torn_seed)
variant_suffix = "@torn"
if args.strip:
keys = [k.strip().lower() for k in args.strip.split(",") if k.strip()]
for o in list(objs):
if o.type == "MESH" and any(k in o.name.lower() for k in keys):
print("STRIPPED", o.name)
objs.remove(o)
bpy.data.objects.remove(o, do_unlink=True)
variant_suffix = "@stripped"
if args.attach:
attach_gear(arm, args.attach)
variant_suffix = "@geared"

27
tools/make_portrait.py Normal file
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@ -0,0 +1,27 @@
#!/usr/bin/env python3
"""Select-screen portrait: alpha-bbox head/torso crop of idle frame 0."""
import sys
from pathlib import Path
import numpy as np
from PIL import Image
REPO = Path(__file__).resolve().parent.parent
for cid in sys.argv[1:]:
src = REPO / "characters" / cid / "moves/idle/frames/0000.png"
if not src.exists():
print(f"skip {cid}: no idle frame")
continue
img = Image.open(src)
a = np.array(img.split()[-1])
rows = np.where(a.max(axis=1) > 32)[0]
cols = np.where(a.max(axis=0) > 32)[0]
top, bot, l, r = rows[0], rows[-1], cols[0], cols[-1]
h = int((bot - top) * 0.45)
cx = (l + r) // 2
crop = img.crop((max(cx - h // 2, 0), top, min(cx + h // 2, img.width), top + h))
bg = Image.new("RGBA", (160, 160), (24, 26, 32, 255))
bg.alpha_composite(crop.resize((160, 160), Image.LANCZOS))
bg.save(REPO / "characters" / cid / "portrait.png")
print(f"portrait {cid}")

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@ -25,6 +25,7 @@ TUNE = {
"lose": dict(total=110, root_motion_frames=[]),
"dizzy": dict(total=90, loop=True, root_motion_frames=[]),
"death": dict(total=150, root_motion_frames=[]),
"getup": dict(total=30, root_motion_frames=[]),
"block": dict(total=24, root_motion_frames=[]),
"hit": dict(total=24, root_motion_frames=[]),
"knockdown": dict(total=60, hurtboxes={"default": [[-70, -70, 150, 70]]}),
@ -46,6 +47,11 @@ TUNE = {
hitboxes={"16-24": [[35, -330, 115, 80]]}),
}
# default finisher timing for new fighters — refine per character after seeing
DEFAULT_FINISHER = dict(total=220, startup=78, active=[82, 96], damage=0,
finisher=True, hitstun=0, blockstun=0, pushback=0,
hitboxes={"82-96": [[0, -320, 170, 300]]})
# per-character move overrides merged after the global TUNE
CHAR_TUNE = {
"kachujin": {
@ -58,8 +64,26 @@ CHAR_TUNE = {
finisher=True, hitstun=0, blockstun=0, pushback=0,
hitboxes={"80-94": [[0, -320, 170, 300]]}),
},
"raver": {"finisher": DEFAULT_FINISHER},
"chef": {"finisher": DEFAULT_FINISHER},
"exec": {"finisher": DEFAULT_FINISHER},
"jinx": {"finisher": DEFAULT_FINISHER},
"elva": {"finisher": DEFAULT_FINISHER},
"umbra": {"finisher": DEFAULT_FINISHER},
}
def _roster_manifest(cid, name, health, walk, back, jump, color):
return {
"id": cid, "name": name, "health": health,
"walk_speed": walk, "back_speed": back, "jump_velocity": jump,
"color": color, "sprite_scale": 1.25,
"wardrobe": {"states": ["base", "torn"], "tear_below_hp": 0.35},
"normals": {"P": "jab", "6P": "straight", "K": "kick"},
"command_moves": [{"motion": [2, 3, 6], "button": "P", "move": "special"}],
"finisher": {"motion": [2, 3, 6], "button": "K", "move": "finisher"},
}
MANIFESTS = {
"kachujin": {
"id": "kachujin", "name": "KACHUJIN", "health": 1000,
@ -79,6 +103,12 @@ MANIFESTS = {
"command_moves": [{"motion": [2, 3, 6], "button": "P", "move": "special"}],
"finisher": {"motion": [2, 3, 6], "button": "K", "move": "finisher"},
},
"raver": _roster_manifest("raver", "RAVER", 900, 3.9, 3.0, -14.0, "#3ec0e8"),
"chef": _roster_manifest("chef", "CHEF", 1100, 3.0, 2.4, -13.0, "#e8e0d0"),
"exec": _roster_manifest("exec", "EXEC", 950, 3.5, 2.8, -13.5, "#2e4a8a"),
"jinx": _roster_manifest("jinx", "JINX", 1000, 3.6, 2.8, -13.5, "#e05070"),
"elva": _roster_manifest("elva", "ELVA", 900, 3.8, 3.1, -14.5, "#58c060"),
"umbra": _roster_manifest("umbra", "UMBRA", 1200, 3.1, 2.5, -13.0, "#503a70"),
}