Sequences (ordered shots = scene + in/out + transition) with full validation, CRUD, and a client-driven film render the server orchestrates: browser renders each shot through the existing /render/* endpoints, server ffmpeg-concatenates in order with cuts or xfade dissolves, muxes a film-level audio bed, reaps after 48h. render.js refactored so there is one frame-post path in the repo (captureFrames/withRenderSize/begin/end/poll); new web/film.js drives the loop. Also fixes a pre-existing mux bug: no apad meant short audio truncated PICTURE. Orchestrator: deploy compose/script now carry SCENEGOD_SEQUENCES + SCENEGOD_FILMS volumes so shot lists survive a rebuild. Verified live: demo-two-shot renders one 11.500s mp4 with a genuinely compositing dissolve; a film built from the M7 templates (street wide -> dissolve -> closer -> cut -> record store) renders 11.800s at 960x540. 15 test groups green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
336 lines
22 KiB
Markdown
336 lines
22 KiB
Markdown
# Lane C log — append-only, newest at bottom
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Format per session:
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## <date> session N
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DONE: …
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DECISIONS: …
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BLOCKED/REQUESTS: …
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NEXT: …
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## 2026-07-18 session 1
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DONE: M1 code-complete. Commit bb85eef.
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- `requirements.txt` (fastapi, uvicorn only); `.gitignore` += `.venv/`.
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- `scenegod/server.py` single file: statics (`/` no-store placeholder,
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`/web/{path}` short-cache, path-guarded), `/assets/tree` (5s cache,
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per-category grouping), `/assets/file` (traversal-guarded), `/scenes`
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CRUD with atomic write + slugify + `validate_scene`, render endpoints
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(begin/frame accept + save; end/status/out 501 until M3).
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- `scripts/test_server.py`: 5 groups green (tree grouping, file stream,
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4 traversal attempts rejected, scene round-trip w/ slugify, 5 validation
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failures + 1 fade-overlap-allowed). `OK: 5 test groups passed`.
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DECISIONS:
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- System python3 is 3.14 (fastapi present but pydantic missing); made a
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`.venv` on python3.11 per CLAUDE.md stack rule. Tests + server use
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`.venv/bin/python`. `.venv/` gitignored.
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- `web/` is under `scenegod/web/` per PLAN §2 (not repo root) — `WEB`
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points there; Lane A/B statics resolve via `/web/{path}`.
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- Asset grouping: per-category primary ext set (models for chars/anims/
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props, images for backdrops, audio for audio). Non-primary image sharing
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a stem → `thumb`, not a `format`. `path` prefers glb else first model.
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Entries with no primary format dropped (thumb-only stems aren't assets).
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- Clip-overlap check: violation if `next.start < a.end - a.fade`, where
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`a.end = start + (out-in)*loop`. Fade-region overlap allowed.
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BLOCKED/REQUESTS: none.
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NEXT: M2 (when unlocked): scene-validation hardening + asset thumbnails
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endpoint. M3 render pipeline (ffmpeg encode + web/render.js) is designed in
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C-server.md §C5, endpoints already stubbed — implement at SYNC-2/M3.
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## 2026-07-18 session 2
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DONE: M2 thumbnails + M3 render pipeline (orchestrator green-lit both). Commit b627a0f.
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- `/render/begin` (uuid dir + meta.json, 503 if no ffmpeg), `/frame/{n}`
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(PNG->frames/{n:06d}.png, 400 on empty), `/end` (spawns bg ffmpeg thread:
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libx264 crf18 yuv420p, 400 if no frames), `/status` (queued|encoding|
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done|error+log tail; on-disk out.mp4 fallback after restart), `/out.mp4`.
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- Boot-time `reap_renders()` deletes render dirs >48h.
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- `/assets/thumb?path=` serves same-stem image sidecar (404 if none).
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- `web/render.js`: draftRecord (MediaRecorder webm), finalRender
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(timeline.step -> renderActiveCamera -> toBlob -> POST, <=4 in flight,
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resize+restore renderer), download() helper. node --check clean.
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- `test_server.py`: added render group (ffmpeg lavfi -> 30 PNGs -> begin ->
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post -> end -> poll -> ffprobe duration ~1s) + thumbnail asserts.
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`OK: 6 test groups passed`.
