SCENEGOD/logs/laneC.md
type-two b773d29776 [m8-C] multi-shot sequencing — a film is now a first-class object
Sequences (ordered shots = scene + in/out + transition) with full validation,
CRUD, and a client-driven film render the server orchestrates: browser renders
each shot through the existing /render/* endpoints, server ffmpeg-concatenates
in order with cuts or xfade dissolves, muxes a film-level audio bed, reaps
after 48h. render.js refactored so there is one frame-post path in the repo
(captureFrames/withRenderSize/begin/end/poll); new web/film.js drives the loop.
Also fixes a pre-existing mux bug: no apad meant short audio truncated PICTURE.

Orchestrator: deploy compose/script now carry SCENEGOD_SEQUENCES + SCENEGOD_FILMS
volumes so shot lists survive a rebuild.

Verified live: demo-two-shot renders one 11.500s mp4 with a genuinely
compositing dissolve; a film built from the M7 templates (street wide ->
dissolve -> closer -> cut -> record store) renders 11.800s at 960x540.
15 test groups green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 23:21:45 +10:00

22 KiB

Lane C log — append-only, newest at bottom

Format per session:

## <date> session N
DONE: …
DECISIONS: …
BLOCKED/REQUESTS: …
NEXT: …

2026-07-18 session 1

DONE: M1 code-complete. Commit bb85eef.

  • requirements.txt (fastapi, uvicorn only); .gitignore += .venv/.
  • scenegod/server.py single file: statics (/ no-store placeholder, /web/{path} short-cache, path-guarded), /assets/tree (5s cache, per-category grouping), /assets/file (traversal-guarded), /scenes CRUD with atomic write + slugify + validate_scene, render endpoints (begin/frame accept + save; end/status/out 501 until M3).
  • scripts/test_server.py: 5 groups green (tree grouping, file stream, 4 traversal attempts rejected, scene round-trip w/ slugify, 5 validation failures + 1 fade-overlap-allowed). OK: 5 test groups passed. DECISIONS:
  • System python3 is 3.14 (fastapi present but pydantic missing); made a .venv on python3.11 per CLAUDE.md stack rule. Tests + server use .venv/bin/python. .venv/ gitignored.
  • web/ is under scenegod/web/ per PLAN §2 (not repo root) — WEB points there; Lane A/B statics resolve via /web/{path}.
  • Asset grouping: per-category primary ext set (models for chars/anims/ props, images for backdrops, audio for audio). Non-primary image sharing a stem → thumb, not a format. path prefers glb else first model. Entries with no primary format dropped (thumb-only stems aren't assets).
  • Clip-overlap check: violation if next.start < a.end - a.fade, where a.end = start + (out-in)*loop. Fade-region overlap allowed. BLOCKED/REQUESTS: none. NEXT: M2 (when unlocked): scene-validation hardening + asset thumbnails endpoint. M3 render pipeline (ffmpeg encode + web/render.js) is designed in C-server.md §C5, endpoints already stubbed — implement at SYNC-2/M3.

2026-07-18 session 2

DONE: M2 thumbnails + M3 render pipeline (orchestrator green-lit both). Commit b627a0f.

  • /render/begin (uuid dir + meta.json, 503 if no ffmpeg), /frame/{n} (PNG->frames/{n:06d}.png, 400 on empty), /end (spawns bg ffmpeg thread: libx264 crf18 yuv420p, 400 if no frames), /status (queued|encoding| done|error+log tail; on-disk out.mp4 fallback after restart), /out.mp4.
  • Boot-time reap_renders() deletes render dirs >48h.
  • /assets/thumb?path= serves same-stem image sidecar (404 if none).
  • web/render.js: draftRecord (MediaRecorder webm), finalRender (timeline.step -> renderActiveCamera -> toBlob -> POST, <=4 in flight, resize+restore renderer), download() helper. node --check clean.
  • test_server.py: added render group (ffmpeg lavfi -> 30 PNGs -> begin -> post -> end -> poll -> ffprobe duration ~1s) + thumbnail asserts. OK: 6 test groups passed. DECISIONS:
  • Render state in-memory (single-process local tool); status() infers from disk after a restart. ponytail-commented.
  • Thumbnails pass-through, no resize — Pillow would be a new dep (stack rule says log a REQUEST first); not worth it until dock load is measurably slow.
  • finalRender total frames = round(duration*fps); relies on timeline.step being deterministic (orchestrator verified). BLOCKED/REQUESTS:
  • finalRender's per-frame path depends on Lane A stage.renderActiveCamera as a real render target (their M2). Server + ffmpeg path fully tested with synthetic frames; the browser client path is unexercised until A lands it. NEXT: M4 is locked. When unlocked: ffmpeg audio mux (scene audio[]), /mb/submit MODELBEAST proxy, scripts/graft_limb.py. Meanwhile available to integration-test finalRender once Lane A's renderActiveCamera lands.

