# Lane C log — append-only, newest at bottom Format per session: ## session N DONE: … DECISIONS: … BLOCKED/REQUESTS: … NEXT: … ## 2026-07-18 session 1 DONE: M1 code-complete. Commit bb85eef. - `requirements.txt` (fastapi, uvicorn only); `.gitignore` += `.venv/`. - `scenegod/server.py` single file: statics (`/` no-store placeholder, `/web/{path}` short-cache, path-guarded), `/assets/tree` (5s cache, per-category grouping), `/assets/file` (traversal-guarded), `/scenes` CRUD with atomic write + slugify + `validate_scene`, render endpoints (begin/frame accept + save; end/status/out 501 until M3). - `scripts/test_server.py`: 5 groups green (tree grouping, file stream, 4 traversal attempts rejected, scene round-trip w/ slugify, 5 validation failures + 1 fade-overlap-allowed). `OK: 5 test groups passed`. DECISIONS: - System python3 is 3.14 (fastapi present but pydantic missing); made a `.venv` on python3.11 per CLAUDE.md stack rule. Tests + server use `.venv/bin/python`. `.venv/` gitignored. - `web/` is under `scenegod/web/` per PLAN §2 (not repo root) — `WEB` points there; Lane A/B statics resolve via `/web/{path}`. - Asset grouping: per-category primary ext set (models for chars/anims/ props, images for backdrops, audio for audio). Non-primary image sharing a stem → `thumb`, not a `format`. `path` prefers glb else first model. Entries with no primary format dropped (thumb-only stems aren't assets). - Clip-overlap check: violation if `next.start < a.end - a.fade`, where `a.end = start + (out-in)*loop`. Fade-region overlap allowed. BLOCKED/REQUESTS: none. NEXT: M2 (when unlocked): scene-validation hardening + asset thumbnails endpoint. M3 render pipeline (ffmpeg encode + web/render.js) is designed in C-server.md §C5, endpoints already stubbed — implement at SYNC-2/M3. ## 2026-07-18 session 2 DONE: M2 thumbnails + M3 render pipeline (orchestrator green-lit both). Commit b627a0f. - `/render/begin` (uuid dir + meta.json, 503 if no ffmpeg), `/frame/{n}` (PNG->frames/{n:06d}.png, 400 on empty), `/end` (spawns bg ffmpeg thread: libx264 crf18 yuv420p, 400 if no frames), `/status` (queued|encoding| done|error+log tail; on-disk out.mp4 fallback after restart), `/out.mp4`. - Boot-time `reap_renders()` deletes render dirs >48h. - `/assets/thumb?path=` serves same-stem image sidecar (404 if none). - `web/render.js`: draftRecord (MediaRecorder webm), finalRender (timeline.step -> renderActiveCamera -> toBlob -> POST, <=4 in flight, resize+restore renderer), download() helper. node --check clean. - `test_server.py`: added render group (ffmpeg lavfi -> 30 PNGs -> begin -> post -> end -> poll -> ffprobe duration ~1s) + thumbnail asserts. `OK: 6 test groups passed`. DECISIONS: - Render state in-memory (single-process local tool); status() infers from disk after a restart. ponytail-commented. - Thumbnails pass-through, no resize — Pillow would be a new dep (stack rule says log a REQUEST first); not worth it until dock load is measurably slow. - finalRender total frames = round(duration*fps); relies on timeline.step being deterministic (orchestrator verified). BLOCKED/REQUESTS: - finalRender's per-frame path depends on Lane A `stage.renderActiveCamera` as a real render target (their M2). Server + ffmpeg path fully tested with synthetic frames; the browser client path is unexercised until A lands it. NEXT: M4 is locked. When unlocked: ffmpeg audio mux (scene audio[]), /mb/submit MODELBEAST proxy, scripts/graft_limb.py. Meanwhile available to integration-test finalRender once Lane A's renderActiveCamera lands. ## 2026-07-18 session 3 DONE: M4 complete (unlocked after SYNC 3). Commit be65355. - Audio mux: `/render/end` now accepts `{audio:[{path,start,gain}]}`, muxes via ffmpeg adelay+volume+amix -> aac -shortest; audio paths path-guarded (400 on missing). `render.js finalRender` passes `opts.audio` through. - `scripts/graft_limb.py`: headless Blender (`blender -b -P ... -- --body B --limb L --bone NAME --out O`). Align limb root head->target bone world head, join armatures, parent limb root under target (keep offset), join meshes (vgroup weights survive). Refusal: overlapping bones -> GraftRefused -> exit 2 "re-skin, don't graft". No finish/decimate. `--selftest` builds synthetic body/limb GLBs and verifies refusal + graft paths under Blender. - `/mb/submit`: MODELBEAST