# Lane C log — append-only, newest at bottom Format per session: ## session N DONE: … DECISIONS: … BLOCKED/REQUESTS: … NEXT: … ## 2026-07-18 session 1 DONE: M1 code-complete. Commit bb85eef. - `requirements.txt` (fastapi, uvicorn only); `.gitignore` += `.venv/`. - `scenegod/server.py` single file: statics (`/` no-store placeholder, `/web/{path}` short-cache, path-guarded), `/assets/tree` (5s cache, per-category grouping), `/assets/file` (traversal-guarded), `/scenes` CRUD with atomic write + slugify + `validate_scene`, render endpoints (begin/frame accept + save; end/status/out 501 until M3). - `scripts/test_server.py`: 5 groups green (tree grouping, file stream, 4 traversal attempts rejected, scene round-trip w/ slugify, 5 validation failures + 1 fade-overlap-allowed). `OK: 5 test groups passed`. DECISIONS: - System python3 is 3.14 (fastapi present but pydantic missing); made a `.venv` on python3.11 per CLAUDE.md stack rule. Tests + server use `.venv/bin/python`. `.venv/` gitignored. - `web/` is under `scenegod/web/` per PLAN §2 (not repo root) — `WEB` points there; Lane A/B statics resolve via `/web/{path}`. - Asset grouping: per-category primary ext set (models for chars/anims/ props, images for backdrops, audio for audio). Non-primary image sharing a stem → `thumb`, not a `format`. `path` prefers glb else first model. Entries with no primary format dropped (thumb-only stems aren't assets). - Clip-overlap check: violation if `next.start < a.end - a.fade`, where `a.end = start + (out-in)*loop`. Fade-region overlap allowed. BLOCKED/REQUESTS: none. NEXT: M2 (when unlocked): scene-validation hardening + asset thumbnails endpoint. M3 render pipeline (ffmpeg encode + web/render.js) is designed in C-server.md §C5, endpoints already stubbed — implement at SYNC-2/M3. ## 2026-07-18 session 2 DONE: M2 thumbnails + M3 render pipeline (orchestrator green-lit both). Commit b627a0f. - `/render/begin` (uuid dir + meta.json, 503 if no ffmpeg), `/frame/{n}` (PNG->frames/{n:06d}.png, 400 on empty), `/end` (spawns bg ffmpeg thread: libx264 crf18 yuv420p, 400 if no frames), `/status` (queued|encoding| done|error+log tail; on-disk out.mp4 fallback after restart), `/out.mp4`. - Boot-time `reap_renders()` deletes render dirs >48h. - `/assets/thumb?path=` serves same-stem image sidecar (404 if none). - `web/render.js`: draftRecord (MediaRecorder webm), finalRender (timeline.step -> renderActiveCamera -> toBlob -> POST, <=4 in flight, resize+restore renderer), download() helper. node --check clean. - `test_server.py`: added render group (ffmpeg lavfi -> 30 PNGs -> begin -> post -> end -> poll -> ffprobe duration ~1s) + thumbnail asserts. `OK: 6 test groups passed`. DECISIONS: - Render state in-memory (single-process local tool); status() infers from disk after a restart. ponytail-commented. - Thumbnails pass-through, no resize — Pillow would be a new dep (stack rule says log a REQUEST first); not worth it until dock load is measurably slow. - finalRender total frames = round(duration*fps); relies on timeline.step being deterministic (orchestrator verified). BLOCKED/REQUESTS: - finalRender's per-frame path depends on Lane A `stage.renderActiveCamera` as a real render target (their M2). Server + ffmpeg path fully tested with synthetic frames; the browser client path is unexercised until A lands it. NEXT: M4 is locked. When unlocked: ffmpeg audio mux (scene audio[]), /mb/submit MODELBEAST proxy, scripts/graft_limb.py. Meanwhile available to integration-test finalRender once Lane A's renderActiveCamera lands.