# VINYLGOD **An original vinyl-monster-robot RTS.** Forty years after The Great Compression deleted all recorded music, the last analog sound crystallised underground as **Black Wax** — and whoever presses it controls what the world hears next. The **Monster Robot Party** (rust, hot pink, gaffer tape, souls made of record collections) versus **The Stream** (glossy white logistics fleet of a recommendation algorithm that knows you'd be 4% more engaged with something shorter). Harvest wax, press records, stack amps, drop the needle. Built as a total conversion on the [OpenRA](https://www.openra.net) engine. Lore in [LORE.md](LORE.md). Build phases and agent instructions in [MEGAPLAN.md](MEGAPLAN.md). ## Play (macOS) ```sh export PATH="/opt/homebrew/opt/dotnet@8/bin:$PATH" export DOTNET_ROLL_FORWARD=LatestMajor make && ./launch-game.sh Game.Mod=vinylgod ``` The main-menu background is a live AI-vs-AI battle (it doubles as the integration test). Start a skirmish on **Pressing District** (4p) or **Vinylgod Map** (1v1) against the Wax AI. ## Features - Two asymmetric factions, 26 actors, full base-building + wax economy - 16-facing rotating vehicles, projectile & explosion effects - Superweapons: **THE DROP** (orbital tonearm) vs **THE SHUFFLE** - Skirmish AI that plays both factions - MC 8-TRACK announcer + generated soundtrack All art, audio and music generated on a local MODELBEAST render farm — prompt provenance in [assets_src/PROMPTS.md](assets_src/PROMPTS.md). No third-party IP. ## License GPL v3 (see [COPYING](COPYING)), as a derivative of the OpenRA engine and Mod SDK. All original lore, names, art and audio © monsterrobot.party, released under the same terms. This project contains no Electronic Arts code, assets, or trademarks and claims no affiliation with any other RTS.