Sequences (ordered shots = scene + in/out + transition) with full validation, CRUD, and a client-driven film render the server orchestrates: browser renders each shot through the existing /render/* endpoints, server ffmpeg-concatenates in order with cuts or xfade dissolves, muxes a film-level audio bed, reaps after 48h. render.js refactored so there is one frame-post path in the repo (captureFrames/withRenderSize/begin/end/poll); new web/film.js drives the loop. Also fixes a pre-existing mux bug: no apad meant short audio truncated PICTURE. Orchestrator: deploy compose/script now carry SCENEGOD_SEQUENCES + SCENEGOD_FILMS volumes so shot lists survive a rebuild. Verified live: demo-two-shot renders one 11.500s mp4 with a genuinely compositing dissolve; a film built from the M7 templates (street wide -> dissolve -> closer -> cut -> record store) renders 11.800s at 960x540. 15 test groups green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 KiB
22 KiB
Lane C log — append-only, newest at bottom
Format per session:
## <date> session N
DONE: …
DECISIONS: …
BLOCKED/REQUESTS: …
NEXT: …
2026-07-18 session 1
DONE: M1 code-complete. Commit bb85eef.
requirements.txt(fastapi, uvicorn only);.gitignore+=.venv/.scenegod/server.pysingle file: statics (/no-store placeholder,/web/{path}short-cache, path-guarded),/assets/tree(5s cache, per-category grouping),/assets/file(traversal-guarded),/scenesCRUD with atomic write + slugify +validate_scene, render endpoints (begin/frame accept + save; end/status/out 501 until M3).scripts/test_server.py: 5 groups green (tree grouping, file stream, 4 traversal attempts rejected, scene round-trip w/ slugify, 5 validation failures + 1 fade-overlap-allowed).OK: 5 test groups passed. DECISIONS:- System python3 is 3.14 (fastapi present but pydantic missing); made a
.venvon python3.11 per CLAUDE.md stack rule. Tests + server use.venv/bin/python..venv/gitignored. web/is underscenegod/web/per PLAN §2 (not repo root) —WEBpoints there; Lane A/B statics resolve via/web/{path}.- Asset grouping: per-category primary ext set (models for chars/anims/
props, images for backdrops, audio for audio). Non-primary image sharing
a stem →
thumb, not aformat.pathprefers glb else first model. Entries with no primary format dropped (thumb-only stems aren't assets). - Clip-overlap check: violation if
next.start < a.end - a.fade, wherea.end = start + (out-in)*loop. Fade-region overlap allowed. BLOCKED/REQUESTS: none. NEXT: M2 (when unlocked): scene-validation hardening + asset thumbnails endpoint. M3 render pipeline (ffmpeg encode + web/render.js) is designed in C-server.md §C5, endpoints already stubbed — implement at SYNC-2/M3.
2026-07-18 session 2
DONE: M2 thumbnails + M3 render pipeline (orchestrator green-lit both). Commit b627a0f.
/render/begin(uuid dir + meta.json, 503 if no ffmpeg),/frame/{n}(PNG->frames/{n:06d}.png, 400 on empty),/end(spawns bg ffmpeg thread: libx264 crf18 yuv420p, 400 if no frames),/status(queued|encoding| done|error+log tail; on-disk out.mp4 fallback after restart),/out.mp4.- Boot-time
reap_renders()deletes render dirs >48h. /assets/thumb?path=serves same-stem image sidecar (404 if none).web/render.js: draftRecord (MediaRecorder webm), finalRender (timeline.step -> renderActiveCamera -> toBlob -> POST, <=4 in flight, resize+restore renderer), download() helper. node --check clean.test_server.py: added render group (ffmpeg lavfi -> 30 PNGs -> begin -> post -> end -> poll -> ffprobe duration ~1s) + thumbnail asserts.OK: 6 test groups passed. DECISIONS:- Render state in-memory (single-process local tool); status() infers from disk after a restart. ponytail-commented.
- Thumbnails pass-through, no resize — Pillow would be a new dep (stack rule says log a REQUEST first); not worth it until dock load is measurably slow.
- finalRender total frames = round(duration*fps); relies on timeline.step being deterministic (orchestrator verified). BLOCKED/REQUESTS:
- finalRender's per-frame path depends on Lane A
stage.renderActiveCameraas a real render target (their M2). Server + ffmpeg path fully tested with synthetic frames; the browser client path is unexercised until A lands it. NEXT: M4 is locked. When unlocked: ffmpeg audio mux (scene audio[]), /mb/submit MODELBEAST proxy, scripts/graft_limb.py. Meanwhile available to integration-test finalRender once Lane A's renderActiveCamera lands.