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DECISIONS:
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- Render state in-memory (single-process local tool); status() infers from
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disk after a restart. ponytail-commented.
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- Thumbnails pass-through, no resize — Pillow would be a new dep (stack rule
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says log a REQUEST first); not worth it until dock load is measurably slow.
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- finalRender total frames = round(duration*fps); relies on timeline.step
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being deterministic (orchestrator verified).
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BLOCKED/REQUESTS:
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- finalRender's per-frame path depends on Lane A `stage.renderActiveCamera`
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as a real render target (their M2). Server + ffmpeg path fully tested with
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synthetic frames; the browser client path is unexercised until A lands it.
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NEXT: M4 is locked. When unlocked: ffmpeg audio mux (scene audio[]),
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/mb/submit MODELBEAST proxy, scripts/graft_limb.py. Meanwhile available to
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integration-test finalRender once Lane A's renderActiveCamera lands.
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## 2026-07-18 session 3
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DONE: M4 complete (unlocked after SYNC 3). Commit be65355.
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- Audio mux: `/render/end` now accepts `{audio:[{path,start,gain}]}`, muxes via
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ffmpeg adelay+volume+amix -> aac -shortest; audio paths path-guarded (400 on
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missing). `render.js finalRender` passes `opts.audio` through.
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- `scripts/graft_limb.py`: headless Blender (`blender -b -P ... -- --body B
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--limb L --bone NAME --out O`). Align limb root head->target bone world head,
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join armatures, parent limb root under target (keep offset), join meshes
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(vgroup weights survive). Refusal: overlapping bones -> GraftRefused ->
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exit 2 "re-skin, don't graft". No finish/decimate. `--selftest` builds
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synthetic body/limb GLBs and verifies refusal + graft paths under Blender.
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- `/mb/submit`: MODELBEAST proxy, SCENEGOD_MB=1 gated (503 otherwise), token
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from ~/Documents/backnforth/.env at request time (never logged; errors
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scrub it), /api/assets multipart -> /api/jobs, mirrors meshgod/ops.py.
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- `test_server.py`: 8 groups green (added audio-stream assert, MB gating,
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MB two-step contract via in-process mock — no farm jobs).
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DECISIONS:
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- Blender 5 glTF importer injects a stray unparented 42-vert icosphere on
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every import; `_import` now keeps only rig-connected meshes (parented to
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armature / has vgroups / armature modifier) and deletes strays. Right filter
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for a graft tool regardless.
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- graft refusal check: provides = limb bones - {limb root}; refuse if
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provides ∩ body bones. Attach/root bone sharing the target name is expected.
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- MB test uses a stdlib http.server mock + a 2nd scenegod instance; asserts
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Bearer token forwarded, multipart upload, asset_id chained into job payload.
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BLOCKED/REQUESTS: none.
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BACKLOG (from orchestrator, not urgent): draft webm via MediaRecorder is
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untested in the embedded preview (rAF suspension). Needs one verification in a
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real Chrome window before calling draftRecord done — client-only, needs Lane A
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stage running live; deferred.
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NEXT: Lane C M1-M4 all shipped. Available for polish / integration support.
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Blender binary here is /Applications/Blender.app/Contents/MacOS/Blender (not
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on PATH as `blender` in this session, contrary to orchestrator note).
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## 2026-07-18 session 3b
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DONE: optional item from orchestrator — `/rhubarb?path=` endpoint. Commit fb59601.
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- `GET /rhubarb?path=` (path-guarded) -> `rhubarb -f json <wav>` -> returns
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`{metadata, mouthCues:[{start,end,value}]}` for Lane A's viseme lane.
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503 with install hint when the binary is absent (ffmpeg-style gate).
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- test_server.py: +503-when-absent assert (9 groups green).
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DECISIONS: synchronous subprocess (VO clips are short); rhubarb NOT installed
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on ultra, so only the 503 path is exercised here — happy path (JSON parse) is
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untested until `rhubarb` is on PATH. Flagged same as MediaRecorder backlog.
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BLOCKED/REQUESTS: none. To fully verify: install rhubarb-lip-sync on ultra,
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then GET /rhubarb?path=audio/<some>.wav.
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NEXT: nothing outstanding — Lane C M1-M4 + rhubarb shipped. Standing by.
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## 2026-07-20 session 4
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DONE: M5 `/director` + M6 render.js sliver.