proxy, SCENEGOD_MB=1 gated (503 otherwise), token from ~/Documents/backnforth/.env at request time (never logged; errors scrub it), /api/assets multipart -> /api/jobs, mirrors meshgod/ops.py. - `test_server.py`: 8 groups green (added audio-stream assert, MB gating, MB two-step contract via in-process mock — no farm jobs). DECISIONS: - Blender 5 glTF importer injects a stray unparented 42-vert icosphere on every import; `_import` now keeps only rig-connected meshes (parented to armature / has vgroups / armature modifier) and deletes strays. Right filter for a graft tool regardless. - graft refusal check: provides = limb bones - {limb root}; refuse if provides ∩ body bones. Attach/root bone sharing the target name is expected. - MB test uses a stdlib http.server mock + a 2nd scenegod instance; asserts Bearer token forwarded, multipart upload, asset_id chained into job payload. BLOCKED/REQUESTS: none. BACKLOG (from orchestrator, not urgent): draft webm via MediaRecorder is untested in the embedded preview (rAF suspension). Needs one verification in a real Chrome window before calling draftRecord done — client-only, needs Lane A stage running live; deferred. NEXT: Lane C M1-M4 all shipped. Available for polish / integration support. Blender binary here is /Applications/Blender.app/Contents/MacOS/Blender (not on PATH as `blender` in this session, contrary to orchestrator note). ## 2026-07-18 session 3b DONE: optional item from orchestrator — `/rhubarb?path=` endpoint. Commit fb59601. - `GET /rhubarb?path=` (path-guarded) -> `rhubarb -f json ` -> returns `{metadata, mouthCues:[{start,end,value}]}` for Lane A's viseme lane. 503 with install hint when the binary is absent (ffmpeg-style gate). - test_server.py: +503-when-absent assert (9 groups green). DECISIONS: synchronous subprocess (VO clips are short); rhubarb NOT installed on ultra, so only the 503 path is exercised here — happy path (JSON parse) is untested until `rhubarb` is on PATH. Flagged same as MediaRecorder backlog. BLOCKED/REQUESTS: none. To fully verify: install rhubarb-lip-sync on ultra, then GET /rhubarb?path=audio/.wav. NEXT: nothing outstanding — Lane C M1-M4 + rhubarb shipped. Standing by. ## 2026-07-20 session 4 DONE: M5 `/director` + M6 render.js sliver. - `scenegod/server.py`: `POST /director` {text, scene:{entities,time}} -> OpenAI-compat chat (`SCENEGOD_LLM_URL` + `/v1/chat/completions`, model `SCENEGOD_LLM_MODEL` default `qwen2.5:7b`, temp 0.1, response_format json_object, stdlib urllib, 120s timeout). 503 + env hint when URL unset; 502 on LLM error/unreachable/unparseable output — raw model text is NEVER forwarded. `_validate_ops`: ops shot/light/mark checked against vocab + scene entity ids; violations dropped into `rejected` [{op, reason}]; response {ops, rejected}. Shot defaults angle="eye", focal=35 filled server-side. - Vocab (SHOTS/ANGLES/FOCALS/LIGHTS/MARKS) defined ONCE at top of the director section, mirroring PLAN §5 M5. - `web/render.js` finalRender: after `timeline.step(f)`, before capture: `if (stage.syncVideos) await stage.syncVideos(timeline.time)` — guarded no-op until Lane A lands it (M6 determinism hook). - `scripts/test_server.py`: +director group (in-process http.server LLM mock, MB-mock pattern): 503 when env unset, 3 valid ops pass through verbatim, unknown op / unknown entity id / unknown preset land in `rejected` with reasons, prompt carries 10 vocab words + roster ids + playhead, model name + low temp asserted. `OK: 9 test groups passed` (rhubarb-503 group now self-skips — rhubarb is installed on ultra, so that group's absent-path doesn't run; happy path was orchestrator-verified live). DECISIONS: - `web/grammar.js` does NOT exist yet (no presets.js either) — vocab lives in server.py per spec fallback. **AT SYNC: re-point the SHOTS/ANGLES/FOCALS/ LIGHTS/MARKS lists + DIRECTOR_SYS at Lane A's grammar.js (read at boot)** so server prompt and client presets can't drift. Op shapes I defined (scenegod:direct): {op:"shot",subject,shot,angle,focal} / {op:"light",preset} / {op:"mark",subject,mark,target?} — Lane A's presets.js appliers must accept exactly these. - Model may return `{"ops":[...]