2026-07-18 session 3

DONE: M4 complete (unlocked after SYNC 3). Commit be65355.

  • Audio mux: /render/end now accepts {audio:[{path,start,gain}]}, muxes via ffmpeg adelay+volume+amix -> aac -shortest; audio paths path-guarded (400 on missing). render.js finalRender passes opts.audio through.
  • scripts/graft_limb.py: headless Blender (blender -b -P ... -- --body B --limb L --bone NAME --out O). Align limb root head->target bone world head, join armatures, parent limb root under target (keep offset), join meshes (vgroup weights survive). Refusal: overlapping bones -> GraftRefused -> exit 2 "re-skin, don't graft". No finish/decimate. --selftest builds synthetic body/limb GLBs and verifies refusal + graft paths under Blender.
  • /mb/submit: MODELBEAST proxy, SCENEGOD_MB=1 gated (503 otherwise), token from ~/Documents/backnforth/.env at request time (never logged; errors scrub it), /api/assets multipart -> /api/jobs, mirrors meshgod/ops.py.
  • test_server.py: 8 groups green (added audio-stream assert, MB gating, MB two-step contract via in-process mock — no farm jobs). DECISIONS:
  • Blender 5 glTF importer injects a stray unparented 42-vert icosphere on every import; _import now keeps only rig-connected meshes (parented to armature / has vgroups / armature modifier) and deletes strays. Right filter for a graft tool regardless.
  • graft refusal check: provides = limb bones - {limb root}; refuse if provides ∩ body bones. Attach/root bone sharing the target name is expected.
  • MB test uses a stdlib http.server mock + a 2nd scenegod instance; asserts Bearer token forwarded, multipart upload, asset_id chained into job payload. BLOCKED/REQUESTS: none. BACKLOG (from orchestrator, not urgent): draft webm via MediaRecorder is untested in the embedded preview (rAF suspension). Needs one verification in a real Chrome window before calling draftRecord done — client-only, needs Lane A stage running live; deferred. NEXT: Lane C M1-M4 all shipped. Available for polish / integration support. Blender binary here is /Applications/Blender.app/Contents/MacOS/Blender (not on PATH as blender in this session, contrary to orchestrator note).

2026-07-18 session 3b

DONE: optional item from orchestrator — /rhubarb?path= endpoint. Commit fb59601.

  • GET /rhubarb?path= (path-guarded) -> rhubarb -f json <wav> -> returns {metadata, mouthCues:[{start,end,value}]} for Lane A's viseme lane. 503 with install hint when the binary is absent (ffmpeg-style gate).
  • test_server.py: +503-when-absent assert (9 groups green). DECISIONS: synchronous subprocess (VO clips are short); rhubarb NOT installed on ultra, so only the 503 path is exercised here — happy path (JSON parse) is untested until rhubarb is on PATH. Flagged same as MediaRecorder backlog. BLOCKED/REQUESTS: none. To fully verify: install rhubarb-lip-sync on ultra, then GET /rhubarb?path=audio/.wav. NEXT: nothing outstanding — Lane C M1-M4 + rhubarb shipped. Standing by.

2026-07-20 session 4

DONE: M5 /director + M6 render.js sliver.

