3.6 KiB
3.6 KiB
Lane C log — append-only, newest at bottom
Format per session:
## <date> session N
DONE: …
DECISIONS: …
BLOCKED/REQUESTS: …
NEXT: …
2026-07-18 session 1
DONE: M1 code-complete. Commit bb85eef.
requirements.txt(fastapi, uvicorn only);.gitignore+=.venv/.scenegod/server.pysingle file: statics (/no-store placeholder,/web/{path}short-cache, path-guarded),/assets/tree(5s cache, per-category grouping),/assets/file(traversal-guarded),/scenesCRUD with atomic write + slugify +validate_scene, render endpoints (begin/frame accept + save; end/status/out 501 until M3).scripts/test_server.py: 5 groups green (tree grouping, file stream, 4 traversal attempts rejected, scene round-trip w/ slugify, 5 validation failures + 1 fade-overlap-allowed).OK: 5 test groups passed. DECISIONS:- System python3 is 3.14 (fastapi present but pydantic missing); made a
.venvon python3.11 per CLAUDE.md stack rule. Tests + server use.venv/bin/python..venv/gitignored. web/is underscenegod/web/per PLAN §2 (not repo root) —WEBpoints there; Lane A/B statics resolve via/web/{path}.- Asset grouping: per-category primary ext set (models for chars/anims/
props, images for backdrops, audio for audio). Non-primary image sharing
a stem →
thumb, not aformat.pathprefers glb else first model. Entries with no primary format dropped (thumb-only stems aren't assets). - Clip-overlap check: violation if
next.start < a.end - a.fade, wherea.end = start + (out-in)*loop. Fade-region overlap allowed. BLOCKED/REQUESTS: none. NEXT: M2 (when unlocked): scene-validation hardening + asset thumbnails endpoint. M3 render pipeline (ffmpeg encode + web/render.js) is designed in C-server.md §C5, endpoints already stubbed — implement at SYNC-2/M3.
2026-07-18 session 2
DONE: M2 thumbnails + M3 render pipeline (orchestrator green-lit both). Commit b627a0f.
/render/begin(uuid dir + meta.json, 503 if no ffmpeg),/frame/{n}(PNG->frames/{n:06d}.png, 400 on empty),/end(spawns bg ffmpeg thread: libx264 crf18 yuv420p, 400 if no frames),/status(queued|encoding| done|error+log tail; on-disk out.mp4 fallback after restart),/out.mp4.- Boot-time
reap_renders()deletes render dirs >48h. /assets/thumb?path=serves same-stem image sidecar (404 if none).web/render.js: draftRecord (MediaRecorder webm), finalRender (timeline.step -> renderActiveCamera -> toBlob -> POST, <=4 in flight, resize+restore renderer), download() helper. node --check clean.test_server.py: added render group (ffmpeg lavfi -> 30 PNGs -> begin -> post -> end -> poll -> ffprobe duration ~1s) + thumbnail asserts.OK: 6 test groups passed. DECISIONS:- Render state in-memory (single-process local tool); status() infers from disk after a restart. ponytail-commented.
- Thumbnails pass-through, no resize — Pillow would be a new dep (stack rule says log a REQUEST first); not worth it until dock load is measurably slow.
- finalRender total frames = round(duration*fps); relies on timeline.step being deterministic (orchestrator verified). BLOCKED/REQUESTS:
- finalRender's per-frame path depends on Lane A
stage.renderActiveCameraas a real render target (their M2). Server + ffmpeg path fully tested with synthetic frames; the browser client path is unexercised until A lands it. NEXT: M4 is locked. When unlocked: ffmpeg audio mux (scene audio[]), /mb/submit MODELBEAST proxy, scripts/graft_limb.py. Meanwhile available to integration-test finalRender once Lane A's renderActiveCamera lands.