2026-07-18 session 3
DONE: M4 complete (unlocked after SYNC 3). Commit be65355.
- Audio mux:
/render/endnow accepts{audio:[{path,start,gain}]}, muxes via ffmpeg adelay+volume+amix -> aac -shortest; audio paths path-guarded (400 on missing).render.js finalRenderpassesopts.audiothrough. scripts/graft_limb.py: headless Blender (blender -b -P ... -- --body B --limb L --bone NAME --out O). Align limb root head->target bone world head, join armatures, parent limb root under target (keep offset), join meshes (vgroup weights survive). Refusal: overlapping bones -> GraftRefused -> exit 2 "re-skin, don't graft". No finish/decimate.--selftestbuilds synthetic body/limb GLBs and verifies refusal + graft paths under Blender./mb/submit: MODELBEAST proxy, SCENEGOD_MB=1 gated (503 otherwise), token from ~/Documents/backnforth/.env at request time (never logged; errors scrub it), /api/assets multipart -> /api/jobs, mirrors meshgod/ops.py.test_server.py: 8 groups green (added audio-stream assert, MB gating, MB two-step contract via in-process mock — no farm jobs). DECISIONS:- Blender 5 glTF importer injects a stray unparented 42-vert icosphere on
every import;
_importnow keeps only rig-connected meshes (parented to armature / has vgroups / armature modifier) and deletes strays. Right filter for a graft tool regardless. - graft refusal check: provides = limb bones - {limb root}; refuse if provides ∩ body bones. Attach/root bone sharing the target name is expected.
- MB test uses a stdlib http.server mock + a 2nd scenegod instance; asserts
Bearer token forwarded, multipart upload, asset_id chained into job payload.
BLOCKED/REQUESTS: none.
BACKLOG (from orchestrator, not urgent): draft webm via MediaRecorder is
untested in the embedded preview (rAF suspension). Needs one verification in a
real Chrome window before calling draftRecord done — client-only, needs Lane A
stage running live; deferred.
NEXT: Lane C M1-M4 all shipped. Available for polish / integration support.
Blender binary here is /Applications/Blender.app/Contents/MacOS/Blender (not
on PATH as
blenderin this session, contrary to orchestrator note).
2026-07-18 session 3b
DONE: optional item from orchestrator — /rhubarb?path= endpoint. Commit fb59601.
GET /rhubarb?path=(path-guarded) ->rhubarb -f json <wav>-> returns{metadata, mouthCues:[{start,end,value}]}for Lane A's viseme lane. 503 with install hint when the binary is absent (ffmpeg-style gate).- test_server.py: +503-when-absent assert (9 groups green).
DECISIONS: synchronous subprocess (VO clips are short); rhubarb NOT installed
on ultra, so only the 503 path is exercised here — happy path (JSON parse) is
untested until
rhubarbis on PATH. Flagged same as MediaRecorder backlog. BLOCKED/REQUESTS: none. To fully verify: install rhubarb-lip-sync on ultra, then GET /rhubarb?path=audio/.wav. NEXT: nothing outstanding — Lane C M1-M4 + rhubarb shipped. Standing by.
2026-07-20 session 4
DONE: M5 /director + M6 render.js sliver.
scenegod/server.py:POST /director{text, scene:{entities,time}} -> OpenAI-compat chat (SCENEGOD_LLM_URL+/v1/chat/completions, modelSCENEGOD_LLM_MODELdefaultqwen2.5:7b, temp 0.1, response_format json_object, stdlib urllib, 120s timeout). 503 + env hint when URL unset; 502 on LLM error/unreachable/unparseable output — raw model text is NEVER forwarded._validate_ops: ops shot/light/mark checked against vocab + scene entity ids; violations dropped intorejected[{op, reason}]; response {ops, rejected}. Shot defaults angle="eye", focal=35 filled server-side.- Vocab (SHOTS/ANGLES/FOCALS/LIGHTS/MARKS) defined ONCE at top of the director section, mirroring PLAN §5 M5.
web/render.jsfinalRender: aftertimeline.step(f), before capture:if (stage.syncVideos) await stage.syncVideos(timeline.time)— guarded no-op until Lane A lands it (M6 determinism hook).scripts/test_server.py: +director group (in-process http.server LLM mock, MB-mock pattern): 503 when env unset, 3 valid ops pass through verbatim, unknown op / unknown entity id / unknown preset land inrejectedwith reasons, prompt carries 10 vocab words + roster ids + playhead, model name- low temp asserted.