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- `scenegod/server.py`: `POST /director` {text, scene:{entities,time}} ->
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OpenAI-compat chat (`SCENEGOD_LLM_URL` + `/v1/chat/completions`, model
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`SCENEGOD_LLM_MODEL` default `qwen2.5:7b`, temp 0.1, response_format
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json_object, stdlib urllib, 120s timeout). 503 + env hint when URL unset;
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502 on LLM error/unreachable/unparseable output — raw model text is NEVER
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forwarded. `_validate_ops`: ops shot/light/mark checked against vocab +
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scene entity ids; violations dropped into `rejected` [{op, reason}];
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response {ops, rejected}. Shot defaults angle="eye", focal=35 filled
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server-side.
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- Vocab (SHOTS/ANGLES/FOCALS/LIGHTS/MARKS) defined ONCE at top of the
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director section, mirroring PLAN §5 M5.
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- `web/render.js` finalRender: after `timeline.step(f)`, before capture:
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`if (stage.syncVideos) await stage.syncVideos(timeline.time)` — guarded
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no-op until Lane A lands it (M6 determinism hook).
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- `scripts/test_server.py`: +director group (in-process http.server LLM mock,
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MB-mock pattern): 503 when env unset, 3 valid ops pass through verbatim,
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unknown op / unknown entity id / unknown preset land in `rejected` with
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reasons, prompt carries 10 vocab words + roster ids + playhead, model name
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+ low temp asserted. `OK: 9 test groups passed` (rhubarb-503 group now
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self-skips — rhubarb is installed on ultra, so that group's absent-path
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doesn't run; happy path was orchestrator-verified live).
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DECISIONS:
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- `web/grammar.js` does NOT exist yet (no presets.js either) — vocab lives in
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server.py per spec fallback. **AT SYNC: re-point the SHOTS/ANGLES/FOCALS/
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LIGHTS/MARKS lists + DIRECTOR_SYS at Lane A's grammar.js (read at boot)**
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so server prompt and client presets can't drift. Op shapes I defined
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(scenegod:direct): {op:"shot",subject,shot,angle,focal} /
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{op:"light",preset} / {op:"mark",subject,mark,target?} — Lane A's
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presets.js appliers must accept exactly these.
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- Model may return `{"ops":[...]}` or a bare array — both accepted
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(json_object mode forces an object wrapper; bare array tolerated for
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servers that ignore response_format).
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- Env read at request time (matches _mb_token pattern) so John can set
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SCENEGOD_LLM_URL without a restart-order footgun; test env explicitly
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pops it for the 503 assert.
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- focal coerced via int() before vocab check (7b models love "35" strings).
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BLOCKED/REQUESTS:
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- Lane A: need `web/grammar.js` (data only) + presets.js appliers matching
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the op shapes above; flag any shape disagreement at SYNC and I'll conform.
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- Live end-to-end against real qwen2.5:7b on m4pro untested this session
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(SCENEGOD_LLM_URL unset locally by design) — orchestrator: one smoke call
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at SYNC with env set is the acceptance step.
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NEXT: M6 FLOW VIDEO PLATES server side (unlocked on this acceptance):
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flow_intake.py poster-jpg intake is already in scripts/; verify video exts
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in /assets/tree (mp4 not in ASSET_EXTS yet — backdrops video category will
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need it) + deterministic render check once Lane A's stage.syncVideos lands.
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## 2026-07-25 session 5
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DONE: M7-C starter templates — server side complete, 10 test groups green.
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- `templates/` at repo root (NOT gitignored — ships with the code, unlike
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assets/scenes/renders). Three files, all valid against the live
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`validate_scene`, every referenced path verified present in `assets/`:
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- `templates/two-hander-golden-hour.json` — lady + man facing each other
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(yaw +0.55 / -0.6; characters face +Z at yaw 0 per presets.js), Flow
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golden-hour street plate (`mode:"video"`, `fit:"frustum"`, `groundTint`),
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grammar.js `golden_hour` key+ambient verbatim (#ffb469 @2.6 / #ffd9b0 @0.55,
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bg #d98a52, fog 0.02), cam1 "wide" fov40 @5m + cam2 "closer" fov32 @3.4m,
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cut at t=4.5. 8s. Both carry `carrying.fbx`; lady's block is trimmed
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`in:2,out:10` so the two performances don't move in lockstep.
