type-two
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81564ab226
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swat clickable: explicit Selectable Bounds — WithInfantryBody provides no IAutoMouseBounds, so null bounds = empty click target
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 12:49:59 +10:00 |
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type-two
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98a2fbbffb
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SelectionDecorations on swat, PathFinder off editorworld (substring-replace casualty), Launch.Map=example is the dev loop
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 01:54:35 +10:00 |
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type-two
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e4b88dd464
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first strike fixes: PathFinder + move cursors, AlwaysVisible, QuantizeFacingsFromSequence stand, swat squad on the shellmap — boots clean, zero yaml errors
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 01:47:14 +10:00 |
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type-two
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5c73776376
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FIRST STRIKE: swat infantry — 8-facing PngSheet sprites baked from quaternius Swat via spritebake pipeline (idle/run/shoot/die), Locomotor, starting support squad
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 01:38:34 +10:00 |
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IceReaper
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98eec41578
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Modernized the SDK.
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2023-03-27 20:24:23 +02:00 |
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