RECORDANDRONCO/README.md
type-two 33826f0755 Weapon SFX (procedural synth), VINYLGOD README for the fresh repo
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:20:42 +10:00

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# VINYLGOD
**An original vinyl-monster-robot RTS.** Forty years after The Great Compression
deleted all recorded music, the last analog sound crystallised underground as
**Black Wax** — and whoever presses it controls what the world hears next.
The **Monster Robot Party** (rust, hot pink, gaffer tape, souls made of record
collections) versus **The Stream** (glossy white logistics fleet of a
recommendation algorithm that knows you'd be 4% more engaged with something
shorter). Harvest wax, press records, stack amps, drop the needle.
Built as a total conversion on the [OpenRA](https://www.openra.net) engine.
Lore in [LORE.md](LORE.md). Build phases and agent instructions in
[MEGAPLAN.md](MEGAPLAN.md).
## Play (macOS)
```sh
export PATH="/opt/homebrew/opt/dotnet@8/bin:$PATH"
export DOTNET_ROLL_FORWARD=LatestMajor
make && ./launch-game.sh Game.Mod=vinylgod
```
The main-menu background is a live AI-vs-AI battle (it doubles as the
integration test). Start a skirmish on **Pressing District** (4p) or
**Vinylgod Map** (1v1) against the Wax AI.
## Features
- Two asymmetric factions, 26 actors, full base-building + wax economy
- 16-facing rotating vehicles, projectile & explosion effects
- Superweapons: **THE DROP** (orbital tonearm) vs **THE SHUFFLE**
- Skirmish AI that plays both factions
- MC 8-TRACK announcer + generated soundtrack
All art, audio and music generated on a local MODELBEAST render farm — prompt
provenance in [assets_src/PROMPTS.md](assets_src/PROMPTS.md). No third-party IP.
## License
GPL v3 (see [COPYING](COPYING)), as a derivative of the OpenRA engine and Mod SDK.
All original lore, names, art and audio © monsterrobot.party, released under the
same terms. This project contains no Electronic Arts code, assets, or trademarks
and claims no affiliation with any other RTS.