RECORDANDRONCO/README.md
type-two 33826f0755 Weapon SFX (procedural synth), VINYLGOD README for the fresh repo
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:20:42 +10:00

1.8 KiB

VINYLGOD

An original vinyl-monster-robot RTS. Forty years after The Great Compression deleted all recorded music, the last analog sound crystallised underground as Black Wax — and whoever presses it controls what the world hears next.

The Monster Robot Party (rust, hot pink, gaffer tape, souls made of record collections) versus The Stream (glossy white logistics fleet of a recommendation algorithm that knows you'd be 4% more engaged with something shorter). Harvest wax, press records, stack amps, drop the needle.

Built as a total conversion on the OpenRA engine. Lore in LORE.md. Build phases and agent instructions in MEGAPLAN.md.

Play (macOS)

export PATH="/opt/homebrew/opt/dotnet@8/bin:$PATH"
export DOTNET_ROLL_FORWARD=LatestMajor
make && ./launch-game.sh Game.Mod=vinylgod

The main-menu background is a live AI-vs-AI battle (it doubles as the integration test). Start a skirmish on Pressing District (4p) or Vinylgod Map (1v1) against the Wax AI.

Features

  • Two asymmetric factions, 26 actors, full base-building + wax economy
  • 16-facing rotating vehicles, projectile & explosion effects
  • Superweapons: THE DROP (orbital tonearm) vs THE SHUFFLE
  • Skirmish AI that plays both factions
  • MC 8-TRACK announcer + generated soundtrack

All art, audio and music generated on a local MODELBEAST render farm — prompt provenance in assets_src/PROMPTS.md. No third-party IP.

License

GPL v3 (see COPYING), as a derivative of the OpenRA engine and Mod SDK. All original lore, names, art and audio © monsterrobot.party, released under the same terms. This project contains no Electronic Arts code, assets, or trademarks and claims no affiliation with any other RTS.