OK: 9 test groups passed(rhubarb-503 group now self-skips — rhubarb is installed on ultra, so that group's absent-path doesn't run; happy path was orchestrator-verified live). DECISIONS:
- low temp asserted.
web/grammar.jsdoes NOT exist yet (no presets.js either) — vocab lives in server.py per spec fallback. AT SYNC: re-point the SHOTS/ANGLES/FOCALS/ LIGHTS/MARKS lists + DIRECTOR_SYS at Lane A's grammar.js (read at boot) so server prompt and client presets can't drift. Op shapes I defined (scenegod:direct): {op:"shot",subject,shot,angle,focal} / {op:"light",preset} / {op:"mark",subject,mark,target?} — Lane A's presets.js appliers must accept exactly these.- Model may return
{"ops":[...]}or a bare array — both accepted (json_object mode forces an object wrapper; bare array tolerated for servers that ignore response_format). - Env read at request time (matches _mb_token pattern) so John can set SCENEGOD_LLM_URL without a restart-order footgun; test env explicitly pops it for the 503 assert.
- focal coerced via int() before vocab check (7b models love "35" strings). BLOCKED/REQUESTS:
- Lane A: need
web/grammar.js(data only) + presets.js appliers matching the op shapes above; flag any shape disagreement at SYNC and I'll conform. - Live end-to-end against real qwen2.5:7b on m4pro untested this session (SCENEGOD_LLM_URL unset locally by design) — orchestrator: one smoke call at SYNC with env set is the acceptance step. NEXT: M6 FLOW VIDEO PLATES server side (unlocked on this acceptance): flow_intake.py poster-jpg intake is already in scripts/; verify video exts in /assets/tree (mp4 not in ASSET_EXTS yet — backdrops video category will need it) + deterministic render check once Lane A's stage.syncVideos lands.
2026-07-25 session 5
DONE: M7-C starter templates — server side complete, 10 test groups green.
templates/at repo root (NOT gitignored — ships with the code, unlike assets/scenes/renders). Three files, all valid against the livevalidate_scene, every referenced path verified present inassets/:templates/two-hander-golden-hour.json— lady + man facing each other (yaw +0.55 / -0.6; characters face +Z at yaw 0 per presets.js), Flow golden-hour street plate (mode:"video",fit:"frustum",groundTint), grammar.jsgolden_hourkey+ambient verbatim (#ffb469 @2.6 / #ffd9b0 @0.55, bg #d98a52, fog 0.02), cam1 "wide" fov40 @5m + cam2 "closer" fov32 @3.4m, cut at t=4.5. 8s. Both carrycarrying.fbx; lady's block is trimmedin:2,out:10so the two performances don't move in lockstep.templates/record-store.json— record-store interior plate, man + carrying.fbx, one camera fov38, warm key + ambient (fog 0.012), 6s.templates/empty-stage.json— one camera,daykey+ambient, 10s, no characters, no plate. The clean start.
scenegod/server.py:31TEMPLATES root (SCENEGOD_TEMPLATES, default./templates);:261-293the read-only endpoints:GET /templates->[{name,title,description,thumb?}],GET /templates/{name}-> scene JSON, both throughsafe_under+slugify(same guard discipline as /scenes). No POST/DELETE by design — load a template, thenPOST /scenes/{name}.scripts/test_server.py:137templates group: lists exactly the three, order-leads with the two-hander, round-trips each one, rejects../../etc/hosts/ encoded../ absolute / unknown (all >=400), write verbs 404/405, and — the check that stops a rotten template shipping — POSTs every template through the realvalidate_sceneand asserts everysource.path/params.video|image/clips[].path/audio[].path/ thumb exists underassets/, plus camera+lightsource.type == "none".OK: 10 test groups passed..gitignore:*.log(a 65KBscenegod-8020.logwas sitting untracked at repo root, onegit addaway from the repo). DECISIONS:- Presentation metadata rides INSIDE the scene JSON under a
templatekey ({title, description, thumb, order}) rather than a sidecar or a filename convention:validate_sceneignores unknown top-level keys andTimeline.load/toJSONdoesn't carry it, so a saved scene comes out as plain scene JSON with no template residue.orderis server-side sort only (not in the response) so the picker leads with the wow template, not alphabetically. - Verified before shipping, not assumed: lady.glb is a CC_Base rig (103
CC_Basestrings, 0 mixamo) — safe only because Lane A's M7-A alias layer landed;_normalizescales both characters to 1.7m with feet at y=0, so the camera heights/fovs above frame them for real (wide vspan 3.65m, closer 1.97m). Both clips probed under headless Blender: carrying.fbx = 10.0s and hiphop.fbx = 4.467s, and both are in-place (hips travel 10cm / 2cm), so no template performer can wander out of frame. - Video plates follow the orchestrator shape (
params.video, noimage):_buildBackdropreadsp.image || en.source.path, andsource.pathis the same mp4, so the fallback carries it. If Lane A ever drops that fallback, addimagealongsidevideo. - Cameras/lights get
source:{type:"none"}(sync2-sunset's"upload"was the bug). Lightrotis not decorative —_buildLightaims a directional down the wrapper's -Z, so every key light's euler islookAtEuler(pos,[0,1,0])computed with presets.js's own algebra. BLOCKED/REQUESTS: - @orchestrator: the uvicorn on :8020 is NOT
--reload— it still 404s/templates. Restart it before browser-checking. - @Lane B (M7-B): the picker contract is
GET /templates->[{name,title,description,thumb?}](already ordered;thumbis asset-relative ->assets/file?path=orassets/thumb?path=), thenGET /templates/{name}-> feed straight totimeline.load()/stage.applyState(), and save with the existingPOST /scenes/{name}. NEXT: nothing outstanding in Lane C. Backlog if wanted: a fourth template once a prop/screen asset bank exists, and the still-unverified MediaRecorder draft path (carried from session 3).