}` or a bare array — both accepted (json_object mode forces an object wrapper; bare array tolerated for servers that ignore response_format). - Env read at request time (matches _mb_token pattern) so John can set SCENEGOD_LLM_URL without a restart-order footgun; test env explicitly pops it for the 503 assert. - focal coerced via int() before vocab check (7b models love "35" strings). BLOCKED/REQUESTS: - Lane A: need `web/grammar.js` (data only) + presets.js appliers matching the op shapes above; flag any shape disagreement at SYNC and I'll conform. - Live end-to-end against real qwen2.5:7b on m4pro untested this session (SCENEGOD_LLM_URL unset locally by design) — orchestrator: one smoke call at SYNC with env set is the acceptance step. NEXT: M6 FLOW VIDEO PLATES server side (unlocked on this acceptance): flow_intake.py poster-jpg intake is already in scripts/; verify video exts in /assets/tree (mp4 not in ASSET_EXTS yet — backdrops video category will need it) + deterministic render check once Lane A's stage.syncVideos lands. ## 2026-07-25 session 5 DONE: M7-C starter templates — server side complete, 10 test groups green. - `templates/` at repo root (NOT gitignored — ships with the code, unlike assets/scenes/renders). Three files, all valid against the live `validate_scene`, every referenced path verified present in `assets/`: - `templates/two-hander-golden-hour.json` — lady + man facing each other (yaw +0.55 / -0.6; characters face +Z at yaw 0 per presets.js), Flow golden-hour street plate (`mode:"video"`, `fit:"frustum"`, `groundTint`), grammar.js `golden_hour` key+ambient verbatim (#ffb469 @2.6 / #ffd9b0 @0.55, bg #d98a52, fog 0.02), cam1 "wide" fov40 @5m + cam2 "closer" fov32 @3.4m, cut at t=4.5. 8s. Both carry `carrying.fbx`; lady's block is trimmed `in:2,out:10` so the two performances don't move in lockstep. - `templates/record-store.json` — record-store interior plate, man + carrying.fbx, one camera fov38, warm key + ambient (fog 0.012), 6s. - `templates/empty-stage.json` — one camera, `day` key+ambient, 10s, no characters, no plate. The clean start. - `scenegod/server.py:31` TEMPLATES root (`SCENEGOD_TEMPLATES`, default `./templates`); `:261-293` the read-only endpoints: `GET /templates` -> `[{name,title,description,thumb?}]`, `GET /templates/{name}` -> scene JSON, both through `safe_under` + `slugify` (same guard discipline as /scenes). No POST/DELETE by design — load a template, then `POST /scenes/{name}`. - `scripts/test_server.py:137` templates group: lists exactly the three, order-leads with the two-hander, round-trips each one, rejects `../../etc/hosts` / encoded `..` / absolute / unknown (all >=400), write verbs 404/405, and — the check that stops a rotten template shipping — POSTs every template through the real `validate_scene` and asserts every `source.path` / `params.video|image` / `clips[].path` / `audio[].path` / thumb exists under `assets/`, plus camera+light `source.type == "none"`. `OK: 10 test groups passed`. - `.gitignore`: `*.log` (a 65KB `scenegod-8020.log` was sitting untracked at repo root, one `git add` away from the repo). DECISIONS: - Presentation metadata rides INSIDE the scene JSON under a `template` key ({title, description, thumb, order}) rather than a sidecar or a filename convention: `validate_scene` ignores unknown top-level keys and `Timeline.load/toJSON` doesn't carry it, so a saved scene comes out as plain scene JSON with no template residue. `order` is server-side sort only (not in the response) so the picker leads with the wow template, not alphabetically. - Verified before shipping, not assumed: lady.glb is a **CC_Base** rig (103 `CC_Base` strings, 0 mixamo) — safe only because Lane A's M7-A alias layer landed; `_normalize` scales both characters to 1.7m with feet at y=0, so the camera heights/fovs above frame them for real (wide vspan 3.65m, closer 1.97m). Both clips probed under headless Blender: carrying.fbx = 10.0s and hiphop.fbx = 4.467s, and **both are in-place** (hips travel 10cm / 2cm), so no template performer can wander out of frame. - Video plates follow the orchestrator shape (`params.video`, no `image`): `_buildBackdrop` reads `p.image || en.source.path`, and `source.path` is the same mp4, so the fallback carries it. If Lane A ever drops that fallback, add `image` alongside `video`. - Cameras/lights get `source:{type:"none"}` (sync2-sunset's `"upload"` was the bug). Light `rot` is not decorative — `_buildLight` aims a directional down the wrapper's -Z, so every key light's euler is `lookAtEuler(pos,[0,1,0])` computed with presets.js's own algebra. BLOCKED/REQUESTS: - @orchestrator: the uvicorn on :8020 is NOT `--reload` — it still 404s `/templates`. Restart it before browser-checking. - @Lane B (M7-B): the picker contract is `GET /templates` -> `[{name,title,description,thumb?