  • scenegod/server.py: POST /director {text, scene:{entities,time}} -> OpenAI-compat chat (SCENEGOD_LLM_URL + /v1/chat/completions, model SCENEGOD_LLM_MODEL default qwen2.5:7b, temp 0.1, response_format json_object, stdlib urllib, 120s timeout). 503 + env hint when URL unset; 502 on LLM error/unreachable/unparseable output — raw model text is NEVER forwarded. _validate_ops: ops shot/light/mark checked against vocab + scene entity ids; violations dropped into rejected [{op, reason}]; response {ops, rejected}. Shot defaults angle="eye", focal=35 filled server-side.
  • Vocab (SHOTS/ANGLES/FOCALS/LIGHTS/MARKS) defined ONCE at top of the director section, mirroring PLAN §5 M5.
  • web/render.js finalRender: after timeline.step(f), before capture: if (stage.syncVideos) await stage.syncVideos(timeline.time) — guarded no-op until Lane A lands it (M6 determinism hook).
  • scripts/test_server.py: +director group (in-process http.server LLM mock, MB-mock pattern): 503 when env unset, 3 valid ops pass through verbatim, unknown op / unknown entity id / unknown preset land in rejected with reasons, prompt carries 10 vocab words + roster ids + playhead, model name
    • low temp asserted. OK: 9 test groups passed (rhubarb-503 group now self-skips — rhubarb is installed on ultra, so that group's absent-path doesn't run; happy path was orchestrator-verified live). DECISIONS:
  • web/grammar.js does NOT exist yet (no presets.js either) — vocab lives in server.py per spec fallback. AT SYNC: re-point the SHOTS/ANGLES/FOCALS/ LIGHTS/MARKS lists + DIRECTOR_SYS at Lane A's grammar.js (read at boot) so server prompt and client presets can't drift. Op shapes I defined (scenegod:direct): {op:"shot",subject,shot,angle,focal} / {op:"light",preset} / {op:"mark",subject,mark,target?} — Lane A's presets.js appliers must accept exactly these.
  • Model may return {"ops":[...]} or a bare array — both accepted (json_object mode forces an object wrapper; bare array tolerated for servers that ignore response_format).
  • Env read at request time (matches _mb_token pattern) so John can set SCENEGOD_LLM_URL without a restart-order footgun; test env explicitly pops it for the 503 assert.
  • focal coerced via int() before vocab check (7b models love "35" strings). BLOCKED/REQUESTS:
  • Lane A: need web/grammar.js (data only) + presets.js appliers matching the op shapes above; flag any shape disagreement at SYNC and I'll conform.
  • Live end-to-end against real qwen2.5:7b on m4pro untested this session (SCENEGOD_LLM_URL unset locally by design) — orchestrator: one smoke call at SYNC with env set is the acceptance step. NEXT: M6 FLOW VIDEO PLATES server side (unlocked on this acceptance): flow_intake.py poster-jpg intake is already in scripts/; verify video exts in /assets/tree (mp4 not in ASSET_EXTS yet — backdrops video category will need it) + deterministic render check once Lane A's stage.syncVideos lands.

2026-07-25 session 5

DONE: M7-C starter templates — server side complete, 10 test groups green.

  • templates/ at repo root (NOT gitignored — ships with the code, unlike assets/scenes/renders). Three files, all valid against the live validate_scene, every referenced path verified present in assets/:
    • templates/two-hander-golden-hour.json — lady + man facing each other (yaw +0.55 / -0.6; characters face +Z at yaw 0 per presets.js), Flow golden-hour street plate (mode:"video", fit:"frustum", groundTint), grammar.js golden_hour key+ambient verbatim (#ffb469 @2.6 / #ffd9b0 @0.55, bg #d98a52, fog 0.02), cam1 "wide" fov40 @5m + cam2 "closer" fov32 @3.4m, cut at t=4.5. 8s. Both carry carrying.fbx; lady's block is trimmed in:2,out:10 so the two performances don't move in lockstep.
    • templates/record-store.json — record-store interior plate, man + carrying.fbx, one camera fov38, warm key + ambient (fog 0.012), 6s.
    • templates/empty-stage.json — one camera, day key+ambient, 10s, no characters, no plate. The clean start.
  • scenegod/server.py:31 TEMPLATES root (SCENEGOD_TEMPLATES, default ./templates); :261-293 the read-only endpoints: GET /templates -> [{name,title,description,thumb?}], GET /templates/{name} -> scene JSON, both through safe_under + slugify (same guard discipline as /scenes). No POST/DELETE by design — load a template, then POST /scenes/{name}.
  • scripts/test_server.py:137 templates group: lists exactly the three, order-leads with the two-hander, round-trips each one, rejects ../../etc/hosts / encoded .. / absolute / unknown (all >=400), write verbs 404/405, and — the check that stops a rotten template shipping — POSTs every template through the real validate_scene and asserts every source.path / params.video|image / clips[].path / audio[].path / thumb exists under assets/, plus camera+light source.type == "none". OK: 10 test groups passed.
  • .gitignore: *.log (a 65KB scenegod-8020.log was sitting untracked at repo root, one git add away from the repo). DECISIONS:
  • Presentation metadata rides INSIDE the scene JSON under a template key ({title, description, thumb, order}) rather than a sidecar or a filename convention: validate_scene ignores unknown top-level keys and Timeline.load/toJSON doesn't carry it, so a saved scene comes out as plain scene JSON with no template residue. order is server-side sort only (not in the response) so the picker leads with the wow template, not alphabetically.
  • Verified before shipping, not assumed: lady.glb is a CC_Base rig (103 CC_Base strings, 0 mixamo) — safe only because Lane A's M7-A alias layer landed; _normalize scales both characters to 1.7m with feet at y=0, so the camera heights/fovs above frame them for real (wide vspan 3.65m, closer 1.97m). Both clips probed under headless Blender: carrying.fbx = 10.0s and hiphop.fbx = 4.467s, and both are in-place (hips travel 10cm / 2cm), so no template performer can wander out of frame.
  • Video plates follow the orchestrator shape (params.video, no image): _buildBackdrop reads p.image || en.source.path, and source.path is the same mp4, so the fallback carries it. If Lane A ever drops that fallback, add image alongside video.
  • Cameras/lights get source:{type:"none"} (sync2-sunset's "upload" was the bug). Light rot is not decorative — _buildLight aims a directional down the wrapper's -Z, so every key light's euler is lookAtEuler(pos,[0,1,0]) computed with presets.js's own algebra. BLOCKED/REQUESTS:
  • @orchestrator: the uvicorn on :8020 is NOT --reload — it still 404s /templates. Restart it before browser-checking.
  • @Lane B (M7-B): the picker contract is GET /templates -> [{name,title,description,thumb?}] (already ordered; thumb is asset-relative -> assets/file?path= or assets/thumb?path=), then GET /templates/{name} -> feed straight to timeline.load() / stage.applyState(), and save with the existing POST /scenes/{name}. NEXT: nothing outstanding in Lane C. Backlog if wanted: a fourth template once a prop/screen asset bank exists, and the still-unverified MediaRecorder draft path (carried from session 3).