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- `templates/record-store.json` — record-store interior plate, man +
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carrying.fbx, one camera fov38, warm key + ambient (fog 0.012), 6s.
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- `templates/empty-stage.json` — one camera, `day` key+ambient, 10s, no
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characters, no plate. The clean start.
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- `scenegod/server.py:31` TEMPLATES root (`SCENEGOD_TEMPLATES`, default
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`./templates`); `:261-293` the read-only endpoints: `GET /templates` ->
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`[{name,title,description,thumb?}]`, `GET /templates/{name}` -> scene JSON,
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both through `safe_under` + `slugify` (same guard discipline as /scenes).
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No POST/DELETE by design — load a template, then `POST /scenes/{name}`.
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- `scripts/test_server.py:137` templates group: lists exactly the three,
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order-leads with the two-hander, round-trips each one, rejects
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`../../etc/hosts` / encoded `..` / absolute / unknown (all >=400), write
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verbs 404/405, and — the check that stops a rotten template shipping —
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POSTs every template through the real `validate_scene` and asserts every
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`source.path` / `params.video|image` / `clips[].path` / `audio[].path` /
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thumb exists under `assets/`, plus camera+light `source.type == "none"`.
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`OK: 10 test groups passed`.
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- `.gitignore`: `*.log` (a 65KB `scenegod-8020.log` was sitting untracked at
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repo root, one `git add` away from the repo).
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DECISIONS:
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- Presentation metadata rides INSIDE the scene JSON under a `template` key
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({title, description, thumb, order}) rather than a sidecar or a filename
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convention: `validate_scene` ignores unknown top-level keys and
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`Timeline.load/toJSON` doesn't carry it, so a saved scene comes out as plain
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scene JSON with no template residue. `order` is server-side sort only (not in
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the response) so the picker leads with the wow template, not alphabetically.
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- Verified before shipping, not assumed: lady.glb is a **CC_Base** rig (103
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`CC_Base` strings, 0 mixamo) — safe only because Lane A's M7-A alias layer
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landed; `_normalize` scales both characters to 1.7m with feet at y=0, so the
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camera heights/fovs above frame them for real (wide vspan 3.65m, closer
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1.97m). Both clips probed under headless Blender: carrying.fbx = 10.0s and
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hiphop.fbx = 4.467s, and **both are in-place** (hips travel 10cm / 2cm), so
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no template performer can wander out of frame.
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- Video plates follow the orchestrator shape (`params.video`, no `image`):
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`_buildBackdrop` reads `p.image || en.source.path`, and `source.path` is the
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same mp4, so the fallback carries it. If Lane A ever drops that fallback,
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add `image` alongside `video`.
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- Cameras/lights get `source:{type:"none"}` (sync2-sunset's `"upload"` was the
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bug). Light `rot` is not decorative — `_buildLight` aims a directional down
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the wrapper's -Z, so every key light's euler is `lookAtEuler(pos,[0,1,0])`
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computed with presets.js's own algebra.
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BLOCKED/REQUESTS:
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- @orchestrator: the uvicorn on :8020 is NOT `--reload` — it still 404s
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`/templates`. Restart it before browser-checking.
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- @Lane B (M7-B): the picker contract is `GET /templates` ->
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`[{name,title,description,thumb?}]` (already ordered; `thumb` is
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asset-relative -> `assets/file?path=` or `assets/thumb?path=`), then
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`GET /templates/{name}` -> feed straight to `timeline.load()` /
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`stage.applyState()`, and save with the existing `POST /scenes/{name}`.
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NEXT: nothing outstanding in Lane C. Backlog if wanted: a fourth template
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once a prop/screen asset bank exists, and the still-unverified MediaRecorder
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draft path (carried from session 3).
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## 2026-07-25 session 6
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DONE: **M8-C MULTI-SHOT SEQUENCING** — the film-level object. 15 test groups green
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(was 10). A scene is one take; a *sequence* is an ordered list of trimmed scene
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windows joined by cuts/dissolves over a film-level audio bed.