}]` (already ordered; `thumb` is asset-relative -> `assets/file?path=` or `assets/thumb?path=`), then `GET /templates/{name}` -> feed straight to `timeline.load()` / `stage.applyState()`, and save with the existing `POST /scenes/{name}`. NEXT: nothing outstanding in Lane C. Backlog if wanted: a fourth template once a prop/screen asset bank exists, and the still-unverified MediaRecorder draft path (carried from session 3). ## 2026-07-25 session 6 DONE: **M8-C MULTI-SHOT SEQUENCING** — the film-level object. 15 test groups green (was 10). A scene is one take; a *sequence* is an ordered list of trimmed scene windows joined by cuts/dissolves over a film-level audio bed. - **Sequence doc + validator** — `scenegod/server.py:443 plan_sequence()` validates AND resolves in ONE pass (save-time validation and render-time planning can never disagree). Roots at `:32-33` (`SCENEGOD_SEQUENCES` -> ./sequences, `SCENEGOD_FILMS` -> ./films, both mkdir'd on boot like scenes/renders). Violations, all 422 with a message per offence: version!=1, empty/oversized shots (max 200), unknown scene, bad scene name, in/out not numbers, in<0, in>=out, out past the scene's duration, unknown transition, transitionDur out of 0..10s, dissolve with dur<=0, dissolve not shorter than BOTH shots it joins (ffmpeg xfade requirement), scenes with mixed fps ("one film, one fps"), audio path traversal / missing file / bad start|gain. - **Endpoints** `:563-800`: `GET /sequences` (name,title,mtime,shots,duration,ok), `GET|POST|DELETE /sequences/{name}` (slugify + safe_under + capped 1MB + atomic write), `POST /sequences/{name}/render` -> `{filmId,fps,width,height,duration, warnings,shots[]}`, `POST /films/{id}/shot/{i} {renderId}`, `POST /films/{id}/end`, `GET /films/{id}/status` -> `{state,shot,of,log}`, `GET /films/{id}/out.mp4`. States: collecting -> queued -> encoding -> done|error. - **The film render is a client-driven job** (`:648 _concat_film`): the browser is the only thing that can render a scene, so the server hands out the resolved shot plan, the client renders each shot through the UNCHANGED `/render/*` session endpoints and reports renderId-per-index, and `/end` folds the shot mp4s with ONE ffmpeg filter_complex: each input `scale=WxH,setsar=1,fps,format=yuv420p`, then a left fold — cut = `concat=n=2:v=1:a=0`, dissolve = `xfade=transition=fade:duration=D:offset=` (running accumulated length - D). Film-level `audio[]` -> adelay/volume/amix/apad, `-shortest`. Film dirs reaped >48h (`:75 reap_dirs(root)`, now called for RENDERS and FILMS). - **`scenegod/web/film.js`** (new): `renderSequence(stage, timeline, seqName, opts)` drives the whole loop — POST render -> per shot `GET scenes/{scene}` -> `timeline.applyScene(json)` (Lane B's single apply path) -> `captureFrames` over frames [in*fps, out*fps) -> end+poll the shot -> `POST films/{id}/shot/{i}` -> `films/{id}/end` -> poll -> resolve with `films/{id}/out.mp4`. Plus list/get/save/deleteSequence helpers so a UI lane never hand-rolls (or absolutises) the URLs. Relative URLs only. - **`web/render.js` refactored, not duplicated**: the frame loop is now `captureFrames(stage,timeline,{renderId,from,to,onProgress})` + `withRenderSize` / `beginRender` / `endRender` / `pollRender` / `postJSON` / `getJSON`, all exported; `finalRender(stage,timeline,opts)` keeps its exact old signature and is now 6 lines built from them. film.js imports them — one frame-post path in the repo. - **`sequences/demo-two-shot.json`**: 3 shots, 11.5s — sync2-sunset 0..4.5 (cam1) dissolve 0.5s into sync2-sunset 4.5..8.0 (cam2, same scene, other side of its cut), cut to sync1-demo 0..4.0. Verified live: `GET /sequences` -> ok:true duration 11.5, `POST /sequences/demo-two-shot/render` -> the 3-shot plan, and a full fake-shot end-to-end (lavfi mp4s registered through the real endpoints) produced out.mp4 at exactly 11.500000s. - **`scripts/test_server.py`**: +5 groups (`:225` CRUD round-trip incl. slugify + lossless read-back + DELETE 200/404; `:248` 13 validation failures