2026-07-25 session 6
DONE: M8-C MULTI-SHOT SEQUENCING — the film-level object. 15 test groups green (was 10). A scene is one take; a sequence is an ordered list of trimmed scene windows joined by cuts/dissolves over a film-level audio bed.
- Sequence doc + validator —
scenegod/server.py:443 plan_sequence()validates AND resolves in ONE pass (save-time validation and render-time planning can never disagree). Roots at:32-33(SCENEGOD_SEQUENCES-> ./sequences,SCENEGOD_FILMS-> ./films, both mkdir'd on boot like scenes/renders). Violations, all 422 with a message per offence: version!=1, empty/oversized shots (max 200), unknown scene, bad scene name, in/out not numbers, in<0, in>=out, out past the scene's duration, unknown transition, transitionDur out of 0..10s, dissolve with dur<=0, dissolve not shorter than BOTH shots it joins (ffmpeg xfade requirement), scenes with mixed fps ("one film, one fps"), audio path traversal / missing file / bad start|gain. - Endpoints
:563-800:GET /sequences(name,title,mtime,shots,duration,ok),GET|POST|DELETE /sequences/{name}(slugify + safe_under + capped 1MB + atomic write),POST /sequences/{name}/render->{filmId,fps,width,height,duration, warnings,shots[]},POST /films/{id}/shot/{i} {renderId},POST /films/{id}/end,GET /films/{id}/status->{state,shot,of,log},GET /films/{id}/out.mp4. States: collecting -> queued -> encoding -> done|error. - The film render is a client-driven job (
:648 _concat_film): the browser is the only thing that can render a scene, so the server hands out the resolved shot plan, the client renders each shot through the UNCHANGED/render/*session endpoints and reports renderId-per-index, and/endfolds the shot mp4s with ONE ffmpeg filter_complex: each inputscale=WxH,setsar=1,fps,format=yuv420p, then a left fold — cut =concat=n=2:v=1:a=0, dissolve =xfade=transition=fade:duration=D:offset=(running accumulated length - D). Film-levelaudio[]-> adelay/volume/amix/apad,-shortest. Film dirs reaped >48h (:75 reap_dirs(root), now called for RENDERS and FILMS). scenegod/web/film.js(new):renderSequence(stage, timeline, seqName, opts)drives the whole loop — POST render -> per shotGET scenes/{scene}->timeline.applyScene(json)(Lane B's single apply path) ->captureFramesover frames [infps, outfps) -> end+poll the shot ->POST films/{id}/shot/{i}->films/{id}/end-> poll -> resolve withfilms/{id}/out.mp4. Plus list/get/save/deleteSequence helpers so a UI lane never hand-rolls (or absolutises) the URLs. Relative URLs only.web/render.jsrefactored, not duplicated: the frame loop is nowcaptureFrames(stage,timeline,{renderId,from,to,onProgress})+withRenderSize/beginRender/endRender/pollRender/postJSON/getJSON, all exported;finalRender(stage,timeline,opts)keeps its exact old signature and is now 6 lines built from them. film.js imports them — one frame-post path in the repo.sequences/demo-two-shot.json: 3 shots, 11.5s — sync2-sunset 0..4.5 (cam1) dissolve 0.5s into sync2-sunset 4.5..8.0 (cam2, same scene, other side of its cut), cut to sync1-demo 0..4.0. Verified live:GET /sequences-> ok:true duration 11.5,POST /sequences/demo-two-shot/render-> the 3-shot plan, and a full fake-shot end-to-end (lavfi mp4s registered through the real endpoints) produced out.mp4 at exactly 11.500000s.scripts/test_server.py: +5 groups (:225CRUD round-trip incl. slugify + lossless read-back + DELETE 200/404;:24813 validation failures each asserted for its own message + traversal/unknown guards on GET and DELETE;:281film smoke — two lavfi mp4s registered as shots, end, poll, ffprobe duration 5.0s = 2+3, output 64x64, plus guards: end-before-registration 400, bad index 400, traversal renderId 400, unknown renderId 400, 32x32 shot -> 400 "one resolution per film", unknown filmId 404;:340dissolve variant -> 4.5s = 2+3-0.5 with an audio bed muxed;:370the shipped example can't rot — every shot's scene must exist and everyoutmust be within that scene's duration).OK: 15 test groups passed. DECISIONS:- One fps per film, validated rather than resampling:
timeline.step(frame)is the deterministic seek and it divides by the SCENE's fps, so a film whose fps differed from a scene's would silently render the wrong instants. Mixed-fps sequences are a clear 422 and the film's fps comes from the scenes, not the client. Client passes width/height only. - One resolution per film, enforced at registration (compare
renders/{rid}/ meta.jsonw/h/fps to the film's) so the failure is a clear 400 the moment it happens, not a cryptic ffmpeg filter error after the last shot. The scale/setsar filter stays as the belt to that braces (renders with no meta.json). - xfade offsets come from ffprobe'd durations (
:636 _probe_dur, nominal length as fallback): nominal length can differ from the encoded mp4 by up to a frame, and an absolute xfade offset that's off by a frame shows as a stutter at the join. - Shots render silent; the soundtrack is film-level. Concat with per-shot audio
needs every shot to have an audio stream (mixed presence breaks the filter), and a
film's bed rarely respects shot boundaries anyway. Not silent-by-surprise: the
render-start response carries a
warnings[]naming any referenced scene whoseaudio[]won't be carried, and film.js logs them. - Existing
/render/endmux gainedapadbefore-shortest(:326) — a VO shorter than the shot was truncating the PICTURE. Same fix in the film mux; the M4 audio assert still passes. sequences/ships (liketemplates/) but is user-writable, so.gitignoretakessequences/*+!sequences/demo-two-shot.json: the example is tracked, John's own sequences stay out ofgit status.films/fully ignored.- Film plan + shot registrations persist in
films/{id}/meta.json(atomic tmp+rename), not just memory: a film spans minutes of client rendering and/endmust survive a server restart underneath it. Only the encode state/log is in-memory (renders model). BLOCKED/REQUESTS: - @orchestrator (deploy/, not my lane) — two one-line prod fixes so sequences persist:
deploy/docker-compose.yml: add- SCENEGOD_SEQUENCES=/app/sequencesand- SCENEGOD_FILMS=/app/filmsto environment, and- /opt/scenegod-data/sequences:/app/sequences+- /opt/scenegod-data/films:/app/filmsto volumes.deploy/deploy.sh:mkdir -p /opt/scenegod-data/{assets,scenes,renders,sequences,films}and add--exclude filmsto the rsync. Without these the app still boots and works (it mkdirs both dirs inside the container) but a rebuild eats every saved sequence. Nothing else new is needed in prod: no LLM/MB env, ffmpeg is already in the image.
- @orchestrator — the :8020 uvicorn is not
--reload; restart it before browser-driving the film (it will 404/sequences). Test instances only ever ran on 8097/8099. - @Lane B (whenever it's unlocked) — the UI contract is ready and stable:
import { renderSequence, listSequences, getSequence, saveSequence, deleteSequence } from './web/film.js'. A sequence editor is a list of{scene,in,out,transition, transitionDur}rows overGET /scenes;renderSequence(stage, timeline, name, {width, height, onShot, onProgress})does the rest and resolves with the mp4 URL. NOTE it callstimeline.applyScene()per shot, so it CLOBBERS the loaded scene — the UI should confirm viatimeline.hasContent()first, same as new-from-template. NEXT: nothing outstanding in Lane C. Backlog: per-scene audio carried into a film (auto-derive the bed from each shot's sceneaudio[]offset into film time — needs a silence-input path for shots with no audio); more transition types (xfade has ~50,wipeleft/slideupare one vocab entry each); still-unverified MediaRecorder draft path (carried from session 3).