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- **Sequence doc + validator** — `scenegod/server.py:443 plan_sequence()` validates
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AND resolves in ONE pass (save-time validation and render-time planning can never
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disagree). Roots at `:32-33` (`SCENEGOD_SEQUENCES` -> ./sequences, `SCENEGOD_FILMS`
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-> ./films, both mkdir'd on boot like scenes/renders). Violations, all 422 with a
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message per offence: version!=1, empty/oversized shots (max 200), unknown scene,
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bad scene name, in/out not numbers, in<0, in>=out, out past the scene's duration,
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unknown transition, transitionDur out of 0..10s, dissolve with dur<=0, dissolve not
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shorter than BOTH shots it joins (ffmpeg xfade requirement), scenes with mixed fps
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("one film, one fps"), audio path traversal / missing file / bad start|gain.
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- **Endpoints** `:563-800`: `GET /sequences` (name,title,mtime,shots,duration,ok),
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`GET|POST|DELETE /sequences/{name}` (slugify + safe_under + capped 1MB + atomic
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write), `POST /sequences/{name}/render` -> `{filmId,fps,width,height,duration,
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warnings,shots[]}`, `POST /films/{id}/shot/{i} {renderId}`, `POST /films/{id}/end`,
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`GET /films/{id}/status` -> `{state,shot,of,log}`, `GET /films/{id}/out.mp4`.
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States: collecting -> queued -> encoding -> done|error.
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- **The film render is a client-driven job** (`:648 _concat_film`): the browser is the
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only thing that can render a scene, so the server hands out the resolved shot plan,
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the client renders each shot through the UNCHANGED `/render/*` session endpoints and
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reports renderId-per-index, and `/end` folds the shot mp4s with ONE ffmpeg
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filter_complex: each input `scale=WxH,setsar=1,fps,format=yuv420p`, then a left fold
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— cut = `concat=n=2:v=1:a=0`, dissolve = `xfade=transition=fade:duration=D:offset=`
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(running accumulated length - D). Film-level `audio[]` -> adelay/volume/amix/apad,
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`-shortest`. Film dirs reaped >48h (`:75 reap_dirs(root)`, now called for RENDERS
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and FILMS).
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- **`scenegod/web/film.js`** (new): `renderSequence(stage, timeline, seqName, opts)`
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drives the whole loop — POST render -> per shot `GET scenes/{scene}` ->
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`timeline.applyScene(json)` (Lane B's single apply path) -> `captureFrames` over
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frames [in*fps, out*fps) -> end+poll the shot -> `POST films/{id}/shot/{i}` ->
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`films/{id}/end` -> poll -> resolve with `films/{id}/out.mp4`. Plus
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list/get/save/deleteSequence helpers so a UI lane never hand-rolls (or absolutises)
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the URLs. Relative URLs only.
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- **`web/render.js` refactored, not duplicated**: the frame loop is now
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`captureFrames(stage,timeline,{renderId,from,to,onProgress})` + `withRenderSize` /
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`beginRender` / `endRender` / `pollRender` / `postJSON` / `getJSON`, all exported;
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`finalRender(stage,timeline,opts)` keeps its exact old signature and is now 6 lines
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built from them. film.js imports them — one frame-post path in the repo.
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- **`sequences/demo-two-shot.json`**: 3 shots, 11.5s — sync2-sunset 0..4.5 (cam1)
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dissolve 0.5s into sync2-sunset 4.5..8.0 (cam2, same scene, other side of its cut),
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cut to sync1-demo 0..4.0. Verified live: `GET /sequences` -> ok:true duration 11.5,
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`POST /sequences/demo-two-shot/render` -> the 3-shot plan, and a full fake-shot
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end-to-end (lavfi mp4s registered through the real endpoints) produced out.mp4 at
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exactly 11.500000s.
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- **`scripts/test_server.py`**: +5 groups (`:225` CRUD round-trip incl. slugify +
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lossless read-back + DELETE 200/404; `:248` 13 validation failures each asserted for
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its own message + traversal/unknown guards on GET and DELETE; `:281` film smoke —
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two lavfi mp4s registered as shots, end, poll, ffprobe duration 5.0s = 2+3, output
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64x64, plus guards: end-before-registration 400, bad index 400, traversal renderId
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400, unknown renderId 400, 32x32 shot -> 400 "one resolution per film", unknown
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filmId 404; `:340` dissolve variant -> 4.5s = 2+3-0.5 with an audio bed muxed;
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`:370` the shipped example can't rot — every shot's scene must exist and every
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`out` must be within that scene's duration). `OK: 15 test groups passed`.