each asserted for its own message + traversal/unknown guards on GET and DELETE; `:281` film smoke — two lavfi mp4s registered as shots, end, poll, ffprobe duration 5.0s = 2+3, output 64x64, plus guards: end-before-registration 400, bad index 400, traversal renderId 400, unknown renderId 400, 32x32 shot -> 400 "one resolution per film", unknown filmId 404; `:340` dissolve variant -> 4.5s = 2+3-0.5 with an audio bed muxed; `:370` the shipped example can't rot — every shot's scene must exist and every `out` must be within that scene's duration). `OK: 15 test groups passed`. DECISIONS: - **One fps per film, validated** rather than resampling: `timeline.step(frame)` is the deterministic seek and it divides by the SCENE's fps, so a film whose fps differed from a scene's would silently render the wrong instants. Mixed-fps sequences are a clear 422 and the film's fps comes from the scenes, not the client. Client passes width/height only. - **One resolution per film, enforced at registration** (compare `renders/{rid}/ meta.json` w/h/fps to the film's) so the failure is a clear 400 the moment it happens, not a cryptic ffmpeg filter error after the last shot. The scale/setsar filter stays as the belt to that braces (renders with no meta.json). - **xfade offsets come from ffprobe'd durations** (`:636 _probe_dur`, nominal length as fallback): nominal length can differ from the encoded mp4 by up to a frame, and an absolute xfade offset that's off by a frame shows as a stutter at the join. - **Shots render silent; the soundtrack is film-level.** Concat with per-shot audio needs every shot to have an audio stream (mixed presence breaks the filter), and a film's bed rarely respects shot boundaries anyway. Not silent-by-surprise: the render-start response carries a `warnings[]` naming any referenced scene whose `audio[]` won't be carried, and film.js logs them. - Existing `/render/end` mux gained `apad` before `-shortest` (`:326`) — a VO shorter than the shot was truncating the PICTURE. Same fix in the film mux; the M4 audio assert still passes. - `sequences/` ships (like `templates/`) but is user-writable, so `.gitignore` takes `sequences/*` + `!sequences/demo-two-shot.json`: the example is tracked, John's own sequences stay out of `git status`. `films/` fully ignored. - Film plan + shot registrations persist in `films/{id}/meta.json` (atomic tmp+rename), not just memory: a film spans minutes of client rendering and `/end` must survive a server restart underneath it. Only the encode state/log is in-memory (renders model). BLOCKED/REQUESTS: - @orchestrator (deploy/, not my lane) — two one-line prod fixes so sequences persist: 1. `deploy/docker-compose.yml`: add `- SCENEGOD_SEQUENCES=/app/sequences` and `- SCENEGOD_FILMS=/app/films` to environment, and `- /opt/scenegod-data/sequences:/app/sequences` + `- /opt/scenegod-data/films:/app/films` to volumes. 2. `deploy/deploy.sh`: `mkdir -p /opt/scenegod-data/{assets,scenes,renders,sequences,films}` and add `--exclude films` to the rsync. Without these the app still boots and works (it mkdirs both dirs inside the container) but a rebuild eats every saved sequence. Nothing else new is needed in prod: no LLM/MB env, ffmpeg is already in the image. - @orchestrator — the :8020 uvicorn is not `--reload`; restart it before browser-driving the film (it will 404 `/sequences`). Test instances only ever ran on 8097/8099. - @Lane B (whenever it's unlocked) — the UI contract is ready and stable: `import { renderSequence, listSequences, getSequence, saveSequence, deleteSequence } from './web/film.js'`. A sequence editor is a list of `{scene,in,out,transition, transitionDur}` rows over `GET /scenes`; `renderSequence(stage, timeline, name, {width, height, onShot, onProgress})` does the rest and resolves with the mp4 URL. NOTE it calls `timeline.applyScene()` per shot, so it CLOBBERS the loaded scene — the UI should confirm via `timeline.hasContent()` first, same as new-from-template. NEXT: nothing outstanding in Lane C. Backlog: per-scene audio carried into a film (auto-derive the bed from each shot's scene `audio[]` offset into film time — needs a silence-input path for shots with no audio); more transition types (xfade has ~50, `wipeleft`/`slideup` are one vocab entry each); still-unverified MediaRecorder draft path (carried from session 3).