2026-07-25 session 6

DONE: M8-C MULTI-SHOT SEQUENCING — the film-level object. 15 test groups green (was 10). A scene is one take; a sequence is an ordered list of trimmed scene windows joined by cuts/dissolves over a film-level audio bed.

  • Sequence doc + validatorscenegod/server.py:443 plan_sequence() validates AND resolves in ONE pass (save-time validation and render-time planning can never disagree). Roots at :32-33 (SCENEGOD_SEQUENCES -> ./sequences, SCENEGOD_FILMS -> ./films, both mkdir'd on boot like scenes/renders). Violations, all 422 with a message per offence: version!=1, empty/oversized shots (max 200), unknown scene, bad scene name, in/out not numbers, in<0, in>=out, out past the scene's duration, unknown transition, transitionDur out of 0..10s, dissolve with dur<=0, dissolve not shorter than BOTH shots it joins (ffmpeg xfade requirement), scenes with mixed fps ("one film, one fps"), audio path traversal / missing file / bad start|gain.
  • Endpoints :563-800: GET /sequences (name,title,mtime,shots,duration,ok), GET|POST|DELETE /sequences/{name} (slugify + safe_under + capped 1MB + atomic write), POST /sequences/{name}/render -> {filmId,fps,width,height,duration, warnings,shots[]}, POST /films/{id}/shot/{i} {renderId}, POST /films/{id}/end, GET /films/{id}/status -> {state,shot,of,log}, GET /films/{id}/out.mp4. States: collecting -> queued -> encoding -> done|error.
  • The film render is a client-driven job (:648 _concat_film): the browser is the only thing that can render a scene, so the server hands out the resolved shot plan, the client renders each shot through the UNCHANGED /render/* session endpoints and reports renderId-per-index, and /end folds the shot mp4s with ONE ffmpeg filter_complex: each input scale=WxH,setsar=1,fps,format=yuv420p, then a left fold — cut = concat=n=2:v=1:a=0, dissolve = xfade=transition=fade:duration=D:offset= (running accumulated length - D). Film-level audio[] -> adelay/volume/amix/apad, -shortest. Film dirs reaped >48h (:75 reap_dirs(root), now called for RENDERS and FILMS).
  • scenegod/web/film.js (new): renderSequence(stage, timeline, seqName, opts) drives the whole loop — POST render -> per shot GET scenes/{scene} -> timeline.applyScene(json) (Lane B's single apply path) -> captureFrames over frames [infps, outfps) -> end+poll the shot -> POST films/{id}/shot/{i} -> films/{id}/end -> poll -> resolve with films/{id}/out.mp4. Plus list/get/save/deleteSequence helpers so a UI lane never hand-rolls (or absolutises) the URLs. Relative URLs only.
  • web/render.js refactored, not duplicated: the frame loop is now captureFrames(stage,timeline,{renderId,from,to,onProgress}) + withRenderSize / beginRender / endRender / pollRender / postJSON / getJSON, all exported; finalRender(stage,timeline,opts) keeps its exact old signature and is now 6 lines built from them. film.js imports them — one frame-post path in the repo.
  • sequences/demo-two-shot.json: 3 shots, 11.5s — sync2-sunset 0..4.5 (cam1) dissolve 0.5s into sync2-sunset 4.5..8.0 (cam2, same scene, other side of its cut), cut to sync1-demo 0..4.0. Verified live: GET /sequences -> ok:true duration 11.5, POST /sequences/demo-two-shot/render -> the 3-shot plan, and a full fake-shot end-to-end (lavfi mp4s registered through the real endpoints) produced out.mp4 at exactly 11.500000s.
  • scripts/test_server.py: +5 groups (:225 CRUD round-trip incl. slugify + lossless read-back + DELETE 200/404; :248 13 validation failures each asserted for its own message + traversal/unknown guards on GET and DELETE; :281 film smoke — two lavfi mp4s registered as shots, end, poll, ffprobe duration 5.0s = 2+3, output 64x64, plus guards: end-before-registration 400, bad index 400, traversal renderId 400, unknown renderId 400, 32x32 shot -> 400 "one resolution per film", unknown filmId 404; :340 dissolve variant -> 4.5s = 2+3-0.5 with an audio bed muxed; :370 the shipped example can't rot — every shot's scene must exist and every out must be within that scene's duration). OK: 15 test groups passed. DECISIONS:
  • One fps per film, validated rather than resampling: timeline.step(frame) is the deterministic seek and it divides by the SCENE's fps, so a film whose fps differed from a scene's would silently render the wrong instants. Mixed-fps sequences are a clear 422 and the film's fps comes from the scenes, not the client. Client passes width/height only.
  • One resolution per film, enforced at registration (compare renders/{rid}/ meta.json w/h/fps to the film's) so the failure is a clear 400 the moment it happens, not a cryptic ffmpeg filter error after the last shot. The scale/setsar filter stays as the belt to that braces (renders with no meta.json).
  • xfade offsets come from ffprobe'd durations (:636 _probe_dur, nominal length as fallback): nominal length can differ from the encoded mp4 by up to a frame, and an absolute xfade offset that's off by a frame shows as a stutter at the join.
  • Shots render silent; the soundtrack is film-level. Concat with per-shot audio needs every shot to have an audio stream (mixed presence breaks the filter), and a film's bed rarely respects shot boundaries anyway. Not silent-by-surprise: the render-start response carries a warnings[] naming any referenced scene whose audio[] won't be carried, and film.js logs them.
  • Existing /render/end mux gained apad before -shortest (:326) — a VO shorter than the shot was truncating the PICTURE. Same fix in the film mux; the M4 audio assert still passes.
  • sequences/ ships (like templates/) but is user-writable, so .gitignore takes sequences/* + !sequences/demo-two-shot.json: the example is tracked, John's own sequences stay out of git status. films/ fully ignored.
  • Film plan + shot registrations persist in films/{id}/meta.json (atomic tmp+rename), not just memory: a film spans minutes of client rendering and /end must survive a server restart underneath it. Only the encode state/log is in-memory (renders model). BLOCKED/REQUESTS:
  • @orchestrator (deploy/, not my lane) — two one-line prod fixes so sequences persist:
    1. deploy/docker-compose.yml: add - SCENEGOD_SEQUENCES=/app/sequences and - SCENEGOD_FILMS=/app/films to environment, and - /opt/scenegod-data/sequences:/app/sequences + - /opt/scenegod-data/films:/app/films to volumes.
    2. deploy/deploy.sh: mkdir -p /opt/scenegod-data/{assets,scenes,renders,sequences,films} and add --exclude films to the rsync. Without these the app still boots and works (it mkdirs both dirs inside the container) but a rebuild eats every saved sequence. Nothing else new is needed in prod: no LLM/MB env, ffmpeg is already in the image.
  • @orchestrator — the :8020 uvicorn is not --reload; restart it before browser-driving the film (it will 404 /sequences). Test instances only ever ran on 8097/8099.
  • @Lane B (whenever it's unlocked) — the UI contract is ready and stable: import { renderSequence, listSequences, getSequence, saveSequence, deleteSequence } from './web/film.js'. A sequence editor is a list of {scene,in,out,transition, transitionDur} rows over GET /scenes; renderSequence(stage, timeline, name, {width, height, onShot, onProgress}) does the rest and resolves with the mp4 URL. NOTE it calls timeline.applyScene() per shot, so it CLOBBERS the loaded scene — the UI should confirm via timeline.hasContent() first, same as new-from-template. NEXT: nothing outstanding in Lane C. Backlog: per-scene audio carried into a film (auto-derive the bed from each shot's scene audio[] offset into film time — needs a silence-input path for shots with no audio); more transition types (xfade has ~50, wipeleft/slideup are one vocab entry each); still-unverified MediaRecorder draft path (carried from session 3).