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DECISIONS:
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- **One fps per film, validated** rather than resampling: `timeline.step(frame)` is
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the deterministic seek and it divides by the SCENE's fps, so a film whose fps
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differed from a scene's would silently render the wrong instants. Mixed-fps
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sequences are a clear 422 and the film's fps comes from the scenes, not the client.
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Client passes width/height only.
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- **One resolution per film, enforced at registration** (compare `renders/{rid}/
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meta.json` w/h/fps to the film's) so the failure is a clear 400 the moment it
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happens, not a cryptic ffmpeg filter error after the last shot. The scale/setsar
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filter stays as the belt to that braces (renders with no meta.json).
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- **xfade offsets come from ffprobe'd durations** (`:636 _probe_dur`, nominal length
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as fallback): nominal length can differ from the encoded mp4 by up to a frame, and
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an absolute xfade offset that's off by a frame shows as a stutter at the join.
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|
- **Shots render silent; the soundtrack is film-level.** Concat with per-shot audio
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|
needs every shot to have an audio stream (mixed presence breaks the filter), and a
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film's bed rarely respects shot boundaries anyway. Not silent-by-surprise: the
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render-start response carries a `warnings[]` naming any referenced scene whose
|
|
`audio[]` won't be carried, and film.js logs them.
|
|
- Existing `/render/end` mux gained `apad` before `-shortest` (`:326`) — a VO shorter
|
|
than the shot was truncating the PICTURE. Same fix in the film mux; the M4 audio
|
|
assert still passes.
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|
- `sequences/` ships (like `templates/`) but is user-writable, so `.gitignore` takes
|
|
`sequences/*` + `!sequences/demo-two-shot.json`: the example is tracked, John's own
|
|
sequences stay out of `git status`. `films/` fully ignored.
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|
- Film plan + shot registrations persist in `films/{id}/meta.json` (atomic tmp+rename),
|
|
not just memory: a film spans minutes of client rendering and `/end` must survive a
|
|
server restart underneath it. Only the encode state/log is in-memory (renders model).
|
|
BLOCKED/REQUESTS:
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- @orchestrator (deploy/, not my lane) — two one-line prod fixes so sequences persist:
|
|
1. `deploy/docker-compose.yml`: add `- SCENEGOD_SEQUENCES=/app/sequences` and
|
|
`- SCENEGOD_FILMS=/app/films` to environment, and
|
|
`- /opt/scenegod-data/sequences:/app/sequences` +
|
|
`- /opt/scenegod-data/films:/app/films` to volumes.
|
|
2. `deploy/deploy.sh`: `mkdir -p /opt/scenegod-data/{assets,scenes,renders,sequences,films}`
|
|
and add `--exclude films` to the rsync.
|
|
Without these the app still boots and works (it mkdirs both dirs inside the
|
|
container) but a rebuild eats every saved sequence. Nothing else new is needed in
|
|
prod: no LLM/MB env, ffmpeg is already in the image.
|
|
- @orchestrator — the :8020 uvicorn is not `--reload`; restart it before browser-driving
|
|
the film (it will 404 `/sequences`). Test instances only ever ran on 8097/8099.
|
|
- @Lane B (whenever it's unlocked) — the UI contract is ready and stable:
|
|
`import { renderSequence, listSequences, getSequence, saveSequence, deleteSequence }
|
|
from './web/film.js'`. A sequence editor is a list of `{scene,in,out,transition,
|
|
transitionDur}` rows over `GET /scenes`; `renderSequence(stage, timeline, name,
|
|
{width, height, onShot, onProgress})` does the rest and resolves with the mp4 URL.
|
|
NOTE it calls `timeline.applyScene()` per shot, so it CLOBBERS the loaded scene —
|
|
the UI should confirm via `timeline.hasContent()` first, same as new-from-template.
|
|
NEXT: nothing outstanding in Lane C. Backlog: per-scene audio carried into a film
|
|
(auto-derive the bed from each shot's scene `audio[]` offset into film time — needs a
|
|
silence-input path for shots with no audio); more transition types (xfade has ~50,
|
|
`wipeleft`/`slideup` are one vocab entry each); still-unverified MediaRecorder draft
|
|
path (carried from session 3).
|