[laneC] log: M2/M3 render pipeline done

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
type-two 2026-07-18 20:00:42 +10:00
parent b627a0f2ff
commit 24b7b4d4b7

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@ -35,3 +35,32 @@ BLOCKED/REQUESTS: none.
NEXT: M2 (when unlocked): scene-validation hardening + asset thumbnails
endpoint. M3 render pipeline (ffmpeg encode + web/render.js) is designed in
C-server.md §C5, endpoints already stubbed — implement at SYNC-2/M3.
## 2026-07-18 session 2
DONE: M2 thumbnails + M3 render pipeline (orchestrator green-lit both). Commit b627a0f.
- `/render/begin` (uuid dir + meta.json, 503 if no ffmpeg), `/frame/{n}`
(PNG->frames/{n:06d}.png, 400 on empty), `/end` (spawns bg ffmpeg thread:
libx264 crf18 yuv420p, 400 if no frames), `/status` (queued|encoding|
done|error+log tail; on-disk out.mp4 fallback after restart), `/out.mp4`.
- Boot-time `reap_renders()` deletes render dirs >48h.
- `/assets/thumb?path=` serves same-stem image sidecar (404 if none).
- `web/render.js`: draftRecord (MediaRecorder webm), finalRender
(timeline.step -> renderActiveCamera -> toBlob -> POST, <=4 in flight,
resize+restore renderer), download() helper. node --check clean.
- `test_server.py`: added render group (ffmpeg lavfi -> 30 PNGs -> begin ->
post -> end -> poll -> ffprobe duration ~1s) + thumbnail asserts.
`OK: 6 test groups passed`.
DECISIONS:
- Render state in-memory (single-process local tool); status() infers from
disk after a restart. ponytail-commented.
- Thumbnails pass-through, no resize — Pillow would be a new dep (stack rule
says log a REQUEST first); not worth it until dock load is measurably slow.
- finalRender total frames = round(duration*fps); relies on timeline.step
being deterministic (orchestrator verified).
BLOCKED/REQUESTS:
- finalRender's per-frame path depends on Lane A `stage.renderActiveCamera`
as a real render target (their M2). Server + ffmpeg path fully tested with
synthetic frames; the browser client path is unexercised until A lands it.
NEXT: M4 is locked. When unlocked: ffmpeg audio mux (scene audio[]),
/mb/submit MODELBEAST proxy, scripts/graft_limb.py. Meanwhile available to
integration-test finalRender once Lane A's renderActiveCamera lands.